audiospec fix

This commit is contained in:
Sonic Dreamcaster 2024-11-12 13:21:26 -03:00
parent c238f8a493
commit 5ed3bb86d3
10 changed files with 213 additions and 151 deletions

View File

@ -18,8 +18,8 @@ void Audio_SetVolume(u8 audioType, u8 volume);
void Audio_FadeOutAll(u8 fadeoutTime);
void Audio_SetAudioSpec(u8 unused, u16 specParam);
#define AUDIO_SET_SPEC(sfxLayout, spec) // Audio_SetAudioSpec(0, ((sfxLayout) << 8) | (spec))
#define AUDIO_SET_SPEC_ALT(sfxLayout, spec) // Audio_SetAudioSpec((sfxLayout), ((sfxLayout) << 8) | (spec))
#define AUDIO_SET_SPEC(sfxLayout, spec) Audio_SetAudioSpec(0, ((sfxLayout) << 8) | (spec))
#define AUDIO_SET_SPEC_ALT(sfxLayout, spec) Audio_SetAudioSpec((sfxLayout), ((sfxLayout) << 8) | (spec))
// used by sys or related
void AudioLoad_Init(void);

View File

@ -664,17 +664,21 @@ void AudioHeap_Init(void) {
gAudioBufferParams.resampleRate = 32000.0f / (s32) gAudioBufferParams.samplingFrequency;
gAudioBufferParams.ticksPerUpdateInvScaled = (3.0f / 2560.0f) / gAudioBufferParams.ticksPerUpdate;
gAudioBufferParams.ticksPerUpdateInv = 1.0f / gAudioBufferParams.ticksPerUpdate;
gNumNotes = spec->numNotes;
D_8014C1B0 = spec->unk_14;
gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
gAudioBufferParams.count = spec->numBuffers;
gAudioBufferParams.samplesPerFrameTarget *= gAudioBufferParams.count;
gAudioBufferParams.maxAiBufferLength *= gAudioBufferParams.count;
gAudioBufferParams.minAiBufferLength *= gAudioBufferParams.count;
gAudioBufferParams.ticksPerUpdate *= gAudioBufferParams.count;
if (gAudioBufferParams.count >= 2) {
gAudioBufferParams.maxAiBufferLength -= 0x10;
}
gMaxAudioCmds = (gNumNotes * 20 * gAudioBufferParams.ticksPerUpdate) + (spec->numReverbs * 32) + 480;
persistentSize = spec->persistentSeqCacheSize + spec->persistentFontCacheSize +
spec->persistentSampleBankCacheSize + spec->persistentSampleCacheSize + 0x10;
@ -684,30 +688,42 @@ void AudioHeap_Init(void) {
miscPoolSize = gSessionPool.size - cachePoolSize - 0x100;
gSessionPoolSplit.miscPoolSize = miscPoolSize;
gSessionPoolSplit.cachePoolSize = cachePoolSize;
AudioHeap_InitSessionPools(&gSessionPoolSplit);
gCachePoolSplit.persistentCommonPoolSize = persistentSize;
gCachePoolSplit.temporaryCommonPoolSize = temporarySize;
AudioHeap_InitCachePools(&gCachePoolSplit);
gPersistentCommonPoolSplit.seqCacheSize = spec->persistentSeqCacheSize;
gPersistentCommonPoolSplit.fontCacheSize = spec->persistentFontCacheSize;
gPersistentCommonPoolSplit.sampleBankCacheSize = spec->persistentSampleBankCacheSize;
AudioHeap_InitPersistentPoolsAndCaches(&gPersistentCommonPoolSplit);
gTemporaryCommonPoolSplit.seqCacheSize = spec->temporarySeqCacheSize;
gTemporaryCommonPoolSplit.fontCacheSize = spec->temporaryFontCacheSize;
gTemporaryCommonPoolSplit.sampleBankCacheSize = spec->temporarySampleBankCacheSize;
AudioHeap_InitTemporaryPoolsAndCaches(&gTemporaryCommonPoolSplit);
AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize);
AudioHeap_ResetLoadStatus();
gNotes = AudioHeap_AllocZeroed(&gMiscPool, gNumNotes * sizeof(Note));
func_800132E8();
func_800128B4();
gNoteSubsEu = AudioHeap_AllocZeroed(&gMiscPool, gAudioBufferParams.ticksPerUpdate * gNumNotes * sizeof(NoteSubEu));
for (i = 0; i != 2; i++) {
gAbiCmdBuffs[i] = AudioHeap_AllocZeroed(&gMiscPool, gMaxAudioCmds * 8);
}
for (i = 0; i < ARRAY_COUNT(gSynthReverbs); i++) {
gSynthReverbs[i].useReverb = 0;
}
gNumSynthReverbs = spec->numReverbs;
for (i = 0; i < gNumSynthReverbs; i++) {
settings = &spec->reverbSettings[i];

