mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 05:25:01 +03:00
Allow customizing HUD aspect ratio independently from game aspect ratio
This commit is contained in:
parent
2d538fac86
commit
913fbfdd14
@ -119,7 +119,7 @@ Gfx sRadioDamageDL[] = {
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};
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void HUD_MatrixTranslateCoordLeft(f32* transX, f32* transY) {
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*transX = OTRGetRectDimensionFromLeftEdgeForcedAspect(*transX, 4.0f/3) - (SCREEN_WIDTH / 2.0f);
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*transX = OTRGetRectDimensionFromLeftEdgeOverride(*transX) - (SCREEN_WIDTH / 2.0f);
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*transY = (SCREEN_HEIGHT / 2.0f) - *transY;
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}
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@ -976,9 +976,9 @@ void HUD_LivesCount2_Draw(f32 x, f32 y, s32 number) {
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x2 += (2 - i) * 4;
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if (gShowLevelClearStatusScreen == 0) {
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x0 = OTRGetDimensionFromRightEdgeForcedAspect(x0, 4.0f/3);
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x1 = OTRGetDimensionFromRightEdgeForcedAspect(x1, 4.0f/3);
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x2 = OTRGetDimensionFromRightEdgeForcedAspect(x2, 4.0f/3);
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x0 = OTRGetDimensionFromRightEdgeOverride(x0);
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x1 = OTRGetDimensionFromRightEdgeOverride(x1);
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x2 = OTRGetDimensionFromRightEdgeOverride(x2);
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}
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Lib_TextureRect_CI4(&gMasterDisp, sLivesCounterTexs[form], sLivesCounterTLUTs[form], 16, 16, x0, y0, 1.0f, 1.0f);
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@ -1236,7 +1236,7 @@ void HUD_LevelClearStatusScreen_Draw(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 90, 160, 200, 255);
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HUD_Number_Draw(OTRGetRectDimensionFromLeftEdgeForcedAspect(24.0f, 4.0f/3), 30.0f + 3.0f, D_801617C0[5], 1.0f, false, 999);
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HUD_Number_Draw(OTRGetRectDimensionFromLeftEdgeOverride(24.0f), 30.0f + 3.0f, D_801617C0[5], 1.0f, false, 999);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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Lib_TextureRect_IA8(&gMasterDisp, aTextEnemiesDown, 64, 25, x0, y0 + 4.0f, 1.0f, 1.0f);
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@ -1498,8 +1498,8 @@ void HUD_PauseScreen_Update(void) {
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sPauseScreenTimer[0] = 0;
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case 3:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeForcedAspect(0, 4.0f/3), 0,
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OTRGetDimensionFromRightEdgeForcedAspect(SCREEN_WIDTH, 4.0f/3), SCREEN_HEIGHT, 0, 0, 0, 255);
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeOverride(0), 0,
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OTRGetDimensionFromRightEdgeOverride(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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gFillScreenAlphaTarget = 0;
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@ -1548,8 +1548,8 @@ void HUD_PauseScreen_Update(void) {
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break;
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case 4:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeForcedAspect(0, 4.0f/3), 0,
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OTRGetDimensionFromRightEdgeForcedAspect(SCREEN_WIDTH, 4.0f/3), SCREEN_HEIGHT, 0, 0, 0, 255);
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeOverride(0), 0,
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OTRGetDimensionFromRightEdgeOverride(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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if (sPauseScreenTimer[0] < 140) {
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break;
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}
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@ -1567,8 +1567,8 @@ void HUD_PauseScreen_Update(void) {
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}
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case 5:
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeForcedAspect(0, 4.0f/3), 0,
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OTRGetDimensionFromRightEdgeForcedAspect(SCREEN_WIDTH, 4.0f/3), SCREEN_HEIGHT, 0, 0, 0, 255);
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Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdgeOverride(0), 0,
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OTRGetDimensionFromRightEdgeOverride(SCREEN_WIDTH), SCREEN_HEIGHT, 0, 0, 0, 255);
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for (i = 0; i < 6; i++) {
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if (gPrevPlanetTeamShields[i] == -1) {
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@ -2033,22 +2033,22 @@ s32 HUD_RadarMarks_Update(void) {
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switch (gCurrentLevel) {
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case LEVEL_CORNERIA:
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gHudOffsetRect = OTRGetDimensionFromRightEdgeForcedAspect(0.0f, 4.0f/3);
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gHudOffsetRect = OTRGetDimensionFromRightEdgeOverride(0.0f);
