mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-28 12:52:48 +03:00
Fix AllRange Floors
This commit is contained in:
parent
c6f37df35f
commit
608d078346
@ -43,28 +43,41 @@ f32 gAndrossUnkBrightness; // can be static
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f32 gAndrossUnkAlpha = 0.0f;
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u16 gBolseDynamicGround = true;
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s32 D_bg_800C9C38 = 0; // unused?
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static f32 sGroundPositions360x_FIX[] = {
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5999.0f, -5999.0f, 5999.0f, -5999.0f, // Center pieces X : 0 - 3
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// center pieces : 0 - 3
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5999.0f, -5999.0f, 5999.0f, -5999.0f,
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5999.0f * 3.0f, // lower right corner piece : 4
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5999.0f * 1.0f, -5999.0f * 1.0f, // Lower middle pieces : 5 - 6
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5999.0f * 1.0f, // lower middle left piece : 5
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-5999.0f * 1.0f, // lower middle right piece : 6
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-5999.0f * 3.0f, // lower left corner piece : 7
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-5999.0f * 3.0f, // upper left corner piece : 8
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-5999.0f * 1.0f, +5999.0f * 1.0f, // Upper middle pieces X : 9 - 10
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-5999.0f * 1.0f, // uppder middle left piece : 9
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+5999.0f * 1.0f, // Upper middle right pieceX : 10
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+5999.0f * 3.0f, // upper right corner piece : 11
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-5999.0f * 3.0f, -5999.0f * 3.0f, // Side left pieces : 12 - 13
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+5999.0f * 3.0f, +5999.0f * 3.0f, // Side Right pieces : 14 - 15
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-5999.0f * 3.0f, // side upper left piece : 12
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-5999.0f * 3.0f, // side lower left piece : 13
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+5999.0f * 3.0f, // side upper right piece: 14
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+5999.0f * 3.0f, // side lower right piece : 15
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};
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static f32 sGroundPositions360z_FIX[] = {
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5999.0f, 5999.0f, -5999.0f, -5999.0f, // Center pieces Z
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// center pieces : 0 - 3
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5999.0f, 5999.0f, -5999.0f, -5999.0f,
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5999.0f * 3.0f, // lower right corner piece : 4
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5999.0f * 3.0f, +5999.0f * 3.0f, // Lower pieces Z : 5 - 6
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5999.0f * 3.0f, // lower middle left piece : 5
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+5999.0f * 3.0f, // lower middle right piece : 6
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5999.0f * 3.0f, // lower left corner piece : 7
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-5999.0f * 3.0f, -5999.0f * 3.0f, // Upper pieces X : 9 - 11
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-5999.0f * 3.0f, // upper right corner piece : 12
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-5999.0f * 3.0f, // upper left corner piece : 8
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-5999.0f * 1.0f, 5999.0f * 1.0f, // Side left pieces
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-5999.0f * 1.0f, 5999.0f * 1.0f, // Side Right pieces
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-5999.0f * 3.0f, // uppder middle left piece : 9
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-5999.0f * 3.0f, // Upper middle right pieceX : 10
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-5999.0f * 3.0f, // upper right corner piece : 11
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-5999.0f * 1.0f, // side upper left piece : 12
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5999.0f * 1.0f, // side lower left piece : 13
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-5999.0f * 1.0f, // side upper right piece: 14
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5999.0f * 1.0f, // side lower right piece : 15
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};
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u16 gStarColors[16] = {
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0x108B, 0x108B, 0x1087, 0x1089, 0x39FF, 0x190D, 0x108B, 0x1089,
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0x294B, 0x18DF, 0x294B, 0x1085, 0x39FF, 0x108B, 0x18CD, 0x108B,
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@ -1181,10 +1194,103 @@ Vtx dynaFloor1Vtx[17 * 17];
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Vtx dynaFloor2Vtx[17 * 17];
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#endif
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static u8 skipInterpolationGround = 0;
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static u8 skipInterpolationGround2 = 0;
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static f32 prevPlayerPath = 0.0f;
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static f32 prevPlayerPath2 = 0.0f;
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void AllRangeGround_Draw(void) {
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for (int i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
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const f32 maxDistZ = 0.0f;
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const f32 maxDistX = 0.0f;
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// UPPER LEFT QUADRANT
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if (gPlayer[0].pos.x < maxDistX && gPlayer[0].pos.z < maxDistZ) {
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// upper left corner piece : 8
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// side upper left piece : 12
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// side lower left piece : 13
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// Upper middle right piece : 10
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// upper middle left piece : 9
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if ((i > 3) && (i != 8) && (i != 12) && (i != 9) && (i != 13) && (i != 10)) {
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continue;
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}
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}
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// LOWER LEFT QUADRANT
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if (gPlayer[0].pos.x < maxDistX && gPlayer[0].pos.z > maxDistZ) {
