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tag muzzle flashes
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@ -1105,6 +1105,10 @@ void Display_ArwingLaserCharge(Player* player) {
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}
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0);
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Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
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Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
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MTXF_APPLY);
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@ -1112,6 +1116,9 @@ void Display_ArwingLaserCharge(Player* player) {
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gSPDisplayList(gMasterDisp++, aOrbDL);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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break;
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case LASERS_TWIN:
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@ -1126,6 +1133,10 @@ void Display_ArwingLaserCharge(Player* player) {
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Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
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Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0);
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Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
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Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
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MTXF_APPLY);
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@ -1133,7 +1144,14 @@ void Display_ArwingLaserCharge(Player* player) {
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gSPDisplayList(gMasterDisp++, aOrbDL);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 1);
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Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, MTXF_NEW);
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Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
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MTXF_APPLY);
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@ -1141,6 +1159,9 @@ void Display_ArwingLaserCharge(Player* player) {
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gSPDisplayList(gMasterDisp++, aOrbDL);
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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break;
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}
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Matrix_Pop(&gGfxMatrix);
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