mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 13:35:11 +03:00
some tags and hit64 cheats
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parent
520d49705e
commit
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6
include/hit64.h
Normal file
6
include/hit64.h
Normal file
@ -0,0 +1,6 @@
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#ifndef HIT64_H
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#define HIT64_H
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void Hit64_Main(void);
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#endif
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "mods/hit64.c"
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#include "assets/ast_arwing.h"
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#include "assets/ast_allies.h"
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#include "assets/ast_landmaster.h"
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@ -88,16 +89,27 @@ void Display_DrawHelpAlert(void) {
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sp74 = -M_PI / 2;
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}
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_DrawHelpAlert", sp7C);
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Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, sp74, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_1023700);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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break;
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case true:
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_DrawHelpAlert", sp7C);
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Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, -M_PI / 2, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
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@ -112,6 +124,9 @@ void Display_DrawHelpAlert(void) {
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_1023700);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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break;
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}
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@ -243,6 +258,10 @@ void Display_OnFootFalco_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
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void Display_OnFootMuzzleFlash(Player* player) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_OnFootMuzzleFlash", player->num);
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Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
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if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->csTimer != 0)) {
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Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y,
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@ -255,6 +274,9 @@ void Display_OnFootMuzzleFlash(Player* player) {
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gSPDisplayList(gMasterDisp++, D_versus_302D240);
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}
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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void Display_OnFootCharacter(Player* player) {
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@ -291,6 +313,9 @@ void Display_Landmaster(Player* player) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_Landmaster", player->num);
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if (!gVersusMode) {
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gSPDisplayList(gMasterDisp++, aLandmasterModelDL);
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} else {
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@ -328,6 +353,9 @@ void Display_Landmaster(Player* player) {
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Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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Gfx* sFaceDL[] = { aAwFoxHeadDL, aAwFalcoHeadDL, aAwSlippyHeadDL, aAwPeppyHeadDL };
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@ -340,6 +368,10 @@ f32 sPlayerShadowing = 0.0f;
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void Display_LandmasterMuzzleFlash(Player* player) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_LandmasterMuzzleFlash", player->num);
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if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_1A0 != 0)) {
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Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
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D_display_80161548[player->num].z, MTXF_APPLY);
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@ -361,6 +393,9 @@ void Display_LandmasterMuzzleFlash(Player* player) {
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}
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}
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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void Display_LandmasterThrusters(Player* player) {
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@ -587,6 +622,10 @@ void Display_ArwingWings(ArwingInfo* arwing) {
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if (drawFace != 0) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("ArwingCharFace", arwing->drawFace);
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Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
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Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY);
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Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY);
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@ -604,6 +643,9 @@ void Display_ArwingWings(ArwingInfo* arwing) {
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gSPDisplayList(gMasterDisp++, sFaceDL[drawFace - 1]);
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}
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
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@ -636,6 +678,10 @@ void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
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void Display_CockpitGlass(void) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_CockpitGlass", 0);
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Matrix_Copy(gGfxMatrix, &D_display_80161418[0]);
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Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, MTXF_APPLY);
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@ -646,6 +692,9 @@ void Display_CockpitGlass(void) {
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gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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void Display_Arwing(Player* player, s32 reflectY) {
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@ -711,7 +760,7 @@ void Display_Reticle(Player* player) {
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(((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE)) ||
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(gGameState == GSTATE_MENU))) {
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for (i = 0; i < 2; i++) {
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FrameInterpolation_RecordOpenChild("Reticle", i);
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FrameInterpolation_RecordOpenChild("Reticle", (player->num << 16) + i);
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FrameInterpolation_RecordMarker(__FILE__, __LINE__);
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translate = &D_display_801613E0[i];
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Matrix_Push(&gGfxMatrix);
