export configuration for ast_arwing (#163)

* Arwing completely extracted ( With Issues )

* Fixed remaining issues

* Fixed remaining issues

* Fixed last one

* Renamed D_3000000 to use blue_marine

* Fixed missing declarations on fox_hud
This commit is contained in:
Lywx 2024-03-13 15:47:50 -06:00 committed by GitHub
parent 46ce729392
commit 976539b8c0
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 269 additions and 46 deletions

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@ -0,0 +1,220 @@
:config:
segments:
- [0x3, 0x8BFC00]
header:
code:
- '#include "assets/ast_arwing.h"'
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_arwing_3000000:
{ type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_arwing_3000000 }
D_arwing_3000080:
{ type: TEXTURE, format: TLUT, offset: 0x3000080, colors: 8, ctype: u16, symbol: D_arwing_3000080 }
D_arwing_3000090:
{ type: GFX, offset: 0x3000090, symbol: D_arwing_3000090 }
PAD_3001C88:
{ type: BLOB, offset: 0x3001C88, size: 0x8, symbol: PAD_3001C88 }
D_3001C90:
{ type: GFX, offset: 0x3001C90, symbol: D_3001C90 }
D_3003960:
{ type: TEXTURE, format: RGBA16, offset: 0x3003960, width: 8, height: 8, ctype: u16, symbol: D_3003960 }
D_30039E0:
{ type: TEXTURE, format: RGBA16, offset: 0x30039E0, width: 8, height: 8, ctype: u16, symbol: D_30039E0 }
D_3003A60:
{ type: TEXTURE, format: RGBA16, offset: 0x3003A60, width: 8, height: 8, ctype: u16, symbol: D_3003A60 }
D_3003AE0:
{ type: TEXTURE, format: RGBA16, offset: 0x3003AE0, width: 8, height: 8, ctype: u16, symbol: D_3003AE0 }
D_3003B60:
{ type: TEXTURE, format: RGBA16, offset: 0x3003B60, width: 8, height: 8, ctype: u16, symbol: D_3003B60 }
D_3003BE0:
{ type: TEXTURE, format: RGBA16, offset: 0x3003BE0, width: 8, height: 8, ctype: u16, symbol: D_3003BE0 }
D_3003C60:
{ type: TEXTURE, format: RGBA16, offset: 0x3003C60, width: 8, height: 8, ctype: u16, symbol: D_3003C60 }
D_3003CE0:
{ type: GFX, offset: 0x3003CE0, symbol: D_3003CE0 }
D_3005AB0:
{ type: GFX, offset: 0x3005AB0, symbol: D_3005AB0 }
D_30074D0:
{ type: TEXTURE, format: RGBA16, offset: 0x30074D0, width: 8, height: 8, ctype: u16, symbol: D_30074D0 }
D_3007550:
{ type: TEXTURE, format: RGBA16, offset: 0x3007550, width: 8, height: 8, ctype: u16, symbol: D_3007550 }
D_30075D0:
{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_30075D0 }
D_3007650:
{ type: GFX, offset: 0x3007650, symbol: D_3007650 }
ast_arwing_seg3_vtx_7A20:
{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
D_3008960:
{ type: TEXTURE, format: RGBA16, offset: 0x3008960, width: 64, height: 32, ctype: u16, symbol: D_3008960 }
D_3009960:
{ type: TEXTURE, format: RGBA16, offset: 0x3009960, width: 16, height: 16, ctype: u16, symbol: D_3009960 }
D_3009B60:
{ type: GFX, offset: 0x3009B60, symbol: D_3009B60 }
D_300AC48:
{ type: TEXTURE, format: RGBA16, offset: 0x300AC48, width: 32, height: 32, ctype: u16, symbol: D_300AC48 }
D_300B448:
{ type: TEXTURE, format: RGBA16, offset: 0x300B448, width: 32, height: 32, ctype: u16, symbol: D_300B448 }
D_300BC48:
{ type: TEXTURE, format: RGBA16, offset: 0x300BC48, width: 32, height: 32, ctype: u16, symbol: D_300BC48 }
D_300C448:
{ type: TEXTURE, format: RGBA16, offset: 0x300C448, width: 32, height: 32, ctype: u16, symbol: D_300C448 }
D_300CC48:
{ type: TEXTURE, format: RGBA16, offset: 0x300CC48, width: 32, height: 32, ctype: u16, symbol: D_300CC48 }
D_300D448:
{ type: TEXTURE, format: RGBA16, offset: 0x300D448, width: 32, height: 32, ctype: u16, symbol: D_300D448 }
D_300DC48:
{ type: TEXTURE, format: RGBA16, offset: 0x300DC48, width: 32, height: 32, ctype: u16, symbol: D_300DC48 }
D_300E448:
