fix Arwing interpolation in map

This commit is contained in:
Sonic Dreamcaster 2024-11-24 20:08:01 -03:00
parent f7ba7b95de
commit b23d224b9d

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@ -4786,9 +4786,11 @@ void Map_VenomCloud_Draw(f32* zAngle, f32 next, f32 scale) {
// @port This should be aMapVenomCloudDL but torch is stupid sometimes // @port This should be aMapVenomCloudDL but torch is stupid sometimes
u8* buffer = SEGMENTED_TO_VIRTUAL(aMapVenomCloudEffectTex); u8* buffer = SEGMENTED_TO_VIRTUAL(aMapVenomCloudEffectTex);
gSPVertex(gMasterDisp++, ast_map_seg6_vtx_47F00, 8, 0); gSPVertex(gMasterDisp++, ast_map_seg6_vtx_47F00, 8, 0);
gDPLoadTextureBlock(gMasterDisp++, buffer, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 33, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(gMasterDisp++, buffer, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 33, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP2Triangles(gMasterDisp++, 1, 2, 3, 0, 1, 3, 0, 0); gSP2Triangles(gMasterDisp++, 1, 2, 3, 0, 1, 3, 0, 0);
gDPLoadTextureBlock(gMasterDisp++, buffer + 64 * 32, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(gMasterDisp++, buffer + 64 * 32, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP2Triangles(gMasterDisp++, 5, 6, 7, 0, 5, 7, 4, 0); gSP2Triangles(gMasterDisp++, 5, 6, 7, 0, 5, 7, 4, 0);
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
@ -6384,8 +6386,13 @@ void Map_Arwing_Draw(s32 index) {
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
// @port Skip interpolation if (sPaths[index].unk_14 == 2) {
FrameInterpolation_ShouldInterpolateFrame(false); // @port Skip interpolation
FrameInterpolation_ShouldInterpolateFrame(false);
} else {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Map_Arwing_Draw", 0);
}
Matrix_Translate(gGfxMatrix, D_menu_801CEEB0.x, D_menu_801CEEB0.y, D_menu_801CEEB0.z, MTXF_APPLY); Matrix_Translate(gGfxMatrix, D_menu_801CEEB0.x, D_menu_801CEEB0.y, D_menu_801CEEB0.z, MTXF_APPLY);