fox_display.c spacing

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-07-06 23:01:03 -03:00
parent c348962cab
commit 9dd58cd924

View File

@ -35,11 +35,13 @@ void Display_DrawHelpAlert(void) {
if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) { if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) {
return; return;
} }
if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) { if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) {
gTeamHelpActor = NULL; gTeamHelpActor = NULL;
gTeamHelpTimer = 0; gTeamHelpTimer = 0;
return; return;
} }
if (gTeamHelpTimer != 0) { if (gTeamHelpTimer != 0) {
gTeamHelpTimer--; gTeamHelpTimer--;
if (gTeamHelpTimer == 0) { if (gTeamHelpTimer == 0) {
@ -47,18 +49,24 @@ void Display_DrawHelpAlert(void) {
return; return;
} }
} }
if ((gTeamHelpTimer & 4) == 0) { if ((gTeamHelpTimer & 4) == 0) {
Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW); Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY);
sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x; sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x;
sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y; sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y;
sp68.z = gTeamHelpActor->obj.pos.z + gPathProgress - gPlayer[0].cam.eye.z; sp68.z = gTeamHelpActor->obj.pos.z + gPathProgress - gPlayer[0].cam.eye.z;
Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C); Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
sp7C = 0; sp7C = 0;
if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) { if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
sp7C = 1; sp7C = 1;
} }
RCP_SetupDL(&gMasterDisp, SETUPDL_12); RCP_SetupDL(&gMasterDisp, SETUPDL_12);
switch (gTeamHelpActor->aiType) { switch (gTeamHelpActor->aiType) {
case AI360_PEPPY: case AI360_PEPPY:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
@ -70,6 +78,7 @@ void Display_DrawHelpAlert(void) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
break; break;
} }
switch (sp7C) { switch (sp7C) {
case 0: case 0:
if (gTeamHelpActor->sfxSource[0] > 0.0f) { if (gTeamHelpActor->sfxSource[0] > 0.0f) {
@ -87,6 +96,7 @@ void Display_DrawHelpAlert(void) {
gSPDisplayList(gMasterDisp++, D_1023700); gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
break; break;
case 1: case 1:
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, MTXF_APPLY);
@ -105,6 +115,7 @@ void Display_DrawHelpAlert(void) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
break; break;
} }
switch (sp7C) { switch (sp7C) {
case 0: case 0:
RCP_SetupDL(&gMasterDisp, SETUPDL_76); RCP_SetupDL(&gMasterDisp, SETUPDL_76);
@ -115,6 +126,7 @@ void Display_DrawHelpAlert(void) {
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!"); Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
} }
break; break;
case 1: case 1:
RCP_SetupDL(&gMasterDisp, SETUPDL_76); RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
@ -129,6 +141,7 @@ bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
Player* player = (Player*) data; Player* player = (Player*) data;
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
if (player->num == 1) { if (player->num == 1) {
if (limbIndex == 16) { if (limbIndex == 16) {
rot->y += player->unk_154; rot->y += player->unk_154;
@ -249,6 +262,7 @@ void func_display_800526B8(Player* player) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY); Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, MTXF_APPLY); Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, MTXF_APPLY);
switch (player->num) { switch (player->num) {
case 0: case 0:
Animation_DrawSkeleton(5, D_versus_301D258, player->jointTable, func_display_800520FC, Animation_DrawSkeleton(5, D_versus_301D258, player->jointTable, func_display_800520FC,
@ -278,15 +292,18 @@ void func_display_80052884(Player* player) {
Vec3f sp40 = { 0.0f, 40.0f, -70.0f }; Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
