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Fixed linux/eu finally i hope
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@ -1281,7 +1281,6 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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}
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}
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seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake?
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seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake?
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bool euRunning = GameEngine_HasVersion(SF64_VER_EU);
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if (seqPlayer->delay > 1) {
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if (seqPlayer->delay > 1) {
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seqPlayer->delay--;
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seqPlayer->delay--;
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@ -1289,10 +1288,6 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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temp_s0 = &seqPlayer->scriptState;
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temp_s0 = &seqPlayer->scriptState;
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seqPlayer->recalculateVolume = true;
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seqPlayer->recalculateVolume = true;
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while (true) {
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while (true) {
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// LTODO: Needs to be fixed!
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if (euRunning && temp_s0->pc == NULL) {
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break;
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}
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temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
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temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
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if (temp_s2 == 0xFF) {
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if (temp_s2 == 0xFF) {
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if (temp_s0->depth == 0) {
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if (temp_s0->depth == 0) {
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@ -1 +1 @@
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Subproject commit f5c2b7951df112879e141ab45140b5d8e6bc0d38
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Subproject commit 28dcd128b0406a43ab7ef9718213f7ab7d3736f8
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