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Building instructions correction
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@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
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_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
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2. After setup and initial build, use the built-in O2R extraction to make your sf64.otr file.
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2. After setup and initial build, use the built-in OTR extraction to make your sf64.otr file.
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_Note: Instructions assume using powershell_
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```powershell
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@ -78,12 +78,6 @@ cd "build/x64"
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C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
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```
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#### Regenerate Asset Headers
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```powershell
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# If you need to regenerate the asset headers to check them into source
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C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHeaders
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```
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## Linux
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### Install dependencies
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#### Debian/Ubuntu
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@ -165,12 +159,6 @@ cpack -G External (creates appimage)
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cmake --build build-cmake --target clean
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```
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#### Regenerate Asset Headers
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```bash
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# If you need to regenerate the asset headers to check them into source
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cmake --build build-cmake --target ExtractAssetHeaders
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```
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## macOS
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Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip` (can be installed via homebrew, macports, etc)
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@ -217,12 +205,6 @@ cpack
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cmake --build build-cmake --target clean
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```
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#### Regenerate Asset Headers
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```bash
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# If you need to regenerate the asset headers to check them into source
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cmake --build build-cmake --target ExtractAssetHeaders
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```
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# Compatible Roms
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See [`supportedHashes.json`](supportedHashes.json)
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