more actor docs

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-08-15 06:19:21 -03:00
parent e2f6ce3075
commit 92ccdeb991
27 changed files with 264 additions and 258 deletions

View File

@ -677,14 +677,14 @@ D_AQ_6030BAC:
aAqActor188Hitbox:
{ type: SF64:HITBOX, offset: 0x6030BE0, symbol: aAqActor188Hitbox }
D_AQ_6030BFC:
{ type: SF64:HITBOX, offset: 0x6030BFC, symbol: D_AQ_6030BFC }
aAqActor255Hitbox:
{ type: SF64:HITBOX, offset: 0x6030BFC, symbol: aAqActor255Hitbox }
D_AQ_6030C18:
{ type: SF64:HITBOX, offset: 0x6030C18, symbol: D_AQ_6030C18 }
aAqActor256Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C18, symbol: aAqActor256Hitbox }
D_AQ_6030C44:
{ type: SF64:HITBOX, offset: 0x6030C44, symbol: D_AQ_6030C44 }
aAqActor257Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C44, symbol: aAqActor257Hitbox }
aAqCoralReef1Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C60, symbol: aAqCoralReef1Hitbox }

View File

@ -231,8 +231,8 @@ D_CO_601EAA0:
D_CO_601ED00:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601ED00, symbol: D_CO_601ED00 }
D_CO_601F500:
{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
aCoRuin2DL:
{ type: GFX, offset: 0x601F500, symbol: aCoRuin2DL }
aCoArch1DL:
{ type: GFX, offset: 0x601F5A0, symbol: aCoArch1DL }
@ -249,8 +249,8 @@ D_CO_6021188:
D_CO_60220D0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060220D0, symbol: D_CO_60220D0 }
D_CO_6023AC0:
{ type: GFX, offset: 0x6023AC0, symbol: D_CO_6023AC0 }
aCoIBeamDL:
{ type: GFX, offset: 0x6023AC0, symbol: aCoIBeamDL }
D_CO_6023DE8:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06023DE8, symbol: D_CO_6023DE8 }
@ -297,8 +297,8 @@ aCoGaruda3Anim:
D_CO_602AA04:
{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
D_CO_602AA7C:
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
aCoDoorsAnim:
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: aCoDoorsAnim }
aCoDoorsSkel:
{ type: SF64:SKELETON, offset: 0x602AB48, symbol: aCoDoorsSkel }
@ -324,11 +324,11 @@ aCoCarrierSkel:
aCoBuilding1DL:
{ type: GFX, offset: 0x602D5F0, symbol: aCoBuilding1DL }
D_CO_602DA20:
{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
aCoBuilding9DL:
{ type: GFX, offset: 0x602DA20, symbol: aCoBuilding9DL }
D_CO_602DCA0:
{ type: GFX, offset: 0x602DCA0, symbol: D_CO_602DCA0 }
aCoRuin1DL:
{ type: GFX, offset: 0x602DCA0, symbol: aCoRuin1DL }
D_CO_602DD40:
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
@ -372,8 +372,8 @@ D_CO_6031280:
D_CO_60329C0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060329C0, symbol: D_CO_60329C0 }
D_CO_6032BC0:
{ type: GFX, offset: 0x6032BC0, symbol: D_CO_6032BC0 }
CoMoleMissileDL:
{ type: GFX, offset: 0x6032BC0, symbol: CoMoleMissileDL }
D_CO_6033000:
{ type: GFX, offset: 0x6033000, symbol: D_CO_6033000 }
@ -390,8 +390,8 @@ D_CO_6033AF0:
D_CO_6034388:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06034388, symbol: D_CO_6034388 }
D_CO_6034B90:
{ type: GFX, offset: 0x6034B90, symbol: D_CO_6034B90 }
aCoShadow1DL:
{ type: GFX, offset: 0x6034B90, symbol: aCoShadow1DL }
D_CO_6034C28:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06034C28, symbol: D_CO_6034C28 }
@ -405,8 +405,8 @@ D_CO_60354F0:
D_CO_60355A0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060355A0, symbol: D_CO_60355A0 }
D_CO_6035DA0:
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
aCoBuilding10DL:
{ type: GFX, offset: 0x6035DA0, symbol: aCoBuilding10DL }
aCoBuilding8DL:
{ type: GFX, offset: 0x6035F10, symbol: aCoBuilding8DL }