if (!gVersusMode) { if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_landmaster_3000090); gSPDisplayList(gMasterDisp++, D_landmaster_3000090);
} else { } else {
gSPDisplayList(gMasterDisp++, D_versus_300FB80); gSPDisplayList(gMasterDisp++, D_versus_300FB80);
} }
Matrix_MultVec3f(gGfxMatrix, &sp40, &D_display_80161518[player->num]); Matrix_MultVec3f(gGfxMatrix, &sp40, &D_display_80161518[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, MTXF_APPLY);
if (gPlayerNum == player->num) { if (gPlayerNum == player->num) {
sp64 = 0.0f; sp64 = 0.0f;
if (gChargeTimers[player->num] >= 20) { if (gChargeTimers[player->num] >= 20) {
@ -299,7 +316,9 @@ void func_display_80052884(Player* player) {
sp58.z = 2400.0f + sp64; sp58.z = 2400.0f + sp64;
Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[1]); Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[1]);
} }
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) { if (!gVersusMode) {
if (player->unk_1A0 != 0) { if (player->unk_1A0 != 0) {
RCP_SetupDL_64(); RCP_SetupDL_64();
@ -309,6 +328,7 @@ void func_display_80052884(Player* player) {
} else { } else {
gSPDisplayList(gMasterDisp++, D_versus_301F140); gSPDisplayList(gMasterDisp++, D_versus_301F140);
} }
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]); Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
@ -323,12 +343,14 @@ f32 sPlayerShadowing = 0.0f;
void func_display_80052B80(Player* player) { void func_display_80052B80(Player* player) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_1A0 != 0)) { if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_1A0 != 0)) {
Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y, Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
D_display_80161548[player->num].z, MTXF_APPLY); D_display_80161548[player->num].z, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, D_display_800CA248[player->unk_1A0 - 1], D_display_800CA248[player->unk_1A0 - 1], Matrix_Scale(gGfxMatrix, D_display_800CA248[player->unk_1A0 - 1], D_display_800CA248[player->unk_1A0 - 1],
D_display_800CA248[player->unk_1A0 - 1], MTXF_APPLY); D_display_800CA248[player->unk_1A0 - 1], MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
if (gVersusMode) { if (gVersusMode) {
RCP_SetupDL_40(); RCP_SetupDL_40();
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
@ -350,6 +372,7 @@ void func_display_80052D48(Player* player) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]); Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
if (gVersusMode) { if (gVersusMode) {
RCP_SetupDL_64(); RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
@ -358,6 +381,7 @@ void func_display_80052D48(Player* player) {
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192);
RCP_SetupDL(&gMasterDisp, SETUPDL_67); RCP_SetupDL(&gMasterDisp, SETUPDL_67);
} }
sp2C = player->unk_16C; sp2C = player->unk_16C;
if (sp2C > 0.2f) { if (sp2C > 0.2f) {
if (!gVersusMode) { if (!gVersusMode) {
@ -381,6 +405,7 @@ void func_display_80052D48(Player* player) {
} }
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
sp2C = player->unk_170; sp2C = player->unk_170;
if (sp2C > 0.2f) { if (sp2C > 0.2f) {
if (!gVersusMode) { if (!gVersusMode) {
@ -421,6 +446,7 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
RCP_SetupDL(&gMasterDisp, SETUPDL_29); RCP_SetupDL(&gMasterDisp, SETUPDL_29);
func_display_8005314C(); func_display_8005314C();
} }
switch (limbIndex) { switch (limbIndex) {
case 13: case 13:
if (wings->rightState == WINGSTATE_NONE) { if (wings->rightState == WINGSTATE_NONE) {
@ -439,6 +465,7 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
} }
} }
break; break;
case 1: case 1:
case 2: case 2:
if (wings->rightState != 2) { if (wings->rightState != 2) {
@ -454,6 +481,7 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
} }
} }
break; break;
case 12: case 12:
if (wings->rightState == WINGSTATE_NONE) { // should be leftState? if (wings->rightState == WINGSTATE_NONE) { // should be leftState?
