Fix AllRange Floors
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This commit is contained in:
Sonic Dreamcaster 2025-02-13 12:58:13 -03:00 committed by Alejandro Asenjo Nitti
parent c6f37df35f
commit 608d078346

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@ -43,28 +43,41 @@ f32 gAndrossUnkBrightness; // can be static
f32 gAndrossUnkAlpha = 0.0f;
u16 gBolseDynamicGround = true;
s32 D_bg_800C9C38 = 0; // unused?
static f32 sGroundPositions360x_FIX[] = {
5999.0f, -5999.0f, 5999.0f, -5999.0f, // Center pieces X : 0 - 3
5999.0f * 3.0f, // lower right corner piece : 4
5999.0f * 1.0f, -5999.0f * 1.0f, // Lower middle pieces : 5 - 6
-5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 1.0f, +5999.0f * 1.0f, // Upper middle pieces X : 9 - 10
+5999.0f * 3.0f, // upper right corner piece : 11
-5999.0f * 3.0f, -5999.0f * 3.0f, // Side left pieces : 12 - 13
+5999.0f * 3.0f, +5999.0f * 3.0f, // Side Right pieces : 14 - 15
};
static f32 sGroundPositions360z_FIX[] = {
5999.0f, 5999.0f, -5999.0f, -5999.0f, // Center pieces Z
// center pieces : 0 - 3
5999.0f, -5999.0f, 5999.0f, -5999.0f,
5999.0f * 3.0f, // lower right corner piece : 4
5999.0f * 3.0f, +5999.0f * 3.0f, // Lower pieces Z : 5 - 6
5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, -5999.0f * 3.0f, // Upper pieces X : 9 - 11
-5999.0f * 3.0f, // upper right corner piece : 12
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 1.0f, 5999.0f * 1.0f, // Side left pieces
-5999.0f * 1.0f, 5999.0f * 1.0f, // Side Right pieces
5999.0f * 1.0f, // lower middle left piece : 5
-5999.0f * 1.0f, // lower middle right piece : 6
-5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 1.0f, // uppder middle left piece : 9
+5999.0f * 1.0f, // Upper middle right pieceX : 10
+5999.0f * 3.0f, // upper right corner piece : 11
-5999.0f * 3.0f, // side upper left piece : 12
-5999.0f * 3.0f, // side lower left piece : 13
+5999.0f * 3.0f, // side upper right piece: 14
+5999.0f * 3.0f, // side lower right piece : 15
};
static f32 sGroundPositions360z_FIX[] = {
// center pieces : 0 - 3
5999.0f, 5999.0f, -5999.0f, -5999.0f,
5999.0f * 3.0f, // lower right corner piece : 4
5999.0f * 3.0f, // lower middle left piece : 5
+5999.0f * 3.0f, // lower middle right piece : 6
5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 3.0f, // uppder middle left piece : 9
-5999.0f * 3.0f, // Upper middle right pieceX : 10
-5999.0f * 3.0f, // upper right corner piece : 11
-5999.0f * 1.0f, // side upper left piece : 12
5999.0f * 1.0f, // side lower left piece : 13
-5999.0f * 1.0f, // side upper right piece: 14
5999.0f * 1.0f, // side lower right piece : 15
};
u16 gStarColors[16] = {
0x108B, 0x108B, 0x1087, 0x1089, 0x39FF, 0x190D, 0x108B, 0x1089,
0x294B, 0x18DF, 0x294B, 0x1085, 0x39FF, 0x108B, 0x18CD, 0x108B,
@ -1181,10 +1194,103 @@ Vtx dynaFloor1Vtx[17 * 17];
Vtx dynaFloor2Vtx[17 * 17];
#endif
static u8 skipInterpolationGround = 0;
static u8 skipInterpolationGround2 = 0;
static f32 prevPlayerPath = 0.0f;
static f32 prevPlayerPath2 = 0.0f;
void AllRangeGround_Draw(void) {
for (int i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
