diff --git a/assets/yaml/eu/rev0/ast_audio.yaml b/assets/yaml/eu/rev0/ast_audio.yaml index 2fb061df..c6596303 100644 --- a/assets/yaml/eu/rev0/ast_audio.yaml +++ b/assets/yaml/eu/rev0/ast_audio.yaml @@ -28,4 +28,4 @@ audio_soundfont_table: { type: NAUDIO:V1:AUDIO_TABLE, format: SOUNDFONT, offset: 0xC51B0, symbol: gSoundFontTableInit } audio_seq_font_table: - { type: ARRAY, count: 287, array_type: u8, offset: 0xC53E0, symbol: gSeqFontTableInit } \ No newline at end of file + { type: ARRAY, count: 288, array_type: u8, offset: 0xC53E0, symbol: gSeqFontTableInit } \ No newline at end of file diff --git a/src/audio/audio_seqplayer.c b/src/audio/audio_seqplayer.c index 820d1cc3..9aaf7f76 100644 --- a/src/audio/audio_seqplayer.c +++ b/src/audio/audio_seqplayer.c @@ -1281,6 +1281,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { } seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake? + bool euRunning = GameEngine_HasVersion(SF64_VER_EU); if (seqPlayer->delay > 1) { @@ -1289,9 +1290,6 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { temp_s0 = &seqPlayer->scriptState; seqPlayer->recalculateVolume = true; while (true) { - if(euRunning && temp_s0->pc == NULL){ - break; - } temp_s2 = AudioSeq_ScriptReadU8(temp_s0); if (temp_s2 == 0xFF) { if (temp_s0->depth == 0) {