View File

@ -82,8 +82,8 @@ D_MA_6002FF0:
D_MA_6003030:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 32, offset: 0x6003030, symbol: D_MA_6003030}
D_MA_6003070:
{type: GFX, offset: 0x6003070, symbol: D_MA_6003070}
aMaRailroadSwitch3DL:
{type: GFX, offset: 0x6003070, symbol: aMaRailroadSwitch3DL}
D_MA_6003138:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6003138, symbol: D_MA_6003138, tlut: 0x6003238}
@ -133,8 +133,8 @@ D_MA_6005828:
D_MA_6006030:
{type: GFX, offset: 0x6006030, symbol: D_MA_6006030}
D_MA_60066A0:
{type: GFX, offset: 0x60066A0, symbol: D_MA_60066A0}
aMaIndicatorSignDL:
{type: GFX, offset: 0x60066A0, symbol: aMaIndicatorSignDL}
D_MA_60069A8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x60069A8, symbol: D_MA_60069A8, tlut: 0x6006AA8}
@ -148,20 +148,20 @@ D_MA_6006BE8:
D_MA_6006FE8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 232, offset: 0x6006FE8, symbol: D_MA_6006FE8}
D_MA_60071C0:
{type: GFX, offset: 0x60071C0, symbol: D_MA_60071C0}
aMaDistanceSign4DL:
{type: GFX, offset: 0x60071C0, symbol: aMaDistanceSign4DL}
D_MA_6007290:
{type: GFX, offset: 0x6007290, symbol: D_MA_6007290}
aMaDistanceSign3DL:
{type: GFX, offset: 0x6007290, symbol: aMaDistanceSign3DL}
D_MA_6007360:
{type: GFX, offset: 0x6007360, symbol: D_MA_6007360}
aMaDistanceSign2DL:
{type: GFX, offset: 0x6007360, symbol: aMaDistanceSign2DL}
D_MA_6007430:
{type: GFX, offset: 0x6007430, symbol: D_MA_6007430}
aMaDistanceSign1DL:
{type: GFX, offset: 0x6007430, symbol: aMaDistanceSign1DL}
D_MA_6007500:
{type: GFX, offset: 0x6007500, symbol: D_MA_6007500}
aMaDistanceSign5DL:
{type: GFX, offset: 0x6007500, symbol: aMaDistanceSign5DL}
aMaWeaponsFactoryDL:
{type: GFX, offset: 0x60075D0, symbol: aMaWeaponsFactoryDL}
@ -175,8 +175,8 @@ D_MA_6009AE0:
D_MA_6009BE0:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 56, offset: 0x6009BE0, symbol: D_MA_6009BE0}
D_MA_6009C50:
{type: GFX, offset: 0x6009C50, symbol: D_MA_6009C50}
aMaRailroadSwitch8DL:
{type: GFX, offset: 0x6009C50, symbol: aMaRailroadSwitch8DL}
D_MA_6009D18:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6009D18, symbol: D_MA_6009D18, tlut: 0x6009E18}
@ -184,8 +184,8 @@ D_MA_6009D18:
D_MA_6009E18:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 120, offset: 0x6009E18, symbol: D_MA_6009E18}
D_MA_6009F10:
{type: GFX, offset: 0x6009F10, symbol: D_MA_6009F10}
aMaRailroadSwitch7DL:
{type: GFX, offset: 0x6009F10, symbol: aMaRailroadSwitch7DL}
D_MA_6009FD8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6009FD8, symbol: D_MA_6009FD8, tlut: 0x600A0D8}
@ -193,8 +193,8 @@ D_MA_6009FD8:
D_MA_600A0D8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600A0D8, symbol: D_MA_600A0D8}
D_MA_600A1F0:
{type: GFX, offset: 0x600A1F0, symbol: D_MA_600A1F0}
aMaRailroadSwitch6DL:
{type: GFX, offset: 0x600A1F0, symbol: aMaRailroadSwitch6DL}
D_MA_600A2B8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A2B8, symbol: D_MA_600A2B8, tlut: 0x600A3B8}
@ -202,8 +202,8 @@ D_MA_600A2B8:
D_MA_600A3B8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600A3B8, symbol: D_MA_600A3B8}
D_MA_600A4D0:
{type: GFX, offset: 0x600A4D0, symbol: D_MA_600A4D0}
aMaRailroadSwitch5DL:
{type: GFX, offset: 0x600A4D0, symbol: aMaRailroadSwitch5DL}
D_MA_600A598:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A598, symbol: D_MA_600A598, tlut: 0x600A698}
@ -211,8 +211,8 @@ D_MA_600A598:
D_MA_600A698:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 152, offset: 0x600A698, symbol: D_MA_600A698}
D_MA_600A7D0:
{type: GFX, offset: 0x600A7D0, symbol: D_MA_600A7D0}
aMaRailroadSwitch4DL:
{type: GFX, offset: 0x600A7D0, symbol: aMaRailroadSwitch4DL}
D_MA_600A898:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A898, symbol: D_MA_600A898, tlut: 0x600A998}
@ -220,8 +220,8 @@ D_MA_600A898:
D_MA_600A998:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 104, offset: 0x600A998, symbol: D_MA_600A998}
D_MA_600AA70:
{type: GFX, offset: 0x600AA70, symbol: D_MA_600AA70}
aMaRailroadSwitch2DL:
{type: GFX, offset: 0x600AA70, symbol: aMaRailroadSwitch2DL}
D_MA_600AB38:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600AB38, symbol: D_MA_600AB38, tlut: 0x600AC38}
@ -229,8 +229,8 @@ D_MA_600AB38:
D_MA_600AC38:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600AC38, symbol: D_MA_600AC38}
D_MA_600AD50:
{type: GFX, offset: 0x600AD50, symbol: D_MA_600AD50}
aMaRailroadSwitch1DL:
{type: GFX, offset: 0x600AD50, symbol: aMaRailroadSwitch1DL}
D_MA_600AE18:
{ type: TEXTURE, format: CI8, ctype: u8, width: 8, height: 16, offset: 0x600AE18, symbol: D_MA_600AE18, tlut: 0x600AE98}
@ -340,8 +340,8 @@ D_MA_601042C:
D_MA_6010470:
{type: GFX, offset: 0x6010470, symbol: D_MA_6010470}
D_MA_6010700:
{type: GFX, offset: 0x6010700, symbol: D_MA_6010700}
aMaProximityLightSidesDL:
{type: GFX, offset: 0x6010700, symbol: aMaProximityLightSidesDL}
D_MA_6010C20:
{ type: TEXTURE, format: RGBA16, ctype: u16, width: 44, height: 44, offset: 0x6010C20, symbol: D_MA_6010C20}
@ -472,8 +472,8 @@ D_MA_601BE08:
D_MA_601BE90:
{type: GFX, offset: 0x601BE90, symbol: D_MA_601BE90}
D_MA_601C000:
{type: GFX, offset: 0x601C000, symbol: D_MA_601C000}
aMaTowerTopDL:
{type: GFX, offset: 0x601C000, symbol: aMaTowerTopDL}
D_MA_601C170:
{type: GFX, offset: 0x601C170, symbol: D_MA_601C170}
@ -496,8 +496,8 @@ D_MA_601EBBC:
aMaWall2DL:
{type: GFX, offset: 0x601F1D0, symbol: aMaWall2DL}
D_MA_601F270:
{type: GFX, offset: 0x601F270, symbol: D_MA_601F270}
aMaProximityLightTopDL:
{type: GFX, offset: 0x601F270, symbol: aMaProximityLightTopDL}
D_MA_6020A30:
{type: GFX, offset: 0x6020A30, symbol: D_MA_6020A30}
@ -571,8 +571,8 @@ D_MA_6024670:
aMaHorizontalLockBarDL:
{type: GFX, offset: 0x60251A0, symbol: aMaHorizontalLockBarDL}
D_MA_60253E0:
{type: GFX, offset: 0x60253E0, symbol: D_MA_60253E0}
aMaTowerBottomDL:
{type: GFX, offset: 0x60253E0, symbol: aMaTowerBottomDL}
aMaBarrierDL:
{type: GFX, offset: 0x60257B0, symbol: aMaBarrierDL}

View File

@ -158,8 +158,8 @@ aMeLaserCannon2DL:
D_ME_6018960:
{ type: GFX, offset: 0x06018960, symbol: D_ME_6018960 }
aMeMeteor1DL:
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteor1DL }
aMeMeteorDL:
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteorDL }
D_ME_6019430:
{ type: GFX, offset: 0x06019430, symbol: D_ME_6019430 }
@ -173,8 +173,8 @@ D_ME_601A080:
D_ME_601A880:
{ type: GFX, offset: 0x0601A880, symbol: D_ME_601A880 }
D_ME_601AE40:
{ type: GFX, offset: 0x0601AE40, symbol: D_ME_601AE40 }
aMeMeteoTunnelDL:
{ type: GFX, offset: 0x0601AE40, symbol: aMeMeteoTunnelDL }
D_ME_601C8E0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x0601C8E0, symbol: D_ME_601C8E0 }
@ -216,8 +216,8 @@ D_ME_6020920:
D_ME_6021920:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06021920, symbol: D_ME_6021920 }
D_ME_6022920:
{ type: GFX, offset: 0x06022920, symbol: D_ME_6022920 }
aMeLaserCannon1DL:
{ type: GFX, offset: 0x06022920, symbol: aMeLaserCannon1DL }
D_ME_6022E50:
{ type: GFX, offset: 0x06022E50, symbol: D_ME_6022E50 }
@ -249,8 +249,8 @@ D_ME_60240B0:
D_ME_6024AD0:
{ type: GFX, offset: 0x06024AD0, symbol: D_ME_6024AD0 }
D_ME_6024B60:
{ type: GFX, offset: 0x06024B60, symbol: D_ME_6024B60 }
aMeMolarRockDL:
{ type: GFX, offset: 0x06024B60, symbol: aMeMolarRockDL }
# Unused Meteo Ball
D_ME_6025B50:

View File

@ -55,8 +55,8 @@ D_TR_6005880:
D_TR_6005938:
{ type: TEXTURE, format: RGBA16, offset: 0x06005938, width: 32, height: 32, ctype: u16, symbol: D_TR_6005938 }
gItemTrainingRingDL:
{ type: GFX, offset: 0x6006140, symbol: gItemTrainingRingDL }
aItemTrainingRingDL:
{ type: GFX, offset: 0x6006140, symbol: aItemTrainingRingDL }
D_TR_6006958:
{ type: TEXTURE, format: RGBA16, offset: 0x06006958, width: 8, height: 8, ctype: u16, symbol: D_TR_6006958 }
@ -79,8 +79,8 @@ D_TR_6009B34:
aTrBuildingHitbox:
{ type: SF64:HITBOX, offset: 0x6009CC4, symbol: aTrBuildingHitbox }
D_TR_6009CFC:
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: D_TR_6009CFC }
aItemTrainingRingHitbox:
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: aItemTrainingRingHitbox }
D_TR_6009D18:
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: D_TR_6009D18 }

View File

@ -106,11 +106,11 @@ aVe1SceneryWall3DL:
D_VE1_60074E8:
{ type: TEXTURE, format: RGBA16, width: 32, height: 32, offset: 0x60074E8, ctype: u16, symbol: D_VE1_60074E8 }
D_VE1_6007CF0:
{ type: GFX, offset: 0x6007CF0, symbol: D_VE1_6007CF0 }
aVe1Wall2DL:
{ type: GFX, offset: 0x6007CF0, symbol: aVe1Wall2DL }
D_VE1_6007D90:
{ type: GFX, offset: 0x6007D90, symbol: D_VE1_6007D90 }
aVe1Wall1DL:
{ type: GFX, offset: 0x6007D90, symbol: aVe1Wall1DL }
D_VE1_6007E30:
{ type: SF64:ENVIRONMENT, offset: 0x6007E30, symbol: D_VE1_6007E30 }
@ -133,11 +133,11 @@ D_VE1_601B474:
D_VE1_601B4C4:
{ type: SF64:HITBOX, offset: 0x601B4C4, symbol: D_VE1_601B4C4 }
aVe1SceneryWall1Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4E0, symbol: aVe1SceneryWall1Hitbox }
Ve1Wall1Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4E0, symbol: Ve1Wall1Hitbox }
aVe1SceneryWall2Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4FC, symbol: aVe1SceneryWall2Hitbox }
aVe1Wall2Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4FC, symbol: aVe1Wall2Hitbox }
aVe1SceneryWall3Hitbox:
{ type: SF64:HITBOX, offset: 0x601B518, symbol: aVe1SceneryWall3Hitbox }