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gHudOffsetPers = gHudOffsetRect * 2.15f;
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break;
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case LEVEL_SECTOR_Z:
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gHudOffsetRect = OTRGetDimensionFromRightEdgeForcedAspect(0.0f, 4.0f/3);
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gHudOffsetRect = OTRGetDimensionFromRightEdgeOverride(0.0f);
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gHudOffsetPers = gHudOffsetRect * 5.50f;
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break;
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case LEVEL_BOLSE:
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gHudOffsetRect = OTRGetDimensionFromRightEdgeForcedAspect(0.0f, 4.0f/3);
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gHudOffsetRect = OTRGetDimensionFromRightEdgeOverride(0.0f);
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gHudOffsetPers = gHudOffsetRect * 2.70f;
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break;
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default:
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gHudOffsetRect = OTRGetDimensionFromRightEdgeForcedAspect(0.0f, 4.0f/3);
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gHudOffsetRect = OTRGetDimensionFromRightEdgeOverride(0.0f);
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gHudOffsetPers = gHudOffsetRect * 3.35f;
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break;
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}
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@ -2250,7 +2250,7 @@ void HUD_RadioCharacterName_Draw(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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f32 xPos = OTRGetRectDimensionFromLeftEdgeForcedAspect(73.0f, 4.0f/3);
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f32 xPos = OTRGetRectDimensionFromLeftEdgeOverride(73.0f);
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switch ((s32) gRadioMsgRadioId) {
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case RCID_FOX:
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@ -2435,7 +2435,7 @@ void HUD_PlayerShieldGauge_Update(void) {
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}
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void HUD_PlayerShieldGauge_Draw(f32 x, f32 y) {
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x = OTRGetRectDimensionFromLeftEdgeForcedAspect(x, 4.0f/3);
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x = OTRGetRectDimensionFromLeftEdgeOverride(x);
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RCP_SetupDL(&gMasterDisp, SETUPDL_75);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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HUD_ShieldGaugeBars_Draw(x + 7.0f, y + 2.0f, D_801617A8, 1.0f, D_801617AC);
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@ -3011,16 +3011,16 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) {
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sp68 = 24.0f;
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switch (gPlayerNum) {
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case 1:
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xPos = OTRGetRectDimensionFromLeftEdgeForcedAspect(xPos, 4.0f/3);
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xPos = OTRGetRectDimensionFromLeftEdgeOverride(xPos);
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break;
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case 2:
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xPos = OTRGetRectDimensionFromLeftEdgeForcedAspect(xPos, 4.0f/3);
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xPos = OTRGetRectDimensionFromLeftEdgeOverride(xPos);
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break;
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case 3:
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xPos = OTRGetDimensionFromRightEdgeForcedAspect(xPos, 4.0f/3);
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xPos = OTRGetDimensionFromRightEdgeOverride(xPos);
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break;
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case 4:
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xPos = OTRGetDimensionFromRightEdgeForcedAspect(xPos, 4.0f/3);
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xPos = OTRGetDimensionFromRightEdgeOverride(xPos);
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break;
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}
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} else {
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@ -3028,7 +3028,7 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) {
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sp60 = 2.0f;
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sp68 = 40.0f;
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playerNum = 4; // index for Single Player
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xPos = OTRGetDimensionFromRightEdgeForcedAspect(xPos, 4.0f/3);
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xPos = OTRGetDimensionFromRightEdgeOverride(xPos);
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boostGaugeXpos[playerNum] = xPos;
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boostGaugeYpos[playerNum] = yPos;
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}
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@ -3174,14 +3174,14 @@ void HUD_DrawBossHealth(void) {
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temp4 = sp3C + 6.0f;
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temp5 = temp1 + 10.0f;
