mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-03 00:33:55 +03:00
export configuration for ast_arwing (#163)
* Arwing completely extracted ( With Issues ) * Fixed remaining issues * Fixed remaining issues * Fixed last one * Renamed D_3000000 to use blue_marine * Fixed missing declarations on fox_hud
This commit is contained in:
parent
46ce729392
commit
976539b8c0
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assets/yaml/us/ast_arwing.yaml
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220
assets/yaml/us/ast_arwing.yaml
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@ -0,0 +1,220 @@
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:config:
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segments:
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- [0x3, 0x8BFC00]
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header:
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code:
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- '#include "assets/ast_arwing.h"'
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header:
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- '#include "gfx.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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D_arwing_3000000:
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{ type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_arwing_3000000 }
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D_arwing_3000080:
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{ type: TEXTURE, format: TLUT, offset: 0x3000080, colors: 8, ctype: u16, symbol: D_arwing_3000080 }
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D_arwing_3000090:
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{ type: GFX, offset: 0x3000090, symbol: D_arwing_3000090 }
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PAD_3001C88:
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{ type: BLOB, offset: 0x3001C88, size: 0x8, symbol: PAD_3001C88 }
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D_3001C90:
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{ type: GFX, offset: 0x3001C90, symbol: D_3001C90 }
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D_3003960:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003960, width: 8, height: 8, ctype: u16, symbol: D_3003960 }
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D_30039E0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30039E0, width: 8, height: 8, ctype: u16, symbol: D_30039E0 }
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D_3003A60:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003A60, width: 8, height: 8, ctype: u16, symbol: D_3003A60 }
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D_3003AE0:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003AE0, width: 8, height: 8, ctype: u16, symbol: D_3003AE0 }
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D_3003B60:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003B60, width: 8, height: 8, ctype: u16, symbol: D_3003B60 }
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D_3003BE0:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003BE0, width: 8, height: 8, ctype: u16, symbol: D_3003BE0 }
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D_3003C60:
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{ type: TEXTURE, format: RGBA16, offset: 0x3003C60, width: 8, height: 8, ctype: u16, symbol: D_3003C60 }
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D_3003CE0:
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{ type: GFX, offset: 0x3003CE0, symbol: D_3003CE0 }
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D_3005AB0:
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{ type: GFX, offset: 0x3005AB0, symbol: D_3005AB0 }
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D_30074D0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30074D0, width: 8, height: 8, ctype: u16, symbol: D_30074D0 }
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D_3007550:
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{ type: TEXTURE, format: RGBA16, offset: 0x3007550, width: 8, height: 8, ctype: u16, symbol: D_3007550 }
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D_30075D0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_30075D0 }
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D_3007650:
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{ type: GFX, offset: 0x3007650, symbol: D_3007650 }
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ast_arwing_seg3_vtx_7A20:
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{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
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D_3008960:
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{ type: TEXTURE, format: RGBA16, offset: 0x3008960, width: 64, height: 32, ctype: u16, symbol: D_3008960 }
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D_3009960:
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{ type: TEXTURE, format: RGBA16, offset: 0x3009960, width: 16, height: 16, ctype: u16, symbol: D_3009960 }
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D_3009B60:
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{ type: GFX, offset: 0x3009B60, symbol: D_3009B60 }
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D_300AC48:
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{ type: TEXTURE, format: RGBA16, offset: 0x300AC48, width: 32, height: 32, ctype: u16, symbol: D_300AC48 }