*gfxPtr = NULL; *gfxPtr = NULL;
@ -471,6 +499,7 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
} }
} }
break; break;
case 5: case 5:
case 6: case 6:
if (wings->leftState != 2) { if (wings->leftState != 2) {
@ -487,6 +516,7 @@ bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot,
} }
break; break;
} }
switch (limbIndex) { switch (limbIndex) {
case 1: case 1:
rot->y -= wings->unk_04; rot->y -= wings->unk_04;
@ -523,10 +553,12 @@ void func_display_80053658(WingInfo* wings) {
s32 modelId; s32 modelId;
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
wings->unk_18 = 0.0f; wings->unk_18 = 0.0f;
if (wings->unk_14 < -7.0f) { if (wings->unk_14 < -7.0f) {
wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f; wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f;
} }
if (gGameState == GSTATE_PLAY) { if (gGameState == GSTATE_PLAY) {
Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, func_display_800531A4, NULL, wings, Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, func_display_800531A4, NULL, wings,
&gIdentityMatrix); &gIdentityMatrix);
@ -538,11 +570,14 @@ void func_display_80053658(WingInfo* wings) {
} }
Animation_DrawSkeleton(1, D_arwing_3016610, sp68, func_display_800531A4, NULL, wings, &gIdentityMatrix); Animation_DrawSkeleton(1, D_arwing_3016610, sp68, func_display_800531A4, NULL, wings, &gIdentityMatrix);
} }
D_display_800CA22C = false; D_display_800CA22C = false;
modelId = wings->modelId; modelId = wings->modelId;
if (D_display_800CA220 != 0) { if (D_display_800CA220 != 0) {
modelId = 1; modelId = 1;
} }
if (modelId != 0) { if (modelId != 0) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
@ -560,10 +595,12 @@ void func_display_80053658(WingInfo* wings) {
} }
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2(); RCP_SetupDL_64_2();
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
(gCurrentLevel == LEVEL_CORNERIA)) { (gCurrentLevel == LEVEL_CORNERIA)) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
@ -578,6 +615,7 @@ void func_display_80053658(WingInfo* wings) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_arwing_30194E0); gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
} }
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
@ -615,6 +653,7 @@ void func_display_80053C38(Player* player, s32 arg1) {
sp4C.z = 2400.0f + sp48; sp4C.z = 2400.0f + sp48;
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]); Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]);
} }
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS) && if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS) &&
(fabsf(player->trueZpos + gPathProgress - player->cam.eye.z) < 10.0f)) { (fabsf(player->trueZpos + gPathProgress - player->cam.eye.z) < 10.0f)) {
if (arg1 == 0) { if (arg1 == 0) {
@ -663,6 +702,7 @@ void func_display_80053F7C(Player* player) {
translate = &D_display_801613E0[i]; translate = &D_display_801613E0[i];
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY); Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY);
if (gChargeTimers[player->num] >= 20) { if (gChargeTimers[player->num] >= 20) {
RCP_SetupDL(&gMasterDisp, SETUPDL_63); RCP_SetupDL(&gMasterDisp, SETUPDL_63);
if (i == 1) { if (i == 1) {
@ -676,6 +716,7 @@ void func_display_80053F7C(Player* player) {
} else { } else {
RCP_SetupDL_36(); RCP_SetupDL_36();
} }
if (i == 1) { if (i == 1) {
Matrix_Scale(gGfxMatrix, sCrosshairScales[player->num], sCrosshairScales[player->num], 1.0f, Matrix_Scale(gGfxMatrix, sCrosshairScales[player->num], sCrosshairScales[player->num], 1.0f,
MTXF_APPLY); MTXF_APPLY);
@ -693,16 +734,16 @@ void func_display_80054280(Player* player, s32 arg1) {
switch (player->form) { switch (player->form) {
case FORM_ARWING: case FORM_ARWING:
func_display_80053C38(player, arg1); func_display_80053C38(player, arg1);
return; break;
case FORM_LANDMASTER: case FORM_LANDMASTER:
func_display_80052884(player); func_display_80052884(player);
return; break;
case FORM_BLUE_MARINE: case FORM_BLUE_MARINE:
Aquas_801ACBB4(player); Aquas_801ACBB4(player);
return; break;
case FORM_ON_FOOT: case FORM_ON_FOOT:
func_display_800526B8(player); func_display_800526B8(player);
return; break;
} }
} }
@ -710,14 +751,17 @@ void func_display_80054300(Player* player) {
Math_SmoothStepToF(&sPlayerShadowing, player->shadowing, 1.0f, 10.0f, 0.0f); Math_SmoothStepToF(&sPlayerShadowing, player->shadowing, 1.0f, 10.0f, 0.0f);
RCP_SetupDL(&gMasterDisp, SETUPDL_66); RCP_SetupDL(&gMasterDisp, SETUPDL_66);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) sPlayerShadowing); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) sPlayerShadowing);
if (player->groundPos.y > 30.0f) { if (player->groundPos.y > 30.0f) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
