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reorder manually-constructed ranking data
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@ -32,7 +32,7 @@ typedef struct PlanetStats {
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#define PLANET_STATS(hitCount, planetId, peppyAlive, falcoAlive, slippyAlive) \
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#define PLANET_STATS(hitCount, planetId, peppyAlive, falcoAlive, slippyAlive) \
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(hitCount > 255 ? hitCount - 256 : hitCount), \
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(hitCount > 255 ? hitCount - 256 : hitCount), \
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((planetId << 4) | ((hitCount > 255 ? 1 : 0) << 3) | (peppyAlive << 2) | (falcoAlive << 1) | (slippyAlive))
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((planetId) | ((hitCount > 255 ? 1 : 0) << 4) | (peppyAlive << 5) | (falcoAlive << 6) | (slippyAlive << 7))
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typedef struct SaveData {
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typedef struct SaveData {
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/* 0x00 */ PlanetData planet[16];
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/* 0x00 */ PlanetData planet[16];
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