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D_300B448:
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{ type: TEXTURE, format: RGBA16, offset: 0x300B448, width: 32, height: 32, ctype: u16, symbol: D_300B448 }
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D_300BC48:
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{ type: TEXTURE, format: RGBA16, offset: 0x300BC48, width: 32, height: 32, ctype: u16, symbol: D_300BC48 }
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D_300C448:
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{ type: TEXTURE, format: RGBA16, offset: 0x300C448, width: 32, height: 32, ctype: u16, symbol: D_300C448 }
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D_300CC48:
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{ type: TEXTURE, format: RGBA16, offset: 0x300CC48, width: 32, height: 32, ctype: u16, symbol: D_300CC48 }
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D_300D448:
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{ type: TEXTURE, format: RGBA16, offset: 0x300D448, width: 32, height: 32, ctype: u16, symbol: D_300D448 }
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D_300DC48:
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{ type: TEXTURE, format: RGBA16, offset: 0x300DC48, width: 32, height: 32, ctype: u16, symbol: D_300DC48 }
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D_300E448:
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{ type: TEXTURE, format: RGBA16, offset: 0x300E448, width: 32, height: 32, ctype: u16, symbol: D_300E448 }
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D_300EC48:
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{ type: TEXTURE, format: RGBA16, offset: 0x300EC48, width: 32, height: 32, ctype: u16, symbol: D_300EC48 }
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D_300F448:
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{ type: TEXTURE, format: RGBA16, offset: 0x300F448, width: 64, height: 32, ctype: u16, symbol: D_300F448 }
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D_3010448:
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{ type: TEXTURE, format: RGBA16, offset: 0x3010448, width: 64, height: 32, ctype: u16, symbol: D_3010448, pad: 0x8 }
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# D_3011448:
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# { type: GFX, offset: 0x3011448, symbol: D_3011448 }
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D_3011720:
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{ type: GFX, offset: 0x3011720, symbol: D_3011720 }
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D_30119F0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30119F0, width: 32, height: 32, ctype: u16, symbol: D_30119F0 }
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D_30121F0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30121F0, width: 32, height: 32, ctype: u16, symbol: D_30121F0 }
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D_30129F0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30129F0, width: 32, height: 32, ctype: u16, symbol: D_30129F0 }
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D_30131F0:
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{ type: GFX, offset: 0x30131F0, symbol: D_30131F0 }
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D_30137E8:
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{ type: TEXTURE, format: RGBA16, offset: 0x30137E8, width: 32, height: 32, ctype: u16, symbol: D_30137E8 }
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D_3013FE8:
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{ type: TEXTURE, format: RGBA16, offset: 0x3013FE8, width: 32, height: 32, ctype: u16, symbol: D_3013FE8 }
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D_30147E8:
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{ type: TEXTURE, format: RGBA16, offset: 0x30147E8, width: 16, height: 32, ctype: u16, symbol: D_30147E8 }
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D_3014BE8:
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{ type: GFX, offset: 0x3014BE8, symbol: D_3014BE8 }
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D_3014F20:
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{ type: TEXTURE, format: RGBA16, offset: 0x3014F20, width: 16, height: 16, ctype: u16, symbol: D_3014F20 }
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D_3015120:
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{ type: GFX, offset: 0x3015120, symbol: D_3015120 }
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PAD_30155D8:
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{ type: BLOB, offset: 0x30155D8, size: 0x8, symbol: PAD_30155D8 }
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PAD_3015728:
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{ type: BLOB, offset: 0x3015728, size: 0x8, symbol: PAD_3015728 }
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PAD_3015878:
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{ type: BLOB, offset: 0x3015878, size: 0x8, symbol: PAD_3015878 }
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PAD_30159C8:
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{ type: BLOB, offset: 0x30159C8, size: 0x8, symbol: PAD_30159C8 }
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D_3015AF4:
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{ type: SF64:ANIM, offset: 0x3015AF4, symbol: D_3015AF4 }
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D_3015C28:
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{ type: SF64:ANIM, offset: 0x3015C28, symbol: D_3015C28 }
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PAD_3015C34:
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{ type: BLOB, offset: 0x3015C34, size: 0xC, symbol: PAD_3015C34 }
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D_3015D68:
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{ type: SF64:ANIM, offset: 0x3015D68, symbol: D_3015D68 }
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PAD_3015D74:
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{ type: BLOB, offset: 0x3015D74, size: 0xC, symbol: PAD_3015D74 }
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D_3015D80:
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{ type: GFX, offset: 0x3015D80, symbol: D_3015D80 }
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PAD_3016298:
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{ type: BLOB, offset: 0x3016298, size: 0x8, symbol: PAD_3016298 }
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D_30163C4:
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{ type: SF64:ANIM, offset: 0x30163C4, symbol: D_30163C4 }
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D_3016610:
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{ type: SF64:SKELETON, offset: 0x3016610, symbol: D_3016610 }
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PAD_301665C:
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{ type: BLOB, offset: 0x301665C, size: 0x4, symbol: PAD_301665C }
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D_3016B28:
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{ type: GFX, offset: 0x3016B28, symbol: D_3016B28 }
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D_3016BB8:
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{ type: TEXTURE, format: IA8, offset: 0x3016BB8, width: 16, height: 16, ctype: u8, symbol: D_3016BB8 }
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D_3016CB8:
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{ type: GFX, offset: 0x3016CB8, symbol: D_3016CB8 }
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D_30182C8:
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{ type: TEXTURE, format: RGBA16, offset: 0x30182C8, width: 8, height: 8, ctype: u16, symbol: D_30182C8 }
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D_3018348:
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{ type: TEXTURE, format: RGBA16, offset: 0x3018348, width: 8, height: 8, ctype: u16, symbol: D_3018348 }
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D_30183C8:
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{ type: GFX, offset: 0x30183C8, symbol: D_30183C8 }
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D_30184D8:
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{ type: TEXTURE, format: RGBA16, offset: 0x30184D8, width: 32, height: 32, ctype: u16, symbol: D_30184D8 }
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D_3018CD8:
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{ type: TEXTURE, format: RGBA16, offset: 0x3018CD8, width: 64, height: 16, ctype: u16, symbol: D_3018CD8 }
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D_30194D8:
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{ type: GFX, offset: 0x30194D8, symbol: D_30194D8 }
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D_30195E8:
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{ type: TEXTURE, format: RGBA16, offset: 0x30195E8, width: 32, height: 32, ctype: u16, symbol: D_30195E8 }
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PAD_3019DE8:
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{ type: BLOB, offset: 0x3019DE8, size: 0x8, symbol: PAD_3019DE8 }
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@ -9,11 +9,11 @@
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- '#include "sf64object.h"'
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- '#include "sf64object.h"'
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- '#include "structs.h"'
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- '#include "structs.h"'
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D_3000000:
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D_blue_marine_3000000:
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{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_3000000, tlut: 0x3000080 }
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{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_blue_marine_3000000, tlut: 0x3000080 }
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D_3000080:
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D_blue_marine_3000080:
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{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x3000080, symbol: D_3000080 }
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{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x3000080, symbol: D_blue_marine_3000080 }
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D_3000090:
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D_3000090:
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{ type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 9, offset: 0x3000090, symbol: D_3000090, tlut: 0x3000120 }