} }
if ((gGroundSurface == SURFACE_WATER) && (player->groundPos.y < 10.0f)) { if ((gGroundSurface == SURFACE_WATER) && (player->groundPos.y < 10.0f)) {
player->shadowing = 90; player->shadowing = 90;
} else { } else {
player->shadowing = 180; player->shadowing = 180;
} }
switch (player->form) { switch (player->form) {
case FORM_ARWING: case FORM_ARWING:
fake_label: fake_label:
@ -726,6 +770,7 @@ void func_display_80054300(Player* player) {
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1032780); gSPDisplayList(gMasterDisp++, D_1032780);
break; break;
case FORM_LANDMASTER: case FORM_LANDMASTER:
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, MTXF_APPLY);
@ -741,8 +786,10 @@ void func_display_80054300(Player* player) {
} }
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
break; break;
case FORM_BLUE_MARINE: case FORM_BLUE_MARINE:
break; break;
case FORM_ON_FOOT: case FORM_ON_FOOT:
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
@ -782,6 +829,7 @@ void func_display_8005478C(Player* player) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_RotateZ(gGfxMatrix, player->bankAngle * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, player->bankAngle * M_DTOR, MTXF_APPLY);
if (player->form == FORM_LANDMASTER) { if (player->form == FORM_LANDMASTER) {
if (player->unk_194 <= 0.0f) { if (player->unk_194 <= 0.0f) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
@ -791,6 +839,7 @@ void func_display_8005478C(Player* player) {
} else { } else {
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY);
} }
if ((gGameFrameCount % 2) != 0) { if ((gGameFrameCount % 2) != 0) {
Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, MTXF_APPLY);
} else { } else {
@ -814,29 +863,37 @@ void func_display_80054914(Player* player) {
MTXF_APPLY); MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR), Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY); MTXF_APPLY);
Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY); Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
sp40.x = 0.0f; sp40.x = 0.0f;
sp40.y = 0.0f; sp40.y = 0.0f;
sp40.z = -30.0f; sp40.z = -30.0f;
Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34); Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34);
sp4C = 1.0f; sp4C = 1.0f;
if (player->baseRollRate < 0) { if (player->baseRollRate < 0) {
sp4C = -1.0f; sp4C = -1.0f;
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y, Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y,
player->trueZpos + player->zPath + sp34.z, MTXF_APPLY); player->trueZpos + player->zPath + sp34.z, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * sp4C * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * sp4C * M_DTOR, MTXF_APPLY);
if (player->form == FORM_ARWING) { if (player->form == FORM_ARWING) {
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
} else { } else {
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, MTXF_APPLY);
} }
if (player->baseRollRate < 0) { if (player->baseRollRate < 0) {
Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY);
} }
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, SETUPDL_67); RCP_SetupDL(&gMasterDisp, SETUPDL_67);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->barrelRollAlpha); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->barrelRollAlpha);
@ -881,18 +938,24 @@ void func_display_80054E80(Player* player) {
} else { } else {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
sp80 = gChargeTimers[player->num] / 20.0f; sp80 = gChargeTimers[player->num] / 20.0f;
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY);
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) { if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY);
} else { } else {
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
} }
RCP_SetupDL(&gMasterDisp, SETUPDL_49); RCP_SetupDL(&gMasterDisp, SETUPDL_49);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) { if (gVersusMode) {
switch (player->num) { switch (player->num) {
case 0: case 0:
@ -911,6 +974,7 @@ void func_display_80054E80(Player* player) {
} else { } else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128); gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
} }
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0); gSPDisplayList(gMasterDisp++, D_101C2E0);
@ -918,11 +982,14 @@ void func_display_80054E80(Player* player) {
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0); gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) { if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
} }
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
if (((gGameFrameCount % 2) == 0)) {