{ type: TEXTURE, format: RGBA16, offset: 0x300E448, width: 32, height: 32, ctype: u16, symbol: D_300E448 }
D_300EC48:
{ type: TEXTURE, format: RGBA16, offset: 0x300EC48, width: 32, height: 32, ctype: u16, symbol: D_300EC48 }
D_300F448:
{ type: TEXTURE, format: RGBA16, offset: 0x300F448, width: 64, height: 32, ctype: u16, symbol: D_300F448 }
D_3010448:
{ type: TEXTURE, format: RGBA16, offset: 0x3010448, width: 64, height: 32, ctype: u16, symbol: D_3010448, pad: 0x8 }
# D_3011448:
# { type: GFX, offset: 0x3011448, symbol: D_3011448 }
D_3011720:
{ type: GFX, offset: 0x3011720, symbol: D_3011720 }
D_30119F0:
{ type: TEXTURE, format: RGBA16, offset: 0x30119F0, width: 32, height: 32, ctype: u16, symbol: D_30119F0 }
D_30121F0:
{ type: TEXTURE, format: RGBA16, offset: 0x30121F0, width: 32, height: 32, ctype: u16, symbol: D_30121F0 }
D_30129F0:
{ type: TEXTURE, format: RGBA16, offset: 0x30129F0, width: 32, height: 32, ctype: u16, symbol: D_30129F0 }
D_30131F0:
{ type: GFX, offset: 0x30131F0, symbol: D_30131F0 }
D_30137E8:
{ type: TEXTURE, format: RGBA16, offset: 0x30137E8, width: 32, height: 32, ctype: u16, symbol: D_30137E8 }
D_3013FE8:
{ type: TEXTURE, format: RGBA16, offset: 0x3013FE8, width: 32, height: 32, ctype: u16, symbol: D_3013FE8 }
D_30147E8:
{ type: TEXTURE, format: RGBA16, offset: 0x30147E8, width: 16, height: 32, ctype: u16, symbol: D_30147E8 }
D_3014BE8:
{ type: GFX, offset: 0x3014BE8, symbol: D_3014BE8 }
D_3014F20:
{ type: TEXTURE, format: RGBA16, offset: 0x3014F20, width: 16, height: 16, ctype: u16, symbol: D_3014F20 }
D_3015120:
{ type: GFX, offset: 0x3015120, symbol: D_3015120 }
PAD_30155D8:
{ type: BLOB, offset: 0x30155D8, size: 0x8, symbol: PAD_30155D8 }
PAD_3015728:
{ type: BLOB, offset: 0x3015728, size: 0x8, symbol: PAD_3015728 }
PAD_3015878:
{ type: BLOB, offset: 0x3015878, size: 0x8, symbol: PAD_3015878 }
PAD_30159C8:
{ type: BLOB, offset: 0x30159C8, size: 0x8, symbol: PAD_30159C8 }
D_3015AF4:
{ type: SF64:ANIM, offset: 0x3015AF4, symbol: D_3015AF4 }
D_3015C28:
{ type: SF64:ANIM, offset: 0x3015C28, symbol: D_3015C28 }
PAD_3015C34:
{ type: BLOB, offset: 0x3015C34, size: 0xC, symbol: PAD_3015C34 }
D_3015D68:
{ type: SF64:ANIM, offset: 0x3015D68, symbol: D_3015D68 }
PAD_3015D74:
{ type: BLOB, offset: 0x3015D74, size: 0xC, symbol: PAD_3015D74 }
D_3015D80:
{ type: GFX, offset: 0x3015D80, symbol: D_3015D80 }
PAD_3016298:
{ type: BLOB, offset: 0x3016298, size: 0x8, symbol: PAD_3016298 }
D_30163C4:
{ type: SF64:ANIM, offset: 0x30163C4, symbol: D_30163C4 }
D_3016610:
{ type: SF64:SKELETON, offset: 0x3016610, symbol: D_3016610 }
PAD_301665C:
{ type: BLOB, offset: 0x301665C, size: 0x4, symbol: PAD_301665C }
D_3016B28:
{ type: GFX, offset: 0x3016B28, symbol: D_3016B28 }
D_3016BB8:
{ type: TEXTURE, format: IA8, offset: 0x3016BB8, width: 16, height: 16, ctype: u8, symbol: D_3016BB8 }
D_3016CB8:
{ type: GFX, offset: 0x3016CB8, symbol: D_3016CB8 }
D_30182C8:
{ type: TEXTURE, format: RGBA16, offset: 0x30182C8, width: 8, height: 8, ctype: u16, symbol: D_30182C8 }
D_3018348:
{ type: TEXTURE, format: RGBA16, offset: 0x3018348, width: 8, height: 8, ctype: u16, symbol: D_3018348 }
D_30183C8:
{ type: GFX, offset: 0x30183C8, symbol: D_30183C8 }
D_30184D8:
{ type: TEXTURE, format: RGBA16, offset: 0x30184D8, width: 32, height: 32, ctype: u16, symbol: D_30184D8 }
D_3018CD8:
{ type: TEXTURE, format: RGBA16, offset: 0x3018CD8, width: 64, height: 16, ctype: u16, symbol: D_3018CD8 }
D_30194D8:
{ type: GFX, offset: 0x30194D8, symbol: D_30194D8 }
D_30195E8:
{ type: TEXTURE, format: RGBA16, offset: 0x30195E8, width: 32, height: 32, ctype: u16, symbol: D_30195E8 }
PAD_3019DE8:
{ type: BLOB, offset: 0x3019DE8, size: 0x8, symbol: PAD_3019DE8 }