const f32 maxDistZ = 0.0f;
const f32 maxDistX = 0.0f;
// UPPER LEFT QUADRANT
if (gPlayer[0].pos.x < maxDistX && gPlayer[0].pos.z < maxDistZ) {
// upper left corner piece : 8
// side upper left piece : 12
// side lower left piece : 13
// Upper middle right piece : 10
// upper middle left piece : 9
if ((i > 3) && (i != 8) && (i != 12) && (i != 9) && (i != 13) && (i != 10)) {
continue;
}
}
// LOWER LEFT QUADRANT
if (gPlayer[0].pos.x < maxDistX && gPlayer[0].pos.z > maxDistZ) {
// lower middle left piece: 5
// lower middle right piece : 6
// lower left corner piece: 7
// side upper left piece : 12
// side lower left piece : 13
if ((i > 3) && (i != 5) && (i != 7) && (i != 13) && (i != 6) && (i != 12)) {
continue;
}
}
// UPPER RIGHT QUADRANT
if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z < maxDistZ) {
// uppder middle left piece : 9
// Upper middle right piece : 10
// upper right corner piece : 11
// side upper right piece: 14
// side lower right piece : 15
if ((i > 3) && (i != 10) && (i != 11) && (i != 14) && (i != 9) && (i != 15)) {
continue;
}
}
// LOWER RIGHT QUADRANT
if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z > maxDistZ) {
// lower right corner piece : 4
// // lower middle left piece : 5
// lower middle right piece : 6
// side upper right piece: 14
// side lower right piece : 15
if ((i > 3) && ((i != 4) && (i != 6) && (i != 15) && (i != 14) && (i != 5))) {
continue;
}
}
Matrix_Push(&gGfxMatrix);
FrameInterpolation_RecordOpenChild("360Ground", i);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i], MTXF_APPLY);
if (gCurrentLevel == LEVEL_TRAINING) {
Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
switch (gCurrentLevel) {
case LEVEL_FORTUNA:
gSPDisplayList(gMasterDisp++, D_FO_6001360);
break;
case LEVEL_KATINA:
gSPDisplayList(gMasterDisp++, D_KA_6009250);
break;
case LEVEL_BOLSE:
gSPDisplayList(gMasterDisp++, D_BO_600A810);
break;
case LEVEL_VENOM_2:
gSPDisplayList(gMasterDisp++, D_VE2_6010700);
break;
case LEVEL_CORNERIA:
gSPDisplayList(gMasterDisp++, D_CO_601EAA0);
break;
case LEVEL_TRAINING:
gSPDisplayList(gMasterDisp++, D_TR_6005880);
break;
case LEVEL_VERSUS:
if (gVersusStage == VS_STAGE_CORNERIA) {
gSPDisplayList(gMasterDisp++, D_versus_3018800);
} else {
gSPDisplayList(gMasterDisp++, D_versus_30160A0);
}
break;
}
Matrix_Pop(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordCloseChild();
}
}
void Background_DrawGround(void) {
f32 sp1D4;
@ -1195,14 +1301,6 @@ void Background_DrawGround(void) {
Gfx* sp1C0;
f32 temp_fv1;
f32 temp_fa0;
bool sQuadrantX1 = false;
bool sQuadrantZ1 = false;
bool sQuadrantX2 = false;
bool sQuadrantZ2 = false;
bool sQuadrantX3 = false;
bool sQuadrantZ3 = false;
bool sQuadrantX4 = false;
bool sQuadrantZ4 = false;
if ((gCurrentLevel != LEVEL_VENOM_2) && ((gPlayer[0].cam.eye.y > 4000.0f) || !gDrawGround)) {
return;
@ -1235,53 +1333,37 @@ void Background_DrawGround(void) {
Matrix_RotateY(gCalcMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_NEW);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp1B4, &sp1A8);
// @port: We no longer warp the floor.