if ((gGameFrameCount % 2) == 0) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
} else { } else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
@ -931,14 +998,17 @@ void func_display_80054E80(Player* player) {
gSPDisplayList(gMasterDisp++, D_1024AC0); gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
if (gMuzzleFlashScale[player->num] > 0.1f) { if (gMuzzleFlashScale[player->num] > 0.1f) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_67); RCP_SetupDL(&gMasterDisp, SETUPDL_67);
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]); Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
laserStrength = gLaserStrength[player->num]; laserStrength = gLaserStrength[player->num];
if (player->wings.unk_14 > -8.0f) { if (player->wings.unk_14 > -8.0f) {
laserStrength = LASERS_SINGLE; laserStrength = LASERS_SINGLE;
} }
switch (laserStrength) { switch (laserStrength) {
case LASERS_SINGLE: case LASERS_SINGLE:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
@ -956,6 +1026,7 @@ void func_display_80054E80(Player* player) {
gSPDisplayList(gMasterDisp++, D_1024AC0); gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
break; break;
case LASERS_TWIN: case LASERS_TWIN:
case LASERS_HYPER: case LASERS_HYPER:
if (laserStrength == LASERS_TWIN) { if (laserStrength == LASERS_TWIN) {
@ -999,8 +1070,10 @@ void func_display_80055788(Player* player) {
Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, MTXF_APPLY);
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
RCP_SetupDL(&gMasterDisp, SETUPDL_49); RCP_SetupDL(&gMasterDisp, SETUPDL_49);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) { if (gVersusMode) {
switch (player->num) { switch (player->num) {
case 0: case 0:
@ -1019,6 +1092,7 @@ void func_display_80055788(Player* player) {
} else { } else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128); gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
} }
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0); gSPDisplayList(gMasterDisp++, D_101C2E0);
@ -1027,7 +1101,8 @@ void func_display_80055788(Player* player) {
gSPDisplayList(gMasterDisp++, D_101C2E0); gSPDisplayList(gMasterDisp++, D_101C2E0);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
if (((gGameFrameCount % 2) == 0)) {
if ((gGameFrameCount % 2) == 0) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
} else { } else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
@ -1056,6 +1131,7 @@ void func_display_80055B58(Player* player) {
Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR), Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY); MTXF_APPLY);
Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY); Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
var_fv0 = player->unk_194 * 30.0f; var_fv0 = player->unk_194 * 30.0f;
if (var_fv0 > 30.0f) { if (var_fv0 > 30.0f) {
var_fv0 = 30.0f; var_fv0 = 30.0f;
@ -1078,6 +1154,7 @@ void func_display_80055B58(Player* player) {
func_display_80054CA4(player); func_display_80054CA4(player);
func_display_80054E80(player); func_display_80054E80(player);
break; break;
case FORM_LANDMASTER: case FORM_LANDMASTER:
func_display_80052D48(player); func_display_80052D48(player);
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
@ -1088,6 +1165,7 @@ void func_display_80055B58(Player* player) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
func_display_80055788(player); func_display_80055788(player);
break; break;
case FORM_BLUE_MARINE: case FORM_BLUE_MARINE:
func_display_80054914(player); func_display_80054914(player);
break; break;
@ -1096,35 +1174,39 @@ void func_display_80055B58(Player* player) {
} }
void func_display_80055E98(Player* player) { void func_display_80055E98(Player* player) {
f32 sp5C; f32 sp5C = 70.0f;
f32 sp58; f32 sp58 = -18.0f;
f32 sp54; f32 sp54;
f32 sp50; f32 sp50;
f32 var_fs0; f32 var_fs0;
sp5C = 70.0f;
sp58 = -18.0f;
if (player->wingPosition == 2) { if (player->wingPosition == 2) {
sp5C = 108.0f; sp5C = 108.0f;
sp58 = -22.0f; sp58 = -22.0f;
} }
if (player->contrailScale != 0.0f) { if (player->contrailScale != 0.0f) {
sp54 = 0.0f; sp54 = 0.0f;
if ((gGameFrameCount % 2) != 0) { if ((gGameFrameCount % 2) != 0) {
sp54 = 180.0f; sp54 = 180.0f;
} }
var_fs0 = player->rot.y; var_fs0 = player->rot.y;
if (var_fs0 > 90.0f) { if (var_fs0 > 90.0f) {
var_fs0 -= 180.0f; var_fs0 -= 180.0f;
} }
var_fs0 = var_fs0 * 0.25f; var_fs0 = var_fs0 * 0.25f;
sp50 = player->rot.x * 0.25f; sp50 = player->rot.x * 0.25f;
if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) { if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
var_fs0 = 0.0f; var_fs0 = 0.0f;
sp50 = 0.0f; sp50 = 0.0f;
} }
RCP_SetupDL_64(); RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
