Building instructions correction

This commit is contained in:
Sonic Dreamcaster 2024-11-24 16:37:41 -03:00
parent 109f9418e4
commit 9df4bbab71

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@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_ _Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
2. After setup and initial build, use the built-in O2R extraction to make your sf64.otr file. 2. After setup and initial build, use the built-in OTR extraction to make your sf64.otr file.
_Note: Instructions assume using powershell_ _Note: Instructions assume using powershell_
```powershell ```powershell
@ -78,12 +78,6 @@ cd "build/x64"
C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
``` ```
#### Regenerate Asset Headers
```powershell
# If you need to regenerate the asset headers to check them into source
C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHeaders
```
## Linux ## Linux
### Install dependencies ### Install dependencies
#### Debian/Ubuntu #### Debian/Ubuntu
@ -165,12 +159,6 @@ cpack -G External (creates appimage)
cmake --build build-cmake --target clean cmake --build build-cmake --target clean
``` ```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
```
## macOS ## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip` (can be installed via homebrew, macports, etc) Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip` (can be installed via homebrew, macports, etc)
@ -217,12 +205,6 @@ cpack
cmake --build build-cmake --target clean cmake --build build-cmake --target clean
``` ```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
```
# Compatible Roms # Compatible Roms
See [`supportedHashes.json`](supportedHashes.json) See [`supportedHashes.json`](supportedHashes.json)