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@ -38,7 +38,8 @@ void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size);
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo);
s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync);
s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData,
s32 isAsync);
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
void AudioLoad_DecreaseSampleDmaTtls(void) {
@ -269,7 +270,8 @@ s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
u8* sampleAddr;
if ((sample->isRelocated == true) && (sample->medium != MEDIUM_RAM)) {
sampleAddr = AudioHeap_AllocPersistentSampleCache(sample->size, fontId, (uintptr_t) sample->sampleAddr, sample->medium);
sampleAddr =
AudioHeap_AllocPersistentSampleCache(sample->size, fontId, (uintptr_t) sample->sampleAddr, sample->medium);
if (sampleAddr == NULL) {
return -1;
}
@ -311,7 +313,8 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
}
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
AudioLoad_AsyncLoadInner(SAMPLE_TABLE, AudioLoad_GetLoadTableIndex(SAMPLE_TABLE, sampleBankId), nChunks, retData, retQueue);
AudioLoad_AsyncLoadInner(SAMPLE_TABLE, AudioLoad_GetLoadTableIndex(SAMPLE_TABLE, sampleBankId), nChunks, retData,
retQueue);
osSendMesg(retQueue, OS_MESG_PTR(NULL), OS_MESG_NOBLOCK);
}
@ -577,34 +580,34 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
}
void AudioLoad_RelocateFont(s32 fontId, uintptr_t fontBaseAddr, SampleBankRelocInfo* relocData) {
// uint32_t* fontDataPtrs = fontBaseAddr;
// uint32_t** drumDataPtrs = fontBaseAddr;
// s32 numDrums;
// u32 offset;
// s32 i;
// s32 numInstruments;
//
// numDrums = gSoundFontList[fontId].numDrums;
// numInstruments = gSoundFontList[fontId].numInstruments;
//
// Drum** relocatedDrums = memalloc(numDrums * sizeof(Drum*));
// Instrument** relocatedInstruments = memalloc((numInstruments + 1) * sizeof(Instrument*));
//
// if ((fontDataPtrs[0] != 0) && (numDrums != 0)) {
// for (i = 0; i < numDrums; i++) {
// offset = *(*drumDataPtrs + i);
// if (offset != 0) {
// relocatedDrums[i] = Audio_LoadDrum(BSWAP32(offset), 0, relocData->sampleBankId1);
// }
// }
// }
//
// for (i = 1; i <= numInstruments; i++) {
// if (fontDataPtrs[i] != 0) {
// // TODO: fix this
// relocatedInstruments[i] = Audio_LoadInstrument(BSWAP32(fontDataPtrs[i]), relocData->sampleBankId1);
// }
// }
// uint32_t* fontDataPtrs = fontBaseAddr;
// uint32_t** drumDataPtrs = fontBaseAddr;
// s32 numDrums;
// u32 offset;
// s32 i;
// s32 numInstruments;
//
// numDrums = gSoundFontList[fontId].numDrums;
// numInstruments = gSoundFontList[fontId].numInstruments;
//
// Drum** relocatedDrums = memalloc(numDrums * sizeof(Drum*));
// Instrument** relocatedInstruments = memalloc((numInstruments + 1) * sizeof(Instrument*));
//
// if ((fontDataPtrs[0] != 0) && (numDrums != 0)) {
// for (i = 0; i < numDrums; i++) {
// offset = *(*drumDataPtrs + i);
// if (offset != 0) {
// relocatedDrums[i] = Audio_LoadDrum(BSWAP32(offset), 0, relocData->sampleBankId1);
// }
// }
// }
//
// for (i = 1; i <= numInstruments; i++) {
// if (fontDataPtrs[i] != 0) {
// // TODO: fix this
// relocatedInstruments[i] = Audio_LoadInstrument(BSWAP32(fontDataPtrs[i]), relocData->sampleBankId1);
// }
// }
AudioTable* table = AudioLoad_GetLoadTable(FONT_TABLE);
printf("fontId: %d\n", fontId);
SoundFont* font = Audio_LoadFont(table->entries[fontId]);
@ -716,7 +719,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
case SAMPLE_TABLE:
gSampleFontLoadStatus[id] = LOAD_STATUS_COMPLETE;
// LTODO: Validate this
// return Audio_LoadSample(table->entries[id].romAddr, 0);
// return Audio_LoadSample(table->entries[id].romAddr, 0);
return NULL;
}
@ -733,40 +736,39 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
romAddr = table->entries[id].romAddr;
loadStatus = LOAD_STATUS_COMPLETE;
// switch (cachePolicy) {
// case CACHEPOLICY_0:
// ramAddr = AudioHeap_AllocPermanent(tableType, id, size);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
// break;
//
// case CACHEPOLICY_1:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
//
// case CACHEPOLICY_2:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
//
// case CACHEPOLICY_3:
// case CACHEPOLICY_4:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
// }
// AudioLoad_StartAsyncLoad(romAddr, ramAddr, size, medium, nChunks, retQueue,
// (retData << 0x18) | (tableType << 0x10) | (id << 8) | loadStatus);
// switch (cachePolicy) {
// case CACHEPOLICY_0:
// ramAddr = AudioHeap_AllocPermanent(tableType, id, size);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
// break;
//
// case CACHEPOLICY_1:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
//
// case CACHEPOLICY_2:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
//
// case CACHEPOLICY_3:
// case CACHEPOLICY_4:
// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, id);
// if (ramAddr == NULL) {
// return ramAddr;
// }
// break;
// }
// AudioLoad_StartAsyncLoad(romAddr, ramAddr, size, medium, nChunks, retQueue,
// (retData << 0x18) | (tableType << 0x10) | (id << 8) | loadStatus);
}
switch (tableType) {
@ -821,9 +823,9 @@ void AudioLoad_Init(void) {
