initialize soundFontData

This commit is contained in:
Sonic Dreamcaster 2025-01-04 23:28:47 -03:00
parent b335f4472b
commit a53ed5f49a

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@ -238,7 +238,7 @@ void* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outFontId) {
s32 index = ((u16*) gSeqFontTable)[AudioLoad_GetLoadTableIndex(SEQUENCE_TABLE, seqId)];
s32 fontId = 0xFF;
s32 numFonts = gSeqFontTable[index++];
void* soundFontData;
void* soundFontData = NULL;
for (numFonts; numFonts > 0; numFonts--) {
fontId = gSeqFontTable[index++];