View File

@ -677,14 +677,14 @@ D_AQ_6030BAC:
aAqActor188Hitbox:
{ type: SF64:HITBOX, offset: 0x6030BE0, symbol: aAqActor188Hitbox }
D_AQ_6030BFC:
{ type: SF64:HITBOX, offset: 0x6030BFC, symbol: D_AQ_6030BFC }
aAqActor255Hitbox:
{ type: SF64:HITBOX, offset: 0x6030BFC, symbol: aAqActor255Hitbox }
D_AQ_6030C18:
{ type: SF64:HITBOX, offset: 0x6030C18, symbol: D_AQ_6030C18 }
aAqActor256Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C18, symbol: aAqActor256Hitbox }
D_AQ_6030C44:
{ type: SF64:HITBOX, offset: 0x6030C44, symbol: D_AQ_6030C44 }
aAqActor257Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C44, symbol: aAqActor257Hitbox }
aAqCoralReef1Hitbox:
{ type: SF64:HITBOX, offset: 0x6030C60, symbol: aAqCoralReef1Hitbox }

View File

@ -231,8 +231,8 @@ D_CO_601EAA0:
D_CO_601ED00:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601ED00, symbol: D_CO_601ED00 }
D_CO_601F500:
{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
aCoRuin2DL:
{ type: GFX, offset: 0x601F500, symbol: aCoRuin2DL }
aCoArch1DL:
{ type: GFX, offset: 0x601F5A0, symbol: aCoArch1DL }
@ -249,8 +249,8 @@ D_CO_6021188:
D_CO_60220D0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060220D0, symbol: D_CO_60220D0 }
D_CO_6023AC0:
{ type: GFX, offset: 0x6023AC0, symbol: D_CO_6023AC0 }
aCoIBeamDL:
{ type: GFX, offset: 0x6023AC0, symbol: aCoIBeamDL }
D_CO_6023DE8:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06023DE8, symbol: D_CO_6023DE8 }
@ -297,8 +297,8 @@ aCoGaruda3Anim:
D_CO_602AA04:
{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
D_CO_602AA7C:
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
aCoDoorsAnim:
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: aCoDoorsAnim }
aCoDoorsSkel:
{ type: SF64:SKELETON, offset: 0x602AB48, symbol: aCoDoorsSkel }
@ -324,11 +324,11 @@ aCoCarrierSkel:
aCoBuilding1DL:
{ type: GFX, offset: 0x602D5F0, symbol: aCoBuilding1DL }
D_CO_602DA20:
{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
aCoBuilding9DL:
{ type: GFX, offset: 0x602DA20, symbol: aCoBuilding9DL }
D_CO_602DCA0:
{ type: GFX, offset: 0x602DCA0, symbol: D_CO_602DCA0 }
aCoRuin1DL:
{ type: GFX, offset: 0x602DCA0, symbol: aCoRuin1DL }
D_CO_602DD40:
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
@ -372,8 +372,8 @@ D_CO_6031280:
D_CO_60329C0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060329C0, symbol: D_CO_60329C0 }
D_CO_6032BC0:
{ type: GFX, offset: 0x6032BC0, symbol: D_CO_6032BC0 }
CoMoleMissileDL:
{ type: GFX, offset: 0x6032BC0, symbol: CoMoleMissileDL }
D_CO_6033000:
{ type: GFX, offset: 0x6033000, symbol: D_CO_6033000 }
@ -390,8 +390,8 @@ D_CO_6033AF0:
D_CO_6034388:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06034388, symbol: D_CO_6034388 }
D_CO_6034B90:
{ type: GFX, offset: 0x6034B90, symbol: D_CO_6034B90 }
aCoShadow1DL:
{ type: GFX, offset: 0x6034B90, symbol: aCoShadow1DL }
D_CO_6034C28:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06034C28, symbol: D_CO_6034C28 }
@ -405,8 +405,8 @@ D_CO_60354F0:
D_CO_60355A0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060355A0, symbol: D_CO_60355A0 }
D_CO_6035DA0:
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
aCoBuilding10DL:
{ type: GFX, offset: 0x6035DA0, symbol: aCoBuilding10DL }
aCoBuilding8DL:
{ type: GFX, offset: 0x6035F10, symbol: aCoBuilding8DL }