#if 0
temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
// printf("X: %f\n Z: %f\n\n", temp_fv1, temp_fa0);
if (temp_fv1 > 6000.0f) {
// gPlayer[gPlayerNum].xPath = 12000.0f;
//printf("X QUADRANT 1 ");
sQuadrantX1 = true;
gPlayer[gPlayerNum].xPath = 12000.0f;
}
if (temp_fv1 > 18000.0f) {
// gPlayer[gPlayerNum].xPath = 24000.0f;
//printf("X QUADRANT 2 ");
sQuadrantX2 = true;
gPlayer[gPlayerNum].xPath = 24000.0f;
}
if (temp_fv1 < -6000.0f) {
// gPlayer[gPlayerNum].xPath = -12000.0f;
//printf("X QUADRANT 3 ");
sQuadrantX3 = true;
gPlayer[gPlayerNum].xPath = -12000.0f;
}
if (temp_fv1 < -18000.0f) {
// gPlayer[gPlayerNum].xPath = -24000.0f;
//printf("X QUADRANT 4 ");
sQuadrantX4 = true;
gPlayer[gPlayerNum].xPath = -24000.0f;
}
if (temp_fa0 > 6000.0f) {
// sp1D4 = 12000.0f;
//printf("Z QUADRANT 1 ");
sQuadrantZ1 = true;
sp1D4 = 12000.0f;
}
if (temp_fa0 > 18000.0f) {
// sp1D4 = 24000.0f;
// printf("Z QUADRANT 2 ");
sQuadrantZ2 = true;
sp1D4 = 24000.0f;
}
if (temp_fa0 < -6000.0f) {
// sp1D4 = -12000.0f;
//printf("Z QUADRANT 3 ");
sQuadrantZ3 = true;
sp1D4 = -12000.0f;
}
if (temp_fa0 < -18000.0f) {
// sp1D4 = -24000.0f;
// printf("Z QUADRANT 4 ");
sQuadrantZ4 = true;
sp1D4 = -24000.0f;
}
// printf("\n");
#endif
}
Matrix_Push(&gGfxMatrix);
@ -1375,38 +1457,7 @@ void Background_DrawGround(void) {
gGroundSurface = SURFACE_GRASS;
gBgColor = 0x845; // 8, 8, 32
skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
if (skipInterpolationGround || skipInterpolationGround2) {
// @port Skip interpolation
FrameInterpolation_ShouldInterpolateFrame(false);
}
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("360Ground", i);
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_601EAA0);
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix);
}
if (skipInterpolationGround || skipInterpolationGround2) {
// @port renable interpolation
FrameInterpolation_ShouldInterpolateFrame(true);
}
prevPlayerPath = gPlayer[gPlayerNum].xPath;
prevPlayerPath2 = sp1D4;
AllRangeGround_Draw();
}
break;
@ -1530,7 +1581,7 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Left Side
// Mirrored Display - Left side
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -2500.0f /*+ gPathTexScroll*/,
MTXF_APPLY); // Move left by the width of the original (-8000.0f)
@ -1539,7 +1590,7 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Right Side
// Mirrored Display - Right side
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -2500.0f /*+ gPathTexScroll*/,
MTXF_APPLY); // Move right by the width of the original (+8000.0f)
@ -1556,7 +1607,7 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Left Side for the second section
// Mirrored Display - Left side for the second section
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -8435.0f + 65 /*+ gPathTexScroll*/,
MTXF_APPLY); // Move left by the width of the original (-8000.0f)
@ -1565,7 +1616,7 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
// Mirrored Display - Right Side for the second section
// Mirrored Display - Right side for the second section
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -8435.0f + 65 /*+ gPathTexScroll*/,
MTXF_APPLY); // Move right by the width of the original (+8000.0f)
@ -1574,36 +1625,8 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, sp1C0);
Matrix_Pop(&gGfxMatrix);
} else {
skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
if (skipInterpolationGround || skipInterpolationGround2) {
// @port Skip interpolation
FrameInterpolation_ShouldInterpolateFrame(false);
}
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("360Ground", i);