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temp2 = OTRGetRectDimensionFromLeftEdgeForcedAspect(temp2, 4.0f/3);
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temp4 = OTRGetRectDimensionFromLeftEdgeForcedAspect(temp4, 4.0f/3);
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temp2 = OTRGetRectDimensionFromLeftEdgeOverride(temp2);
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temp4 = OTRGetRectDimensionFromLeftEdgeOverride(temp4);
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RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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Lib_TextureRect_CI4(&gMasterDisp, D_1011A40, D_1011AB0, 32, 7, temp2, temp3, 1.0f, 1.0f);
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f32 border = sp3C;
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border = OTRGetRectDimensionFromLeftEdgeForcedAspect(border, 4.0f/3);
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border = OTRGetRectDimensionFromLeftEdgeOverride(border);
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RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
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Lib_TextureRect_IA8(&gMasterDisp, D_1002040, 40, 12, border, temp1, 1.0f, 1.0f);
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@ -3214,7 +3214,7 @@ void HUD_DrawBossHealth(void) {
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if (D_801616C4 >= 0.88f) {
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temp6 = sp3C + 8.0f;
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temp7 = 101.0f - ((2200.0f / 69.0f) * D_801616C8) + temp1;
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temp6 = OTRGetRectDimensionFromLeftEdgeForcedAspect(temp6, 4.0f/3);
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temp6 = OTRGetRectDimensionFromLeftEdgeOverride(temp6);
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if (D_801616C8 > 0.0f) {
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// LTODO: FIX BOSS BAR
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Lib_TextureRect_RGBA16(&gMasterDisp, D_Tex_800D99F8, 32, 32, temp6 + 0.5f, temp7, 0.2f, D_801616C8);
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@ -3408,7 +3408,7 @@ void HUD_BombCounter_Draw(f32 x, f32 y) {
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f32 temp_fv0;
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f32 temp;
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x = OTRGetDimensionFromRightEdgeForcedAspect(x, 4.0f/3);
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x = OTRGetDimensionFromRightEdgeOverride(x);
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// Max bombs
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if (gBombCount[gPlayerNum] > 9) {
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@ -5521,7 +5521,7 @@ void HUD_Score_Draw(f32 x, f32 y) {
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f32 y1;
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f32 xScale;
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x = OTRGetRectDimensionFromLeftEdgeForcedAspect(x, 4.0f/3);
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x = OTRGetRectDimensionFromLeftEdgeOverride(x);
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if (gHitCount > gDisplayedHitCount) {
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temp3 = gDisplayedHitCount + 1;
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@ -126,11 +126,11 @@ void Radio_PlayMessage(u16* msg, RadioCharacterId character) {
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switch (gGameState) {
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case GSTATE_TITLE:
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gRadioPrintPosY = 176;
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gRadioPrintPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(85.0f, 4.0f/3);
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gRadioTextBoxPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(80.0f, 4.0f/3);
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gRadioPrintPosX = OTRGetRectDimensionFromLeftEdgeOverride(85.0f);
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gRadioTextBoxPosX = OTRGetRectDimensionFromLeftEdgeOverride(80.0f);
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gRadioTextBoxPosY = 174.0f;
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gRadioTextBoxScaleX = 4.63f;
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gRadioPortraitPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(32.0f, 4.0f/3);
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gRadioPortraitPosX = OTRGetRectDimensionFromLeftEdgeOverride(32.0f);
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gRadioPortraitPosY = 174.0f;
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break;
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@ -146,11 +146,11 @@ void Radio_PlayMessage(u16* msg, RadioCharacterId character) {
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case GSTATE_PLAY:
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gRadioPrintPosY = 180;
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gRadioPrintPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(79.0f, 4.0f/3);
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gRadioTextBoxPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(74.0f, 4.0f/3);
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gRadioPrintPosX = OTRGetRectDimensionFromLeftEdgeOverride(79.0f);
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gRadioTextBoxPosX = OTRGetRectDimensionFromLeftEdgeOverride(74.0f);
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gRadioTextBoxPosY = 178.0f;
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gRadioTextBoxScaleX = 4.53f;