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// lower middle left piece: 5
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// lower middle right piece : 6
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// lower left corner piece: 7
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// side upper left piece : 12
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// side lower left piece : 13
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if ((i > 3) && (i != 5) && (i != 7) && (i != 13) && (i != 6) && (i != 12)) {
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continue;
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}
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}
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// UPPER RIGHT QUADRANT
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if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z < maxDistZ) {
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// uppder middle left piece : 9
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// Upper middle right piece : 10
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// upper right corner piece : 11
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// side upper right piece: 14
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// side lower right piece : 15
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if ((i > 3) && (i != 10) && (i != 11) && (i != 14) && (i != 9) && (i != 15)) {
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continue;
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}
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}
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// LOWER RIGHT QUADRANT
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if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z > maxDistZ) {
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// lower right corner piece : 4
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// // lower middle left piece : 5
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// lower middle right piece : 6
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// side upper right piece: 14
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// side lower right piece : 15
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if ((i > 3) && ((i != 4) && (i != 6) && (i != 15) && (i != 14) && (i != 5))) {
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continue;
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}
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}
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Matrix_Push(&gGfxMatrix);
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FrameInterpolation_RecordOpenChild("360Ground", i);
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Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i], MTXF_APPLY);
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if (gCurrentLevel == LEVEL_TRAINING) {
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Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
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}
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Matrix_SetGfxMtx(&gMasterDisp);
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switch (gCurrentLevel) {
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case LEVEL_FORTUNA:
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gSPDisplayList(gMasterDisp++, D_FO_6001360);
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break;
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case LEVEL_KATINA:
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gSPDisplayList(gMasterDisp++, D_KA_6009250);
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break;
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case LEVEL_BOLSE:
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gSPDisplayList(gMasterDisp++, D_BO_600A810);
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break;
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case LEVEL_VENOM_2:
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gSPDisplayList(gMasterDisp++, D_VE2_6010700);
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break;
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case LEVEL_CORNERIA:
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gSPDisplayList(gMasterDisp++, D_CO_601EAA0);
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break;
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case LEVEL_TRAINING:
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gSPDisplayList(gMasterDisp++, D_TR_6005880);
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break;
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case LEVEL_VERSUS:
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if (gVersusStage == VS_STAGE_CORNERIA) {
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gSPDisplayList(gMasterDisp++, D_versus_3018800);
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_30160A0);
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}
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break;
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}
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Matrix_Pop(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordCloseChild();
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}
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}
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void Background_DrawGround(void) {
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f32 sp1D4;
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@ -1195,14 +1301,6 @@ void Background_DrawGround(void) {
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Gfx* sp1C0;
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f32 temp_fv1;
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f32 temp_fa0;
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bool sQuadrantX1 = false;
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bool sQuadrantZ1 = false;
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bool sQuadrantX2 = false;
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bool sQuadrantZ2 = false;
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bool sQuadrantX3 = false;
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bool sQuadrantZ3 = false;
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bool sQuadrantX4 = false;
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bool sQuadrantZ4 = false;
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if ((gCurrentLevel != LEVEL_VENOM_2) && ((gPlayer[0].cam.eye.y > 4000.0f) || !gDrawGround)) {
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return;
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@ -1235,53 +1333,37 @@ void Background_DrawGround(void) {
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Matrix_RotateY(gCalcMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_NEW);
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp1B4, &sp1A8);
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// @port: We no longer warp the floor.
