This commit is contained in:
Sonic Dreamcaster 2024-12-22 00:27:16 -03:00
parent bf088ce76b
commit 9e5e10ec15

View File

@ -796,14 +796,27 @@ void Katina_BossHandleDamage(KaSaucerer* this) {
void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
s32 i;
ActorAllRange* actor = &gActors[100];
ActorAllRange* actor = &gActors[20];
INDEPENDENCE {
actor = &gActors[100];
for (i = 10; i <= 500; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
if ((actor->index == 100) || (actor->index == 200)) {
// Protection against spawning actors with wrong radarmarks
RadarMarkTypes radarMarkType = i + AI360_ENEMY;
switch (radarMarkType) {
case RADARMARK_MISSILE:
case RADARMARK_KA_SAUCERER:
case RADARMARK_BOSS:
case RADARMARK_SUPPIES:
case RADARMARK_ITEM_1:
case RADARMARK_ITEM_2:
continue;
}
}
if (actor->obj.status == OBJ_FREE) {
// if ((actor->index == 100) || (actor->index == 200)) {
// continue;
// }
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
@ -1272,7 +1285,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
INDEPENDENCE {
gAllRangeCountdown[0] = 2;
gAllRangeCountdown[1] = 2;
gAllRangeCountdown[2] = 15;
gAllRangeCountdown[2] = 10;
}
else {
gAllRangeCountdown[0] = 1;
@ -1289,7 +1302,8 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
this->state = SAUCERER_CS_LASER_CHARGE_END;
INDEPENDENCE {
this->timer_050 = 1928 * 2;
} else {
}
else {
this->timer_050 = 1928;
}
Radio_PlayMessage(gMsg_ID_18055, RCID_BILL);
@ -1489,7 +1503,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
if (this->timer_050 == 1) {
gBosses[KA_BOSS_BASE].state = 1;
this->state = 18;
this->state = SAUCERER_CS_LASER_HIT;
this->timer_050 = 50;
AUDIO_PLAY_SFX(NA_SE_EXPLOSION_DEMO3, this->sfxSource, 0);
}
@ -2200,9 +2214,11 @@ void Katina_LevelComplete(Player* player) {
}
INDEPENDENCE {
for (i = 100; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].animFrame == 0) {
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
for (i = 100; i <= 500; i++) {
if (gActors[i].obj.status == OBJ_ACTIVE) {
if (gActors[i].animFrame == 0) {
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
}
}
}
}