gAudioResetTimer = 0;
// for (i = 0; i < gAudioHeapSize / 8; i++) {
// *((u64*) gAudioHeap + i) = 0;
// }
for (i = 0; i < gAudioHeapSize / 8; i++) {
*((u64*) gAudioHeap + i) = 0;
}
clearContext = gAudioContextStart;
dwordsLeft = ((uintptr_t) gAudioContextEnd - (uintptr_t) gAudioContextStart) / 8;
@ -874,9 +876,9 @@ void AudioLoad_Init(void) {
gSeqFontTable = gSeqFontTableInit;
gNumSequences = gSequenceTable->base.numEntries;
// AudioLoad_InitTable(gSequenceTable, LOAD_ASSET(gAudioSeq), gSequenceMedium);
// AudioLoad_InitTable(gSoundFontTable, LOAD_ASSET(gAudioBank), gSoundFontMedium);
// AudioLoad_InitTable(gSampleBankTable, LOAD_ASSET(gAudioTable), gSampleBankMedium);
// AudioLoad_InitTable(gSequenceTable, LOAD_ASSET(gAudioSeq), gSequenceMedium);
// AudioLoad_InitTable(gSoundFontTable, LOAD_ASSET(gAudioBank), gSoundFontMedium);
// AudioLoad_InitTable(gSampleBankTable, LOAD_ASSET(gAudioTable), gSampleBankMedium);
numFonts = gSoundFontTable->base.numEntries;
@ -1213,41 +1215,43 @@ static const char devstr50[] = "Error: Already wavetable is touched %x.\n";
static const char devstr51[] = "Touch Warning: Length zero %x\n";
void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo) {
// Sample32Bit* baseSample = fontDataAddr + BSWAP32(tSample->sample);
//
// // "Touch Warning: Length zero %x\n";
// if ((baseSample->size != 0) && (baseSample->isRelocated != 1)) {
// Sample* output = memalloc(sizeof(Sample));
//
// output->loop = Audio_LoadLoop(fontDataAddr + BSWAP32(baseSample->loop));
// output->book = Audio_LoadBook(fontDataAddr + BSWAP32(baseSample->book));
// output->codec = baseSample->codec;
// output->medium = baseSample->medium;
// output->unk_bit26 = baseSample->unk_bit26;
// output->isRelocated = baseSample->isRelocated;
// output->size = baseSample->size;
//
// output->isRelocated = 1;
// switch (baseSample->medium) {
// case MEDIUM_RAM:
//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr1 + BSWAP32(baseSample->sampleAddr), BSWAP32(baseSample->size));
// baseSample->medium = relocInfo->medium1;
// break;
// case MEDIUM_UNK:
//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr2 + BSWAP32(baseSample->sampleAddr), BSWAP32(baseSample->size));
// baseSample->medium = relocInfo->medium2;
// break;
// case MEDIUM_CART:
// case MEDIUM_DISK_DRIVE:
// output->sampleAddr = fontDataAddr + BSWAP32(baseSample->sampleAddr);
// break;
// }
//
// baseSample->isRelocated = true;
// if (baseSample->unk_bit26 && (baseSample->medium != 0)) {
// gUsedSamples[gNumUsedSamples++] = output;
// }
// }
// Sample32Bit* baseSample = fontDataAddr + BSWAP32(tSample->sample);
//
// // "Touch Warning: Length zero %x\n";
// if ((baseSample->size != 0) && (baseSample->isRelocated != 1)) {
// Sample* output = memalloc(sizeof(Sample));
//
// output->loop = Audio_LoadLoop(fontDataAddr + BSWAP32(baseSample->loop));
// output->book = Audio_LoadBook(fontDataAddr + BSWAP32(baseSample->book));
// output->codec = baseSample->codec;
// output->medium = baseSample->medium;
// output->unk_bit26 = baseSample->unk_bit26;
// output->isRelocated = baseSample->isRelocated;
// output->size = baseSample->size;
//
// output->isRelocated = 1;
// switch (baseSample->medium) {
// case MEDIUM_RAM:
//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr1 + BSWAP32(baseSample->sampleAddr),
///BSWAP32(baseSample->size));
// baseSample->medium = relocInfo->medium1;
// break;
// case MEDIUM_UNK:
//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr2 + BSWAP32(baseSample->sampleAddr),
///BSWAP32(baseSample->size));
// baseSample->medium = relocInfo->medium2;
// break;
// case MEDIUM_CART:
// case MEDIUM_DISK_DRIVE:
// output->sampleAddr = fontDataAddr + BSWAP32(baseSample->sampleAddr);
// break;
// }
//
// baseSample->isRelocated = true;
// if (baseSample->unk_bit26 && (baseSample->medium != 0)) {
// gUsedSamples[gNumUsedSamples++] = output;
// }
// }
}
static const char devstr52[] = "It's busy now!!!!! %d\n";
@ -1256,7 +1260,8 @@ static const char devstr54[] = "Warning: Length zero %x\n";
static const char devstr55[] = "Wave Load %d \n";
static const char devstr56[] = "Total Bg Wave Load %d \n";
s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync) {
s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData,
s32 isAsync) {
s32 i;
Sample* sample;
u8* sampleRamAddr;
@ -1279,9 +1284,9 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
size = 0;
for (i = 0; i < gNumUsedSamples; i++) {
size += ALIGN16(gUsedSamples[i]->size);
}
for (i = 0; i < gNumUsedSamples; i++) {
size += ALIGN16(gUsedSamples[i]->size);
}
for (i = 0; i < gNumUsedSamples; i++) {
if (gPreloadSampleStackTop == 120) {
@ -1322,7 +1327,8 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
switch (isAsync) {
case AUDIOLOAD_SYNC:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium(sample->sampleAddr, sampleRamAddr, sample->size, gSampleBankTable->base.unkMediumParam);
AudioLoad_SyncDmaUnkMedium(sample->sampleAddr, sampleRamAddr, sample->size,
gSampleBankTable->base.unkMediumParam);
sample->sampleAddr = sampleRamAddr;
sample->medium = MEDIUM_RAM;
} else {

