Fixed compilation with latest lus

This commit is contained in:
KiritoDv 2024-09-06 23:25:52 -06:00 committed by Sonic Dreamcaster
parent 299aa71966
commit b03d093fc2
5 changed files with 44 additions and 38 deletions

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@ -537,3 +537,22 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
) )
endif() endif()
endif() endif()
include(ExternalProject)
ExternalProject_Add(Torch
PREFIX Torch
SOURCE_DIR ${CMAKE_SOURCE_DIR}/tools/Torch
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/Torch
)
ExternalProject_Get_Property(Torch install_dir)
set(TORCH_EXECUTABLE ${install_dir}/src/Torch-build/$<CONFIGURATION>/torch)
add_custom_target(
ExtractAssets
DEPENDS Torch
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${TORCH_EXECUTABLE} header -o baserom.us.uncompressed.z64
COMMAND ${TORCH_EXECUTABLE} otr baserom.us.uncompressed.z64
# COMMAND ${TORCH_EXECUTABLE} pack assets starship.otr
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sf64.otr" "${CMAKE_BINARY_DIR}/sf64.otr"
# COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/starship.otr" "${CMAKE_BINARY_DIR}/starship.otr"
)

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@ -8,7 +8,7 @@ f7475fb11e7e6830f82883412638e8390791ab87:
sort: OFFSET sort: OFFSET
# logging: ERROR # logging: ERROR
output: output:
binary: starship.otr binary: sf64.otr
code: src/assets code: src/assets
headers: include/assets headers: include/assets
modding: src/assets modding: src/assets
@ -27,7 +27,7 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
gbi: F3DEX gbi: F3DEX
sort: OFFSET sort: OFFSET
output: output:
binary: starship.otr binary: sf64.otr
code: src/assets code: src/assets
headers: include/assets headers: include/assets
modding: src/assets modding: src/assets

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@ -21,7 +21,6 @@
#include <DisplayListFactory.h> #include <DisplayListFactory.h>
#include <TextureFactory.h> #include <TextureFactory.h>
#include <MatrixFactory.h> #include <MatrixFactory.h>
#include <ArrayFactory.h>
#include <BlobFactory.h> #include <BlobFactory.h>
#include <VertexFactory.h> #include <VertexFactory.h>
@ -45,7 +44,7 @@ GameEngine::GameEngine() {
if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) { if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) {
OTRFiles.push_back(cube_path); OTRFiles.push_back(cube_path);
} }
if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) { if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sf64.otr"); std::filesystem::exists(sm64_otr_path)) {
OTRFiles.push_back(sm64_otr_path); OTRFiles.push_back(sm64_otr_path);
} }
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) { if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
@ -80,7 +79,6 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
} }

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@ -2,7 +2,6 @@
#include "Engine.h" #include "Engine.h"
#include "DisplayList.h" #include "DisplayList.h"
#include "Array.h"
extern "C" int GameEngine_OTRSigCheck(const char* data); extern "C" int GameEngine_OTRSigCheck(const char* data);
@ -31,24 +30,16 @@ extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
} }
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) { extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) {
auto data = reinterpret_cast<char*>(texAddr); char* imgData = (char*)texAddr;
if (texAddr != 0 && GameEngine_OTRSigCheck(data)) { if (texAddr != 0 && GameEngine_OTRSigCheck(imgData)) {
const auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(data); auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
const auto type = static_cast<LUS::ResourceType>(res->GetInitData()->Type);
switch(type) { if (res->GetInitData()->Type == (uint32_t) LUS::ResourceType::DisplayList)
case LUS::ResourceType::DisplayList: texAddr = (uintptr_t)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
texAddr = reinterpret_cast<uintptr_t>(&std::static_pointer_cast<LUS::DisplayList>(res)->Instructions[0]); else {
break; texAddr = (uintptr_t) res->GetRawPointer();
case LUS::ResourceType::Array:
texAddr = reinterpret_cast<uintptr_t>(std::static_pointer_cast<LUS::Array>(res)->Vertices.data());
break;
default:
texAddr = reinterpret_cast<uintptr_t>(res->GetRawPointer());
break;
} }
} }
__gSPInvalidateTexCache(pkt, texAddr); __gSPInvalidateTexCache(pkt, texAddr);
} }