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@ -890,6 +939,10 @@ void Display_BarrelRollShield(Player* player) {
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}
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("BarrelRollShield", 0);
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Matrix_Translate(gGfxMatrix, player->pos.x + dest.x, player->pos.y + dest.y,
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player->trueZpos + player->zPath + dest.z, MTXF_APPLY);
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Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
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@ -910,13 +963,21 @@ void Display_BarrelRollShield(Player* player) {
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->barrelRollAlpha);
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gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->barrelRollAlpha);
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gSPDisplayList(gMasterDisp++, aBarrelRollTex);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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}
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void Display_UnusedShield(Player* player) {
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if (gShieldAlpha[player->num] > 1.0f) {
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_UnusedShield", 0);
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Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
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Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, MTXF_APPLY);
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@ -926,6 +987,9 @@ void Display_UnusedShield(Player* player) {
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gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) gShieldAlpha[player->num]);
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gSPDisplayList(gMasterDisp++, aUnusedShieldDL);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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Lib_Texture_Scroll(aUnusedShieldTex, 32, 32, 3);
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Lib_Texture_Scroll(aUnusedShieldTex, 32, 32, 3);
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}
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@ -2029,6 +2093,7 @@ void Display_Update(void) {
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}
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gLaserStrength[0] = 2;
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}
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Hit64_Main();
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// background testing
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#if 0
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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@ -2923,6 +2923,16 @@ void Play_Init(void) {
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gTeamShields[i] = gSavedTeamShields[i];
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}
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if (CVarGetInteger("gHit64FalcoDead", 0) == 1) {
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gTeamShields[1] = 0;
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}
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if (CVarGetInteger("gHit64SlippyDead", 0) == 1) {
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gTeamShields[2] = 0;
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}
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if (CVarGetInteger("gHit64PeppyDead", 0) == 1) {
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gTeamShields[3] = 0;
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}
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MEM_ARRAY_ALLOCATE(gPlayer, gCamCount);
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Player_InitializeAll();
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for (i = 0; i < gCamCount; i++) {
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15
src/mods/hit64.c
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15
src/mods/hit64.c
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@ -0,0 +1,15 @@
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#include "global.h"
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#include "hit64.h"
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// gHit64SelfDestruct
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void Hit64_Main(void) {
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if (CVarGetInteger("gHit64SelfDestruct", 0) == 1) {
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Player* player = &gPlayer[0];
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if (gControllerPress[0].button & D_JPAD) {
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player->shields = 0;
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Player_ApplyDamage(player, 0, 10000);
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}
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}
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}
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@ -434,6 +434,27 @@ void DrawCheatsMenu() {
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}
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}
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void DrawHit64Menu() {
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if (UIWidgets::BeginMenu("Hit+64")) {
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UIWidgets::CVarCheckbox("Self destruct button", "gHit64SelfDestruct", {
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.tooltip = "Press Down on the D-PAD to instantly self destruct."
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});
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UIWidgets::CVarCheckbox("Start with Falco dead", "gHit64FalcoDead", {
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.tooltip = "Start the level with with Falco dead."
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});
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UIWidgets::CVarCheckbox("Start with Slippy dead", "gHit64SlippyDead", {
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.tooltip = "Start the level with with Slippy dead."
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});
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UIWidgets::CVarCheckbox("Start with Peppy dead", "gHit64PeppyDead", {
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.tooltip = "Start the level with with Peppy dead."
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});
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// UIWidgets::CVarCheckbox("Infinite Bombs", "gInfiniteBombs");
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// UIWidgets::CVarCheckbox("Hyper Laser", "gHyperLaser");
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ImGui::EndMenu();
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}
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}
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const char* debugInfoPages[6] = {
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"Object",
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"Check Surface",
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@ -522,6 +543,10 @@ void GameMenuBar::DrawElement() {
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ImGui::SetCursorPosY(0.0f);
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DrawHit64Menu();
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ImGui::SetCursorPosY(0.0f);
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DrawDebugMenu();
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ImGui::EndMenuBar();
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