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@ -655,31 +655,39 @@ void AudioSynth_SyncSampleStates(s32 updateIndex) {
}
}
}
extern GameState gGameState;
Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
Acmd* aCmdPtr;
s32* aiBufPtr;
s16* aiBufPtr;
s32 chunkLen;
volatile s32 chunkLentemp = aiBufLen;
s32 i;
s32 j;
//if (gAudioBufferParams.ticksPerUpdate > 3 && gGameState != GSTATE_PLAY) return;
aCmdPtr = aList;
for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
AudioSeq_ProcessSequences(i - 1);
AudioSynth_SyncSampleStates(gAudioBufferParams.ticksPerUpdate - i);
}
aiBufPtr = (s32*) aiBufStart;
aiBufPtr = aiBufStart;
// @port: i = gAudioBufferParams.ticksPerUpdate - 1 // this change is necessary to avoid a crash, sounds like a
// problem
for (i = gAudioBufferParams.ticksPerUpdate - 1; i > 0; i--) {
s32 temp = gGameState == GSTATE_MENU ? gAudioBufferParams.ticksPerUpdate-1 : gAudioBufferParams.ticksPerUpdate-1;
for (i = temp; i > 0; i--) {
if (i == 1) {
printf("func_80009B64 i == 1\n");
chunkLen = aiBufLen;
} else if ((aiBufLen / i) >= gAudioBufferParams.samplesPerTickMax) {
printf("func_80009B64 (aiBufLen / i) >= gAudioBufferParams.samplesPerTickMax\n");
chunkLen = gAudioBufferParams.samplesPerTickMax;
} else if (gAudioBufferParams.samplesPerTickMin >= (aiBufLen / i)) {
printf("func_80009B64 gAudioBufferParams.samplesPerTickMin >= (aiBufLen / i)\n");
chunkLen = gAudioBufferParams.samplesPerTickMin;
} else {
printf("func_80009B64 else\n");
chunkLen = gAudioBufferParams.samplesPerTick;
}
@ -688,11 +696,12 @@ Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLe
AudioSynth_InitNextRingBuf(chunkLen, gAudioBufferParams.ticksPerUpdate - i, j);
}
}
printf("chunkLen: %d, aiBufLen: %d \n", chunkLen, aiBufLen);
aCmdPtr =
AudioSynth_DoOneAudioUpdate((s16*) aiBufPtr, chunkLen, aCmdPtr, gAudioBufferParams.ticksPerUpdate - i);
aiBufLen -= chunkLen;
aiBufPtr += chunkLen;
aiBufPtr += chunkLen*2;
}
for (j = 0; j < gNumSynthReverbs; j++) {
@ -840,8 +849,6 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 upd
return aList;
}
// https://decomp.me/scratch/RgX4r
#ifdef NON_MATCHING
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf, s32 aiBufLen,
Acmd* aList, s32 updateIndex) {
s32 pad11C;
@ -1213,9 +1220,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta
}
return aList;
}
#else
#pragma GLOBAL_ASM("asm/us/rev1/nonmatchings/audio/audio_synthesis/AudioSynth_ProcessNote.s")
#endif
Acmd* AudioSynth_LoadWaveSamples(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState,
s32 numSamplesToLoad) {

