mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 13:35:11 +03:00
Fixed compilation with latest lus
This commit is contained in:
parent
299aa71966
commit
b03d093fc2
@ -537,3 +537,22 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(ExternalProject)
|
||||
ExternalProject_Add(Torch
|
||||
PREFIX Torch
|
||||
SOURCE_DIR ${CMAKE_SOURCE_DIR}/tools/Torch
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/Torch
|
||||
)
|
||||
ExternalProject_Get_Property(Torch install_dir)
|
||||
set(TORCH_EXECUTABLE ${install_dir}/src/Torch-build/$<CONFIGURATION>/torch)
|
||||
add_custom_target(
|
||||
ExtractAssets
|
||||
DEPENDS Torch
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMAND ${TORCH_EXECUTABLE} header -o baserom.us.uncompressed.z64
|
||||
COMMAND ${TORCH_EXECUTABLE} otr baserom.us.uncompressed.z64
|
||||
# COMMAND ${TORCH_EXECUTABLE} pack assets starship.otr
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sf64.otr" "${CMAKE_BINARY_DIR}/sf64.otr"
|
||||
# COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/starship.otr" "${CMAKE_BINARY_DIR}/starship.otr"
|
||||
)
|
@ -8,7 +8,7 @@ f7475fb11e7e6830f82883412638e8390791ab87:
|
||||
sort: OFFSET
|
||||
# logging: ERROR
|
||||
output:
|
||||
binary: starship.otr
|
||||
binary: sf64.otr
|
||||
code: src/assets
|
||||
headers: include/assets
|
||||
modding: src/assets
|
||||
@ -27,7 +27,7 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
|
||||
gbi: F3DEX
|
||||
sort: OFFSET
|
||||
output:
|
||||
binary: starship.otr
|
||||
binary: sf64.otr
|
||||
code: src/assets
|
||||
headers: include/assets
|
||||
modding: src/assets
|
||||
|
@ -21,7 +21,6 @@
|
||||
#include <DisplayListFactory.h>
|
||||
#include <TextureFactory.h>
|
||||
#include <MatrixFactory.h>
|
||||
#include <ArrayFactory.h>
|
||||
#include <BlobFactory.h>
|
||||
#include <VertexFactory.h>
|
||||
|
||||
@ -45,7 +44,7 @@ GameEngine::GameEngine() {
|
||||
if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) {
|
||||
OTRFiles.push_back(cube_path);
|
||||
}
|
||||
if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
|
||||
if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sf64.otr"); std::filesystem::exists(sm64_otr_path)) {
|
||||
OTRFiles.push_back(sm64_otr_path);
|
||||
}
|
||||
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
|
||||
@ -80,7 +79,6 @@ GameEngine::GameEngine() {
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
#include "Engine.h"
|
||||
#include "DisplayList.h"
|
||||
#include "Array.h"
|
||||
|
||||
extern "C" int GameEngine_OTRSigCheck(const char* data);
|
||||
|
||||
@ -31,24 +30,16 @@ extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
|
||||
}
|
||||
|
||||
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) {
|
||||
auto data = reinterpret_cast<char*>(texAddr);
|
||||
char* imgData = (char*)texAddr;
|
||||
|
||||
if (texAddr != 0 && GameEngine_OTRSigCheck(data)) {
|
||||
const auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(data);
|
||||
const auto type = static_cast<LUS::ResourceType>(res->GetInitData()->Type);
|
||||
if (texAddr != 0 && GameEngine_OTRSigCheck(imgData)) {
|
||||
auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
|
||||
|
||||
switch(type) {
|
||||
case LUS::ResourceType::DisplayList:
|
||||
texAddr = reinterpret_cast<uintptr_t>(&std::static_pointer_cast<LUS::DisplayList>(res)->Instructions[0]);
|
||||
break;
|
||||
case LUS::ResourceType::Array:
|
||||
texAddr = reinterpret_cast<uintptr_t>(std::static_pointer_cast<LUS::Array>(res)->Vertices.data());
|
||||
break;
|
||||
default:
|
||||
texAddr = reinterpret_cast<uintptr_t>(res->GetRawPointer());
|
||||
break;
|
||||
if (res->GetInitData()->Type == (uint32_t) LUS::ResourceType::DisplayList)
|
||||
texAddr = (uintptr_t)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
|
||||
else {
|
||||
texAddr = (uintptr_t) res->GetRawPointer();
|
||||
}
|
||||
}
|
||||
|
||||
__gSPInvalidateTexCache(pkt, texAddr);
|
||||
}
|
@ -111,16 +111,15 @@ void DrawSettingsMenu(){
|
||||
// })) {
|
||||
// audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
|
||||
// }
|
||||
//
|
||||
|
||||
// static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
|
||||
// { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
|
||||