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@ -9,11 +9,11 @@
- '#include "sf64object.h"'
- '#include "structs.h"'
D_3000000:
{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_3000000, tlut: 0x3000080 }
D_blue_marine_3000000:
{ type: TEXTURE, ctype: u8, format: CI4, width: 16, height: 16, offset: 0x3000000, symbol: D_blue_marine_3000000, tlut: 0x3000080 }
D_3000080:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x3000080, symbol: D_3000080 }
D_blue_marine_3000080:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x3000080, symbol: D_blue_marine_3000080 }
D_3000090:
{ type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 9, offset: 0x3000090, symbol: D_3000090, tlut: 0x3000120 }

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@ -6,8 +6,11 @@ f7475fb11e7e6830f82883412638e8390791ab87:
config:
gbi: F3DEX
sort: OFFSET
logging: ERROR
output:
binary: lylat.otr
code: src/assets
headers: include/assets
modding: src/assets
enums:
- include/sf64object.h

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@ -89,32 +89,31 @@ extern Gfx D_1031EC0[];
extern Gfx D_1032780[];
// ast_arwing, ast_landmaster, ast_blue_marine, ast_vs_player
extern Gfx D_3006940[];
extern Gfx D_301AD60[];
extern Gfx D_301AEF0[];
extern Gfx D_302D120[];
extern u8 D_3000000[];
extern u16 D_3000080[];
extern Gfx D_3000090[];
extern u8 D_30001E0[];
extern u16 D_3000380[];
extern u8 D_30003A0[];
extern u16 D_30004E0[];
extern u8 D_3000510[];
extern Gfx D_3000660[];
extern u16 D_30006A0[];
extern u8 D_30006D0[];
extern u16 D_30006A0[];
extern u16 D_3000810[];
extern u16 D_3000BC0[];
extern u8 D_30013E0[];
extern u8 D_3001420[];
extern u16 D_3003E20[];
extern u16 D_3000BC0[];
extern Gfx D_3006940[];
extern u8 D_3004010[];
extern u16 D_3003E20[];
extern u16 D_3004D58[];
extern u8 D_3006C60[];
extern Gfx D_301AD60[];
extern Gfx D_301AEF0[];
extern Gfx D_302D120[];
extern u16 D_3007500[];
extern u8 D_300A470[];
extern u8 D_3006C60[];
extern u16 D_300B218[];
extern u8 D_300A470[];