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#if 0
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temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
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temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
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// printf("X: %f\n Z: %f\n\n", temp_fv1, temp_fa0);
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if (temp_fv1 > 6000.0f) {
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// gPlayer[gPlayerNum].xPath = 12000.0f;
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//printf("X QUADRANT 1 ");
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sQuadrantX1 = true;
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gPlayer[gPlayerNum].xPath = 12000.0f;
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}
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if (temp_fv1 > 18000.0f) {
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// gPlayer[gPlayerNum].xPath = 24000.0f;
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//printf("X QUADRANT 2 ");
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sQuadrantX2 = true;
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gPlayer[gPlayerNum].xPath = 24000.0f;
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}
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if (temp_fv1 < -6000.0f) {
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// gPlayer[gPlayerNum].xPath = -12000.0f;
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//printf("X QUADRANT 3 ");
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sQuadrantX3 = true;
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gPlayer[gPlayerNum].xPath = -12000.0f;
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}
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if (temp_fv1 < -18000.0f) {
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// gPlayer[gPlayerNum].xPath = -24000.0f;
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//printf("X QUADRANT 4 ");
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sQuadrantX4 = true;
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gPlayer[gPlayerNum].xPath = -24000.0f;
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}
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if (temp_fa0 > 6000.0f) {
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// sp1D4 = 12000.0f;
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//printf("Z QUADRANT 1 ");
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sQuadrantZ1 = true;
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sp1D4 = 12000.0f;
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}
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if (temp_fa0 > 18000.0f) {
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// sp1D4 = 24000.0f;
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// printf("Z QUADRANT 2 ");
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sQuadrantZ2 = true;
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sp1D4 = 24000.0f;
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}
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if (temp_fa0 < -6000.0f) {
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// sp1D4 = -12000.0f;
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//printf("Z QUADRANT 3 ");
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sQuadrantZ3 = true;
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sp1D4 = -12000.0f;
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}
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if (temp_fa0 < -18000.0f) {
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// sp1D4 = -24000.0f;
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// printf("Z QUADRANT 4 ");
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sQuadrantZ4 = true;
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sp1D4 = -24000.0f;
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}
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// printf("\n");
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#endif
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}
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Matrix_Push(&gGfxMatrix);
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@ -1375,38 +1457,7 @@ void Background_DrawGround(void) {
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gGroundSurface = SURFACE_GRASS;
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gBgColor = 0x845; // 8, 8, 32
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skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
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skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
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if (skipInterpolationGround || skipInterpolationGround2) {
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// @port Skip interpolation
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FrameInterpolation_ShouldInterpolateFrame(false);
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}
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for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("360Ground", i);
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
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MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_CO_601EAA0);
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordCloseChild();
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}
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Matrix_Pop(&gGfxMatrix);
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}
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if (skipInterpolationGround || skipInterpolationGround2) {
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// @port renable interpolation
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FrameInterpolation_ShouldInterpolateFrame(true);
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}
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prevPlayerPath = gPlayer[gPlayerNum].xPath;
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prevPlayerPath2 = sp1D4;
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AllRangeGround_Draw();
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}
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break;
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@ -1530,7 +1581,7 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, sp1C0);
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Matrix_Pop(&gGfxMatrix);
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// Mirrored Display - Left Side
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// Mirrored Display - Left side
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -2500.0f /*+ gPathTexScroll*/,
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MTXF_APPLY); // Move left by the width of the original (-8000.0f)
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@ -1539,7 +1590,7 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, sp1C0);
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Matrix_Pop(&gGfxMatrix);
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// Mirrored Display - Right Side
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// Mirrored Display - Right side
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -2500.0f /*+ gPathTexScroll*/,
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MTXF_APPLY); // Move right by the width of the original (+8000.0f)
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@ -1556,7 +1607,7 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, sp1C0);
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Matrix_Pop(&gGfxMatrix);
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// Mirrored Display - Left Side for the second section
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// Mirrored Display - Left side for the second section
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, -8000.0f, 0.0f, -8435.0f + 65 /*+ gPathTexScroll*/,
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MTXF_APPLY); // Move left by the width of the original (-8000.0f)
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@ -1565,7 +1616,7 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, sp1C0);