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@ -43,23 +43,26 @@ void AudioThread_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
static s32 gMaxAbiCmdCnt = 128;
static SPTask* gWaitingAudioTask = NULL;
s32 abiCmdCount;
u32 specId;
OSMesg specId;
OSMesg msg;
gCurAiBuffIndex++;
gCurAiBuffIndex %= 3;
gCurAudioFrameDmaCount = 0;
AudioLoad_DecreaseSampleDmaTtls();
AudioLoad_ProcessLoads(gAudioResetStep);
if (MQ_GET_MESG(gAudioSpecQueue, &specId)) {
if (osRecvMesg(gAudioSpecQueue, &specId, 0) != -1) {
if (gAudioResetStep == 0) {
gAudioResetStep = 5;
}
gAudioSpecId = specId;
gAudioSpecId = specId.data8;
}
if ((gAudioResetStep != 0) && (AudioHeap_ResetStep() == 0)) {
if (gAudioResetStep == 0) {
osSendMesg(gAudioResetQueue, OS_MESG_32((s32) gAudioSpecId), OS_MESG_NOBLOCK);
osSendMesg8(gAudioResetQueue, gAudioSpecId, OS_MESG_NOBLOCK);
}
gWaitingAudioTask = NULL;
return NULL;
@ -82,6 +85,7 @@ void AudioThread_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
AudioSynth_Update(gCurAbiCmdBuffer, &abiCmdCount, samples, num_samples);
memcpy(gAiBuffers[gCurAiBuffIndex], samples, num_samples);
gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
gAudioCurTask->msg = OS_MESG_PTR(NULL);
@ -457,22 +461,24 @@ u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
bool AudioThread_ResetComplete(void) {
s32 pad;
s32 sp18;
OSMesg sp18;
if (!MQ_GET_MESG(gAudioResetQueue, &sp18)) {
return false;
}
if (sp18 != gAudioSpecId) {
if (sp18.data8 != gAudioSpecId) {
return false;
}
return true;
}
void AudioThread_ResetAudioHeap(s32 specId) {
OSMesg msg;
msg.data8 = specId & 0xFF;
MQ_CLEAR_QUEUE(gAudioResetQueue);
AudioThread_ResetCmdQueue();
osSendMesg(gAudioSpecQueue, OS_MESG_32(specId), OS_MESG_NOBLOCK);
osSendMesg8(gAudioSpecQueue, msg.data8, OS_MESG_NOBLOCK);
}
void AudioThread_PreNMIReset(void) {