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{ type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 9, offset: 0x3000090, symbol: D_3000090, tlut: 0x3000120 }
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@ -6,8 +6,11 @@ f7475fb11e7e6830f82883412638e8390791ab87:
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config:
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config:
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gbi: F3DEX
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gbi: F3DEX
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sort: OFFSET
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sort: OFFSET
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logging: ERROR
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output:
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output:
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binary: lylat.otr
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binary: lylat.otr
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code: src/assets
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code: src/assets
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headers: include/assets
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headers: include/assets
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modding: src/assets
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modding: src/assets
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enums:
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- include/sf64object.h
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@ -89,32 +89,31 @@ extern Gfx D_1031EC0[];
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extern Gfx D_1032780[];
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extern Gfx D_1032780[];
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// ast_arwing, ast_landmaster, ast_blue_marine, ast_vs_player
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// ast_arwing, ast_landmaster, ast_blue_marine, ast_vs_player
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extern Gfx D_3006940[];
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extern Gfx D_301AD60[];
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extern Gfx D_301AEF0[];
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extern Gfx D_302D120[];
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extern u8 D_3000000[];
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extern u8 D_3000000[];
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extern u16 D_3000080[];
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extern u16 D_3000080[];
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extern Gfx D_3000090[];
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extern u8 D_30001E0[];
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extern u8 D_30001E0[];
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extern u16 D_3000380[];
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extern u16 D_3000380[];
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extern u8 D_30003A0[];
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extern u8 D_30003A0[];
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extern u16 D_30004E0[];
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extern u16 D_30004E0[];
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extern u8 D_3000510[];
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extern u8 D_3000510[];
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extern Gfx D_3000660[];
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extern Gfx D_3000660[];
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extern u16 D_30006A0[];
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extern u8 D_30006D0[];
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extern u8 D_30006D0[];
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extern u16 D_30006A0[];
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extern u16 D_3000810[];
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extern u16 D_3000810[];
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extern u16 D_3000BC0[];
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extern u8 D_30013E0[];
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extern u8 D_30013E0[];
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extern u8 D_3001420[];
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extern u8 D_3001420[];
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extern u16 D_3003E20[];
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extern u16 D_3000BC0[];
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extern Gfx D_3006940[];
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extern u8 D_3004010[];
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extern u8 D_3004010[];
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extern u16 D_3003E20[];
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extern u16 D_3004D58[];
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extern u16 D_3004D58[];
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extern u8 D_3006C60[];
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extern Gfx D_301AD60[];
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extern Gfx D_301AEF0[];
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extern Gfx D_302D120[];
