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CoGranga lag compensation
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@ -181,7 +181,10 @@ void Corneria_CoGranga_HandleDamage(CoGranga* this) {
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}
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this->state = GRANGA_EXPLODE;
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this->timer_050 = 100;
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// @port: Adjust timing to compensate the lack of lag.
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// this->timer_050 = 100;
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this->timer_050 = 138;
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 80);
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 80);
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