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gRadioPortraitPosX = OTRGetRectDimensionFromLeftEdgeForcedAspect(26.0f, 4.0f/3);
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gRadioPortraitPosX = OTRGetRectDimensionFromLeftEdgeOverride(26.0f);
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gRadioPortraitPosY = 178.0f;
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break;
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}
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@ -712,12 +712,12 @@ void Radio_Draw(void) {
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(gCurrentRadioPortrait != RCID_1000)) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
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Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeForcedAspect(31.0f, 4.0f/3), 167, 1.0f, 1.0f, "DOWN");
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Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(31.0f), 167, 1.0f, 1.0f, "DOWN");
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HUD_TeamDownWrench_Draw(1);
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}
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if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
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(gCurrentRadioPortrait != RCID_1000)) {
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HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeForcedAspect(22.0f, 4.0f/3), 165.0f, gTeamShields[idx]);
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HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeOverride(22.0f), 165.0f, gTeamShields[idx]);
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}
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}
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@ -761,11 +761,11 @@ void Radio_Draw(void) {
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(gCurrentRadioPortrait != RCID_STATIC + 1) && (gCurrentRadioPortrait != RCID_1000)) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
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Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeForcedAspect(31.0f, 4.0f/3), 167, 1.0f, 1.0f, "DOWN");
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Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(31.0f), 167, 1.0f, 1.0f, "DOWN");
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}
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if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
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(gCurrentRadioPortrait != RCID_1000)) {
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HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeForcedAspect(22.0f, 4.0f/3), 165.0f, gActors[idx].health * 2.55f);
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HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeOverride(22.0f), 165.0f, gActors[idx].health * 2.55f);
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}
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}
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if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
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@ -11,7 +11,7 @@ void Training_RingPassCount_Draw(void) {
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if (gRingPassCount != 0) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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HUD_Number_Draw(OTRGetDimensionFromRightEdge(250.0f), 50.0f, gRingPassCount, 1.0f, 0, 999);
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HUD_Number_Draw(OTRGetDimensionFromRightEdgeOverride(250.0f), 50.0f, gRingPassCount, 1.0f, 0, 999);
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}
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}
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@ -538,6 +538,14 @@ extern "C" float OTRGetAspectRatio() {
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return gfx_current_dimensions.aspect_ratio;
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}
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extern "C" float OTRGetHUDAspectRatio() {
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if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0)
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{
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return OTRGetAspectRatio();
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}
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return ((float)CVarGetInteger("gHUDAspectRatio.X", 1) / (float)CVarGetInteger("gHUDAspectRatio.Y", 1));
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}
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extern "C" float OTRGetDimensionFromLeftEdge(float v) {
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return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
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}
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@ -555,6 +563,15 @@ extern "C" float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectR
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return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) -
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(gfx_native_dimensions.width - v));
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}
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extern "C" float OTRGetDimensionFromLeftEdgeOverride(float v) {
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return OTRGetDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
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}
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extern "C" float OTRGetDimensionFromRightEdgeOverride(float v) {
