gVIsPerFrame fix for Aquas

This commit is contained in:
Sonic Dreamcaster 2024-05-28 02:07:15 -03:00
parent ff3804ab2f
commit 7f2aa148cc
2 changed files with 2 additions and 2 deletions

View File

@ -134,7 +134,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
gFPS = 30;
wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
wnd->SetTargetFps(30);
wnd->SetTargetFps(60 / gVIsPerFrame);
wnd->SetMaximumFrameLatency(1);
RunCommands(commands);

View File

@ -80,7 +80,7 @@ u8 gSerialThreadStack[0x1000]; // 800E0FB0
void Main_Initialize(void) {
u8 i;
gVIsPerFrame = 0;
gVIsPerFrame = 2;
gSysFrameCount = 0;
gStartNMI = false;
gStopTasks = false;