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@ -16,9 +16,10 @@
#define ROUND_DOWN_16(v) ((v) & ~0xf)
//#define DMEM_BUF_SIZE (0x1000 - 0x0330 - 0x10 - 0x40)
#define DMEM_BUF_SIZE 0xC80
#define BUF_U8(a) (rspa.buf.as_u8 + ((a)-0x0330))
#define BUF_S16(a) (rspa.buf.as_s16 + ((a)-0x0330) / sizeof(int16_t))
#define DMEM_BUF_SIZE (0x1000 - 0x450 - 0x40)
// #define DMEM_BUF_SIZE 0xC90
#define BUF_U8(a) (rspa.buf.as_u8 + ((a)-0x450))
#define BUF_S16(a) (rspa.buf.as_s16 + ((a)-0x450) / sizeof(int16_t))
static struct {
uint16_t in;
@ -112,6 +113,8 @@ void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbyte
}
void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) {
//printf("source_addr: %x\n dest_addr; %x\n nbytes: %d\n", source_addr, dest_addr, nbytes);
//if (nbytes > 704) {nbytes = 704;}
memcpy(dest_addr, BUF_S16(source_addr), ROUND_DOWN_16(nbytes));
}

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@ -3,7 +3,7 @@
u8 gOSYieldData[OS_YIELD_DATA_SIZE];
FrameBuffer gZBuffer; // z buffer
u8 gTaskOutputBuffer[0x30000];
u8 gAudioHeap[0xB0000];
u8 gAudioHeap[0x15FC00];
u16 gTextureRenderBuffer[0x3C40];
u16 gFillBuffer[3 * SCREEN_WIDTH];
FrameBuffer gFrameBuffers[3];

