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fix interpolation in effect 395 (aquas)
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@ -3891,6 +3891,9 @@ void Effect_Effect395_Draw(Effect395* this) {
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PRINTF("AC_DISP HELP %d\n");
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}
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild(this, this->state);
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switch (this->state) {
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case 0:
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RCP_SetupDL(&gMasterDisp, SETUPDL_49);
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@ -3995,6 +3998,9 @@ void Effect_Effect395_Draw(Effect395* this) {
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_64);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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void Effect_Effect391_Setup(Effect391* this, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 scale) {
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