mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 13:35:11 +03:00
fox_aq decomped, some type cleanup (#112)
* stuff * stuff * temps * matched * so complete * merge and clean * format * graphics macros * aq * more stuff * oh god the clam * limbdraw * headers? * format, name changes * enums * merge and format
This commit is contained in:
parent
22f5d22fa0
commit
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -49,7 +49,9 @@
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"prevent_bss_reordering.h": "c",
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"fox_map.h": "c",
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"sf64level.h": "c",
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"prevent_bss_reordering2.h": "c"
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"prevent_bss_reordering2.h": "c",
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"ast_aq.h": "c",
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"ast_8e1f80.h": "c"
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},
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"C_Cpp_Runner.msvcBatchPath": ""
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}
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@ -187,10 +187,10 @@ extern Gfx D_3014BF0[];
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extern Gfx D_3015120[];
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extern Gfx D_30155E0[];
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extern Gfx D_3015740[];
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extern AnimationHeader D_3015AF4;
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extern AnimationHeader D_3015C28;
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extern Animation D_3015AF4;
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extern Animation D_3015C28;
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extern Gfx D_3015D80[];
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extern AnimationHeader D_30163C4;
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extern Animation D_30163C4;
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extern Limb* D_3016610[];
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extern Gfx D_3016660[];
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extern Gfx D_30160A0[];
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@ -206,13 +206,13 @@ extern Gfx D_3018800[];
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extern Gfx D_30194E0[];
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extern Gfx D_301B080[];
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extern Gfx D_301B6E0[];
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extern AnimationHeader D_301C3A8;
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extern Animation D_301C3A8;
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extern Limb* D_301C614[];
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extern AnimationHeader D_301CFEC;
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extern Animation D_301CFEC;
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extern Limb* D_301D258[];
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extern AnimationHeader D_301D888;
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extern Animation D_301D888;
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extern Limb* D_301DB94[];
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extern AnimationHeader D_301E19C;
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extern Animation D_301E19C;
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extern Limb* D_301E3E8[];
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extern Gfx D_301E570[];
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extern Gfx D_301F140[];
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@ -251,18 +251,18 @@ extern Triangle D_302F044[];
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extern Vec3f D_302F098[];
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// ast_918430, ast_922730
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extern AnimationHeader D_4000080;
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extern Animation D_4000080;
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extern Limb* D_400014C[];
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extern AnimationHeader D_40001A4;
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extern Animation D_40001A4;
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extern Limb* D_4000270[];
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extern Gfx D_40018A0[];
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extern Gfx D_4003BD0[];
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extern AnimationHeader D_40057AC;
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extern Animation D_40057AC;
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extern Limb* D_40058B8[];
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extern Gfx D_40068F0[];
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extern Gfx D_4007870[];
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extern Gfx D_4007AF0[];
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extern AnimationHeader D_400A30C;
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extern Animation D_400A30C;
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extern Limb* D_400A398[];
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extern Gfx D_400B390[];
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@ -353,7 +353,7 @@ extern Gfx D_6006140[];
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extern Gfx D_6006310[];
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extern u16* D_600631C[];
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extern u8 D_6006320[];
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extern AnimationHeader D_600636C;
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extern Animation D_600636C;
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extern f32 D_60064AC[];
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extern f32 D_60064C8[];
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extern f32 D_60064FC[];
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@ -394,8 +394,8 @@ extern Gfx D_6006A80[];
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extern Gfx D_6006BE0[];
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extern f32 D_6006BF0[];
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extern f32 D_6006C44[];
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extern AnimationHeader D_6006D64;
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extern Limb *D_6006E50[];
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extern Animation D_6006D64;
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extern Limb* D_6006E50[];
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extern EnvSettings D_6006E70;
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extern u8 D_6006E80[];
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extern u16 D_6006EA0[];
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@ -427,7 +427,7 @@ extern u16* D_6009B34[];
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extern u16 D_6009BB8[];
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extern f32 D_6009CC4[];
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extern f32 D_6009CFC[];
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extern AnimationHeader D_6009D30;
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extern Animation D_6009D30;
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extern Gfx D_6009E30[];
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extern Vtx D_6009ED0[];
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extern Gfx D_6009F90[];
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@ -439,7 +439,7 @@ extern u16 D_600AB68[];
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extern u8 D_600AD30[];
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extern Gfx D_600AF40[];
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extern Gfx D_600B0E0[];
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extern AnimationHeader D_600B1B4;
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extern Animation D_600B1B4;
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extern Gfx D_600B4B0[];
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extern Gfx D_600B8B0[];
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extern u8 D_600B9B0[];
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@ -447,9 +447,9 @@ extern Gfx D_600BAF0[];
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extern u16 D_600BEA0[];
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extern Gfx D_600BF80[];
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extern Gfx D_600C130[];
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extern AnimationHeader D_600C15C;
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extern AnimationHeader D_600C200;
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extern Limb *D_600C2AC[];
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extern Animation D_600C15C;
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extern Animation D_600C200;
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extern Limb* D_600C2AC[];
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extern u16 D_600C6A0[];
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extern Gfx D_600C740[];
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extern Vtx D_600C780[];
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@ -457,7 +457,7 @@ extern Gfx D_600CAA0[];
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extern u16 D_600CBD8[];
