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https://github.com/HarbourMasters/Starship.git
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Laser range cheat (#112)
Some checks are pending
Some checks are pending
* Add Laser Range cheat * Change range cheat to be a multiplier instead * Address bomb weirdness * Move cheat to Hooks system
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parent
b4457a03a9
commit
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@ -3081,6 +3081,7 @@ void Player_SetupArwingShot(Player* player, PlayerShot* shot, f32 arg2, f32 arg3
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shot->timer = 30;
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}
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}
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shot->sourceId = player->num;
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}
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@ -3156,7 +3157,7 @@ void Player_TankCannon(Player* player) {
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}
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}
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if (!PlayerActionPreShootEvent_.event.cancelled){
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CALL_EVENT(PlayerActionPostShootEvent, player, gLaserStrength[gPlayerNum]);
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CALL_EVENT(PlayerActionPostShootEvent, player, &gPlayerShots[i]);
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}
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}
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@ -3205,7 +3206,7 @@ void Player_ArwingLaser(Player* player) {
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}
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break;
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}
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CALL_EVENT(PlayerActionPostShootEvent, player, laser);
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CALL_EVENT(PlayerActionPostShootEvent, player, &gPlayerShots[i]);
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}
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void Player_SmartBomb(Player* player) {
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@ -1247,7 +1247,7 @@ void Aquas_BlueMarineLaser(Player* player) {
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}
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}
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if (!PlayerActionPreShootEvent_.event.cancelled){
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CALL_EVENT(PlayerActionPostShootEvent, player, gLaserStrength[gPlayerNum]);
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CALL_EVENT(PlayerActionPostShootEvent, player, &gPlayerShots[i]);
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}
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}
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@ -8,7 +8,7 @@ DEFINE_EVENT(PlayerActionBoostEvent, Player* player;);
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DEFINE_EVENT(PlayerActionBrakeEvent, Player* player;);
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DEFINE_EVENT(PlayerActionPreShootEvent, Player* player; LaserStrength laser;);
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DEFINE_EVENT(PlayerActionPostShootEvent, Player* player; LaserStrength laser;);
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DEFINE_EVENT(PlayerActionPostShootEvent, Player* player; PlayerShot* shot;);
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DEFINE_EVENT(PlayerActionPreShootChargedEvent, Player* player;);
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DEFINE_EVENT(PlayerActionPostShootChargedEvent, Player* player;);
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@ -184,6 +184,10 @@ void OnPlayerBrake(PlayerActionBrakeEvent* event) {
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}
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}
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void OnPlayerShootPost(PlayerActionPostShootEvent* event){
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event->shot->timer *= CVarGetInteger("gLaserRangeMult", 100)/100.0f;
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}
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void PortEnhancements_Init() {
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PortEnhancements_Register();
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@ -195,6 +199,7 @@ void PortEnhancements_Init() {
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// Register Action listeners
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REGISTER_LISTENER(PlayerActionBoostEvent, OnPlayerBoost, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayerActionBrakeEvent, OnPlayerBrake, EVENT_PRIORITY_NORMAL);
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REGISTER_LISTENER(PlayerActionPostShootEvent, OnPlayerShootPost, EVENT_PRIORITY_NORMAL);
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}
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void PortEnhancements_Register() {
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@ -484,6 +484,8 @@ void DrawCheatsMenu() {
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UIWidgets::CVarCheckbox("Infinite Bombs", "gInfiniteBombs");
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UIWidgets::CVarCheckbox("Infinite Boost/Brake", "gInfiniteBoost");
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UIWidgets::CVarCheckbox("Hyper Laser", "gHyperLaser");
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UIWidgets::CVarSliderInt("Laser Range Multiplier: %d%%", "gLaserRangeMult", 15, 800, 100,
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{ .tooltip = "Changes how far your lasers fly." });
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UIWidgets::CVarCheckbox("Self destruct button", "gHit64SelfDestruct", {
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.tooltip = "Press Down on the D-PAD to instantly self destruct."
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});
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