mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
This commit is contained in:
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@ -238,13 +238,13 @@ extern PlayerShot gPlayerShots[16];
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extern TexturedLine gTexturedLines[100];
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extern RadarMark gRadarMarks[65];
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extern BonusText gBonusText[10];
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extern s32 D_ctx_80176550[2];
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extern f32 D_ctx_80176558[2][100];
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extern f32 D_ctx_80176878[2][100];
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extern f32 D_ctx_80176B98[2][100];
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extern f32 D_ctx_80176EB8[2][100];
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extern f32 D_ctx_801771D8[2][100];
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extern f32 D_ctx_80177500[2][100];
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extern s32 gActor194Status[2];
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extern f32 gActor194xPos[2][100];
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extern f32 gActor194yPos[2][100];
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extern f32 gActor194zPos[2][100];
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extern f32 gActor194xRot[2][100];
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extern f32 gActor194yRot[2][100];
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extern f32 gActor194zRot[2][100];
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extern u16 gEnemyShotSpeed; // enemy shot speed?
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extern u8 D_ctx_80177830; // show level complete status overlay
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extern s32 gLevelStatusScreenTimer; // level clear related
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@ -23,7 +23,7 @@ bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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void func_360_8002EE64(Actor* this);
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void func_360_8002F180(void);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void func_360_8002F69C(Actor*);
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void func_360_8002FC00(Actor*);
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@ -83,13 +83,13 @@ void Cutscene_LevelComplete(Player*);
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void Cutscene_UTurn(Player*);
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void Cutscene_KillPlayer(Player* player);
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void Cutscene_PlayerDown(Player*);
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void func_demo_8004F8AC(Actor*);
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void func_demo_8004FEC0(Actor*);
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void func_demo_800515C4(void);
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void Actor195_Update(Actor*);
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void Actor195_Draw(Actor*);
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void Cutscene_DrawGreatFox(void);
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// fox_display
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void func_display_80053658(WingInfo*);
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void func_display_8005465C(s32);
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void Play_DrawEngineGlow(s32);
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void func_display_80057814(Player*);
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void Play_Draw(void);
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@ -113,8 +113,8 @@ void FogShadow_Draw(Sprite*);
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void func_edisplay_80059F68(Object_80*);
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void func_edisplay_80059FDC(Object_80*);
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void Actor189_Draw(Actor*);
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void func_edisplay_8005ADAC(Actor*);
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void func_edisplay_8005B1E8(Actor*, s32);
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void Actor_DrawEngineAndContrails(Actor*);
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void Actor_DrawEngineGlow(Actor*, s32);
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void func_edisplay_8005B388(Actor*);
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void func_edisplay_8005B6A4(Actor*);
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void func_edisplay_8005B71C(Actor*);
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@ -154,7 +154,7 @@ void Effect_Initialize(Effect*);
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void func_enmy_80061B68(void);
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void func_enmy_80061CD0(void);
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void func_enmy_80061E48(Actor* , f32 , f32 , f32 );
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void func_enmy_80061F0C(Actor* , ObjectInit* , s32 );
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void ActorEvent_Load(Actor* , ObjectInit* , s32 );
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void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 );
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void func_enmy_80062568(void);
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void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale);
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@ -226,9 +226,9 @@ void Actor189_Update(Actor*);
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void Obj39_Update(Object_80*);
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void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
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void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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void ActorEvent_Update(Actor*);
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s32 Obj111_Draw(Object_80*);
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@ -273,7 +273,6 @@ void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_8007968C(Effect*);
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bool func_effect_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw
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void func_effect_800798F0(Effect* );
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void func_effect_8007A28C(Effect* );
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void func_effect_8007A3C0(Effect* );
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@ -454,7 +453,7 @@ void func_play_800A5D6C(void);
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void func_play_800A5EBC(void);
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void func_play_800A5FA0(f32* , u32 , s32 );
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void func_play_800A6070(f32* , u32 );
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void func_play_800A6148(void);
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void Play_ClearObjectData(void);
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void func_play_800A69F8(s32 , f32 , f32 , f32 );
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void Player_ApplyDamage(Player* player, s32 direction, s32 damage);
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bool func_play_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos);