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@ -1,8 +0,0 @@
#ifndef AST_ARWING_H
#define AST_ARWING_H
#include "gfx.h"
#include "sf64object.h"
#include "structs.h"
#endif

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@ -87,6 +87,8 @@ D_200F080 = 0x0200F080;
D_200F910 = 0x0200F910;
D_20101A0 = 0x020101A0;
D_3000000 = 0x03000000;
D_3000080 = 0x03000080;
D_3001C90 = 0x03001C90;
D_3003CE0 = 0x03003CE0;
D_3007650 = 0x03007650;

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@ -12,6 +12,7 @@ Vec3f D_80161578[4];
f32 D_801615A8[4];
f32 D_801615B8[4];
#include "assets/ast_arwing.h"
#include "assets/ast_allies.h"
s32 D_800CA220 = 0;
@ -276,7 +277,7 @@ void func_80052884(Player* player) {
Matrix_Push(&gGfxMatrix);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_3000090);
gSPDisplayList(gMasterDisp++, D_arwing_3000090);
} else {
gSPDisplayList(gMasterDisp++, D_300FB80);
}
@ -310,7 +311,7 @@ void func_80052884(Player* player) {
Matrix_Pop(&gGfxMatrix);
}
Gfx* D_800CA26C[] = { D_3000090, D_3016CC0, D_3005AB0, D_3003CE0 };
Gfx* D_800CA26C[] = { D_arwing_3000090, D_3016CC0, D_3005AB0, D_3003CE0 };
Gfx* D_800CA27C[] = { D_3001C90, D_3016CC0, D_3005AB0, D_3003CE0 };
f32 D_800CA28C = 2.0f;
f32 D_800CA290 = 13.0f;

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@ -1,6 +1,7 @@
#include "prevent_bss_reordering.h"
#include "sf64math.h"
#include "assets/ast_blue_marine.h"
// BSS section range:
// D_801616A0 <==> D_80161910
@ -118,6 +119,7 @@ extern u8 D_6002890[];
extern Gfx D_6003090[];
extern u8 D_C000A80[];
#include "assets/ast_arwing.h"
#include "assets/ast_bg_space.h"
#include "assets/ast_bg_planet.h"
#include "assets/ast_allies.h"
@ -161,13 +163,13 @@ Gfx D_800D1A40[] = {
void func_80084930(f32 arg0, f32 arg1, s32 arg2) {
u8* D_800D1A58[] = {
D_3000000,
D_3000000,
D_arwing_3000000,
D_blue_marine_3000000,
D_3000000,
};
u16* D_800D1A64[] = {
D_3000080,
D_3000080,
D_arwing_3000080,
D_blue_marine_3000080,
D_3000080,
};
Player* player;
@ -946,8 +948,8 @@ void func_80086DCC(void) {
}
void func_80087530(f32 x, f32 y, s32 number) {
u8* D_800D1D00[] = { D_3000000, D_3000000, D_3000000 };
u16* D_800D1D0C[] = { D_3000080, D_3000080, D_3000080 };
u8* D_800D1D00[] = { D_arwing_3000000, D_blue_marine_3000000, D_3000000 };
u16* D_800D1D0C[] = { D_arwing_3000080, D_blue_marine_3000080, D_3000080 };
Player* player = &gPlayer[0];
f32 x0;
f32 x1;

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@ -35,8 +35,12 @@
- name: ast_arwing
exclusive_ram_id: segment_03
type: bin
type: code
dir: assets
start: 0x8BFC00
vram: 0x03000000
subsegments:
- [0x8BFC00, .data, ast_arwing/ast_arwing]
- name: ast_landmaster
exclusive_ram_id: segment_03