View File

@ -82,8 +82,8 @@ D_MA_6002FF0:
D_MA_6003030:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 32, offset: 0x6003030, symbol: D_MA_6003030}
D_MA_6003070:
{type: GFX, offset: 0x6003070, symbol: D_MA_6003070}
aMaRailroadSwitch3DL:
{type: GFX, offset: 0x6003070, symbol: aMaRailroadSwitch3DL}
D_MA_6003138:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6003138, symbol: D_MA_6003138, tlut: 0x6003238}
@ -133,8 +133,8 @@ D_MA_6005828:
D_MA_6006030:
{type: GFX, offset: 0x6006030, symbol: D_MA_6006030}
D_MA_60066A0:
{type: GFX, offset: 0x60066A0, symbol: D_MA_60066A0}
aMaIndicatorSignDL:
{type: GFX, offset: 0x60066A0, symbol: aMaIndicatorSignDL}
D_MA_60069A8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x60069A8, symbol: D_MA_60069A8, tlut: 0x6006AA8}
@ -148,20 +148,20 @@ D_MA_6006BE8:
D_MA_6006FE8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 232, offset: 0x6006FE8, symbol: D_MA_6006FE8}
D_MA_60071C0:
{type: GFX, offset: 0x60071C0, symbol: D_MA_60071C0}
aMaDistanceSign4DL:
{type: GFX, offset: 0x60071C0, symbol: aMaDistanceSign4DL}
D_MA_6007290:
{type: GFX, offset: 0x6007290, symbol: D_MA_6007290}
aMaDistanceSign3DL:
{type: GFX, offset: 0x6007290, symbol: aMaDistanceSign3DL}
D_MA_6007360:
{type: GFX, offset: 0x6007360, symbol: D_MA_6007360}
aMaDistanceSign2DL:
{type: GFX, offset: 0x6007360, symbol: aMaDistanceSign2DL}
D_MA_6007430:
{type: GFX, offset: 0x6007430, symbol: D_MA_6007430}
aMaDistanceSign1DL:
{type: GFX, offset: 0x6007430, symbol: aMaDistanceSign1DL}
D_MA_6007500:
{type: GFX, offset: 0x6007500, symbol: D_MA_6007500}
aMaDistanceSign5DL:
{type: GFX, offset: 0x6007500, symbol: aMaDistanceSign5DL}
aMaWeaponsFactoryDL:
{type: GFX, offset: 0x60075D0, symbol: aMaWeaponsFactoryDL}
@ -175,8 +175,8 @@ D_MA_6009AE0:
D_MA_6009BE0:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 56, offset: 0x6009BE0, symbol: D_MA_6009BE0}
D_MA_6009C50:
{type: GFX, offset: 0x6009C50, symbol: D_MA_6009C50}
aMaRailroadSwitch8DL:
{type: GFX, offset: 0x6009C50, symbol: aMaRailroadSwitch8DL}
D_MA_6009D18:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6009D18, symbol: D_MA_6009D18, tlut: 0x6009E18}
@ -184,8 +184,8 @@ D_MA_6009D18:
D_MA_6009E18:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 120, offset: 0x6009E18, symbol: D_MA_6009E18}
D_MA_6009F10:
{type: GFX, offset: 0x6009F10, symbol: D_MA_6009F10}
aMaRailroadSwitch7DL:
{type: GFX, offset: 0x6009F10, symbol: aMaRailroadSwitch7DL}
D_MA_6009FD8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x6009FD8, symbol: D_MA_6009FD8, tlut: 0x600A0D8}
@ -193,8 +193,8 @@ D_MA_6009FD8:
D_MA_600A0D8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600A0D8, symbol: D_MA_600A0D8}
D_MA_600A1F0:
{type: GFX, offset: 0x600A1F0, symbol: D_MA_600A1F0}
aMaRailroadSwitch6DL:
{type: GFX, offset: 0x600A1F0, symbol: aMaRailroadSwitch6DL}
D_MA_600A2B8:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A2B8, symbol: D_MA_600A2B8, tlut: 0x600A3B8}
@ -202,8 +202,8 @@ D_MA_600A2B8:
D_MA_600A3B8:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600A3B8, symbol: D_MA_600A3B8}
D_MA_600A4D0:
{type: GFX, offset: 0x600A4D0, symbol: D_MA_600A4D0}
aMaRailroadSwitch5DL:
{type: GFX, offset: 0x600A4D0, symbol: aMaRailroadSwitch5DL}
D_MA_600A598:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A598, symbol: D_MA_600A598, tlut: 0x600A698}
@ -211,8 +211,8 @@ D_MA_600A598:
D_MA_600A698:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 152, offset: 0x600A698, symbol: D_MA_600A698}
D_MA_600A7D0:
{type: GFX, offset: 0x600A7D0, symbol: D_MA_600A7D0}
aMaRailroadSwitch4DL:
{type: GFX, offset: 0x600A7D0, symbol: aMaRailroadSwitch4DL}
D_MA_600A898:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600A898, symbol: D_MA_600A898, tlut: 0x600A998}
@ -220,8 +220,8 @@ D_MA_600A898:
D_MA_600A998:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 104, offset: 0x600A998, symbol: D_MA_600A998}
D_MA_600AA70:
{type: GFX, offset: 0x600AA70, symbol: D_MA_600AA70}
aMaRailroadSwitch2DL:
{type: GFX, offset: 0x600AA70, symbol: aMaRailroadSwitch2DL}
D_MA_600AB38:
{ type: TEXTURE, format: CI8, ctype: u8, width: 16, height: 16, offset: 0x600AB38, symbol: D_MA_600AB38, tlut: 0x600AC38}
@ -229,8 +229,8 @@ D_MA_600AB38:
D_MA_600AC38:
{ type: TEXTURE, format: TLUT, ctype: u16, colors: 136, offset: 0x600AC38, symbol: D_MA_600AC38}
D_MA_600AD50:
{type: GFX, offset: 0x600AD50, symbol: D_MA_600AD50}
aMaRailroadSwitch1DL:
{type: GFX, offset: 0x600AD50, symbol: aMaRailroadSwitch1DL}
D_MA_600AE18:
{ type: TEXTURE, format: CI8, ctype: u8, width: 8, height: 16, offset: 0x600AE18, symbol: D_MA_600AE18, tlut: 0x600AE98}
@ -340,8 +340,8 @@ D_MA_601042C:
D_MA_6010470:
{type: GFX, offset: 0x6010470, symbol: D_MA_6010470}
D_MA_6010700:
{type: GFX, offset: 0x6010700, symbol: D_MA_6010700}
aMaProximityLightSidesDL:
{type: GFX, offset: 0x6010700, symbol: aMaProximityLightSidesDL}
D_MA_6010C20:
{ type: TEXTURE, format: RGBA16, ctype: u16, width: 44, height: 44, offset: 0x6010C20, symbol: D_MA_6010C20}
@ -472,8 +472,8 @@ D_MA_601BE08:
D_MA_601BE90:
{type: GFX, offset: 0x601BE90, symbol: D_MA_601BE90}
D_MA_601C000:
{type: GFX, offset: 0x601C000, symbol: D_MA_601C000}
aMaTowerTopDL:
{type: GFX, offset: 0x601C000, symbol: aMaTowerTopDL}
D_MA_601C170:
{type: GFX, offset: 0x601C170, symbol: D_MA_601C170}
@ -496,8 +496,8 @@ D_MA_601EBBC:
aMaWall2DL:
{type: GFX, offset: 0x601F1D0, symbol: aMaWall2DL}
D_MA_601F270:
{type: GFX, offset: 0x601F270, symbol: D_MA_601F270}
aMaProximityLightTopDL:
{type: GFX, offset: 0x601F270, symbol: aMaProximityLightTopDL}
D_MA_6020A30:
{type: GFX, offset: 0x6020A30, symbol: D_MA_6020A30}
@ -571,8 +571,8 @@ D_MA_6024670:
aMaHorizontalLockBarDL:
{type: GFX, offset: 0x60251A0, symbol: aMaHorizontalLockBarDL}
D_MA_60253E0:
{type: GFX, offset: 0x60253E0, symbol: D_MA_60253E0}
aMaTowerBottomDL:
{type: GFX, offset: 0x60253E0, symbol: aMaTowerBottomDL}
aMaBarrierDL:
{type: GFX, offset: 0x60257B0, symbol: aMaBarrierDL}

View File

@ -158,8 +158,8 @@ aMeLaserCannon2DL:
D_ME_6018960:
{ type: GFX, offset: 0x06018960, symbol: D_ME_6018960 }
aMeMeteor1DL:
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteor1DL }
aMeMeteorDL:
{ type: GFX, offset: 0x06018C00, symbol: aMeMeteorDL }
D_ME_6019430:
{ type: GFX, offset: 0x06019430, symbol: D_ME_6019430 }
@ -173,8 +173,8 @@ D_ME_601A080:
D_ME_601A880:
{ type: GFX, offset: 0x0601A880, symbol: D_ME_601A880 }
D_ME_601AE40:
{ type: GFX, offset: 0x0601AE40, symbol: D_ME_601AE40 }
aMeMeteoTunnelDL:
{ type: GFX, offset: 0x0601AE40, symbol: aMeMeteoTunnelDL }
D_ME_601C8E0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x0601C8E0, symbol: D_ME_601C8E0 }
@ -216,8 +216,8 @@ D_ME_6020920:
D_ME_6021920:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06021920, symbol: D_ME_6021920 }
D_ME_6022920:
{ type: GFX, offset: 0x06022920, symbol: D_ME_6022920 }
aMeLaserCannon1DL:
{ type: GFX, offset: 0x06022920, symbol: aMeLaserCannon1DL }
D_ME_6022E50:
{ type: GFX, offset: 0x06022E50, symbol: D_ME_6022E50 }
@ -249,8 +249,8 @@ D_ME_60240B0:
D_ME_6024AD0:
{ type: GFX, offset: 0x06024AD0, symbol: D_ME_6024AD0 }
D_ME_6024B60:
{ type: GFX, offset: 0x06024B60, symbol: D_ME_6024B60 }
aMeMolarRockDL:
{ type: GFX, offset: 0x06024B60, symbol: aMeMolarRockDL }
# Unused Meteo Ball
D_ME_6025B50:

View File

@ -55,8 +55,8 @@ D_TR_6005880:
D_TR_6005938:
{ type: TEXTURE, format: RGBA16, offset: 0x06005938, width: 32, height: 32, ctype: u16, symbol: D_TR_6005938 }
gItemTrainingRingDL:
{ type: GFX, offset: 0x6006140, symbol: gItemTrainingRingDL }
aItemTrainingRingDL:
{ type: GFX, offset: 0x6006140, symbol: aItemTrainingRingDL }
D_TR_6006958:
{ type: TEXTURE, format: RGBA16, offset: 0x06006958, width: 8, height: 8, ctype: u16, symbol: D_TR_6006958 }
@ -79,8 +79,8 @@ D_TR_6009B34:
aTrBuildingHitbox:
{ type: SF64:HITBOX, offset: 0x6009CC4, symbol: aTrBuildingHitbox }
D_TR_6009CFC:
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: D_TR_6009CFC }
aItemTrainingRingHitbox:
{ type: SF64:HITBOX, offset: 0x6009CFC, symbol: aItemTrainingRingHitbox }
D_TR_6009D18:
{ type: SF64:HITBOX, offset: 0x6009D18, symbol: D_TR_6009D18 }