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extern u8 D_600CC10[];
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extern Gfx D_600D190[];
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extern AnimationHeader D_600D3DC;
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extern Animation D_600D3DC;
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extern u16 D_600D5C0[];
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extern Gfx D_600D730[];
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extern u16 D_600D990[];
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@ -470,10 +470,10 @@ extern Gfx D_600DDF0[];
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extern Gfx D_600E050[];
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extern Gfx D_600E0C0[];
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extern u8 D_600E210[];
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extern AnimationHeader D_600E2C4;
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extern Animation D_600E2C4;
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extern u8 D_600E360[];
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extern Limb *D_600E470[];
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extern AnimationHeader D_600E5EC;
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extern Limb* D_600E470[];
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extern Animation D_600E5EC;
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extern Gfx D_600E820[];
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extern u8 D_600E980[];
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extern EnvSettings D_600EA90;
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@ -497,7 +497,7 @@ extern CollisionPoly D_600F60C[];
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extern Gfx D_600F670[];
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extern Gfx D_600F6C0[];
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extern Gfx D_600F6C0[];
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extern AnimationHeader D_600F744;
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extern Animation D_600F744;
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extern Gfx D_600F8A0[];
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extern u8 D_600F940[];
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extern Gfx D_600F9B0[];
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@ -544,14 +544,14 @@ extern Gfx D_60120F0[];
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extern u8 D_6012310[];
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extern u8 D_60123F0[];
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extern Gfx D_6012C00_Gfx[];
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extern AnimationHeader D_6012C00_Anim;
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extern Animation D_6012C00_Anim;
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extern u8 D_60131A0[];
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extern Gfx D_60132B0[];
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extern u8 D_6013470[];
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extern Gfx D_6013480[];
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extern Gfx D_60137B0[];
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extern AnimationHeader D_6013820;
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extern AnimationHeader D_601388C;
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extern Animation D_6013820;
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extern Animation D_601388C;
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extern Limb* D_601390C[];
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extern Gfx D_6013960[];
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extern u8 D_60139E0[];
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@ -561,7 +561,7 @@ extern u8 D_6014360[];
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extern Gfx D_60143E0[];
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extern Gfx D_6014500[];
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extern u16 D_6014510[];
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extern AnimationHeader D_6014658;
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extern Animation D_6014658;
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extern Gfx D_6014670[];
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extern u16 D_60147C0[];
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extern u8 D_60147E0[];
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@ -595,7 +595,7 @@ extern u8 D_6017640[];
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extern u8 D_6018280[];
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extern Gfx D_6018450[];
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extern Gfx D_60188D0[];
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extern AnimationHeader D_6018994;
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extern Animation D_6018994;
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extern Limb* D_6018BA0[];
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extern Gfx D_6018BF0[];
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extern Gfx D_6018C00[]; // possible collision
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@ -656,7 +656,7 @@ extern Gfx D_601DE60[];
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extern Gfx D_601DE80[];
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extern Gfx D_601E150[];
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extern u16 D_601E1E8[];
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extern AnimationHeader D_601E8C4;
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extern Animation D_601E8C4;
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extern Limb* D_601E9D0[];
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extern Gfx D_601EAA0[];
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extern Gfx D_601F1D0[];
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@ -664,7 +664,7 @@ extern EnvSettings D_601F1F0;
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extern Gfx D_601F500[];
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extern Gfx D_601F5A0[];
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extern Gfx D_601F6B0[];
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extern AnimationHeader D_601F874;
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extern Animation D_601F874;
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extern Limb* D_601F920[];
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extern Gfx D_601FCB0[];
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extern u8 D_601FF40[];
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@ -678,7 +678,7 @@ extern Gfx D_6020E60[];
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extern u16 D_6020F60[];
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extern u16 D_6020FB0[];
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extern u16 D_6021ED0[];
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extern AnimationHeader D_602201C;
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extern Animation D_602201C;
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extern Limb* D_60220E8[];
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extern Gfx D_6022110[];
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extern u16 D_6022340[];
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@ -711,7 +711,7 @@ extern u16 D_6026C90[];
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extern u8 D_6026D70[];
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extern Gfx D_60270E0[];
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extern Gfx D_6027180[];
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extern AnimationHeader D_6027320;
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extern Animation D_6027320;
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extern u16 D_6027340[];
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extern Limb* D_602742C[];
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extern Gfx D_6027900[];
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@ -724,7 +724,7 @@ extern u16* D_60289FC[];
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extern u16 D_6028A60[];
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extern u16 D_6029170[];
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extern u8 D_6029220[];
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extern AnimationHeader D_6029528;
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extern Animation D_6029528;
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extern Limb* D_6029674[];
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extern Gfx D_6029890[];
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extern EnvSettings D_602A120;
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@ -979,7 +979,7 @@ extern Gfx D_7007350[];
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extern Gfx D_700AB70[];
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extern Gfx D_700BB10[];
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extern Gfx D_700BE00[];
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extern AnimationHeader D_700CAF4;
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extern Animation D_700CAF4;
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extern Limb* D_700CB60[];
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extern u16 D_700E9A0[];
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extern u8 D_70118E0[];
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@ -429,10 +429,10 @@ void func_8007E45C(Effect*);