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_TR_6005880);
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix);
}
AllRangeGround_Draw();
}
prevPlayerPath = gPlayer[gPlayerNum].xPath;
prevPlayerPath2 = sp1D4;
break;
}
@ -1780,100 +1803,7 @@ void Background_DrawGround(void) {
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
printf("Player X: %f ", gPlayer[0].pos.x);
printf("Player Z: %f ", gPlayer[0].pos.z);
printf("\n");
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
const f32 dist = 4000.0f;
#if 1
// lower right corner piece Z + X +
if ((i == 4) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x < -dist) {
continue;
}
// lower left corner piece Z + X -
if ((i == 7) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x > dist) {
continue;
}
// upper left corner piece Z - X -
if ((i == 8) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x > dist) {
continue;
}
// upper right corner piece Z - X +
if ((i == 11) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x < -dist) {
continue;
}
// Lower middle pieces
if ((i >= 5 && i <= 6) && gPlayer[0].pos.z < -dist) {
continue;
}
// Upper middle pieces
if ((i >= 9 && i <= 11) && gPlayer[0].pos.z > dist) {
continue;
}
// Side Left pieces
if ((i >= 12 && i <= 13) && gPlayer[0].pos.x > dist) {
continue;
}
// Side Right pieces
if ((i >= 14 && i <= 15) && gPlayer[0].pos.x < -dist) {
continue;
}
#else
f32 xDist = sGroundPositions360x_FIX[i] + gPlayer[0].pos.x;
f32 zDist = sGroundPositions360z_FIX[i] + gPlayer[0].pos.z;
f32 xPDist = gPlayer[0].pos.x;
f32 zPDist = gPlayer[0].pos.z;
if (xDist > xPDist || zDist > zPDist) {
continue;
}
#endif
// if ((i == 4 || i == 5) && !sQuadrantX1 && !sQuadrantZ1) {
// continue;
// }
//if (i == 5 && !sQuadrantX3 && !sQuadrantZ1) {
// continue;
//}
Matrix_Push(&gGfxMatrix);
FrameInterpolation_RecordOpenChild("360Ground", i);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (gCurrentLevel == LEVEL_FORTUNA) {
gSPDisplayList(gMasterDisp++, D_FO_6001360);
} else if (gCurrentLevel == LEVEL_KATINA) {
gSPDisplayList(gMasterDisp++, D_KA_6009250);
} else if (gCurrentLevel == LEVEL_BOLSE) {
gSPDisplayList(gMasterDisp++, D_BO_600A810);
} else if (gCurrentLevel == LEVEL_VENOM_2) {
gSPDisplayList(gMasterDisp++, D_VE2_6010700);
}
// @port: Tag the transform.
FrameInterpolation_RecordCloseChild();
Matrix_Pop(&gGfxMatrix);
}
if (skipInterpolationGround || skipInterpolationGround2) {
// @port renable interpolation
FrameInterpolation_ShouldInterpolateFrame(true);
}
prevPlayerPath = gPlayer[gPlayerNum].xPath;
prevPlayerPath2 = sp1D4;
AllRangeGround_Draw();
break;
case LEVEL_VERSUS:
@ -1883,40 +1813,7 @@ void Background_DrawGround(void) {
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
if (skipInterpolationGround || skipInterpolationGround2) {
// @port Skip interpolation
FrameInterpolation_ShouldInterpolateFrame(false);
}
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("360Ground", i);
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (gVersusStage == VS_STAGE_CORNERIA) {
gSPDisplayList(gMasterDisp++, D_versus_3018800);
} else {
gSPDisplayList(gMasterDisp++, D_versus_30160A0);
}
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform.
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix);
}
if (skipInterpolationGround || skipInterpolationGround2) {
// @port renable interpolation
FrameInterpolation_ShouldInterpolateFrame(true);
}
prevPlayerPath = gPlayer[gPlayerNum].xPath;
prevPlayerPath2 = sp1D4;
AllRangeGround_Draw();
break;
case LEVEL_SOLAR: // WIP