View File

@ -106,11 +106,11 @@ aVe1SceneryWall3DL:
D_VE1_60074E8:
{ type: TEXTURE, format: RGBA16, width: 32, height: 32, offset: 0x60074E8, ctype: u16, symbol: D_VE1_60074E8 }
D_VE1_6007CF0:
{ type: GFX, offset: 0x6007CF0, symbol: D_VE1_6007CF0 }
aVe1Wall2DL:
{ type: GFX, offset: 0x6007CF0, symbol: aVe1Wall2DL }
D_VE1_6007D90:
{ type: GFX, offset: 0x6007D90, symbol: D_VE1_6007D90 }
aVe1Wall1DL:
{ type: GFX, offset: 0x6007D90, symbol: aVe1Wall1DL }
D_VE1_6007E30:
{ type: SF64:ENVIRONMENT, offset: 0x6007E30, symbol: D_VE1_6007E30 }
@ -133,11 +133,11 @@ D_VE1_601B474:
D_VE1_601B4C4:
{ type: SF64:HITBOX, offset: 0x601B4C4, symbol: D_VE1_601B4C4 }
aVe1SceneryWall1Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4E0, symbol: aVe1SceneryWall1Hitbox }
Ve1Wall1Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4E0, symbol: Ve1Wall1Hitbox }
aVe1SceneryWall2Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4FC, symbol: aVe1SceneryWall2Hitbox }
aVe1Wall2Hitbox:
{ type: SF64:HITBOX, offset: 0x601B4FC, symbol: aVe1Wall2Hitbox }
aVe1SceneryWall3Hitbox:
{ type: SF64:HITBOX, offset: 0x601B518, symbol: aVe1SceneryWall3Hitbox }

View File

@ -92,8 +92,8 @@ void Display_SetupPlayerSfxPos(Player*);
void Display_Update(void);
// fox_edata
void Ve1SceneryWall1_Draw(Scenery*);
void Ve1SceneryWall2_Draw(Scenery*);
void Ve1Wall1_Draw(Scenery*);
void Ve1Wall2_Draw(Scenery*);
void Object_ApplyWaterDistortion(void);
void AndJamesTrigger_Draw(Actor*);
@ -230,7 +230,7 @@ void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVe
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
void ActorEvent_8006F254(Actor*);
void ActorEvent_Update(Actor*);
s32 Scenery111_Draw(Scenery*);
s32 SyShipDebris_Draw(Scenery*);
void ActorEvent_Draw(Actor*);
void func_enmy2_800763A4(Actor*);
void ActorEvent_Dying(Actor*);

View File

@ -197,7 +197,7 @@ extern u16 D_Tex_800DACB8[][32];
extern u16 D_Tex_800D99F8[];
extern u16 gTextCharPalettes[];
extern Gfx gRcpInitDL[];
extern Gfx D_Gfx_800DAC20[];
extern Gfx aCoHighwayShadowDL[];
extern Gfx D_Gfx_800D9688[];
extern u8 D_Tex_800DB4B8[];
extern Gfx D_Gfx_800D94D0[];

View File

@ -2413,7 +2413,7 @@ D_800DBEC8 = 0x800DBEC8;
D_800DBF68 = 0x800DBF68;
D_800DBFB0 = 0x800DBFB0;
D_800DC050 = 0x800DC050;
D_Gfx_800DAC20 = 0x800DC090;
aCoHighwayShadowDL = 0x800DC090;
D_800DC0F0 = 0x800DC0F0;
D_Tex_800DACB8 = 0x800DC128;
D_Tex_800DB4B8 = 0x800DC928;

View File

@ -3055,7 +3055,7 @@ D_800E5998 = 0x800E5998;
D_800E5A38 = 0x800E5A38;
D_800E5A80 = 0x800E5A80;
D_800E5B20 = 0x800E5B20;
D_Gfx_800DAC20 = 0x800E5B60;
aCoHighwayShadowDL = 0x800E5B60;
D_800E5BC0 = 0x800E5BC0;
D_Tex_800DACB8 = 0x800E5BF8;
D_Tex_800DB4B8 = 0x800E63F8;

View File

@ -8,11 +8,11 @@ D_Gfx_800DA9F8 = 0x800DA9F8; // type:Gfx
D_Gfx_800DAA98 = 0x800DAA98; // type:Gfx
D_Gfx_800DAB28 = 0x800DAB28; // type:Gfx
D_Gfx_800DAB80 = 0x800DAB80; // type:Gfx
D_Gfx_800DAC20 = 0x800DAC20; // type:Gfx
aCoHighwayShadowDL = 0x800DAC20; // type:Gfx
D_Gfx_800DACA0 = 0x800DACA0; // type:Gfx
gRcpInitDL = 0x800DBAA0; // type:Gfx
D_Tex_800DA1F8 = 0x800DA1F8;
aCoHighwayShadowTex = 0x800DA1F8;
D_Tex_800D99F8 = 0x800D99F8;
gTextCharPalettes = 0x800DBA20;
@ -26,7 +26,7 @@ D_Vtx_800D9910 = 0x800D9910;
D_Vtx_800DAA58 = 0x800DAA58;
D_Vtx_800DAAF8 = 0x800DAAF8;
D_Vtx_800DAB40 = 0x800DAB40;
D_Vtx_800DABE0 = 0x800DABE0;
aCoHighwayShadowVTX = 0x800DABE0;
D_Vtx_800DAC80 = 0x800DAC80;
D_Tex_800DACB8 = 0x800DACB8;

View File

@ -1145,7 +1145,7 @@ void Background_DrawGround(void) {
} else if (gCurrentLevel == LEVEL_BOLSE) {
gSPDisplayList(gMasterDisp++, D_BO_600A810);
} else if (gCurrentLevel == LEVEL_VENOM_2) {
gSPDisplayList(gMasterDisp++, D_MA_6010700);
gSPDisplayList(gMasterDisp++, aMaProximityLightSidesDL);
}
Matrix_Pop(&gGfxMatrix);
}

View File

@ -4,21 +4,22 @@
f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes
void Ve1SceneryWall1_Draw(Scenery* scenery) {
void Ve1Wall1_Draw(Ve1Wall1* this) {
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_VE1_6007D90);
gSPDisplayList(gMasterDisp++, aVe1Wall1DL);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
void Ve1SceneryWall2_Draw(Scenery* scenery) {
void Ve1Wall2_Draw(Ve1Wall2* this) {
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_VE1_6007CF0);
gSPDisplayList(gMasterDisp++, aVe1Wall2DL);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
void AndJamesTrigger_Draw(Actor* actor) {
void AndJamesTrigger_Draw(AndJamesTrigger* this) {
/* Unimplemented */
}

