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gVIsPerFrame fix for Aquas
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@ -134,7 +134,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
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gFPS = 30;
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gFPS = 30;
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wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
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wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
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wnd->SetTargetFps(30);
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wnd->SetTargetFps(60 / gVIsPerFrame);
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wnd->SetMaximumFrameLatency(1);
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wnd->SetMaximumFrameLatency(1);
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RunCommands(commands);
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RunCommands(commands);
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@ -80,7 +80,7 @@ u8 gSerialThreadStack[0x1000]; // 800E0FB0
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void Main_Initialize(void) {
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void Main_Initialize(void) {
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u8 i;
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u8 i;
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gVIsPerFrame = 0;
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gVIsPerFrame = 2;
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gSysFrameCount = 0;
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gSysFrameCount = 0;
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gStartNMI = false;
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gStartNMI = false;
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gStopTasks = false;
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gStopTasks = false;
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