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void func_8007E5CC(Effect*);
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void func_8007E648(Effect*);
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void func_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg5);
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void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
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void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
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void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
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void func_8007F20C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
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void func_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
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void func_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
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void func_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
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void func_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
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void func_8007F438(Effect*);
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void func_8007F6B0(Effect*);
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void func_8007F958(Effect*);
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@ -452,6 +452,7 @@ void func_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
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void func_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
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void func_80081C5C(Effect*);
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void func_80082F78(Effect*);
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void func_8008377C(f32, f32, f32, f32, f32);
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void func_800837EC(Effect*);
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void func_80083B8C(Effect*);
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void func_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
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@ -52,7 +52,7 @@ typedef struct {
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/* 0x02 */ s16 limbCount;
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/* 0x04 */ u16* frameData;
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/* 0x08 */ JointKey* jointKey;
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} AnimationHeader; // size = 0xC
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} Animation; // size = 0xC
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typedef struct Limb {
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/* 0x000 */ Gfx* dList;
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@ -62,14 +62,6 @@ typedef struct Limb {
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/* 0x01C */ struct Limb* child;
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} Limb; // size = 0x20
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typedef Limb* SkelAnime;
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typedef struct {
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/* 0x00 */ AnimationHeader* unk_0;
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/* 0x04 */ AnimationHeader* unk_4;
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/* 0x08 */ SkelAnime* skelanime;
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} Animation; // size = 0x0C
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void Lights_SetOneLight(Gfx** dList, s32 dirX, s32 dirY, s32 dirZ, s32 colR, s32 colG, s32 colB, s32 ambR, s32 ambG, s32 ambB);
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void Lights_SetTwoLights(Gfx** dList, s32 dir1x, s32 dir1y, s32 dir1z, s32 dir2x, s32 dir2y, s32 dir2z, s32 col1r, s32 col1g,
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s32 col1b, s32 col2r, s32 col2g, s32 col2b, s32 ambR, s32 ambG, s32 ambB);
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@ -79,13 +71,13 @@ s32 Graphics_Printf(const char *fmt, ...);
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void Texture_Scroll(void *texture, s32 width, s32 height, u8 mode);
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void Texture_Mottle(void *dst, void *src, u8 mode);
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s32 Animation_GetLimbIndex(Limb* limb, Limb** skeleton);
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void Animation_DrawLimb(s32 mode, Limb * limb, Limb* *skeleton, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data);
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void Animation_DrawLimb(s32 mode, Limb* limb, Limb* *skeleton, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data);
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void Animation_DrawSkeleton(s32 mode, Limb** skeletonSegment, Vec3f* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, void* data, Matrix* transform);
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s16 Animation_GetFrameData(AnimationHeader *animationSegmemt, s32 frame, Vec3f *frameTable);
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s16 Animation_GetFrameCount(AnimationHeader *animationSegment);
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s16 Animation_GetFrameData(Animation *animationSegmemt, s32 frame, Vec3f *frameTable);
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s16 Animation_GetFrameCount(Animation *animationSegment);
|
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void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f *min, Vec3f *max, s32 *vtxFound, s32 *vtxCount, Vtx* *vtxList);
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void Animation_GetDListBoundingBox(Gfx *dList, s32 len, Vec3f *min, Vec3f *max);
|
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void Animation_GetSkeletonBoundingBox(Limb **skeletonSegment, AnimationHeader *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
|
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void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
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void TextureRect_4bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_Flip(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirX(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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@ -45,7 +45,7 @@ void func_i5_801A5E2C(Actor *);
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void func_i5_801A6134(Actor *);
|
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void func_i5_801A65E0(Object_80 *);
|
||||
void func_i5_801A7D98(Actor *);
|
||||
void func_i5_801ACFBC();
|
||||
void func_i5_801ACFBC(void);
|
||||
void func_i5_801AD080(void);
|
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void func_i5_801B5110(f32, f32, f32);
|
||||
void func_i5_801B58AC(Gfx **, f32);
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@ -7,6 +7,7 @@
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||||
#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
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||||
#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
|
||||
#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
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||||
#define RAND_RANGE(min, max) (((max) - (min)) * (Rand_ZeroOne() - (min) / ((min) - (max))))
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||||
|
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#define RAND_FLOAT_SEEDED(max) (Rand_ZeroOneSeeded()*(max))
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#define RAND_INT_SEEDED(max) ((s32)(Rand_ZeroOneSeeded()*(max)))
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@ -78,7 +78,7 @@ D_i3_801C27C8 = 0x801C27C8; //segment:ovl_i3 size:0x12C0
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D_i3_801C3A88 = 0x801C3A88; //segment:ovl_i3 size:0x700
|
||||
D_i3_801C4190 = 0x801C4190; //segment:ovl_i3 size:0x28
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D_i3_801C41B8 = 0x801C41B8; //segment:ovl_i3 size:0x78
|
||||
D_i3_801C4230 = 0x801C4230; //segment:ovl_i3 size:0x70
|
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sBossAQlimbTimers = 0x801C4230; //segment:ovl_i3 size:0x70
|
||||
D_i3_801C42A0 = 0x801C42A0; //segment:ovl_i3 size:0x68
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D_i3_801C4308 = 0x801C4308; //segment:ovl_i3 size:0x148
|
||||
D_i3_801C0060 = 0x801C0060; //segment:ovl_i3 type:f32
|
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@ -9,17 +9,17 @@
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extern Gfx D_1024AC0[];
|
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extern Gfx D_60320E0[];
|
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extern Gfx D_7010970[];
|
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extern Gfx* D_E000000;
|
||||
extern Gfx* D_E003AB0;
|
||||
extern Gfx D_E000000[];
|
||||
extern Gfx D_E003AB0[];
|
||||
|
||||
extern s32 D_800C9E90[];
|
||||
|
||||
extern AnimationHeader D_60265B4[];
|
||||
extern AnimationHeader D_602B8DC[];
|
||||
extern AnimationHeader D_60034C4[];
|
||||
extern AnimationHeader D_602A2CC[];
|
||||
extern AnimationHeader D_602CEB4[];
|
||||
extern AnimationHeader D_602B778[];
|
||||
extern Animation D_60265B4[];
|
||||
extern Animation D_602B8DC[];
|
||||
extern Animation D_60034C4[];
|
||||
extern Animation D_602A2CC[];
|
||||
extern Animation D_602CEB4[];
|
||||
extern Animation D_602B778[];
|
||||
|
||||
extern f32 D_80178454;
|
||||
extern f32 D_80178458;
|
||||
@ -36,9 +36,9 @@ extern Gfx D_60132B0[];
|
||||
extern Gfx D_6014A40[];
|
||||
extern Gfx D_6020810[];
|