View File

@ -141,8 +141,8 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_SCENERY_ZO_OIL_RIG_2, */ {(void*) aZoOilRig2DL, 0, (ObjectFunc) NULL, aZoOilRig2Hitbox, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_ZO_OIL_RIG_3, */ {(void*) aZoOilRig3DL, 0, (ObjectFunc) NULL, aZoOilRig3Hitbox, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_ZO_ISLAND, */ {(void*) aZoIslandDL, 0, (ObjectFunc) NULL, aZoIslandHitbox, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_WALL_1, */ {(void*) Ve1SceneryWall1_Draw, 1, (ObjectFunc) NULL, aVe1SceneryWall1Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_WALL_2, */ {(void*) Ve1SceneryWall2_Draw, 1, (ObjectFunc) NULL, aVe1SceneryWall2Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_WALL_1, */ {(void*) Ve1Wall1_Draw, 1, (ObjectFunc) NULL, Ve1Wall1Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_WALL_2, */ {(void*) Ve1Wall2_Draw, 1, (ObjectFunc) NULL, aVe1Wall2Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_WALL_3, */ {(void*) aVe1SceneryWall3DL, 0, (ObjectFunc) NULL, aVe1SceneryWall3Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_HALLWAY_OBSTACLE, */ {(void*) aVe1HallwayObstacleDL, 0, (ObjectFunc) NULL, aVe1HallwayObstacleHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SCENERY_VE1_GENERATOR, */ {(void*) aVe1GeneratorDL, 0, (ObjectFunc) Venom1_Ve1Generator_Update, aVe1GeneratorHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
@ -204,7 +204,7 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_SCENERY_SY_SHIP_3 */ {(void*) aSyShip3DL, 0, (ObjectFunc) NULL, aSyShip3Hitbox, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
/* OBJ_SCENERY_SY_SHIP_3_DESTROYED */ {(void*) aSyShip3DestroyedDL, 0, (ObjectFunc) SectorY_SyShip3Destroyed_Update, aSyShip3DestroyedHitbox, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
/* OBJ_SCENERY_SY_SHIP_4 */ {(void*) aSyShip4DL, 0, (ObjectFunc) NULL, aSyShip4Hitbox, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
/* OBJ_SCENERY_SY_SHIP_DEBRIS */ {(void*) Scenery111_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_SCENERY_SY_SHIP_DEBRIS */ {(void*) SyShipDebris_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_SCENERY_SY_SHIP_2_DESTROYED */ {(void*) aSyShip4DestroyedDL, 0, (ObjectFunc) SectorY_SyShip4Destroyed_Update, aSyShip4DestroyedHitbox, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
/* OBJ_SPRITE_SY_SHIP_2 */ {(void*) aSyShip2SpriteDL, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_SY_SHIP_3 */ {(void*) aSyShip3SpriteDL, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
@ -258,8 +258,8 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_SPRITE_CO_TREE */ {(void*) aCoTreeDL, 0, (ObjectFunc) Sprite_UpdateDoodad, aCoTreeHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_FO_POLE */ {(void*) aFoPoleDL, 0, (ObjectFunc) Sprite_UpdateDoodad, aFoPoleHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_FOG_SHADOW */ {(void*) FogShadow_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 1800.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_CO_RUIN1 */ {(void*) D_CO_602DCA0, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_CO_RUIN2 */ {(void*) D_CO_601F500, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_CO_RUIN1 */ {(void*) aCoRuin1DL, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_CO_RUIN2 */ {(void*) aCoRuin2DL, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_167 */ {(void*) Sprite167_Draw, 1, (ObjectFunc) Sprite167_Update, gNoHitbox, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_168 */ {(void*) Sprite168_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_SPRITE_TI_CACTUS */ {(void*) aTiCactusDL, 0, (ObjectFunc) Titania_Cactus_Update, aTiCactusHitbox, 100.0f, 0, 0, 0, 0, 0.0f, 0 },
@ -274,7 +274,7 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_ACTOR_CO_GARUDA_3 */ {(void*) Corneria_CoGaruda3_Draw, 2, (ObjectFunc) Corneria_CoGaruda3_Update, CoGarudaHitbox, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
/* OBJ_ACTOR_CO_GARUDA_DESTROY */ {(void*) Corneria_CoGarudaDestroy_Draw, 2, (ObjectFunc) Corneria_CoGarudaDestroy_Update, aCoGarudaDestroyHitbox, 500.0f, 0, 0, 39, 1, 0.0f, 1 },
/* OBJ_ACTOR_ME_MOLAR_ROCK */ {(void*) MeMolarRock_Draw, 1, (ObjectFunc) MeMolarRock_Update, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 1 },
/* OBJ_ACTOR_ME_METEOR_1 */ {(void*) aMeMeteor1DL, 0, (ObjectFunc) Meteo_MeMeteor1_Update, aMeMeteor1Hitbox, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
/* OBJ_ACTOR_ME_METEOR_1 */ {(void*) aMeMeteorDL, 0, (ObjectFunc) Meteo_MeMeteor1_Update, aMeMeteor1Hitbox, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
/* OBJ_ACTOR_ME_METEOR_2 */ {(void*) MeMeteor2_Draw, 1, (ObjectFunc) Meteo_MeMeteor2_Update, aMeMeteor2Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
/* OBJ_ACTOR_ME_METEOR_SHOWER_1 */ {(void*) Meteo_MeMeteorShower1_Draw, 1, (ObjectFunc) Meteo_MeteorShower_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
/* OBJ_ACTOR_ME_METEOR_SHOWER_2 */ {(void*) Meteo_MeMeteorShower2_Draw, 1, (ObjectFunc) Meteo_MeteorShower_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
@ -348,9 +348,9 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_ACTOR_ZO_RADARBUOY */ {(void*) Zoness_ZoRadarBuoy_Draw, 1, (ObjectFunc) Zoness_ZoRadarBuoy_Update, aZoRadarBuoyHitbox, 200.0f, 0, 0, 40, 0, 80.0f, 1 },
/* OBJ_ACTOR_ZO_SUPPLYCRANE */ {(void*) Zoness_ZoSupplyCrane_Draw, 1, (ObjectFunc) Zoness_ZoSupplyCrane_Update, aZoSupplyCraneHitbox, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_ZO_SEARCHLIGHT */ {(void*) Zoness_ZoSearchLight_Draw, 1, (ObjectFunc) Zoness_ZoSearchLight_Update, aZoSearchLightHitbox, 300.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_ACTOR_255 */ {(void*) Aquas_Actor255_Draw, 1, (ObjectFunc) Aquas_Actor255_Update, D_AQ_6030BFC, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_256 */ {(void*) Aquas_Actor256_Draw, 1, (ObjectFunc) Aquas_Actor256_Update, D_AQ_6030C18, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_257 */ {(void*) Aquas_Actor257_Draw, 1, (ObjectFunc) Aquas_Actor257_Update, D_AQ_6030C44, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_255 */ {(void*) Aquas_Actor255_Draw, 1, (ObjectFunc) Aquas_Actor255_Update, aAqActor255Hitbox, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_256 */ {(void*) Aquas_Actor256_Draw, 1, (ObjectFunc) Aquas_Actor256_Update, aAqActor256Hitbox, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_257 */ {(void*) Aquas_Actor257_Draw, 1, (ObjectFunc) Aquas_Actor257_Update, aAqActor257Hitbox, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_AQ_PEARL */ {(void*) Aquas_AqPearl_Draw, 1, (ObjectFunc) Aquas_AqPearl_Update, gCubeHitbox100, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_AQ_ANGLERFISH */ {(void*) Aquas_AqAnglerFish_Draw, 2, (ObjectFunc) Aquas_AqAnglerFish_Update, aAqAnglerFishHitbox, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
/* OBJ_ACTOR_AQ_GAROA */ {(void*) Aquas_AqGaroa_Draw, 2, (ObjectFunc) Aquas_AqGaroa_Update, aAqGaroaHitbox, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
@ -431,7 +431,7 @@ ObjectInfo gObjectInfo[] = {
/* OBJ_ITEM_1UP */ {(void*) D_1022120, 0, (ObjectFunc) Item1up_Update, gCubeHitbox100, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_ITEM_GOLD_RING */ {(void*) ItemGoldRing_Draw, 1, (ObjectFunc) ItemGoldRing_Update, gItemSupplyRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_ITEM_WING_REPAIR */ {(void*) aArwingItemLasersDL, 0, (ObjectFunc) ItemWingRepair_Update, gItemLasersHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_ITEM_TRAINING_RING */ {(void*) gItemTrainingRingDL, 0, (ObjectFunc) Training_ItemRing_Update, D_TR_6009CFC, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_ITEM_TRAINING_RING */ {(void*) aItemTrainingRingDL, 0, (ObjectFunc) Training_ItemRing_Update, aItemTrainingRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
/* OBJ_EFFECT_FIRE_SMOKE_1 */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect339_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
/* OBJ_EFFECT_FIRE_SMOKE_2 */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect340_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
/* OBJ_EFFECT_FIRE_SMOKE_3 */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect341_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },