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return OTRGetDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
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}
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// Gets the width of the current render target area
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extern "C" uint32_t OTRGetGameRenderWidth() {
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return gfx_current_dimensions.width;
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@ -581,6 +598,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdgeForcedAspect(float v, float a
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return ((int) ceilf(OTRGetDimensionFromRightEdgeForcedAspect(v, aspectRatio)));
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}
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extern "C" int16_t OTRGetRectDimensionFromLeftEdgeOverride(float v) {
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return OTRGetRectDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
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}
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extern "C" int16_t OTRGetRectDimensionFromRightEdgeOverride(float v) {
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return OTRGetRectDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
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}
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extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
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float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
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int32_t gameHeight = gfx_current_dimensions.height;
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@ -54,6 +54,7 @@ uint8_t GameEngine_OTRSigCheck(char* imgData);
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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float OTRGetHUDAspectRatio();
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int32_t OTRConvertHUDXToScreenX(int32_t v);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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@ -63,6 +64,10 @@ float OTRGetDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio);
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float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectRatio);
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int16_t OTRGetRectDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio);
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int16_t OTRGetRectDimensionFromRightEdgeForcedAspect(float v, float aspectRatio);
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float OTRGetDimensionFromLeftEdgeOverride(float v);
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float OTRGetDimensionFromRightEdgeOverride(float v);
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int16_t OTRGetRectDimensionFromLeftEdgeOverride(float v);
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int16_t OTRGetRectDimensionFromRightEdgeOverride(float v);
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uint32_t OTRGetGameRenderWidth();
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uint32_t OTRGetGameRenderHeight();
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void* GameEngine_Malloc(size_t size);
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@ -440,6 +440,10 @@ void DrawGameMenu() {
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}
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}
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static const char* hudAspects[] = {
|
||||
"Native", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
|
||||
};
|
||||
|
||||
void DrawEnhancementsMenu() {
|
||||
if (UIWidgets::BeginMenu("Enhancements")) {
|
||||
|
||||
@ -484,6 +488,59 @@ void DrawEnhancementsMenu() {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (UIWidgets::BeginMenu("HUD")) {
|
||||
if (UIWidgets::CVarCombobox("HUD Aspect Ratio", "gHUDAspectRatio.Selection", hudAspects,
|
||||
{
|
||||
.tooltip = "Which Aspect Ratio to use when drawing the HUD (Radar, gauges and radio messages)",
|
||||
.defaultIndex = 0,
|
||||
})) {
|
||||
CVarSetInteger("gHUDAspectRatio.Enabled", 1);
|
||||
switch (CVarGetInteger("gHUDAspectRatio.Selection", 0)) {
|
||||
case 0:
|
||||
CVarSetInteger("gHUDAspectRatio.Enabled", 0);
|
||||
CVarSetInteger("gHUDAspectRatio.X", 0);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 0);
|
||||
break;
|
||||
case 1:
|
||||
if (CVarGetInteger("gHUDAspectRatio.X", 0) <= 0){
|
||||
CVarSetInteger("gHUDAspectRatio.X", 1);
|
||||
}
|
||||
if (CVarGetInteger("gHUDAspectRatio.Y", 0) <= 0){
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 1);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
CVarSetInteger("gHUDAspectRatio.X", 4);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 3);
|
||||
break;
|
||||
case 3:
|
||||
CVarSetInteger("gHUDAspectRatio.X", 16);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 9);
|
||||
break;
|
||||
case 4:
|
||||
CVarSetInteger("gHUDAspectRatio.X", 5);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 3);
|
||||
break;
|
||||
case 5:
|
||||
CVarSetInteger("gHUDAspectRatio.X", 8);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 5);
|
||||
break;
|
||||
case 6:
|
||||
CVarSetInteger("gHUDAspectRatio.X", 21);
|
||||
CVarSetInteger("gHUDAspectRatio.Y", 9);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (CVarGetInteger("gHUDAspectRatio.Selection", 0) == 1)
|
||||
{
|
||||
UIWidgets::CVarSliderInt("Horizontal: %d", "gHUDAspectRatio.X", 1, 100, 1);
|
||||
UIWidgets::CVarSliderInt("Vertical: %d", "gHUDAspectRatio.Y", 1, 100, 1);
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user