||||
|
||||
extern AnimationHeader D_6020A40;
|
||||
extern Limb* D_6020C6C;
|
||||
extern Limb* D_602D140;
|
||||
extern Animation D_6020A40;
|
||||
extern Limb* D_6020C6C[];
|
||||
extern Limb* D_602D140[];
|
||||
|
||||
Vec3f D_800C9F60[] = {
|
||||
{ 2000.0f, 2000.0f, 2000.0f },
|
||||
@ -127,8 +127,8 @@ f32 D_800CA1D4[] = {
|
||||
1.5f, 0.87f, 0.83f, 0.75f, 0.7f, 0.6f, 0.4f, 0.1f,
|
||||
};
|
||||
|
||||
AnimationHeader* D_800CA1F4[] = {
|
||||
D_60265B4, D_602B8DC, D_60034C4, D_602A2CC, D_602CEB4, D_602B778, (AnimationHeader*) 0x0601F3B8,
|
||||
Animation* D_800CA1F4[] = {
|
||||
D_60265B4, D_602B8DC, D_60034C4, D_602A2CC, D_602CEB4, D_602B778, (Animation*) 0x0601F3B8,
|
||||
};
|
||||
|
||||
void func_80048AC0(s32 teamId) {
|
||||
@ -2801,7 +2801,7 @@ void func_8004FEC0(Actor* actor) {
|
||||
Math_SmoothStepToVec3fArray(sp144, actor->vwork, 1, animFrameData, actor->fwork[2], 100.0f, .0f);
|
||||
RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 150, 255, 150, 255);
|
||||
Animation_DrawSkeleton(1, &D_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix);
|
||||
|
||||
if (actor->fwork[0] != 0.0f) {
|
||||
RCP_SetupDL_49();
|
||||
@ -2895,7 +2895,7 @@ void func_8004FEC0(Actor* actor) {
|
||||
case 44:
|
||||
Animation_GetFrameData(&D_6020A40, actor->iwork[0], actor->vwork);
|
||||
gSPClearGeometryMode(gMasterDisp++, 0x00002000);
|
||||
Animation_DrawSkeleton(1, &D_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
||||
gSPSetGeometryMode(gMasterDisp++, 0x00002000);
|
||||
break;
|
||||
|
||||
@ -2939,9 +2939,9 @@ void func_800515C4(void) {
|
||||
}
|
||||
|
||||
if (D_80177B8C != 0) {
|
||||
gSPDisplayList(gMasterDisp++, &D_E000000);
|
||||
gSPDisplayList(gMasterDisp++, D_E000000);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, &D_E003AB0);
|
||||
gSPDisplayList(gMasterDisp++, D_E003AB0);
|
||||
}
|
||||
|
||||
if ((gCurrentLevel != LEVEL_AQUAS) &&
|
||||
|
@ -2496,7 +2496,8 @@ void func_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Audio_PlaySfx(0x29002002, effect->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
|
||||
}
|
||||
|
||||
void func_8007EBB8(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007EBB8(Effect* effect, ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel,
|
||||
f32 scale2) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = objId;
|
||||
@ -2520,7 +2521,7 @@ void func_8007EBB8(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
void func_8007ECB4(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007ECB4(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
s32 i;
|
||||
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
@ -2531,7 +2532,7 @@ void func_8007ECB4(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007ED54(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX,
|
||||
void func_8007ED54(Effect* effect, ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX,
|
||||
f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
@ -2565,7 +2566,7 @@ void func_8007ED54(Effect* effect, s32 objId, f32 xPos, f32 yPos, f32 zPos, f32
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2) {
|
||||
void func_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2) {
|
||||
s32 i;
|
||||
Vec3f sp68;
|
||||
|
||||
@ -2587,8 +2588,8 @@ void func_8007EE68(s32 objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ,
|
||||
f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
void func_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY,
|
||||
f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2) {
|
||||
s32 i;
|
||||
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
@ -2600,7 +2601,7 @@ void func_8007F04C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void func_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
s32 i;
|
||||
|
||||
if ((fabsf(zPos - gPlayer[0].unk_138) > 300.0f) || (fabsf(xPos - gPlayer[0].pos.x) > 300.0f)) {
|
||||
@ -2615,7 +2616,7 @@ void func_8007F11C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_8007F20C(s32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void func_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
s32 i;
|
||||
|
||||
if ((fabsf(zPos - gPlayer[0].camEye.z) > 300.0f) || (fabsf(xPos - gPlayer[0].camEye.x) > 300.0f)) {
|
||||
|
@ -3850,10 +3850,10 @@ void func_800B0194(Player* player) {
|
||||
player->unk_17C = RAND_FLOAT_CENTERED(100.0f);
|
||||
}
|
||||
if (((gGameFrameCount & 0xF) == 3) && (Rand_ZeroOne() < 0.5f)) {
|
||||
player->unk_174 = (Rand_ZeroOne() - 0.2f) * 50.0f;
|
||||
player->unk_174 = RAND_RANGE(-10.0f, 40.0f);
|
||||
}
|
||||
if (((gGameFrameCount & 0xF) == 10) && (Rand_ZeroOne() < 0.5f)) {
|
||||
player->unk_178 = (Rand_ZeroOne() - 0.2f) * 50.0f;
|
||||
player->unk_178 = RAND_RANGE(-10.0f, 40.0f);
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_15C, player->unk_17C, 0.15f, 10.0f, 0.00001f);
|
||||
Math_SmoothStepToF(&player->unk_164, player->unk_174, 0.1f, 10.0f, 0.00001f);
|
||||
@ -5148,7 +5148,7 @@ void func_800B44C4(Player* player) {
|
||||
break;
|
||||
case FORM_BLUE_MARINE:
|
||||
func_i3_801BEC80(player);
|
||||
return;
|
||||
break;
|
||||
case FORM_ON_FOOT:
|
||||
func_800B00C0(player);
|
||||
func_800B0194(player);
|
||||
|
@ -248,8 +248,8 @@ void Animation_DrawSkeleton(s32 mode, Limb** skeletonSegment, Vec3f* jointTable,
|
||||
}
|
||||
}
|
||||
|
||||
s16 Animation_GetFrameData(AnimationHeader* animationSegmemt, s32 frame, Vec3f* frameTable) {
|
||||
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSegmemt);
|
||||
s16 Animation_GetFrameData(Animation* animationSegmemt, s32 frame, Vec3f* frameTable) {
|
||||
Animation* animation = SEGMENTED_TO_VIRTUAL(animationSegmemt);
|
||||
u16 var4 = animation->limbCount;
|
||||
JointKey* key = SEGMENTED_TO_VIRTUAL(animation->jointKey);
|
||||
u16* frameData = SEGMENTED_TO_VIRTUAL(animation->frameData);
|
||||
@ -275,8 +275,8 @@ s16 Animation_GetFrameData(AnimationHeader* animationSegmemt, s32 frame, Vec3f*
|
||||
return var4 + 1;
|
||||
}
|
||||
|
||||
s16 Animation_GetFrameCount(AnimationHeader* animationSegment) {
|
||||
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
s16 Animation_GetFrameCount(Animation* animationSegment) {
|
||||
Animation* animation = SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
|
||||
return animation->frameCount;
|
||||
}
|
||||
@ -335,11 +335,11 @@ void Animation_GetDListBoundingBox(Gfx* dList, s32 len, Vec3f* min, Vec3f* max)
|
||||
Animation_FindBoundingBox(dList, len, min, max, &vtxFound, &vtxCount, &vtxList);
|
||||
}
|
||||
|
||||
void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, AnimationHeader* animationSegment, s32 frame, Vec3f* min,
|
||||
void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation* animationSegment, s32 frame, Vec3f* min,
|
||||
Vec3f* max) {
|
||||
JointKey* key;
|
||||
u16* frameData;
|
||||
AnimationHeader* animation;
|
||||
Animation* animation;
|
||||
Limb* limb;
|
||||
u16 var_t6;
|
||||
s32 vtxFound;
|
||||
@ -351,7 +351,7 @@ void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, AnimationHeader* a
|
||||
Limb** skeleton = (Limb**) SEGMENTED_TO_VIRTUAL(skeletonSegment);
|
||||
|
||||
limb = (Limb*) SEGMENTED_TO_VIRTUAL(skeleton[0]);
|
||||
animation = (AnimationHeader*) SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
animation = (Animation*) SEGMENTED_TO_VIRTUAL(animationSegment);
|
||||
key = (JointKey*) SEGMENTED_TO_VIRTUAL(animation->jointKey);
|
||||
frameData = (u16*) SEGMENTED_TO_VIRTUAL(animation->frameData);
|
||||
|
||||
|
@ -526,8 +526,8 @@ void func_i1_80188D50(Boss* boss) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602BC18;
|
||||
extern AnimationHeader D_602C0D0;
|
||||
extern Animation D_602BC18;
|
||||
extern Animation D_602C0D0;
|
||||
|
||||
void func_i1_80189058(Boss* boss) {
|
||||
Vec3f sp21C = { 0.0f, 0.0f, 0.0f };
|
||||
@ -1154,7 +1154,7 @@ void func_i1_8018ACE0(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602991C;
|
||||
extern Animation D_602991C;
|
||||
extern Gfx D_60329C0[];
|
||||
|
||||
void func_i1_8018AED0(Actor* actor) {
|
||||
@ -1222,7 +1222,7 @@ void func_i1_8018B0B4(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602AA04;
|
||||
extern Animation D_602AA04;
|
||||
|
||||
void func_i1_8018B15C(Actor* actor) {
|
||||
Vec3f sp60[20];
|
||||
@ -1288,7 +1288,7 @@ void func_i1_8018B15C(Actor* actor) {
|
||||
1.0f, 1.0f);
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602A520;
|
||||
extern Animation D_602A520;
|
||||
|
||||
void func_i1_8018B418(Actor* actor) {
|
||||
s32 pad;
|
||||
@ -2328,7 +2328,7 @@ s32 func_i1_8018EC54(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
return false;
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602D400;
|
||||
extern Animation D_602D400;
|
||||
extern Limb* D_602D5AC[];
|
||||
|
||||
void func_i1_8018ECAC(Boss* boss) {
|
||||
@ -2442,7 +2442,7 @@ s32 func_i1_8018F1C8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern AnimationHeader D_602AA7C;
|
||||
extern Animation D_602AA7C;
|
||||
extern Limb* D_602AB48[];
|
||||
|
||||
void func_i1_8018F31C(Object_80* obj80) {
|
||||
@ -2494,13 +2494,13 @@ void func_i1_8018F55C(Effect* effect) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.pos.x = gPlayer[0].camEye.x + RAND_FLOAT_CENTERED(500.0f);
|
||||
effect->obj.pos.y = gPlayer[0].camEye.y + ((Rand_ZeroOne() - 0.8f) * 350.0f);
|
||||
effect->obj.pos.y = gPlayer[0].camEye.y + RAND_RANGE(-280.0f, 70.0f);
|
||||
effect->obj.id = OBJ_EFFECT_352;
|
||||
effect->timer_50 = 80;
|
||||
effect->unk_46 = 0x90;
|
||||
effect->obj.pos.z = -4000.0f;
|
||||
effect->vel.z = 60.0f;
|
||||
effect->scale2 = RAND_FLOAT(15.0f) + 10.0f;
|
||||
effect->scale2 = 10.0f + RAND_FLOAT(15.0f);
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
effect->obj.rot.z = 180.0f;
|
||||
}
|
||||
|
@ -7,8 +7,8 @@ extern s32 D_i1_8019C0B8;
|
||||
extern s32 D_i1_8019C0BC;
|
||||
extern s32 D_i1_8019C0C0;
|
||||
extern Vec3f D_i1_80199FFC;
|
||||
extern Limb* D_900D164;
|
||||
extern Limb* D_901C0F4;
|
||||
extern Limb* D_900D164[];
|
||||
extern Limb* D_901C0F4[];
|
||||
|
||||
const char D_i1_8019B2B0[] = "--アタックオフ!!\n";
|
||||
const char D_i1_8019B2C4[] = "--レベルアップ!!\n";
|
||||
@ -351,7 +351,7 @@ void func_i1_801933B4(Actor* arg0) {
|
||||
|
||||
void func_i1_801934D0(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, -488.0f, 0.0f, 1U);
|
||||
Animation_DrawSkeleton(0, &D_900D164, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(0, D_900D164, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
||||
}
|
||||
|
||||
void func_i1_80193540(Object_80* arg0) {
|
||||
@ -383,7 +383,7 @@ void func_i1_80198594(Boss* boss) {
|
||||
|
||||
void func_i1_801985E4(Boss* boss) {
|
||||
if (boss->swork[26] == 0) {
|
||||
Animation_DrawSkeleton(0, &D_901C0F4, boss->vwork, func_i1_801937F4, func_i1_80193D64, boss, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(0, D_901C0F4, boss->vwork, func_i1_801937F4, func_i1_80193D64, boss, &gIdentityMatrix);
|
||||
}
|
||||
boss->state = boss->swork[9];
|
||||
}
|
||||
|
@ -13,17 +13,17 @@ Vec3f D_i2_80195668 = { 90.0f, 0.0f, 0.0f };
|
||||
extern Gfx D_60010C0[];
|
||||
extern Gfx D_6006810[];
|
||||
extern Gfx D_6009C30[];
|
||||
extern AnimationHeader D_6009FF8;
|
||||
extern AnimationHeader D_600A2D4;
|
||||
extern AnimationHeader D_600F890;
|
||||
extern AnimationHeader D_60123BC;
|
||||
extern AnimationHeader D_6013798;
|
||||
extern AnimationHeader D_60158C4;
|
||||
extern AnimationHeader D_6016E28;
|
||||
extern AnimationHeader D_601AA28;
|
||||
extern AnimationHeader D_601C690;
|
||||
extern AnimationHeader D_60206DC;
|
||||
extern Limb* D_6020C68;
|
||||
extern Animation D_6009FF8;
|
||||
extern Animation D_600A2D4;
|
||||
extern Animation D_600F890;
|
||||
extern Animation D_60123BC;
|
||||
extern Animation D_6013798;
|
||||
extern Animation D_60158C4;
|
||||
extern Animation D_6016E28;
|
||||
extern Animation D_601AA28;
|
||||
extern Animation D_601C690;
|
||||
extern Animation D_60206DC;
|
||||
extern Limb* D_6020C68[];
|
||||
extern Gfx D_6020D20[];
|
||||
extern Gfx D_603265C[];
|
||||
extern Gfx D_6032768[];
|
||||
@ -312,7 +312,7 @@ bool func_i2_8018FF40(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
}
|
||||
|
||||
void func_i2_8018FF84(Boss* boss) {
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_8018FF40, func_i2_80193208, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_8018FF40, func_i2_80193208, boss, gCalcMatrix);
|
||||
}
|
||||
|
||||
bool func_i2_8018FFDC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||
@ -324,7 +324,7 @@ bool func_i2_8018FFDC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
||||
}
|
||||
|
||||
void func_i2_80190020(Boss* boss) {
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_8018FFDC, func_i2_80193208, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_8018FFDC, func_i2_80193208, boss, gCalcMatrix);
|
||||
}
|
||||
|
||||
void func_i2_80190078(Boss* boss) {
|
||||
@ -1106,7 +1106,7 @@ void func_i2_80190078(Boss* boss) {
|
||||
|
||||
D_i2_80195640 = 1;
|
||||
|
||||
Animation_DrawSkeleton(1, &D_6020C68, boss->vwork, func_i2_80192AF0, func_i2_80193208, boss, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(1, D_6020C68, boss->vwork, func_i2_80192AF0, func_i2_80193208, boss, &gIdentityMatrix);
|
||||
|
||||
if (((boss->swork[1] != 0) && (boss->swork[3] > 0)) && ((boss->fwork[4] < 45.0f) || (boss->fwork[4] > 315.0f))) {
|
||||
boss->swork[1]++;
|
||||
@ -1364,7 +1364,7 @@ void func_i2_80193434(Boss* boss) {
|
||||
|
||||
if (boss->swork[5] == 0) {
|
||||
D_i2_80195640 = 0;
|
||||
Animation_DrawSkeleton(3, &D_6020C68, boss->vwork, func_i2_80192AF0, 0, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6020C68, boss->vwork, func_i2_80192AF0, 0, boss, gCalcMatrix);
|
||||
RCP_SetupDL_64();
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 96);
|
||||
|
||||
|
@ -1415,7 +1415,7 @@ void func_i3_8018A464(Boss* bossA6, s32 arg1) {
|
||||
}
|
||||
} else {
|
||||
bossA6->swork[A6_SWK_11] = 30;
|
||||
D_i3_801BF100[0].x = (Rand_ZeroOne() - 0.4f) * 30.0f;
|
||||
D_i3_801BF100[0].x = RAND_RANGE(-12.0f, 18.0f);
|
||||
}
|
||||
D_i3_801BF394[0] = D_i3_801BF100[0].x;
|
||||
} else if (!(bossA6->swork[A6_SWK_11] & 7)) {
|
||||
|
6184
src/overlays/ovl_i3/fox_aq.c
Normal file
6184
src/overlays/ovl_i3/fox_aq.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -46,7 +46,6 @@ typedef struct {
|
||||
#define ZO_HIT_10(bossZO, index) ((Hitbox*) ((f32*) (ZO_HIT_8(bossZO, 0) + 2) + 6 * (index)))
|
||||
#define ZO_HIT_12(bossZO) ((Hitbox*) (ZO_HIT_10(bossZO, 0) + 2))
|
||||
|
||||
void func_8007EE68(s32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, f32);
|
||||
void func_80081BEC(f32, f32, f32, f32, s32);
|
||||
void func_8008377C(f32, f32, f32, f32, f32);
|
||||
void func_i3_801A7750(void);
|
||||
@ -62,6 +61,20 @@ void func_i3_80199394(Boss* bossZO, s32 arg1);
|
||||
void func_i3_80199470(Boss* bossZO, s32 arg1);
|
||||
void func_i3_8019962C(Boss* bossZO, f32 arg1);
|
||||
|
||||
// /* 0x1 */ ROM_SEGMENT(ast_873CB0),
|
||||
// /* 0x2 */ ROM_SEGMENT(ast_8AE0A0),
|
||||
// /* 0x3 */ ROM_SEGMENT(ast_8BFC00),
|
||||
// /* 0x4 */ ROM_SEGMENT(ast_918430),
|
||||
// /* 0x5 */ ROM_SEGMENT(ast_CD2410),
|
||||
// /* 0x6 */ ROM_SEGMENT(ast_B84560),
|
||||
// /* 0x7 */ NO_SEGMENT,
|
||||
// /* 0x8 */ NO_SEGMENT,
|
||||
// /* 0x9 */ NO_SEGMENT,
|
||||
// /* 0xA */ NO_SEGMENT,
|
||||
// /* 0xB */ NO_SEGMENT,
|
||||
// /* 0xC */ NO_SEGMENT,
|
||||
// /* 0xD */ ROM_SEGMENT(ast_955270),
|
||||
|
||||
extern Gfx D_6002E10[];
|
||||
extern Gfx D_6004380[];
|
||||
extern Gfx D_6006360[];
|
||||
@ -69,25 +82,25 @@ extern Limb* D_600E7D8[];
|
||||
extern Gfx D_6013330[];
|
||||
extern Gfx D_6017950[];
|
||||
extern Gfx D_60181E0[];
|
||||
extern AnimationHeader D_6018550;
|
||||
extern Animation D_6018550;
|
||||
extern Limb* D_601863C[];
|
||||
extern Gfx D_6018660[];
|
||||
extern AnimationHeader D_60195EC;
|
||||
extern Animation D_60195EC;
|
||||
extern Limb* D_6019738[];
|
||||
extern AnimationHeader D_601996C;
|
||||
extern Animation D_601996C;
|
||||
extern Limb* D_6019E18[];
|
||||
extern Gfx D_6019EB0[];
|
||||
extern Gfx D_601A340[];
|
||||
extern AnimationHeader D_601AA48;
|
||||
extern Animation D_601AA48;
|
||||
extern Limb* D_601AB14[];
|
||||
extern AnimationHeader D_601AFB8;
|
||||
extern Animation D_601AFB8;
|
||||
extern Limb* D_601B184[];
|
||||
extern Gfx D_601BCC0[];
|
||||
extern Gfx D_601C590[];
|
||||
extern Gfx D_601D680[];
|
||||
extern AnimationHeader D_601FBC4;
|
||||
extern Animation D_601FBC4;
|
||||
extern Limb* D_601FC90[];
|
||||
extern AnimationHeader D_6021ABC;
|
||||
extern Animation D_6021ABC;
|
||||
extern Limb* D_6021B88[];
|
||||
extern Gfx D_6023D50[];
|
||||
extern Gfx D_6025E60[];
|
||||
@ -177,7 +190,7 @@ typedef enum {
|
||||
/* 38 */ ZO_LIMB_38,
|
||||
/* 39 */ ZO_LIMB_39,
|
||||
/* 40 */ ZO_LIMB_MAX,
|
||||
} ZoLimbs;
|
||||
} BossZOLimbs;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ ZO_BSF_0,
|
||||
@ -2509,8 +2522,8 @@ void func_i3_80194A84(Boss* bossZO) {
|
||||
}
|
||||
func_8007C120(sZoFwork[ZO_BSF_55_X], sZoFwork[ZO_BSF_55_Y], sZoFwork[ZO_BSF_55_Z], bossZO->vel.x,
|
||||
bossZO->vel.y, bossZO->vel.z, 0.2f, 10);
|
||||
func_8007D0E0(RAND_FLOAT_CENTERED(200.0f) + sZoFwork[ZO_BSF_55_X],
|
||||
((Rand_ZeroOne() - 0.2f) * 800.0f) + sZoFwork[ZO_BSF_55_Y], sZoFwork[ZO_BSF_55_Z], 10.0f);
|
||||
func_8007D0E0(sZoFwork[ZO_BSF_55_X] + RAND_FLOAT_CENTERED(200.0f),
|
||||
sZoFwork[ZO_BSF_55_Y] + RAND_RANGE(-160.0f, 640.0f), sZoFwork[ZO_BSF_55_Z], 10.0f);
|
||||
if (bossZO->timer_050 == 30) {
|
||||
Radio_PlayMessage(gMsg_ID_6079, RCID_BOSS_ZONESS);
|
||||
}
|
||||
@ -2596,8 +2609,8 @@ void func_i3_80194A84(Boss* bossZO) {
|
||||
}
|
||||
if ((bossZO->timer_050 == 0) && (sZoSwork[ZO_BSS_26] != 0)) {
|
||||
bossZO->timer_050 = 50;
|
||||
sZoFwork[ZO_BSF_37_X] = (Rand_ZeroOne() - 0.3f) * 1100.0f;
|
||||
sZoFwork[ZO_BSF_40_X] = (Rand_ZeroOne() - 0.7f) * 800.0f;
|
||||
sZoFwork[ZO_BSF_37_X] = RAND_RANGE(-330.0f, 770.0f);
|
||||
sZoFwork[ZO_BSF_40_X] = RAND_RANGE(-560.0f, 240.0f);
|
||||
func_i3_801989FC(bossZO);
|
||||
}
|
||||
} else {
|
||||
@ -3253,7 +3266,7 @@ void func_i3_80198F3C(Boss* bossZO, s32 arg1, s32 arg2) {
|
||||
sZoLimbTimers[ZO_LIMB_22 + 2 * arg1] = 15;
|
||||
}
|
||||
func_8007D0E0(sZoFwork[ZO_BSF_0 + arg2] + RAND_FLOAT_CENTERED(400.0f),
|
||||
sZoFwork[ZO_BSF_1 + arg2] + (Rand_ZeroOne() - 0.2f) * 800.0f, sZoFwork[ZO_BSF_2 + arg2], 7.0f);
|
||||
sZoFwork[ZO_BSF_1 + arg2] + RAND_RANGE(-160.0f, 640.0f), sZoFwork[ZO_BSF_2 + arg2], 7.0f);
|
||||
if (!(gGameFrameCount & 1)) {
|
||||
func_8007C120(sZoFwork[ZO_BSF_0 + arg2], sZoFwork[ZO_BSF_1 + arg2], sZoFwork[ZO_BSF_2 + arg2], bossZO->vel.x,
|
||||
bossZO->vel.y, bossZO->vel.z, 0.2f, 10);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
|
||||
extern AnimationHeader D_6007854;
|
||||
extern Limb* D_6007980;
|
||||
extern Animation D_6007854;
|
||||
extern Limb* D_6007980[];
|
||||
extern u8 D_600FF64[];
|
||||
|
||||
s32 func_80090200(Boss* boss);
|
||||
@ -576,7 +576,7 @@ void func_i4_80188FE4(Actor* actor) {
|
||||
Vec3f vec[20];
|
||||
|
||||
Animation_GetFrameData(&D_6007854, 0, vec);
|
||||
Animation_DrawSkeleton(3, &D_6007980, vec, func_i4_80188F08, func_i4_80188DA0, actor, gCalcMatrix);
|
||||
Animation_DrawSkeleton(3, D_6007980, vec, func_i4_80188F08, func_i4_80188DA0, actor, gCalcMatrix);
|
||||
|
||||
if (actor->state == 1) {
|
||||
actor->state = 2;
|
||||
|
@ -14,32 +14,32 @@ extern f32 D_603605C[];
|
||||
extern Gfx D_6010470[];
|
||||
extern Gfx D_6003370[];
|
||||
extern Gfx D_6004440[];
|
||||
extern AnimationHeader D_600FEC4;
|
||||
extern AnimationHeader D_6010144;
|
||||
