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Rapid fire mode on Blue Marine and Landmaster
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parent
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commit
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@ -3476,8 +3476,21 @@ void Player_Shoot(Player* player) {
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case FORM_LANDMASTER:
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if (!Player_UpdateLockOn(player)) {
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if (gShootButton[player->num] & gInputPress->button) {
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if (rapidFire) {
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if (gShootButton[player->num] & (gInputHold->button)) {
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if (player-> shotTimer > 0) {
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player->shotTimer--;
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}
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if (player->shotTimer <= 0){
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Player_TankCannon(player);
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player->shotTimer = 3;
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}
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}
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}
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else {
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if (gShootButton[player->num] & (gInputPress->button)) {
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Player_TankCannon(player);
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}
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}
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Player_SmartBomb(player);
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}
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@ -1328,11 +1328,27 @@ void Aquas_BlueMarineShoot(Player* player) {
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Aquas_801A9DE4(player);
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}
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bool rapidFire = CVarGetInteger("gRapidFire", 0) == 1;
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if (rapidFire){
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if (gInputHold->button & A_BUTTON)
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{
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if (player-> shotTimer > 0) {
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player->shotTimer--;
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}
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if (player->shotTimer <= 0){
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Aquas_BlueMarineLaser(player);
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player->shotTimer = 3;
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}
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}
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}
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else {
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if (gInputPress->button & A_BUTTON) {
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Aquas_BlueMarineLaser(player);
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}
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}
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if (gInputPress->button & B_BUTTON) {
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if ((rapidFire ? gInputHold->button : gInputPress->button) & B_BUTTON) {
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Aquas_BlueMarineTorpedo(player);
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if (D_i3_801C4190[0] != 0) {
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D_i3_801C4190[3] = 1;
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