View File

@ -53,6 +53,7 @@ void Graphics_SetScaleMtx(f32 scale) {
void Sprite168_Draw(Sprite168* this) {
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 60);
// Missing DList
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
@ -99,7 +100,7 @@ void ActorHopBot_Draw(ActorHopBot* this) {
}
void MeteoTunnel_Draw(MeTunnel* this) {
gSPDisplayList(gMasterDisp++, D_ME_601AE40);
gSPDisplayList(gMasterDisp++, aMeMeteoTunnelDL);
}
void Scenery_DrawTitaniaBones(Scenery* scenery) {
@ -115,12 +116,12 @@ void func_edisplay_80059BB0(void* arg0) {
}
void CoIBeam_Draw(CoIBeam* this) {
gSPDisplayList(gMasterDisp++, D_CO_6023AC0);
gSPDisplayList(gMasterDisp++, aCoIBeamDL);
}
void CoMoleMissile_Draw(CoMoleMissile* this) {
if (this->animFrame != 0) {
gSPDisplayList(gMasterDisp++, D_CO_6032BC0);
gSPDisplayList(gMasterDisp++, CoMoleMissileDL);
}
}
@ -128,6 +129,7 @@ void func_edisplay_80059C28(void* arg0) {
}
void Sprite167_Draw(Sprite167* this) {
/* Unimplemented */
}
void FogShadow_Draw(FogShadow* this) {
@ -138,38 +140,38 @@ void FogShadow_Draw(FogShadow* this) {
case OBJ_SCENERY_CO_STONE_ARCH:
Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.7f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_SCENERY_CO_ARCH_2:
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.7f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_SCENERY_CO_HIGHWAY_1:
case OBJ_SCENERY_CO_HIGHWAY_2:
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 10.55f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_Gfx_800DAC20);
gSPDisplayList(gMasterDisp++, aCoHighwayShadowDL);
break;
case OBJ_SCENERY_CO_DOORS:
Matrix_Scale(gGfxMatrix, 1.6f, 1.0f, 1.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_SCENERY_CO_ARCH_1:
Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.3f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_SCENERY_CO_ARCH_3:
Matrix_Scale(gGfxMatrix, 2.2f, 1.0f, 1.4f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
}
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
@ -178,11 +180,11 @@ void FogShadow_Draw(FogShadow* this) {
void CoBuilding9_Draw(CoBuilding9* this) {
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_602DA20);
gSPDisplayList(gMasterDisp++, aCoBuilding9DL);
}
void CoBuilding10_Draw(CoBuilding10* this) {
gSPDisplayList(gMasterDisp++, D_CO_6035DA0);
gSPDisplayList(gMasterDisp++, aCoBuilding10DL);
}
// repurposed into OBJ_SCENERY_CO_BUILDING_6
@ -600,19 +602,19 @@ void func_edisplay_8005B388(Actor199* this) {
void MeMolarRock_Draw(MeMolarRock* this) {
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 1.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_ME_6024B60);
gSPDisplayList(gMasterDisp++, aMeMolarRockDL);
}
void MeMeteor2_Draw(MeMeteor2* this) {
RCP_SetupDL_29(this->unk_046, gFogGreen, gFogBlue, gFogAlpha, this->unk_048, gFogFar);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aMeMeteor1DL);
gSPDisplayList(gMasterDisp++, aMeMeteorDL);
}
void MeLaserCannon1_Draw(MeLaserCannon1* this) {
RCP_SetupDL_29(this->unk_046, gFogGreen, gFogBlue, gFogAlpha, this->unk_048, gFogFar);
gSPDisplayList(gMasterDisp++, D_ME_6022920);
gSPDisplayList(gMasterDisp++, aMeLaserCannon1DL);
}
void ActorMissileSeek_Draw(Actor* missile) {
@ -716,7 +718,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
break;
case OBJ_BOSS_CO_GRANGA:
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_BOSS_KA_SAUCERER:
@ -759,7 +761,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
Matrix_Scale(gGfxMatrix, 0.4f, 0.4f, gActors[index].scale, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
gSPDisplayList(gMasterDisp++, aCoShadow1DL);
break;
case OBJ_ACTOR_TI_BOULDER:

View File

@ -954,7 +954,7 @@ static EventActorInfo sEventActorInfo[108] = {
/* 10 */ { D_ENMY_SPACE_400BD20, gCubeHitbox200, 2.0f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 11 */ { D_ENMY_SPACE_4001310, gCubeHitbox100, 1.5f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ALIEN_FLY, 0, 1.0f, 1 },
/* 12 */ { D_ENMY_SPACE_400B390, gCubeHitbox100, 2.0f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 13 */ { aMeMeteor1DL, gCubeHitbox100, 2.5f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 13 */ { aMeMeteorDL, gCubeHitbox100, 2.5f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 14 */ { D_ME_601F2A0, gCubeHitbox400, 7.0f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 15 */ { D_ENMY_SPACE_400AAE0, gCubeHitbox100, 1.5f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ENGINE_01, 0, 1.0f, 1 },
/* 16 */ { D_ENMY_SPACE_4000650, gCubeHitbox100, 1.5f, 100.0f, 3000.0f, 1, 0, EISFX_EN_ALIEN_FLY, 0, 1.0f, 1 },
@ -3847,7 +3847,7 @@ bool ActorEvent_OverrideLimbDraw3(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f*
return false;
}
s32 Scenery111_Draw(SyShipDebris* this) {
s32 SyShipDebris_Draw(SyShipDebris* this) {
RCP_SetupDL(&gMasterDisp, SETUPDL_60);
gSPDisplayList(gMasterDisp++, D_SY_601AD70);
RCP_SetupDL(&gMasterDisp, SETUPDL_64);

View File

@ -9,7 +9,7 @@ Vtx D_Vtx_800D94A0[] = {
};
Gfx D_Gfx_800D94D0[] = {
// used in fox_ti for the triangular light rays before firing his lazor
// used in fox_ti for the triangular light rays before firing his laser
gsSPVertex(D_Vtx_800D94A0, 3, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSPEndDisplayList(),
@ -42,7 +42,7 @@ Vtx D_Vtx_800D9658[] = {
};
Gfx D_Gfx_800D9688[] = {
// used fox_fade for unused spinning fade
// used in fox_fade for unused spinning fade
gsSPVertex(D_Vtx_800D9658, 3, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSPEndDisplayList(),
@ -208,7 +208,7 @@ u16 D_Tex_800D99F8[1024] = {
0xFFFF, 0xFFFF,
};
u16 D_Tex_800DA1F8[1024] = {
u16 aCoHighwayShadowTex[1024] = {
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
@ -345,19 +345,19 @@ Gfx D_Gfx_800DAB80[] = {
gsSPEndDisplayList(),
};
Vtx D_Vtx_800DABE0[] = {
Vtx aCoHighwayShadowVTX[] = {
VTX(-170, 0, -170, 0, 255, 0, 127, 0, 0),
VTX(170, 0, -170, 255, 255, 0, 127, 0, 0),
VTX(170, 0, 170, 255, 0, 0, 127, 0, 0),
VTX(-179, 0, 170, 0, 0, 0, 127, 0, 0),
};
Gfx D_Gfx_800DAC20[] = {
Gfx aCoHighwayShadowDL[] = {
// used in fox_edisplay
gsDPSetupTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 3, 3,
G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTileTexture(D_Tex_800DA1F8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8),
gsSPVertex(D_Vtx_800DABE0, 4, 0),
gsDPLoadTileTexture(aCoHighwayShadowTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8),
gsSPVertex(aCoHighwayShadowVTX, 4, 0),
gsSP1Triangle(0, 2, 1, 0),
gsSP1Triangle(0, 3, 2, 0),
gsSPEndDisplayList(),

View File

@ -2747,7 +2747,7 @@ bool Corneria_CoDoors_OverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, V
void Corneria_CoDoors_Draw(CoDoors* this) {
Vec3f jointTable[10];
Animation_GetFrameData(&D_CO_602AA7C, 0, jointTable);
Animation_GetFrameData(&aCoDoorsAnim, 0, jointTable);
Animation_DrawSkeleton(3, aCoDoorsSkel, jointTable, Corneria_CoDoors_OverrideLimbDraw, NULL, this, gCalcMatrix);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}

