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initialize soundFontData
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@ -238,7 +238,7 @@ void* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outFontId) {
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s32 index = ((u16*) gSeqFontTable)[AudioLoad_GetLoadTableIndex(SEQUENCE_TABLE, seqId)];
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s32 fontId = 0xFF;
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s32 numFonts = gSeqFontTable[index++];
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void* soundFontData;
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void* soundFontData = NULL;
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for (numFonts; numFonts > 0; numFonts--) {
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fontId = gSeqFontTable[index++];
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