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@ -4,7 +4,21 @@
#include "assets/ast_logo.h"
#include "mods.h"
#include "port/interpolation/FrameInterpolation.h"
typedef struct {
/* 0x00 */ s16 count;
/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
/* 0x0E */ s16 samplesPerTick;
/* 0x10 */ s16 samplesPerTickMax;
/* 0x12 */ s16 samplesPerTickMin;
/* 0x14 */ f32 resampleRate;
/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
} AudioBufferParameters; // size = 0x20
f32 gNextVsViewScale;
f32 gVsViewScale;
s32 gPlayerInactive[4];
@ -165,8 +179,7 @@ void Game_InitMasterDL(Gfx** dList) {
gDPSetDepthImage((*dList)++, &gZBuffer);
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, &gZBuffer);
gDPSetFillColor((*dList)++, FILL_COLOR(GPACK_ZDZ(G_MAXFBZ, 0)));
gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN,
SCREEN_HEIGHT - SCREEN_MARGIN);
gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN, SCREEN_HEIGHT - SCREEN_MARGIN);
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, gFrameBuffer);
if (gBlurAlpha < 255) {
@ -179,8 +192,7 @@ void Game_InitMasterDL(Gfx** dList) {
} else {
gDPSetFillColor((*dList)++, FILL_COLOR(gBgColor | 1));
}
gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN,
SCREEN_HEIGHT - SCREEN_MARGIN);
gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN, SCREEN_HEIGHT - SCREEN_MARGIN);
gDPPipeSync((*dList)++);
gDPSetColorDither((*dList)++, G_CD_MAGICSQ);
}
@ -190,7 +202,8 @@ void Game_InitStandbyDL(Gfx** dList) {
gDPSetScissor((*dList)++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT * 3);
gDPSetFillColor((*dList)++, FILL_COLOR(0x0001));
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, gFrameBuffers[0].data);
gDPFillWideRectangle((*dList)++, OTRGetDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(0), SCREEN_HEIGHT * 3 - 1);
gDPFillWideRectangle((*dList)++, OTRGetDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(0),
SCREEN_HEIGHT * 3 - 1);
gDPPipeSync((*dList)++);
gDPSetColorDither((*dList)++, G_CD_MAGICSQ);
}
@ -341,7 +354,8 @@ void Game_SetScene(void) {
break;
}
}
extern u8 gAudioSpecId;
extern AudioBufferParameters gAudioBufferParams;
void Game_Update(void) {
s32 i;
u8 partialFill;
@ -554,8 +568,10 @@ void Game_Update(void) {
partialFill = false;
if (gCamCount == 1) {
Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1, gPlayerGlareReds[0],
gPlayerGlareGreens[0], gPlayerGlareBlues[0], gPlayerGlareAlphas[0]);
Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1,
gPlayerGlareReds[0], gPlayerGlareGreens[0], gPlayerGlareBlues[0],
gPlayerGlareAlphas[0]);
if ((gDrawMode == DRAW_PLAY) || (gDrawMode == DRAW_ENDING)) {
Radio_Draw();
if (gShowHud) {
@ -591,8 +607,9 @@ void Game_Update(void) {
Wipe_Draw(WIPE_CIRCULAR, gCircleWipeFrame);
if (!partialFill) {
Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1, gFillScreenRed,
gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha);
Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1,
gFillScreenRed, gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha);
}
Audio_dummy_80016A50();
#if MODS_RAM_MOD == 1
@ -605,6 +622,12 @@ void Game_Update(void) {
Spawner();
#endif
}
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
}
#if MODS_FPS_COUNTER == 1

View File

@ -123,6 +123,11 @@ void GameEngine::StartFrame() const{
this->context->GetWindow()->StartFrame();
}
#define SAMPLES_HIGH 752
#define SAMPLES_LOW 720
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
void GameEngine::HandleAudioThread(){
while (audio.running) {
{
@ -140,10 +145,12 @@ void GameEngine::HandleAudioThread(){
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
s16 audio_buffer[SAMPLES_PER_FRAME];
s16 audio_buffer[SAMPLES_PER_FRAME] = {0};
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
AudioPlayerPlayFrame((u8 *) audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;
audio.cv_from_thread.notify_one();

View File

@ -15,10 +15,7 @@ struct GamePool {
#include <Fast3D/gfx_pc.h>
#include "libultraship/src/Context.h"
#define SAMPLES_HIGH 752
#define SAMPLES_LOW 720
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
class GameEngine {
public: