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https://github.com/HarbourMasters/Starship.git
synced 2025-02-03 00:33:55 +03:00
Merge branch 'master' of github.com:sonicdcer/sf64
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commit
5e1d4ab9a8
@ -1781,9 +1781,6 @@ void Area6_8018C0D0(f32* arg0, f32 arg1, Vec3f* arg2, f32 arg3, s32 arg4) {
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Matrix_Pop(&gGfxMatrix);
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}
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#ifdef NON_MATCHING
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// weirdness on setting spAC.x to 0.0f and in loading bossA6 near the fakeness
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// https://decomp.me/scratch/mwrs8
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void Area6_8018C54C(Boss* bossA6) {
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Vec3f spD0[30];
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Vec3f spC4;
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@ -1804,10 +1801,12 @@ void Area6_8018C54C(Boss* bossA6) {
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Animation_GetFrameData(&D_A6_6018994, 0, spD0);
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if (D_i3_801C22F0.unk_24 != 255.0f) {
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RCP_SetupDL(&gMasterDisp, 0x47);
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spAC.x = 0.0f;
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_i3_801C22F0.unk_24);
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spAC.x = 0.0f;
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if ((gSysFrameCount & 1) == 0) {
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spAC.x = 1.0f;
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if (1) {}
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spAC.x = 0.0f;
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}
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spAC.y = spAC.z = 0.0f;
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@ -1855,7 +1854,7 @@ void Area6_8018C54C(Boss* bossA6) {
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bossA6->swork[A6_SWK_27 + i]--;
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if (bossA6->swork[A6_SWK_27 + i] <= 0) {
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bossA6->swork[A6_SWK_18 + i] = 4;
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bossA6->swork[A6_SWK_38 + i] = 1;
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bossA6->swork[A6_SWK_38] = 1;
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bossA6->fwork[A6_FWK_10 + i] = bossA6->fwork[A6_FWK_19 + i] = bossA6->fwork[A6_FWK_13 + i] =
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bossA6->fwork[A6_FWK_22 + i] = 0.0f;
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bossA6->fwork[A6_FWK_25 + i] = -90.0f;
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@ -1973,10 +1972,6 @@ void Area6_8018C54C(Boss* bossA6) {
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Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 74.0f, 1);
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}
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}
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#else
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void Area6_8018C54C(Boss* bossA6);
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#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_i3/fox_a6/Area6_8018C54C.s")
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#endif
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void Area6_8018D3CC(s32 arg0, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot) {
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@ -3961,20 +3961,15 @@ void Aquas_801B6E54(Actor* actor) {
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}
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// OBJ_ACTOR_262 action
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#ifdef NON_MATCHING
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// reloads 0.0f for temp_fs2_2.
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// https://decomp.me/scratch/02s9H
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void Aquas_801B6FF8(Actor* actor) {
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s32 i;
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f32 temp_dx;
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f32 temp_dy;
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f32 temp_dz;
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f32 temp_fs2_2;
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s32 pad;
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f32 spA8;
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Vec3f sp9C;
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Vec3f sp90;
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f32 var_fs0;
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if (actor->health == -100) {
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actor->itemDrop = DROP_SILVER_RING_50p;
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@ -4015,15 +4010,15 @@ void Aquas_801B6FF8(Actor* actor) {
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temp_dy = actor->fwork[2] - actor->obj.pos.y;
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temp_dz = actor->fwork[3] - actor->obj.pos.z;
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spA8 = Math_RadToDeg(Math_Atan2F(temp_dx, temp_dz));
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var_fs0 = Math_RadToDeg(-Math_Atan2F(temp_dy, sqrtf(SQ(temp_dx) + SQ(temp_dz))));
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temp_fs2_2 = Math_SmoothStepToAngle(&actor->obj.rot.y, spA8, 0.1f, 1.0f, 0.0f);
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Math_SmoothStepToAngle(&actor->obj.rot.x, var_fs0, 0.1f, 1.0f, 0.0f);
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temp_dz = Math_RadToDeg(-Math_Atan2F(temp_dy, sqrtf(SQ(temp_dx) + SQ(temp_dz))));
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temp_dy = Math_SmoothStepToAngle(&actor->obj.rot.y, spA8, 0.1f, 1.0f, 0);
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Math_SmoothStepToAngle(&actor->obj.rot.x, temp_dz, 0.1f, 1.0f, 0);
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var_fs0 = 340.0f;
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if (temp_fs2_2 < 0.0f) {
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var_fs0 = 20.0f;
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temp_dz = 340.0f;
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if (temp_dy < 0.0f) {
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temp_dz = 20.0f;
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}
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Math_SmoothStepToAngle(&actor->obj.rot.z, var_fs0, 0.1f, 1.0f, 0.f);
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Math_SmoothStepToAngle(&actor->obj.rot.z, temp_dz, 0.1f, 1.0f, 0.f);
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Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, 0);
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Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, 1);
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sp9C.x = sp9C.y = 0.0f;
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@ -4075,9 +4070,6 @@ void Aquas_801B6FF8(Actor* actor) {
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}
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_i3/fox_aq/Aquas_801B6FF8.s")
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#endif
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bool Aquas_801B76EC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thisx) {
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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