if (player->wings.leftState == WINGSTATE_INTACT) { if (player->wings.leftState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, MTXF_APPLY);
@ -1175,6 +1257,7 @@ bool func_display_800563B4(s32 index, s32 arg1) {
Vec3f sp20; Vec3f sp20;
Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20); Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20);
if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) { if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) {
if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) { if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) { if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
@ -1185,6 +1268,7 @@ bool func_display_800563B4(s32 index, s32 arg1) {
} }
} }
} }
if (arg1 == 0) { if (arg1 == 0) {
sPlayersVisible[index] = 0; sPlayersVisible[index] = 0;
} }
@ -1219,27 +1303,33 @@ void func_display_800564C0(Player* player, s32 arg1) {
} }
} }
} }
if (!func_display_800563B4(player->num, arg1)) { if (!func_display_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
return; return;
} }
Matrix_RotateX(gGfxMatrix, (player->rot.x + player->damageShake) * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, (player->rot.x + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, (player->rot.z + player->rockAngle + player->damageShake) * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, (player->rot.z + player->rockAngle + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + 180.0f) * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + 180.0f) * M_DTOR, MTXF_APPLY);
if (gVersusMode) { if (gVersusMode) {
Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, MTXF_APPLY);
} }
Matrix_RotateZ(gGfxMatrix, (-player->zRotBank - player->zRotBarrelRoll) * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, (-player->zRotBank - player->zRotBarrelRoll) * M_DTOR, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, player->xShake, player->yBob - 30.0f, 0.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, player->xShake, player->yBob - 30.0f, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
} else if (player->form == FORM_ON_FOOT) { } else if (player->form == FORM_ON_FOOT) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->trueZpos + player->zPath, MTXF_APPLY); Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->trueZpos + player->zPath, MTXF_APPLY);
if (!func_display_800563B4(player->num, arg1)) { if (!func_display_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
return; return;
} }
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + gCameraShakeY, Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + gCameraShakeY,
player->trueZpos + player->zPath, MTXF_NEW); player->trueZpos + player->zPath, MTXF_NEW);
@ -1266,6 +1356,7 @@ void func_display_800564C0(Player* player, s32 arg1) {
} }
} }
} }
if (!func_display_800563B4(player->num, arg1)) { if (!func_display_800563B4(player->num, arg1)) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
return; return;
@ -1281,6 +1372,7 @@ void func_display_800564C0(Player* player, s32 arg1) {
Matrix_Translate(gGfxMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
} }
switch (player->dmgEffect) { switch (player->dmgEffect) {
case 0: case 0:
if (!gVersusMode) { if (!gVersusMode) {
@ -1295,14 +1387,17 @@ void func_display_800564C0(Player* player, s32 arg1) {
RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar); RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar);
} }
break; break;
case 1: case 1:
RCP_SetupDL_27(); RCP_SetupDL_27();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
break; break;
case 2: case 2:
RCP_SetupDL_32(); RCP_SetupDL_32();
break; break;
} }
if (arg1 != 0) { if (arg1 != 0) {
Object_ApplyWaterDistortion(); Object_ApplyWaterDistortion();
} else { } else {
@ -1336,7 +1431,9 @@ void func_display_80056E2C(Player* player) {
if (player->grounded) { if (player->grounded) {
sp34 = sp30 = 0.0f; sp34 = sp30 = 0.0f;
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
if (gLevelMode == LEVELMODE_ALL_RANGE) { if (gLevelMode == LEVELMODE_ALL_RANGE) {
if (player->form == FORM_ON_FOOT) { if (player->form == FORM_ON_FOOT) {
Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f, player->groundPos.z, Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f, player->groundPos.z,
@ -1349,10 +1446,12 @@ void func_display_80056E2C(Player* player) {
Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f, Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f,
player->groundPos.z + player->zPath, MTXF_APPLY); player->groundPos.z + player->zPath, MTXF_APPLY);
} }