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extern u16 D_3007500[];
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extern u16 D_3007500[];
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extern u8 D_300A470[];
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extern u8 D_3006C60[];
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extern u16 D_300B218[];
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extern u16 D_300B218[];
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extern u8 D_300A470[];
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@ -1,8 +0,0 @@
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#ifndef AST_ARWING_H
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#define AST_ARWING_H
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#include "gfx.h"
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#include "sf64object.h"
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#include "structs.h"
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#endif
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@ -87,6 +87,8 @@ D_200F080 = 0x0200F080;
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D_200F910 = 0x0200F910;
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D_200F910 = 0x0200F910;
|
||||||
D_20101A0 = 0x020101A0;
|
D_20101A0 = 0x020101A0;
|
||||||
|
|
||||||
|
D_3000000 = 0x03000000;
|
||||||
|
D_3000080 = 0x03000080;
|
||||||
D_3001C90 = 0x03001C90;
|
D_3001C90 = 0x03001C90;
|
||||||
D_3003CE0 = 0x03003CE0;
|
D_3003CE0 = 0x03003CE0;
|
||||||
D_3007650 = 0x03007650;
|
D_3007650 = 0x03007650;
|
||||||
|
@ -12,6 +12,7 @@ Vec3f D_80161578[4];
|
|||||||
f32 D_801615A8[4];
|
f32 D_801615A8[4];
|
||||||
f32 D_801615B8[4];
|
f32 D_801615B8[4];
|
||||||
|
|
||||||
|
#include "assets/ast_arwing.h"
|
||||||
#include "assets/ast_allies.h"
|
#include "assets/ast_allies.h"
|
||||||
|
|
||||||
s32 D_800CA220 = 0;
|
s32 D_800CA220 = 0;
|
||||||
@ -276,7 +277,7 @@ void func_80052884(Player* player) {
|
|||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
if (!gVersusMode) {
|
if (!gVersusMode) {
|
||||||
gSPDisplayList(gMasterDisp++, D_3000090);
|
gSPDisplayList(gMasterDisp++, D_arwing_3000090);
|
||||||
} else {
|
} else {
|
||||||
gSPDisplayList(gMasterDisp++, D_300FB80);
|
gSPDisplayList(gMasterDisp++, D_300FB80);
|
||||||
}
|
}
|
||||||
@ -310,7 +311,7 @@ void func_80052884(Player* player) {
|
|||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx* D_800CA26C[] = { D_3000090, D_3016CC0, D_3005AB0, D_3003CE0 };
|
Gfx* D_800CA26C[] = { D_arwing_3000090, D_3016CC0, D_3005AB0, D_3003CE0 };
|
||||||
Gfx* D_800CA27C[] = { D_3001C90, D_3016CC0, D_3005AB0, D_3003CE0 };
|
Gfx* D_800CA27C[] = { D_3001C90, D_3016CC0, D_3005AB0, D_3003CE0 };
|
||||||
f32 D_800CA28C = 2.0f;
|
f32 D_800CA28C = 2.0f;
|
||||||
f32 D_800CA290 = 13.0f;
|
f32 D_800CA290 = 13.0f;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "prevent_bss_reordering.h"
|
#include "prevent_bss_reordering.h"
|
||||||
#include "sf64math.h"
|
#include "sf64math.h"
|
||||||
|
|
||||||
|
#include "assets/ast_blue_marine.h"
|
||||||
// BSS section range:
|
// BSS section range:
|
||||||
// D_801616A0 <==> D_80161910
|
// D_801616A0 <==> D_80161910
|
||||||
|
|
||||||
@ -118,6 +119,7 @@ extern u8 D_6002890[];
|
|||||||
extern Gfx D_6003090[];
|
extern Gfx D_6003090[];
|
||||||
extern u8 D_C000A80[];
|
extern u8 D_C000A80[];
|
||||||
|
|
||||||
|
#include "assets/ast_arwing.h"
|
||||||
#include "assets/ast_bg_space.h"
|
#include "assets/ast_bg_space.h"
|
||||||
#include "assets/ast_bg_planet.h"
|
#include "assets/ast_bg_planet.h"
|
||||||
#include "assets/ast_allies.h"
|
#include "assets/ast_allies.h"
|
||||||
@ -161,13 +163,13 @@ Gfx D_800D1A40[] = {
|
|||||||
|
|
||||||
void func_80084930(f32 arg0, f32 arg1, s32 arg2) {
|
void func_80084930(f32 arg0, f32 arg1, s32 arg2) {
|
||||||
u8* D_800D1A58[] = {
|
u8* D_800D1A58[] = {
|
||||||
D_3000000,
|
D_arwing_3000000,
|
||||||
D_3000000,
|
D_blue_marine_3000000,
|
||||||
D_3000000,
|
D_3000000,
|
||||||
};
|
};
|
||||||
u16* D_800D1A64[] = {
|
u16* D_800D1A64[] = {
|
||||||
D_3000080,
|
D_arwing_3000080,
|
||||||
D_3000080,
|
D_blue_marine_3000080,
|
||||||
D_3000080,
|
D_3000080,
|
||||||
};
|
};
|
||||||
Player* player;
|
Player* player;
|
||||||
@ -946,8 +948,8 @@ void func_80086DCC(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_80087530(f32 x, f32 y, s32 number) {
|
void func_80087530(f32 x, f32 y, s32 number) {
|
||||||
u8* D_800D1D00[] = { D_3000000, D_3000000, D_3000000 };
|
u8* D_800D1D00[] = { D_arwing_3000000, D_blue_marine_3000000, D_3000000 };
|
||||||
u16* D_800D1D0C[] = { D_3000080, D_3000080, D_3000080 };
|
u16* D_800D1D0C[] = { D_arwing_3000080, D_blue_marine_3000080, D_3000080 };
|
||||||
Player* player = &gPlayer[0];
|
Player* player = &gPlayer[0];
|
||||||
f32 x0;
|
f32 x0;
|
||||||
f32 x1;
|
f32 x1;
|
||||||
|
@ -35,8 +35,12 @@
|
|||||||
|
|
||||||
- name: ast_arwing
|
- name: ast_arwing
|
||||||
exclusive_ram_id: segment_03
|
exclusive_ram_id: segment_03
|
||||||
type: bin
|
type: code
|
||||||
|
dir: assets
|
||||||
start: 0x8BFC00
|
start: 0x8BFC00
|
||||||
|
vram: 0x03000000
|
||||||
|
subsegments:
|
||||||
|
- [0x8BFC00, .data, ast_arwing/ast_arwing]
|
||||||
|
|
||||||
- name: ast_landmaster
|
- name: ast_landmaster
|
||||||
exclusive_ram_id: segment_03
|
exclusive_ram_id: segment_03
|
||||||
|
Loading…
Reference in New Issue
Block a user