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@ -111,16 +111,15 @@ void DrawSettingsMenu(){
// })) { // })) {
// audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f)); // audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
// } // }
//
// static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = { // static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
// { Ship::AudioBackend::WASAPI, "Windows Audio Session API" }, // { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
// { Ship::AudioBackend::PULSE, "PulseAudio" },
// { Ship::AudioBackend::SDL, "SDL" }, // { Ship::AudioBackend::SDL, "SDL" },
// }; // };
//
// ImGui::Text("Audio API (Needs reload)"); // ImGui::Text("Audio API (Needs reload)");
// auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetAudioBackend(); // auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetAudioBackend();
//
// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) { // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
// UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f); // UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
// } // }
@ -136,7 +135,7 @@ void DrawSettingsMenu(){
// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) { // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
// UIWidgets::ReEnableComponent(""); // UIWidgets::ReEnableComponent("");
// } // }
//
// ImGui::EndMenu(); // ImGui::EndMenu();
// } // }
@ -188,7 +187,7 @@ void DrawSettingsMenu(){
{ // FPS Slider { // FPS Slider
const int minFps = 30; const int minFps = 30;
static int maxFps; static int maxFps;
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
maxFps = 360; maxFps = 360;
} else { } else {
maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(); maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@ -256,12 +255,12 @@ void DrawSettingsMenu(){
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
#else #else
bool matchingRefreshRate = bool matchingRefreshRate =
CVarGetInteger("gMatchRefreshRate", 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::DX11; CVarGetInteger("gMatchRefreshRate", 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::FAST3D_DXGI_DX11;
UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS", minFps, maxFps, 1, { UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS", minFps, maxFps, 1, {
.disabled = matchingRefreshRate .disabled = matchingRefreshRate
}); });
#endif #endif
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Tooltip( UIWidgets::Tooltip(
"Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is purely " "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is purely "
"visual and does not impact game logic, execution of glitches etc.\n\n" "visual and does not impact game logic, execution of glitches etc.\n\n"
@ -275,7 +274,7 @@ void DrawSettingsMenu(){
} }
} // END FPS Slider } // END FPS Slider
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Spacer(0); UIWidgets::Spacer(0);
if (ImGui::Button("Match Refresh Rate")) { if (ImGui::Button("Match Refresh Rate")) {
int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(); int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@ -290,7 +289,7 @@ void DrawSettingsMenu(){
UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate"); UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::PaddedEnhancementSliderInt(CVarGetInteger("gExtraLatencyThreshold", 80) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS", UIWidgets::PaddedEnhancementSliderInt(CVarGetInteger("gExtraLatencyThreshold", 80) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS",
"##ExtraLatencyThreshold", "gExtraLatencyThreshold", 0, 360, "", 80, true, true, false); "##ExtraLatencyThreshold", "gExtraLatencyThreshold", 0, 360, "", 80, true, true, false);
UIWidgets::Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the CPU to work on one frame while GPU works on the previous frame.\nThis setting should be used when your computer is too slow to do CPU + GPU work in time."); UIWidgets::Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the CPU to work on one frame while GPU works on the previous frame.\nThis setting should be used when your computer is too slow to do CPU + GPU work in time.");
@ -300,17 +299,16 @@ void DrawSettingsMenu(){
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = { static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
{ Ship::WindowBackend::DX11, "DirectX" }, { Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
{ Ship::WindowBackend::SDL_OPENGL, "OpenGL"}, { Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL"},
{ Ship::WindowBackend::SDL_METAL, "Metal" }, { Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" }
{ Ship::WindowBackend::GX2, "GX2"}
}; };
ImGui::Text("Renderer API (Needs reload)"); ImGui::Text("Renderer API (Needs reload)");
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend(); Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
Ship::WindowBackend configWindowBackend; Ship::WindowBackend configWindowBackend;
int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1); int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(Ship::WindowBackend::BACKEND_COUNT)) { if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(Ship::WindowBackend::WINDOW_BACKEND_COUNT)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId); configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else { } else {
configWindowBackend = runningWindowBackend; configWindowBackend = runningWindowBackend;
@ -364,7 +362,7 @@ void DrawSettingsMenu(){
void DrawMenuBarIcon() { void DrawMenuBarIcon() {
static bool gameIconLoaded = false; static bool gameIconLoaded = false;
if (!gameIconLoaded) { if (!gameIconLoaded) {
// Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTexture("Game_Icon", "textures/icons/gIcon.png"); // Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture("Game_Icon", "textures/icons/gIcon.png", ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
gameIconLoaded = false; gameIconLoaded = false;
} }