// { Ship::AudioBackend::PULSE, "PulseAudio" },
|
||||
// { Ship::AudioBackend::SDL, "SDL" },
|
||||
// };
|
||||
//
|
||||
|
||||
// ImGui::Text("Audio API (Needs reload)");
|
||||
// auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetAudioBackend();
|
||||
//
|
||||
|
||||
// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
|
||||
// UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
// }
|
||||
@ -136,7 +135,7 @@ void DrawSettingsMenu(){
|
||||
// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
|
||||
// UIWidgets::ReEnableComponent("");
|
||||
// }
|
||||
//
|
||||
|
||||
// ImGui::EndMenu();
|
||||
// }
|
||||
|
||||
@ -188,7 +187,7 @@ void DrawSettingsMenu(){
|
||||
{ // FPS Slider
|
||||
const int minFps = 30;
|
||||
static int maxFps;
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
|
||||
maxFps = 360;
|
||||
} else {
|
||||
maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
|
||||
@ -256,12 +255,12 @@ void DrawSettingsMenu(){
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
#else
|
||||
bool matchingRefreshRate =
|
||||
CVarGetInteger("gMatchRefreshRate", 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::DX11;
|
||||
CVarGetInteger("gMatchRefreshRate", 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::FAST3D_DXGI_DX11;
|
||||
UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS", minFps, maxFps, 1, {
|
||||
.disabled = matchingRefreshRate
|
||||
});
|
||||
#endif
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
|
||||
UIWidgets::Tooltip(
|
||||
"Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is purely "
|
||||
"visual and does not impact game logic, execution of glitches etc.\n\n"
|
||||
@ -275,7 +274,7 @@ void DrawSettingsMenu(){
|
||||
}
|
||||
} // END FPS Slider
|
||||
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button("Match Refresh Rate")) {
|
||||
int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
|
||||
@ -290,7 +289,7 @@ void DrawSettingsMenu(){
|
||||
|
||||
UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
|
||||
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
|
||||
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
|
||||
UIWidgets::PaddedEnhancementSliderInt(CVarGetInteger("gExtraLatencyThreshold", 80) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS",
|
||||
"##ExtraLatencyThreshold", "gExtraLatencyThreshold", 0, 360, "", 80, true, true, false);
|
||||
UIWidgets::Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the CPU to work on one frame while GPU works on the previous frame.\nThis setting should be used when your computer is too slow to do CPU + GPU work in time.");
|
||||
@ -300,17 +299,16 @@ void DrawSettingsMenu(){
|
||||
|
||||
|
||||
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
|
||||
{ Ship::WindowBackend::DX11, "DirectX" },
|
||||
{ Ship::WindowBackend::SDL_OPENGL, "OpenGL"},
|
||||
{ Ship::WindowBackend::SDL_METAL, "Metal" },
|
||||
{ Ship::WindowBackend::GX2, "GX2"}
|
||||
{ Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
|
||||
{ Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL"},
|
||||
{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" }
|
||||
};
|
||||
|
||||
ImGui::Text("Renderer API (Needs reload)");
|
||||
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
|
||||
Ship::WindowBackend configWindowBackend;
|
||||
int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
|
||||
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(Ship::WindowBackend::BACKEND_COUNT)) {
|
||||
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(Ship::WindowBackend::WINDOW_BACKEND_COUNT)) {
|
||||
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
|
||||
} else {
|
||||
configWindowBackend = runningWindowBackend;
|
||||
@ -364,7 +362,7 @@ void DrawSettingsMenu(){
|
||||
void DrawMenuBarIcon() {
|
||||
static bool gameIconLoaded = false;
|
||||
if (!gameIconLoaded) {
|
||||
// Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTexture("Game_Icon", "textures/icons/gIcon.png");
|
||||
// Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture("Game_Icon", "textures/icons/gIcon.png", ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
gameIconLoaded = false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user