Matrix_RotateY(gGfxMatrix, player->groundRotY, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, player->groundRotY, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, player->shadowRotX, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, player->shadowRotX, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, player->shadowRotZ, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, player->shadowRotZ, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, MTXF_APPLY);
if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) { if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) {
sp2C = player->bankAngle + player->rockAngle + player->damageShake; sp2C = player->bankAngle + player->rockAngle + player->damageShake;
if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) { if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) {
@ -1432,6 +1531,7 @@ void func_display_80057504(void) {
if (var_fs0 < 1.2f) { if (var_fs0 < 1.2f) {
var_fs0 = 1.2f; var_fs0 = 1.2f;
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, gLockOnTargetViewPos[i].x, gLockOnTargetViewPos[i].y, Matrix_Translate(gGfxMatrix, gLockOnTargetViewPos[i].x, gLockOnTargetViewPos[i].y,
gLockOnTargetViewPos[i].z, MTXF_APPLY); gLockOnTargetViewPos[i].z, MTXF_APPLY);
@ -1451,6 +1551,7 @@ void func_display_80057504(void) {
} }
} }
} }
for (j = 0; j < gCamCount; j++) { for (j = 0; j < gCamCount; j++) {
gLockOnTargetViewPos[j].x = gLockOnTargetViewPos[j].y = 0.f; gLockOnTargetViewPos[j].x = gLockOnTargetViewPos[j].y = 0.f;
gLockOnTargetViewPos[j].z = 100.0f; gLockOnTargetViewPos[j].z = 100.0f;
@ -1494,6 +1595,7 @@ void func_display_800578C4(Player* player) {
gPlayCamAt.y = player->cam.at.y; gPlayCamAt.y = player->cam.at.y;
gPlayCamAt.z = player->cam.at.z; gPlayCamAt.z = player->cam.at.z;
break; break;
case 1: case 1:
case 2: case 2:
case 3: case 3:
@ -1545,12 +1647,15 @@ void Play_Draw(void) {
if (gHitCount > 511) { if (gHitCount > 511) {
gHitCount = 511; gHitCount = 511;
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) { if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Math_SmoothStepToF(&gCamDistortion, 0.01f, 0.2f, 0.002f, 0.0f); Math_SmoothStepToF(&gCamDistortion, 0.01f, 0.2f, 0.002f, 0.0f);
} else { } else {
Math_SmoothStepToF(&gCamDistortion, 0.0f, 0.2f, 0.002f, 0.0f); Math_SmoothStepToF(&gCamDistortion, 0.0f, 0.2f, 0.002f, 0.0f);
} }
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f + gCamDistortion, 1.0f - gCamDistortion, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.0f + gCamDistortion, 1.0f - gCamDistortion, 1.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
@ -1559,6 +1664,7 @@ void Play_Draw(void) {
Camera_SetupLights(camPlayer); Camera_SetupLights(camPlayer);
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB); gAmbientB);
if (gLevelMode == LEVELMODE_ON_RAILS) { if (gLevelMode == LEVELMODE_ON_RAILS) {
Matrix_RotateY(gCalcMatrix, camPlayer->yRot_114 * M_DTOR, MTXF_NEW); Matrix_RotateY(gCalcMatrix, camPlayer->yRot_114 * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, camPlayer->xRot_120 * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, camPlayer->xRot_120 * M_DTOR, MTXF_APPLY);
@ -1592,6 +1698,7 @@ void Play_Draw(void) {
gPlayCamAt.y = camPlayer->cam.at.y; gPlayCamAt.y = camPlayer->cam.at.y;
gPlayCamAt.z = camPlayer->cam.at.z; gPlayCamAt.z = camPlayer->cam.at.z;
} }
camPlayer->camYaw = -Math_Atan2F(gPlayCamEye.x - gPlayCamAt.x, gPlayCamEye.z - gPlayCamAt.z); camPlayer->camYaw = -Math_Atan2F(gPlayCamEye.x - gPlayCamAt.x, gPlayCamEye.z - gPlayCamAt.z);
camPlayer->camPitch = -Math_Atan2F(gPlayCamEye.y - gPlayCamAt.y, camPlayer->camPitch = -Math_Atan2F(gPlayCamEye.y - gPlayCamAt.y,
sqrtf(SQ(gPlayCamEye.z - gPlayCamAt.z) + SQ(gPlayCamEye.x - gPlayCamAt.x))); sqrtf(SQ(gPlayCamEye.z - gPlayCamAt.z) + SQ(gPlayCamEye.x - gPlayCamAt.x)));
@ -1602,21 +1709,18 @@ void Play_Draw(void) {
tempVec.y = 100.0f; tempVec.y = 100.0f;
tempVec.z = 0.0f; tempVec.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &tempVec, &playerCamUp); Matrix_MultVec3f(gCalcMatrix, &tempVec, &playerCamUp);
if (gStarCount != 0) { if (gStarCount != 0) {
gStarfieldRoll = DEG_TO_RAD(gPlayer[0].camRoll); gStarfieldRoll = DEG_TO_RAD(gPlayer[0].camRoll);
Camera_SetStarfieldPos(gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z); Camera_SetStarfieldPos(gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z);
Background_DrawStarfield(); Background_DrawStarfield();
} }
Background_DrawBackdrop(); Background_DrawBackdrop();
Background_DrawSun(); Background_DrawSun();
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
// if(gControllerHold[gMainController]. button & L_TRIG) {
// Matrix_LookAt(gGfxMatrix, gCsCamEyeX, gCsCamEyeY, gCsCamEyeZ, gCsCamAtX, gCsCamAtY, gCsCamAtZ,
// playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY);
// } else {