extern AnimationHeader D_6010220;
|
||||
extern Animation D_600FEC4;
|
||||
extern Animation D_6010144;
|
||||
extern Animation D_6010220;
|
||||
extern Limb* D_601042C[];
|
||||
extern Gfx D_6017720[];
|
||||
extern Gfx D_601BE90[];
|
||||
extern AnimationHeader D_601EAB0;
|
||||
extern Animation D_601EAB0;
|
||||
extern Limb* D_601EBBC;
|
||||
extern Gfx D_6022200[];
|
||||
extern Gfx D_60227F0[];
|
||||
extern Gfx D_60239D0[];
|
||||
extern Gfx D_6024670[];
|
||||
extern Gfx D_60269E0[];
|
||||
extern AnimationHeader D_6027A04;
|
||||
extern Animation D_6027A04;
|
||||
extern Limb* D_6027AF0[];
|
||||
extern Gfx D_6027BF0[];
|
||||
extern Gfx D_6027D40[];
|
||||
extern Gfx D_6027EB0[];
|
||||
extern Gfx D_60288A0[];
|
||||
extern AnimationHeader D_602EA0C;
|
||||
extern Animation D_602EA0C;
|
||||
extern Limb* D_602EBB8[];
|
||||
extern Gfx D_6001180[];
|
||||
extern Gfx D_60014A0[];
|
||||
extern Gfx D_601C170[];
|
||||
extern Gfx D_6022610[];
|
||||
extern AnimationHeader D_6025CA0;
|
||||
extern Animation D_6025CA0;
|
||||
extern Limb* D_6025DAC[];
|
||||
extern Gfx D_6026860[];
|
||||
extern Gfx D_602D380[];
|
||||
@ -62,18 +62,18 @@ extern Gfx D_600A4D0[];
|
||||
extern Gfx D_600A7D0[];
|
||||
extern Gfx D_600AA70[];
|
||||
extern Gfx D_600AD50[];
|
||||
extern AnimationHeader D_600C4D0;
|
||||
extern Animation D_600C4D0;
|
||||
extern Limb* D_600C65C[];
|
||||
extern f32 D_603648C[];
|
||||
extern Gfx D_602F380[];
|
||||
extern AnimationHeader D_602FEB4;
|
||||
extern Animation D_602FEB4;
|
||||
extern Limb* D_602FFA0[];
|
||||
extern Gfx D_602FFC0[];
|
||||
extern Gfx D_601A2B0[];
|
||||
extern f32 D_6036520[];
|
||||
extern AnimationHeader D_602F098;
|
||||
extern Animation D_602F098;
|
||||
extern Limb* D_602F264[];
|
||||
extern AnimationHeader D_602F2E0;
|
||||
extern Animation D_602F2E0;
|
||||
extern Limb* D_602F36C[];
|
||||
extern Gfx D_601A840[];
|
||||
extern Gfx D_6012A60[];
|
||||
@ -82,16 +82,16 @@ extern Gfx D_6025850[];
|
||||
extern Gfx D_60257B0[];
|
||||
extern Gfx D_601F270[];
|
||||
extern u16 D_6012C98[];
|
||||
extern AnimationHeader D_600CD18;
|
||||
extern AnimationHeader D_6015C24;
|
||||
extern AnimationHeader D_6016040;
|
||||
extern AnimationHeader D_60163F0;
|
||||
extern AnimationHeader D_6016B2C;
|
||||
extern AnimationHeader D_6017714;
|
||||
extern AnimationHeader D_601D188;
|
||||
extern Animation D_600CD18;
|
||||
extern Animation D_6015C24;
|
||||
extern Animation D_6016040;
|
||||
extern Animation D_60163F0;
|
||||
extern Animation D_6016B2C;
|
||||
extern Animation D_6017714;
|
||||
extern Animation D_601D188;
|
||||
extern f32 D_6036818[];
|
||||
extern Limb* D_600D1E4[];
|
||||
extern AnimationHeader D_601EA28;
|
||||
extern Animation D_601EA28;
|
||||
extern f32 D_6035A94[];
|
||||
extern ObjectInit D_6035678[];
|
||||
extern ObjectInit D_60357CC[];
|
||||
@ -340,7 +340,7 @@ void func_i5_80199920(void) {
|
||||
D_i5_801BE250[6] = 0.0f;
|
||||
D_i5_801BE250[16] = 0.0f;
|
||||
D_i5_801BE250[20] = 0.0f;
|
||||
D_i5_801BA1E8 = 0x62;
|
||||
D_i5_801BA1E8 = 98;
|
||||
D_i5_801BA1E0 = 1e7f;
|
||||
D_i5_801BE310 = 999;
|
||||
D_i5_801BE312 = 0;
|
||||
@ -515,7 +515,7 @@ void func_i5_80199F8C(Actor* actor) {
|
||||
|
||||
void func_i5_8019A128(void) {
|
||||
func_i5_80199C20(D_6023228, 16, 16, 0, 8);
|
||||
func_i5_80199A40(D_6023388, D_Unk_800DB4B8, (f32) gGameFrameCount * -20.0f);
|
||||
func_i5_80199A40(D_6023388, D_Unk_800DB4B8, gGameFrameCount * -20.0f);
|
||||
}
|
||||
|
||||
void func_i5_8019A198(Actor* actor) {
|
||||
@ -531,7 +531,7 @@ void func_i5_8019A198(Actor* actor) {
|
||||
func_8001CFA8(actor->vel.z);
|
||||
}
|
||||
func_8001D10C(actor->sfxPos, 0x31078085);
|
||||
D_i5_801BE310 = (s16) actor->iwork[5];
|
||||
D_i5_801BE310 = actor->iwork[5];
|
||||
}
|
||||
D_i5_801BA1E0 = actor->obj.pos.z;
|
||||
if (D_i5_801BE313 != 0) {
|
||||
@ -2046,14 +2046,15 @@ void func_i5_801A0BD8(Object_80* obj80) {
|
||||
break;
|
||||
}
|
||||
if (obj80->timer_4C != 0) {
|
||||
obj80->vel.z = Rand_ZeroOne() + 2.0f;
|
||||
obj80->vel.z = 2.0f + RAND_FLOAT(1.0f);
|
||||
} else {
|
||||
obj80->vel.z = Rand_ZeroOne() + 1.0f;
|
||||
obj80->vel.z = 1.0f + RAND_FLOAT(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
bool func_i5_801A0DD8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||
Object_80* obj80 = (Object_80*) data;
|
||||
|
||||
if (limbIndex == 5) {
|
||||
rot->y += obj80->vel.y;
|
||||
}
|
||||
@ -2973,7 +2974,7 @@ void func_i5_801A46A0(Actor* actor) {
|
||||
}
|
||||
|
||||
actor->fwork[0] /= 1.2f + Rand_ZeroOne() / 2;
|
||||
actor->unk_046 -= 1;
|
||||
actor->unk_046--;
|
||||
actor->vel.z /= 1.5f;
|
||||
if (actor->unk_046 == 0) {
|
||||
actor->timer_0BE = RAND_INT(30.0f);
|
||||
@ -3503,7 +3504,7 @@ void func_i5_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32
|
||||
gUnkEntities30[arg1].unk_04.y = arg3;
|
||||
gUnkEntities30[arg1].unk_28 = 5.0f;
|
||||
gUnkEntities30[arg1].unk_2C = gUnkEntities30[arg1].unk_2D = gUnkEntities30[arg1].unk_2E =
|
||||
gUnkEntities30[arg1].unk_2F = 0xFF;
|
||||
gUnkEntities30[arg1].unk_2F = 255;
|
||||
gUnkEntities30[arg1].timer = 3;
|
||||
gUnkEntities30[arg1].unk_04.z = arg4;
|
||||
gUnkEntities30[arg1].unk_10.x = arg5;
|
||||
@ -3512,23 +3513,22 @@ void func_i5_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32
|
||||
}
|
||||
|
||||
void func_i5_801A6984(Actor* actor) {
|
||||
s16 var_s3;
|
||||
f32 temp_fa0;
|
||||
f32 temp_fa1;
|
||||
f32 temp_fs0;
|
||||
f32 temp_fs1;
|
||||
f32 temp_fs2_2;
|
||||
f32 temp_fa1;
|
||||
f32 temp_fs3;
|
||||
s32 var_s4;
|
||||
f32 temp_fs2_2;
|
||||
f32 temp_fs3_2;
|
||||
f32 temp_fs4;
|
||||
f32 var_fs5;
|
||||
f32 spA8;
|
||||
f32 temp;
|
||||
f32 var_fs5;
|
||||
f32 spA0;
|
||||
f32 sp9C;
|
||||
f32 sp78;
|
||||
s16 temp_a1;
|
||||
s16 var_s3;
|
||||
s32 var_s4;
|
||||
f32 temp;
|
||||
s32 pad1;
|
||||
s32 pad2;
|
||||
s32 i;
|
||||
f32 sp88;
|
||||
f32 sp84;
|
||||
@ -3546,14 +3546,11 @@ void func_i5_801A6984(Actor* actor) {
|
||||
if (var_s4 == 0) {
|
||||
var_s4 = 1;
|
||||
}
|
||||
|
||||
sp78 = (f32) var_s4;
|
||||
spA8 = (180.0f / var_s4) + 1.0f;
|
||||
var_fs5 = actor->obj.pos.x;
|
||||
|
||||
spA0 = actor->obj.pos.y;
|
||||
|
||||
sp9C = actor->obj.pos.z;
|
||||
|
||||
sp88 = (D_i5_801BE368[4] - actor->obj.pos.x) / var_s4;
|
||||
sp84 = (D_i5_801BE368[5] - actor->obj.pos.y) / var_s4;
|
||||
sp80 = (D_i5_801BE368[6] - actor->obj.pos.z) / var_s4;
|
||||
@ -3563,13 +3560,11 @@ void func_i5_801A6984(Actor* actor) {
|
||||
} else {
|
||||
Math_SmoothStepToF(&D_i5_801BE368[7], 100.0f, 0.01f, 0.01f, 0.01f);
|
||||
}
|
||||
|
||||
temp = SIN_DEG(i * spA8) * (-(D_i5_801BE368[7] * 3.0f) * (1.0f - (i / sp78)));
|
||||
temp_a1 = var_s3++;
|
||||
temp = SIN_DEG(i * spA8) * (-(D_i5_801BE368[7] * 3.0f) * (1.0f - ((f32) i / var_s4)));
|
||||
temp_fs2_2 = actor->obj.pos.x + (sp88 * i);
|
||||
temp_fs3_2 = actor->obj.pos.y + (sp84 * i) + temp;
|
||||
temp_fs4 = actor->obj.pos.z + (sp80 * i);
|
||||
func_i5_801A68F8(actor, temp_a1, var_fs5, spA0, sp9C, temp_fs2_2, temp_fs3_2, temp_fs4);
|
||||
func_i5_801A68F8(actor, var_s3++, var_fs5, spA0, sp9C, temp_fs2_2, temp_fs3_2, temp_fs4);
|
||||
var_fs5 = temp_fs2_2;
|
||||
spA0 = temp_fs3_2;
|
||||
sp9C = temp_fs4;
|
||||
@ -4360,12 +4355,12 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
spC6 = RAND_INT(5.0f);
|
||||
for (i = 0; i < 10; i++) {
|
||||
func_i5_801AE610(actor->vwork[0].x, actor->vwork[0].y + 100.0f, actor->vwork[0].z,
|
||||
RAND_FLOAT_CENTERED(35.0f), RAND_FLOAT(80.0f) + 90.0f,
|
||||
(Rand_ZeroOne() - 0.9f) * 80.0f, spC6);
|
||||
RAND_FLOAT_CENTERED(35.0f), RAND_FLOAT(80) + 90.0f, RAND_RANGE(-72.0f, 8.0f),
|
||||
spC6);
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
func_i5_801AD624(actor->vwork[0].x, (actor->vwork[0].y + 50.0f) + RAND_FLOAT(50.0f),
|
||||
func_i5_801AD624(actor->vwork[0].x, actor->vwork[0].y + 50.0f + RAND_FLOAT(50.0f),
|
||||
actor->vwork[0].z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f),
|
||||
actor->vel.z + 2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f),
|
||||
RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f),
|
||||
@ -4419,7 +4414,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
sp360.z = RAND_FLOAT(200.0f) + 100.0f;
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp360, &sp354);
|
||||
D_i5_801BE368[23] = 1.0f;
|
||||
func_i5_801AE800((actor->vwork[2].x + sp354.x) - 50.0f, actor->vwork[2].y + sp354.y + 100.0f,
|
||||
func_i5_801AE800(actor->vwork[2].x + sp354.x - 50.0f, actor->vwork[2].y + sp354.y + 100.0f,
|
||||
actor->vwork[2].z + sp354.z, actor->vwork[2].x, actor->vwork[2].y, actor->vwork[2].z);
|
||||
D_i5_801BE368[23] = 2.0f;
|
||||
func_i5_801AE800(actor->vwork[4].x + sp354.x + 50.0f, actor->vwork[4].y + sp354.y + 100.0f,
|
||||
@ -4453,7 +4448,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 250.0f, 0.1f, 15.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, 250.0f, 0.1f, 10.0f, 0.01f);
|
||||
if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6015C24) - 1)) {
|
||||
D_i5_801BE320[3] = (s16) (D_i5_801BE320[3] + 1);
|
||||
D_i5_801BE320[3]++;
|
||||
}
|
||||
func_i5_8019A198(actor);
|
||||
func_i5_801A6984(actor);
|
||||
@ -4476,14 +4471,14 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
actor->vwork[6].z += actor->vel.z;
|
||||
actor->vwork[7].z += actor->vel.z;
|
||||
sp348.x = actor->vwork[6].x - actor->vwork[2].x;
|
||||
sp348.y = (actor->vwork[6].y - actor->vwork[2].y) + 25.0f;
|
||||
sp348.y = actor->vwork[6].y - actor->vwork[2].y + 25.0f;
|
||||
sp348.z = actor->vwork[6].z - actor->vwork[2].z;
|
||||
Matrix_RotateZ(gCalcMatrix, -actor->vwork[3].z * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[3].x * M_DTOR, 1);
|
||||
Matrix_RotateY(gCalcMatrix, -actor->vwork[3].y * M_DTOR, 1);
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp348, &sp354);
|