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@ -2722,8 +2722,8 @@ void Macbeth_TrainTrack_Draw(Scenery* this) {
void Macbeth_MaTower_Draw(Scenery* this) {
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_MA_60253E0);
gSPDisplayList(gMasterDisp++, D_MA_601C000);
gSPDisplayList(gMasterDisp++, aMaTowerBottomDL);
gSPDisplayList(gMasterDisp++, aMaTowerTopDL);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
}
@ -2738,46 +2738,46 @@ void Macbeth_IndicatorSign_Draw(Scenery* this) {
switch (this->obj.id) {
case OBJ_SCENERY_MA_INDICATOR_SIGN:
gSPDisplayList(gMasterDisp++, D_MA_60066A0);
gSPDisplayList(gMasterDisp++, aMaIndicatorSignDL);
break;
case OBJ_SCENERY_MA_DISTANCE_SIGN_1:
gSPDisplayList(gMasterDisp++, D_MA_6007430);
gSPDisplayList(gMasterDisp++, aMaDistanceSign1DL);
break;
case OBJ_SCENERY_MA_DISTANCE_SIGN_2:
gSPDisplayList(gMasterDisp++, D_MA_6007360);
gSPDisplayList(gMasterDisp++, aMaDistanceSign2DL);
break;
case OBJ_SCENERY_MA_DISTANCE_SIGN_3:
gSPDisplayList(gMasterDisp++, D_MA_6007290);
gSPDisplayList(gMasterDisp++, aMaDistanceSign3DL);
break;
case OBJ_SCENERY_MA_DISTANCE_SIGN_4:
gSPDisplayList(gMasterDisp++, D_MA_60071C0);
gSPDisplayList(gMasterDisp++, aMaDistanceSign4DL);
break;
case OBJ_SCENERY_MA_DISTANCE_SIGN_5:
gSPDisplayList(gMasterDisp++, D_MA_6007500);
gSPDisplayList(gMasterDisp++, aMaDistanceSign5DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_1:
gSPDisplayList(gMasterDisp++, D_MA_600AD50);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch1DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_2:
gSPDisplayList(gMasterDisp++, D_MA_600AA70);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch2DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_3:
gSPDisplayList(gMasterDisp++, D_MA_6003070);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch3DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_4:
gSPDisplayList(gMasterDisp++, D_MA_600A7D0);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch4DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_5:
gSPDisplayList(gMasterDisp++, D_MA_600A4D0);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch5DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_6:
gSPDisplayList(gMasterDisp++, D_MA_600A1F0);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch6DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_7:
gSPDisplayList(gMasterDisp++, D_MA_6009F10);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch7DL);
break;
case OBJ_SCENERY_MA_RAILROAD_SWITCH_8:
gSPDisplayList(gMasterDisp++, D_MA_6009C50);
gSPDisplayList(gMasterDisp++, aMaRailroadSwitch8DL);
break;
}
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
@ -3777,9 +3777,9 @@ void Macbeth_MaProximityLight_Draw(MaProximityLight* this) {
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, this->vel.x, 0, 0, 255);
}
gSPDisplayList(gMasterDisp++, D_MA_6010700);
gSPDisplayList(gMasterDisp++, aMaProximityLightSidesDL);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
gSPDisplayList(gMasterDisp++, D_MA_601F270);
gSPDisplayList(gMasterDisp++, aMaProximityLightTopDL);
}
void Macbeth_801A67BC(s32 arg0) {

View File

@ -2208,7 +2208,7 @@ void Titania_TiPillar_Draw(TiPillar* this) {
}
}
if (this->unk_44 == 0) {
if (this->unk_44 == 0) { // Can never be true, this condition is never going to pass.
gSPDisplayList(gMasterDisp++, D_TI1_7002270);
} else {
gSPDisplayList(gMasterDisp++, D_TI1_7000A80);

View File

@ -3840,15 +3840,15 @@ bool SectorY_SyRobot_OverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, Ve
}
void SectorY_SyRobot_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* thisx) {
Vec3f sp2C = { 40.0f, -30.0f, 0.0f };
Vec3f sp20;
Vec3f src = { 40.0f, -30.0f, 0.0f };
Vec3f dest;
SyRobot* actor = (SyRobot*) thisx;
if (limbIndex == 1) {
Matrix_MultVec3f(gCalcMatrix, &sp2C, &sp20);
actor->fwork[16] = sp20.x;
actor->fwork[17] = sp20.y;
actor->fwork[18] = sp20.z;
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
actor->fwork[16] = dest.x;
actor->fwork[17] = dest.y;
actor->fwork[18] = dest.z;
}
}
@ -3878,70 +3878,73 @@ void SectorY_SyRobot_Draw(SyRobot* this) {
}
}
void SectorY_SyShip3Destroyed_Update(SyShip3Destroyed* scenery) {
void SectorY_SyShip3Destroyed_Update(SyShip3Destroyed* this) {
Vec3f src;
Vec3f dest;
if (scenery->state == 0) {
AUDIO_PLAY_SFX(NA_SE_OB_BROKEN_SPARK_L, scenery->sfxSource, 4);
scenery->state++;
if (this->state == 0) {
AUDIO_PLAY_SFX(NA_SE_OB_BROKEN_SPARK_L, this->sfxSource, 4);
this->state++;
}
if ((gGameFrameCount % 4) == 0) {
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, scenery->obj.rot.x * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, scenery->obj.rot.z * M_DTOR, MTXF_APPLY);
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
src.x = RAND_FLOAT_CENTERED(100.0f) + 500.0f;
src.y = RAND_FLOAT_CENTERED(900.0f) + -150.0f;
src.z = 90.0f - RAND_FLOAT(50.0f);
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.2f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.2f, 5);
src.x = RAND_FLOAT_CENTERED(100.0f) + -500.0f;
src.y = RAND_FLOAT_CENTERED(900.0f);
src.z = 80.0f - RAND_FLOAT(50.0f);
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.2f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.2f, 5);
src.x = RAND_FLOAT_CENTERED(100.0f) + 500.0f;
src.y = RAND_FLOAT_CENTERED(900.0f) + -50.0f;
src.z = 1900.0f - RAND_FLOAT(50.0f);
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.2f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.2f, 5);
src.x = RAND_FLOAT_CENTERED(100.0f) + -1000.0f;
src.y = RAND_FLOAT_CENTERED(900.0f) + -250.0f;
src.z = 1100.0f - RAND_FLOAT(50.0f);
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.2f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.2f, 5);
}
}
void SectorY_SyShip4Destroyed_Update(SyShip2Destroyed* scenery) {
void SectorY_SyShip4Destroyed_Update(SyShip2Destroyed* this) {
Vec3f src;
Vec3f dest;
if (scenery->state == 0) {
AUDIO_PLAY_SFX(NA_SE_OB_BROKEN_SPARK_L, scenery->sfxSource, 4);
scenery->state++;
if (this->state == 0) {
AUDIO_PLAY_SFX(NA_SE_OB_BROKEN_SPARK_L, this->sfxSource, 4);
this->state++;
}
if ((gGameFrameCount % 4) == 0) {
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, scenery->obj.rot.x * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, scenery->obj.rot.z * M_DTOR, MTXF_APPLY);
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
src.x = RAND_FLOAT_CENTERED(100.0f) + -800.0f;
src.y = RAND_FLOAT_CENTERED(300.0f) + -100.0f;
src.z = RAND_FLOAT_CENTERED(5000.0f) + 500.0f;
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.3f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.3f, 5);
src.x = RAND_FLOAT_CENTERED(100.0f) + -600.0f;
src.y = RAND_FLOAT_CENTERED(250.0f) + 300.0f;
src.z = RAND_FLOAT_CENTERED(1500.0f) + -1650.0f;
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Effect_Effect390_Spawn(scenery->obj.pos.x + dest.x, scenery->obj.pos.y + dest.y, scenery->obj.pos.z + dest.z,
scenery->effectVel.x, scenery->effectVel.y, scenery->effectVel.z, 0.2f, 5);
Effect_Effect390_Spawn(this->obj.pos.x + dest.x, this->obj.pos.y + dest.y, this->obj.pos.z + dest.z,
this->effectVel.x, this->effectVel.y, this->effectVel.z, 0.2f, 5);
}
}