Matrix_LookAt(gGfxMatrix, gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z, Matrix_LookAt(gGfxMatrix, gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z,
playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY); playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY);
// }
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) { if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
if ((gCurrentLevel == LEVEL_TITANIA) && if ((gCurrentLevel == LEVEL_TITANIA) &&
@ -1632,8 +1736,10 @@ void Play_Draw(void) {
Background_DrawGround(); Background_DrawGround();
} }
} }
Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG, Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG,
gAmbientB); gAmbientB);
for (i = 0, player = gPlayer; i < gCamCount; i++, player++) { for (i = 0, player = gPlayer; i < gCamCount; i++, player++) {
playerPos.x = player->pos.x; playerPos.x = player->pos.x;
playerPos.y = player->pos.y; playerPos.y = player->pos.y;
@ -1642,6 +1748,7 @@ void Play_Draw(void) {
func_display_800564C0(player, 0); func_display_800564C0(player, 0);
func_display_80057814(player); func_display_80057814(player);
} }
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
gAmbientG, gAmbientB); gAmbientG, gAmbientB);
@ -1655,12 +1762,14 @@ void Play_Draw(void) {
} }
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB); gAmbientB);
Object_Draw(1); Object_Draw(1);
TexturedLine_Draw(); TexturedLine_Draw();
gReflectY = 1; gReflectY = 1;
PlayerShot_DrawAll(); PlayerShot_DrawAll();
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
@ -1668,7 +1777,9 @@ void Play_Draw(void) {
PlayerShot_DrawAll(); PlayerShot_DrawAll();
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
gReflectY = -1; gReflectY = -1;
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
@ -1680,21 +1791,26 @@ void Play_Draw(void) {
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
} }
if (gCurrentLevel == LEVEL_AQUAS) { if (gCurrentLevel == LEVEL_AQUAS) {
Effect_Draw(0); Effect_Draw(0);
} }
if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) { if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) {
D_bg_8015F964 = true; D_bg_8015F964 = true;
Effect_Draw(1); Effect_Draw(1);
Background_DrawGround(); Background_DrawGround();
} }
if ((gCurrentLevel != LEVEL_AQUAS) && if ((gCurrentLevel != LEVEL_AQUAS) &&
(((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) || (((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE) && ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE) &&
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)))) { (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)))) {
Effect_Draw(0); Effect_Draw(0);
} }
gReflectY = 1; gReflectY = 1;
for (i = 0, player = gPlayer; i < gCamCount; i++, player++) { for (i = 0, player = gPlayer; i < gCamCount; i++, player++) {
if (sPlayersVisible[i] != 0) { if (sPlayersVisible[i] != 0) {
func_display_80056E2C(player); func_display_80056E2C(player);
@ -1702,21 +1818,26 @@ void Play_Draw(void) {
func_display_80056230(player); func_display_80056230(player);
} }
} }
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) { if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Aquas_801AA20C(); Aquas_801AA20C();
} }
if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) && if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) || ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) ||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO))) { (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO))) {
Effect_Draw(0); Effect_Draw(0);
} }
BonusText_DrawAll(); BonusText_DrawAll();
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
func_display_80057248(); func_display_80057248();
func_display_80057504(); func_display_80057504();
if (sDrawCockpit != 0) { if (sDrawCockpit != 0) {
func_display_80053B18(); func_display_80053B18();
} }
for (i = 0, player = gPlayer; i < gCamCount; i++, player++) { for (i = 0, player = gPlayer; i < gCamCount; i++, player++) {
if (sPlayersVisible[i] != 0) { if (sPlayersVisible[i] != 0) {
if (gShowCrosshairs[i]) { if (gShowCrosshairs[i]) {
@ -1729,10 +1850,13 @@ void Play_Draw(void) {
} }
} }
} }
if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) { if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Turret_Draw(gPlayer); Turret_Draw(gPlayer);
} }
Background_DrawLensFlare(); Background_DrawLensFlare();
if ((gCamCount != 1) && if ((gCamCount != 1) &&
((camPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (camPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN))) { ((camPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (camPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN))) {
HUD_Draw(); HUD_Draw();