||||
D_i5_801BE368[14] = Math_RadToDeg(Math_Atan2F(sp354.x, sp354.z));
|
||||
temp = sqrtf((sp354.x * sp354.x) + (sp354.z * sp354.z));
|
||||
temp = sqrtf(SQ(sp354.x) + SQ(sp354.z));
|
||||
D_i5_801BE368[13] = Math_RadToDeg(-Math_Atan2F(sp354.y, temp));
|
||||
Matrix_RotateY(gCalcMatrix, actor->vwork[3].y * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, actor->vwork[3].x * M_DTOR, 1);
|
||||
@ -4500,7 +4495,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
sp330.z = actor->vwork[3].z;
|
||||
func_8007EE68(OBJ_EFFECT_380, &sp348, &sp33C, &sp330, &D_i5_801BA750, 5.0f);
|
||||
sp348.x = actor->vwork[7].x - actor->vwork[4].x;
|
||||
sp348.y = (actor->vwork[7].y - actor->vwork[4].y) + 25.0f;
|
||||
sp348.y = actor->vwork[7].y - actor->vwork[4].y + 25.0f;
|
||||
sp348.z = actor->vwork[7].z - actor->vwork[4].z;
|
||||
Matrix_RotateZ(gCalcMatrix, -actor->vwork[5].z * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[5].x * M_DTOR, 1);
|
||||
@ -4543,7 +4538,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0);
|
||||
Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x, 0.1f, 10.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 1200.0f, 0.1f, 35.0f, 0.01f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f) + D_i5_801BE368[3], 0.1f, 20.0f, 10.0f);
|
||||
Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 600.0f + D_i5_801BE368[3], 0.1f, 20.0f, 10.0f);
|
||||
if (D_i5_801BE368[3] < ((gPlayer[0].unk_138 - actor->obj.pos.z) / 5.0f)) {
|
||||
Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f);
|
||||
D_i5_801BE368[3] += D_i5_801BE368[2];
|
||||
@ -4617,7 +4612,7 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
|
||||
actor->iwork[7] = 15;
|
||||
D_i5_801BE320[9] -= actor->damage;
|
||||
func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80.0f, actor->obj.pos.z + 50.0f,
|
||||
func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80, actor->obj.pos.z + 50.0f,
|
||||
RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f), RAND_FLOAT_CENTERED(3.0f),
|
||||
RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f),
|
||||
RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f),
|
||||
@ -4687,9 +4682,9 @@ void func_i5_801A7E7C(Actor* actor) {
|
||||
Radio_PlayMessage(gMsg_ID_2225, RCID_SLIPPY);
|
||||
} else if (gBossFrameCount > 155) {
|
||||
gShowBossHealth = 1;
|
||||
gBossHealthBar = (s32) (((f32) D_i5_801BE320[29] / 250) * 85.0f);
|
||||
gBossHealthBar += (s32) (((f32) D_i5_801BE320[9] / 200) * 85.0f);
|
||||
gBossHealthBar += (s32) (((f32) D_i5_801BE320[10] / 250) * 85.0f);
|
||||
gBossHealthBar = (s32) ((D_i5_801BE320[29] / 250.f) * 85.0f);
|
||||
gBossHealthBar += (s32) ((D_i5_801BE320[9] / 200.f) * 85.0f);
|
||||
gBossHealthBar += (s32) ((D_i5_801BE320[10] / 250.f) * 85.0f);
|
||||
}
|
||||
gBossFrameCount++;
|
||||
}
|
||||
|
@ -344,7 +344,7 @@ void func_i6_80188528(Actor* actor) {
|
||||
actor->unk_0F4.z += actor->fwork[0];
|
||||
}
|
||||
|
||||
extern Gfx* D_6009300;
|
||||
extern Gfx D_6009300[];
|
||||
|
||||
void func_i6_80188660(Actor* actor) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x3D);
|
||||
@ -355,7 +355,7 @@ void func_i6_80188660(Actor* actor) {
|
||||
Matrix_Scale(gGfxMatrix, 1.1f, 0.9f, 1.0f, 1);
|
||||
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 1.0f, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, &D_6009300);
|
||||
gSPDisplayList(gMasterDisp++, D_6009300);
|
||||
}
|
||||
|
||||
void func_i6_801887B0(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel) {
|
||||
@ -469,7 +469,7 @@ void func_i6_80188A4C(Boss* boss) {
|
||||
}
|
||||
}
|
||||
|
||||
extern AnimationHeader D_600C038;
|
||||
extern Animation D_600C038;
|
||||
|
||||
void func_i6_80188CB8(Boss* boss) {
|
||||
s32 i;
|
||||
@ -1214,8 +1214,8 @@ s32 func_i6_8018B47C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
}
|
||||
|
||||
extern Limb* D_600C0A4[];
|
||||
extern Gfx* D_600C2D0;
|
||||
extern Gfx* D_600C560;
|
||||
extern Gfx D_600C2D0[];
|
||||
extern Gfx D_600C560[];
|
||||
|
||||
void func_i6_8018B8C0(Boss* boss) {
|
||||
s32 j;
|
||||
@ -1262,9 +1262,9 @@ void func_i6_8018B8C0(Boss* boss) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 0.0f, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
if (j == 9) {
|
||||
gSPDisplayList(gMasterDisp++, &D_600C2D0);
|
||||
gSPDisplayList(gMasterDisp++, D_600C2D0);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, &D_600C560);
|
||||
gSPDisplayList(gMasterDisp++, D_600C560);
|
||||
}
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
@ -1554,7 +1554,7 @@ void func_i6_8018CAD4(Effect* effect) {
|
||||
}
|
||||
}
|
||||
|
||||
extern Gfx* D_2010A30;
|
||||
extern Gfx D_2010A30[];
|
||||
static Gfx* D_i6_801A6790[10] = {
|
||||
D_C001880, D_C001880, D_C001880, D_C001880, D_C001880, D_C001880, D_C001880, D_C001880, D_3016660, D_3015D80,
|
||||
};
|
||||
@ -1565,7 +1565,7 @@ void func_i6_8018CF98(Effect* effect) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44);
|
||||
Matrix_Scale(gGfxMatrix, effect->scale2, effect->scale2, effect->scale2, 1);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, &D_2010A30);
|
||||
gSPDisplayList(gMasterDisp++, D_2010A30);
|
||||
} else {
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
if (effect->unk_4C < 8) {
|
||||
@ -1789,24 +1789,24 @@ void func_i6_8018DA94(Boss* boss, Vec3f* arg1) {
|
||||
Audio_PlaySfx(0x2903B009, boss->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
|
||||
}
|
||||
|
||||
extern AnimationHeader D_C00208C;
|
||||
extern AnimationHeader D_C002654;
|
||||
extern AnimationHeader D_C002B08;
|
||||
extern AnimationHeader D_C006F08;
|
||||
extern AnimationHeader D_C00DE48;
|
||||
extern AnimationHeader D_C00E598;
|
||||
extern AnimationHeader D_C017050;
|
||||
extern AnimationHeader D_C017430;
|
||||
extern AnimationHeader D_C018BC4;
|
||||
extern AnimationHeader D_C023B54;
|
||||
extern AnimationHeader D_C0240D0;
|
||||
extern AnimationHeader D_C025C00;
|
||||
extern AnimationHeader D_C029F74;
|
||||
extern AnimationHeader D_C02E494;
|
||||
extern AnimationHeader D_C02EDA0;
|
||||
extern AnimationHeader D_C030244;
|
||||
extern AnimationHeader D_C033780;
|
||||
extern AnimationHeader D_C033D98;
|
||||
extern Animation D_C00208C;
|
||||
extern Animation D_C002654;
|
||||
extern Animation D_C002B08;
|
||||
extern Animation D_C006F08;
|
||||
extern Animation D_C00DE48;
|
||||
extern Animation D_C00E598;
|
||||
extern Animation D_C017050;
|
||||
extern Animation D_C017430;
|
||||
extern Animation D_C018BC4;
|
||||
extern Animation D_C023B54;
|
||||
extern Animation D_C0240D0;
|
||||
extern Animation D_C025C00;
|
||||
extern Animation D_C029F74;
|
||||
extern Animation D_C02E494;
|
||||
extern Animation D_C02EDA0;
|
||||
extern Animation D_C030244;
|
||||
extern Animation D_C033780;
|
||||
extern Animation D_C033D98;
|
||||
|
||||
static f32 D_i6_801A67B8[] = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
@ -3172,7 +3172,7 @@ void func_i6_801924B4(s32 limbIndex, Vec3f* rot, void* data) {
|
||||
}
|
||||
}
|
||||
|
||||
extern Limb* D_C01CC3C;
|
||||
extern Limb* D_C01CC3C[];
|
||||
|
||||
void func_i6_801928C8(Boss* boss) {
|
||||
|
||||
@ -3185,7 +3185,7 @@ void func_i6_801928C8(Boss* boss) {
|
||||
D_i6_801A7F74, D_i6_801A7F7C, D_i6_801A8430);
|
||||
}
|
||||
Matrix_Scale(gCalcMatrix, 10.0f, 10.0f, 10.0f, 1);
|
||||
Animation_DrawSkeleton(2, &D_C01CC3C, D_i6_801A7F80, func_i6_801917F0, func_i6_801924B4, boss, gCalcMatrix);
|
||||
Animation_DrawSkeleton(2, D_C01CC3C, D_i6_801A7F80, func_i6_801917F0, func_i6_801924B4, boss, gCalcMatrix);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
if (boss->fwork[20] > 0.05f) {
|
||||
@ -3303,11 +3303,11 @@ void func_i6_80192E94(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern Gfx* D_6007E20;
|
||||
extern Gfx D_6007E20[];
|
||||
|
||||
void func_i6_80193244(Actor* actor) {
|
||||
|
||||
gSPDisplayList(gMasterDisp++, &D_6007E20);
|
||||
gSPDisplayList(gMasterDisp++, D_6007E20);
|
||||
if (actor->timer_0BC != 0) {
|
||||
f32 scale;
|
||||
u8 alpha;
|
||||
@ -3328,7 +3328,7 @@ void func_i6_80193244(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
extern Gfx* D_C038AC4;
|
||||
extern Gfx D_C038AC4[];
|
||||
|
||||
void func_i6_80193380(Object_80* obj80) {
|
||||
|
||||
|
@ -1,20 +1,20 @@
|
||||
#include "global.h"
|
||||
|
||||
extern AnimationHeader D_6003348;
|
||||
extern AnimationHeader D_60034C4;
|
||||
extern Animation D_6003348;
|
||||
extern Animation D_60034C4;
|
||||
extern Gfx D_6013600[];
|
||||
extern Gfx D_6014A40[];
|
||||
extern Gfx D_6014BD0[];
|
||||
extern Gfx D_601F3D0[];
|
||||
extern AnimationHeader D_60258A0;
|
||||
extern AnimationHeader D_602645C;
|
||||
extern AnimationHeader D_60265B4;
|
||||
extern AnimationHeader D_602738C;
|
||||
extern AnimationHeader D_6029B48;
|
||||
extern AnimationHeader D_602A2CC;
|
||||
extern AnimationHeader D_602B778;
|
||||
extern AnimationHeader D_602B8DC;
|
||||
extern AnimationHeader D_602CEB4;
|
||||
extern Animation D_60258A0;
|
||||
extern Animation D_602645C;
|
||||
extern Animation D_60265B4;
|
||||
extern Animation D_602738C;
|
||||
extern Animation D_6029B48;
|
||||
extern Animation D_602A2CC;
|
||||
extern Animation D_602B778;
|
||||
extern Animation D_602B8DC;
|
||||
extern Animation D_602CEB4;
|
||||
extern Limb* D_602D140[];
|
||||
extern f32 D_60340C0[];
|
||||
extern f32 D_6034124[];
|
||||
|
@ -14,7 +14,7 @@ s32 func_i6_8019624C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
||||
return false;
|
||||
}
|
||||
|
||||
extern AnimationHeader D_6014904;
|
||||
extern Animation D_6014904;
|
||||
extern Limb* D_60149D0[];
|
||||
|
||||
void func_i6_80196288(Boss* boss) {
|
||||
|
@ -6170,185 +6170,31 @@ void func_menu_801AC80C(s32 arg0) {
|
||||
u32 padding_801B6B34[3] = { 0, 0, 0 };
|
||||
|
||||
UnkStruct_D_menu_801B8294 D_menu_801B6B40[] = {