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Matrix_Pop(&gGfxMatrix);
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// Mirrored Display - Right Side for the second section
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// Mirrored Display - Right side for the second section
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, 8000.0f, 0.0f, -8435.0f + 65 /*+ gPathTexScroll*/,
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MTXF_APPLY); // Move right by the width of the original (+8000.0f)
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@ -1574,36 +1625,8 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, sp1C0);
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Matrix_Pop(&gGfxMatrix);
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} else {
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skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
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skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
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if (skipInterpolationGround || skipInterpolationGround2) {
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// @port Skip interpolation
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FrameInterpolation_ShouldInterpolateFrame(false);
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AllRangeGround_Draw();
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}
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for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("360Ground", i);
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
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MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_TR_6005880);
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordCloseChild();
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}
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Matrix_Pop(&gGfxMatrix);
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}
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}
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prevPlayerPath = gPlayer[gPlayerNum].xPath;
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prevPlayerPath2 = sp1D4;
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break;
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}
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@ -1780,100 +1803,7 @@ void Background_DrawGround(void) {
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RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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}
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printf("Player X: %f ", gPlayer[0].pos.x);
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printf("Player Z: %f ", gPlayer[0].pos.z);
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printf("\n");
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for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
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const f32 dist = 4000.0f;
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#if 1
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// lower right corner piece Z + X +
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if ((i == 4) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x < -dist) {
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continue;
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}
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// lower left corner piece Z + X -
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if ((i == 7) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x > dist) {
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continue;
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}
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// upper left corner piece Z - X -
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if ((i == 8) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x > dist) {
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continue;
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}
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// upper right corner piece Z - X +
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if ((i == 11) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x < -dist) {
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continue;
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}
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// Lower middle pieces
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if ((i >= 5 && i <= 6) && gPlayer[0].pos.z < -dist) {
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continue;
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}
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// Upper middle pieces
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if ((i >= 9 && i <= 11) && gPlayer[0].pos.z > dist) {
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continue;
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}
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// Side Left pieces
|
||||
if ((i >= 12 && i <= 13) && gPlayer[0].pos.x > dist) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Side Right pieces
|
||||
if ((i >= 14 && i <= 15) && gPlayer[0].pos.x < -dist) {
|
||||
continue;
|
||||
}
|
||||
#else
|
||||
f32 xDist = sGroundPositions360x_FIX[i] + gPlayer[0].pos.x;
|
||||
f32 zDist = sGroundPositions360z_FIX[i] + gPlayer[0].pos.z;
|
||||
f32 xPDist = gPlayer[0].pos.x;
|
||||
f32 zPDist = gPlayer[0].pos.z;
|
||||
|
||||
if (xDist > xPDist || zDist > zPDist) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// if ((i == 4 || i == 5) && !sQuadrantX1 && !sQuadrantZ1) {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
//if (i == 5 && !sQuadrantX3 && !sQuadrantZ1) {
|
||||
// continue;
|
||||
//}
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
|
||||
FrameInterpolation_RecordOpenChild("360Ground", i);
|
||||
|
||||
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
|
||||
MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
gSPDisplayList(gMasterDisp++, D_FO_6001360);
|
||||
} else if (gCurrentLevel == LEVEL_KATINA) {
|
||||
gSPDisplayList(gMasterDisp++, D_KA_6009250);
|
||||
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
||||
gSPDisplayList(gMasterDisp++, D_BO_600A810);
|
||||
} else if (gCurrentLevel == LEVEL_VENOM_2) {
|
||||
gSPDisplayList(gMasterDisp++, D_VE2_6010700);
|
||||
}
|
||||
|
||||
|
||||
// @port: Tag the transform.
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
if (skipInterpolationGround || skipInterpolationGround2) {
|
||||
// @port renable interpolation
|
||||
FrameInterpolation_ShouldInterpolateFrame(true);
|
||||
}
|
||||
prevPlayerPath = gPlayer[gPlayerNum].xPath;
|
||||
prevPlayerPath2 = sp1D4;
|
||||
AllRangeGround_Draw();
|
||||
break;
|
||||
|
||||
case LEVEL_VERSUS:
|
||||
@ -1883,40 +1813,7 @@ void Background_DrawGround(void) {
|
||||
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
}
|
||||
|
||||
skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
|
||||
skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
|
||||
|
||||
if (skipInterpolationGround || skipInterpolationGround2) {
|
||||
// @port Skip interpolation
|
||||
FrameInterpolation_ShouldInterpolateFrame(false);
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
|
||||
if (!skipInterpolationGround && !skipInterpolationGround2) {
|
||||
// @port: Tag the transform.
|
||||
FrameInterpolation_RecordOpenChild("360Ground", i);
|
||||
}
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
if (gVersusStage == VS_STAGE_CORNERIA) {
|
||||
gSPDisplayList(gMasterDisp++, D_versus_3018800);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_versus_30160A0);
|
||||
}
|
||||
if (!skipInterpolationGround && !skipInterpolationGround2) {
|
||||
// @port: Tag the transform.
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
if (skipInterpolationGround || skipInterpolationGround2) {
|
||||
// @port renable interpolation
|
||||
FrameInterpolation_ShouldInterpolateFrame(true);
|
||||
}
|
||||
prevPlayerPath = gPlayer[gPlayerNum].xPath;
|
||||
prevPlayerPath2 = sp1D4;
|
||||
AllRangeGround_Draw();
|
||||
break;
|
||||
|
||||
case LEVEL_SOLAR: // WIP
|
||||
|
Loading…
Reference in New Issue
Block a user