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Corrected fullscreen bind
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@ -422,7 +422,7 @@ void DrawGameMenu() {
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}
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}
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#if !defined(__SWITCH__) && !defined(__WIIU__)
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#if !defined(__SWITCH__) && !defined(__WIIU__)
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if (UIWidgets::MenuItem("Toggle Fullscreen", "F9")) {
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if (UIWidgets::MenuItem("Toggle Fullscreen", "F11")) {
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Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen();
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Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen();
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}
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}
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