|
||||
{
|
||||
0.0,
|
||||
260.4722595214844,
|
||||
1477.2115478515625,
|
||||
0.0,
|
||||
-17.364818572998047,
|
||||
-98.48077392578125,
|
||||
},
|
||||
{
|
||||
0.0,
|
||||
20.159666061401367,
|
||||
759.7326049804688,
|
||||
0.0,
|
||||
-2.652587890625,
|
||||
-99.96481323242188,
|
||||
},
|
||||
{
|
||||
-45.79036331176758,
|
||||
0.7120879888534546,
|
||||
336.9016418457031,
|
||||
13.467754364013672,
|
||||
-0.2094379961490631,
|
||||
-99.0887222290039,
|
||||
},
|
||||
{
|
||||
-59.033607482910156,
|
||||
-7.9528679847717285,
|
||||
104.17190551757812,
|
||||
49.194671630859375,
|
||||
6.627389907836914,
|
||||
-86.80992126464844,
|
||||
},
|
||||
{
|
||||
-39.37468719482422,
|
||||
50.698238372802734,
|
||||
40.26434326171875,
|
||||
65.62447357177734,
|
||||
-4.497063159942627,
|
||||
-67.10723876953125,
|
||||
},
|
||||
{
|
||||
-57.282569885253906,
|
||||
48.52915573120117,
|
||||
-34.80637741088867,
|
||||
95.47095489501953,
|
||||
7.118072986602783,
|
||||
-11.322705268859863,
|
||||
},
|
||||
{
|
||||
-64.80924987792969,
|
||||
53.131526947021484,
|
||||
-77.35162353515625,
|
||||
81.01156616210938,
|
||||
3.335592031478882,
|
||||
15.689521789550781,
|
||||
},
|
||||
{
|
||||
-32.061317443847656,
|
||||
30.244365692138672,
|
||||
-127.72071075439453,
|
||||
32.061317443847656,
|
||||
29.755634307861328,
|
||||
61.72071075439453,
|
||||
},
|
||||
{
|
||||
-62.320308685302734,
|
||||
25.741756439208984,
|
||||
-222.99485778808594,
|
||||
31.160154342651367,
|
||||
32.129119873046875,
|
||||
61.99742889404297,
|
||||
},
|
||||
{
|
||||
-105.85608673095703,
|
||||
14.339532852172852,
|
||||
-355.72161865234375,
|
||||
31.134143829345703,
|
||||
34.60601806640625,
|
||||
61.918128967285156,
|
||||
},
|
||||
{
|
||||
-136.990234375,
|
||||
9.733512878417969,
|
||||
-450.6397399902344,
|
||||
31.134143829345703,
|
||||
34.60601806640625,
|
||||
61.918128967285156,
|
||||
},
|
||||
{
|
||||
-189.91827392578125,
|
||||
1.9032800197601318,
|
||||
-612.0005493164062,
|
||||
31.134143829345703,
|
||||
34.60601806640625,
|
||||
61.918128967285156,
|
||||
},
|
||||
{ 0.0f, 260.47226f, 1477.2115f, 0.0f, -17.364819f, -98.480774f },
|
||||
{ 0.0f, 20.159666f, 759.7326f, 0.0f, -2.652588f, -99.96481f },
|
||||
{ -45.790363f, 0.712088f, 336.90164f, 13.467754f, -0.209438f, -99.08872f },
|
||||
{ -59.033607f, -7.952868f, 104.171906f, 49.19467f, 6.62739f, -86.80992f },
|
||||
{ -39.374687f, 50.69824f, 40.264343f, 65.62447f, -4.497063f, -67.10724f },
|
||||
{ -57.28257f, 48.529156f, -34.806377f, 95.470955f, 7.118073f, -11.322705f },
|
||||
{ -64.80925f, 53.131527f, -77.35162f, 81.011566f, 3.335592f, 15.689522f },
|
||||
{ -32.061317f, 30.244366f, -127.72071f, 32.061317f, 29.755634f, 61.72071f },
|
||||
{ -62.32031f, 25.741756f, -222.99486f, 31.160154f, 32.12912f, 61.99743f },
|
||||
{ -105.85609f, 14.339533f, -355.72162f, 31.134144f, 34.606018f, 61.91813f },
|
||||
{ -136.99023f, 9.733513f, -450.63974f, 31.134144f, 34.606018f, 61.91813f },
|
||||
{ -189.91827f, 1.90328f, -612.00055f, 31.134144f, 34.606018f, 61.91813f },
|
||||
};
|
||||
|
||||
UnkStruct_D_menu_801B8294 D_menu_801B6C60[] = {
|
||||
{
|
||||
230.0,
|
||||
-20.0,
|
||||
-3.999999989900971e-06,
|
||||
90.0,
|
||||
-20.0,
|
||||
1.9999999949504854e-06,
|
||||
},
|
||||
{
|
||||
217.92657470703125,
|
||||
45.027198791503906,
|
||||
-0.0069610001519322395,
|
||||
96.70745849609375,
|
||||
-25.01511001586914,
|
||||
0.0038670001085847616,
|
||||
},
|
||||
{
|
||||
161.75991821289062,
|
||||
66.46260070800781,
|
||||
50.40374755859375,
|
||||
73.11239624023438,
|
||||
-6.1025848388671875,
|
||||
-28.31671142578125,
|
||||
},
|
||||
{
|
||||
117.36236572265625,
|
||||
2.6198840141296387,
|
||||
27.208602905273438,
|
||||
84.39605712890625,
|
||||
-4.366471767425537,
|
||||
-45.34767150878906,
|
||||
},
|
||||
{
|
||||
19.168537139892578,
|
||||
2.4452030658721924,
|
||||
27.57978057861328,
|
||||
7.556180953979492,
|
||||
-4.366434097290039,
|
||||
-49.24960708618164,
|
||||
},
|
||||
{
|
||||
-116.45977783203125,
|
||||
1.2701389789581299,
|
||||
27.862812042236328,
|
||||
-109.60753631591797,
|
||||
-2.268105983734131,
|
||||
-49.75502014160156,
|
||||
},
|
||||
{
|
||||
-117.43788146972656,
|
||||
1.2725709676742554,
|
||||
27.8646240234375,
|
||||
-110.64664459228516,
|
||||
-2.272449016571045,
|
||||
-49.75825500488281,
|
||||
},
|
||||
{
|
||||
-118.43771362304688,
|
||||
1.3140660524368286,
|
||||
27.862712860107422,
|
||||
-111.64693450927734,
|
||||
-2.346545934677124,
|
||||
-49.754844665527344,
|
||||
},
|
||||
{
|
||||
-118.44500732421875,
|
||||
1.3140660524368286,
|
||||
27.86207389831543,
|
||||
-111.6339111328125,
|
||||
-2.346545934677124,
|
||||
-49.75370407104492,
|
||||
},
|
||||
{
|
||||
-118.46446228027344,
|
||||
1.3140660524368286,
|
||||
27.860361099243164,
|
||||
-111.59918212890625,
|
||||
-2.346545934677124,
|
||||
-49.75064468383789,
|
||||
},
|
||||
{ 230.0f, -20.0f, -0.000004f, 90.0f, -20.0f, 0.000002f },
|
||||
{ 217.92657f, 45.0272f, -0.006961f, 96.70746f, -25.01511f, 0.003867f },
|
||||
{ 161.75992f, 66.4626f, 50.403748f, 73.1124f, -6.102585f, -28.316711f },
|
||||
{ 117.362366f, 2.619884f, 27.208603f, 84.39606f, -4.366472f, -45.34767f },
|
||||
{ 19.168537f, 2.445203f, 27.57978f, 7.556181f, -4.366434f, -49.249607f },
|
||||
{ -116.45978f, 1.270139f, 27.862812f, -109.60754f, -2.268106f, -49.75502f },
|
||||
{ -117.43788f, 1.272571f, 27.864624f, -110.646645f, -2.272449f, -49.758255f },
|
||||
{ -118.43771f, 1.314066f, 27.862713f, -111.646935f, -2.346546f, -49.754845f },
|
||||
{ -118.44501f, 1.314066f, 27.862074f, -111.63391f, -2.346546f, -49.753704f },
|
||||
{ -118.46446f, 1.314066f, 27.860361f, -111.59918f, -2.346546f, -49.750645f },
|
||||
};
|
||||
|
||||
void func_menu_801AC9A0(s32 index) {
|
||||
|
@ -7,19 +7,19 @@
|
||||
#include "global.h"
|
||||
#include "fox_title.h"
|
||||
|
||||
extern AnimationHeader D_602F8E0;
|
||||
extern AnimationHeader D_60305C0;
|
||||
extern AnimationHeader D_6031DB8;
|
||||
extern AnimationHeader D_6031120;
|
||||
extern AnimationHeader D_6035024;
|
||||
extern AnimationHeader D_60338DC;
|
||||
extern AnimationHeader D_603531C;
|
||||
extern AnimationHeader D_6036278;
|
||||
extern Animation D_602F8E0;
|
||||
extern Animation D_60305C0;
|
||||
extern Animation D_6031DB8;
|
||||
extern Animation D_6031120;
|
||||
extern Animation D_6035024;
|
||||
extern Animation D_60338DC;
|
||||
extern Animation D_603531C;
|
||||
extern Animation D_6036278;
|
||||
|
||||
extern SkelAnime D_602FBAC[];
|
||||
extern SkelAnime D_603088C[];
|
||||
extern SkelAnime D_6032084[];
|
||||
extern SkelAnime D_60313AC[];
|
||||
extern Limb* D_602FBAC[];
|
||||
extern Limb* D_603088C[];
|
||||
extern Limb* D_6032084[];
|
||||
extern Limb* D_60313AC[];
|
||||
|
||||
extern Gfx D_6036290[];
|
||||
extern Gfx D_6036B30[];
|
||||
@ -158,8 +158,14 @@ f32 D_menu_801B907C;
|
||||
f32 D_menu_801B9080;
|
||||
f32 D_menu_801B9084;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Animation* unk_0;
|
||||
/* 0x04 */ Animation* unk_4;
|
||||
/* 0x08 */ Limb** skeleton;
|
||||
} TitleAnimation; // size = 0x0C
|
||||
|
||||
//! TODO: Symbols for segmented addresses
|
||||
Animation D_menu_801ADA00[4] = {
|
||||
TitleAnimation D_menu_801ADA00[4] = {
|
||||
{ &D_602F8E0, &D_6035024, D_602FBAC },
|
||||
{ &D_60305C0, &D_60338DC, D_603088C },
|
||||
{ &D_6031DB8, &D_603531C, D_6032084 },
|
||||
@ -680,7 +686,7 @@ void func_menu_801881FC(void) {
|
||||
D_menu_801B8350[3].unk_00.x = 58.0f;
|
||||
D_menu_801B8350[3].unk_00.y = -5.0f;
|
||||
D_menu_801B8350[3].unk_00.z = 22.00f;
|
||||
D_menu_801B8350[3].unk_48 = -17.899979;
|
||||
D_menu_801B8350[3].unk_48 = -17.899979f;
|
||||
D_menu_801B8350[3].unk_4C = -8.890011f;
|
||||
D_menu_801B8350[3].unk_50 = 0.00f;
|
||||
} else {
|
||||
@ -2580,7 +2586,7 @@ void func_menu_8018E67C(s32 arg0) {
|
||||
}
|
||||
|
||||
Animation_GetFrameData(D_menu_801ADA00[arg0].unk_0, sp5C, sp60);
|
||||
Animation_DrawSkeleton(0, D_menu_801ADA00[arg0].skelanime, sp60, NULL, NULL, NULL, &gIdentityMatrix);
|
||||
Animation_DrawSkeleton(0, D_menu_801ADA00[arg0].skeleton, sp60, NULL, NULL, NULL, &gIdentityMatrix);
|
||||
|
||||
if (arg0 == 2) {
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
@ -2645,7 +2651,7 @@ void func_menu_8018EA78(s32 arg0) {
|
||||
|
||||
Math_SmoothStepToVec3fArray(sp48, D_menu_801B86E0[arg0], 1,
|
||||
Animation_GetFrameData(D_menu_801ADA00[arg0].unk_4, sp44, sp48), 0.2f, 100.0f, 0.0001f);
|
||||
Animation_DrawSkeleton(1, D_menu_801ADA00[arg0].skelanime, D_menu_801B86E0[arg0], func_menu_8018EDC8, NULL, &arg0,
|
||||
Animation_DrawSkeleton(1, D_menu_801ADA00[arg0].skeleton, D_menu_801B86E0[arg0], func_menu_8018EDC8, NULL, &arg0,
|
||||
&gIdentityMatrix);
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
|
@ -57,21 +57,21 @@
|
||||
- [0xE16C60, c, fox_a6]
|
||||
- [0xE1F680, c, fox_zo]
|
||||
- [0xE2DF20, c, fox_so]
|
||||
- [0xE38560, c, sf_aq]
|
||||
- [0xE38560, c, fox_aq]
|
||||
- [0xE4E3D0, .data, fox_i3]
|
||||
- [0xE4E3E0, .data, fox_a6]
|
||||
- [0xE4EC90, .data, fox_zo]
|
||||
- [0xE4F010, .data, fox_so]
|
||||
- [0xE4F290, .data, sf_aq]
|
||||
- [0xE4F290, .data, fox_aq]
|
||||
- [0xE50030, .rodata, fox_a6]
|
||||
- [0xE504E0, .rodata, fox_zo]
|
||||
- [0xE50C00, .rodata, fox_so]
|
||||
- [0xE51160, .rodata, sf_aq]
|
||||
- [0xE51160, .rodata, fox_aq]
|
||||
- { start: 0xE51970, type: .bss, vram: 0x801C2240, name: fox_i3 }
|
||||
- { type: .bss, vram: 0x801C2250, name: fox_a6 }
|
||||
- { type: .bss, vram: 0x801C2330, name: fox_zo }
|
||||
- { type: .bss, vram: 0x801C2740, name: fox_so }
|
||||
- { type: .bss, vram: 0x801C27C0, name: sf_aq }
|
||||
- { type: .bss, vram: 0x801C27C0, name: fox_aq }
|
||||
|
||||
- name: ovl_i4
|
||||
type: code
|
||||
|
Loading…
Reference in New Issue
Block a user