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@ -505,8 +504,6 @@ void OvlMenu_CallFunction(u32, void*);
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void Map_8019E8D0(void);
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void Venom1_80198414(void);
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// s32 Venom1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*);
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// void Venom1_80193D64(s32, Vec3f*, void*);
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void Ending_8018A96C(void);
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void Ending_8018AAC4(void);
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@ -118,23 +118,23 @@ s32 Animation_GetFrameCount(Animation *animationSegment);
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void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f *min, Vec3f *max, s32 *vtxFound, s32 *vtxCount, Vtx* *vtxList);
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void Animation_GetDListBoundingBox(Gfx *dList, s32 len, Vec3f *min, Vec3f *max);
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void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
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void TextureRect_4bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_Flip(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirX(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirY(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirXY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_32bRGBA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_Flip(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirX(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirY(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bCI(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA_MirX(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirX(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirY(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirX(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirY(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirX(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirY(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirXY(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_32bRGBA(Gfx **gfxPtr, u32* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void Graphics_FillRectangle(Gfx **gfxPtr, s32 ulx, s32 uly, s32 lrx, s32 lry, u8 r, u8 g, u8 b, u8 a);
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u16* Graphics_SetupTextureRender(Gfx **gfxPtr, u8 width, u8 height);
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void Graphics_DisplayHUDNumber(s32 xPos, s32 yPos, s32 number);
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@ -106,6 +106,7 @@
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#define EVENT_DAMAGE_TEAM(teamId, damage) EVENT_CMD(EVOP_DAMAGE_TEAM, damage, teamId)
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#define EVENT_SET_TARGET(teamId, spread) EVENT_CMD(EVOP_SET_TARGET, teamId, spread)
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#define EVENT_CHASE_TARGET(duration, turnRate) EVENT_CMD(EVOP_CHASE_TARGET, duration, turnRate)
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#define EVENT_SET_WAIT(duration) EVENT_CMD(EVOP_SET_WAIT, 0, duration)
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typedef enum EventModeZ {
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EMZ_REST,
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@ -21,10 +21,10 @@ bool Message_IsPrintingChar(u16* msgPtr, s32 charPos);
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typedef enum RadioCharacterId {
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RCID_FOX = 0,
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RCID_FOX_OPEN,
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RCID_FOX_RED = 5,
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RCID_FOX_RED_OPEN,
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RCID_STATIC = 2,
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RCID_STATIC_FLIP,
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RCID_FOX_RED = 5,
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RCID_FOX_RED_OPEN,
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RCID_FALCO = 10,
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RCID_FALCO_OPEN,
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RCID_FALCO_RED = 15,
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@ -97,6 +97,7 @@ typedef enum RadioCharacterId {
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RCID_TR_OPEN,
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RCID_FOX_EXPERT = 400,
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RCID_FOX_EXPERT_OPEN,
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RCID_1000 = 1000,
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} RadioCharacterId;
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void Radio_PlayMessage(u16*, enum RadioCharacterId);
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@ -119,7 +120,7 @@ typedef enum {
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MSGCHAR_SPC,
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MSGCHAR_QSP,
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MSGCHAR_HSP,
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MSGCHAR_NPF,
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MSGCHAR_NXT,
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MSGCHAR_CLF,
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MSGCHAR_CUP,
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MSGCHAR_CRT,
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@ -311,7 +311,7 @@ typedef struct Player {
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/* 0x498 */ s32 timer_498;
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/* 0x49C */ WingInfo wings;
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/* 0x4D8 */ f32 unk_4D8;
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/* 0x4DC */ s32 unk_4DC;
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/* 0x4DC */ s32 somersault;
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} Player; // size = 0x4E0
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@ -85,7 +85,7 @@ void Timer_SetValue(s32* address, s32 value);
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void Timer_CompleteTask(TimerTask*);
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void Timer_Wait(u64);
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void Fault_ThreadEntry(void*);
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void Fault_ThreadEntry(OSMesg);
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void func_80007FE4(FrameBuffer*, u16, u16);
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void Fault_Init(void);
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@ -127,32 +127,32 @@ extern OSMesgQueue gPiMgrCmdQueue; // 800E2010
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extern OSMesg sPiMgrCmdBuff[50]; // 800E2028
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extern OSMesgQueue gDmaMsgQueue;
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extern void* sDmaMsgBuff[1];
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extern OSMesg sDmaMsgBuff[1];
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extern OSIoMesg gDmaIOMsg;
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extern OSMesgQueue gSerialEventQueue;
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extern void* sSerialEventBuff[1];
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extern OSMesg sSerialEventBuff[1];
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extern OSMesgQueue gMainThreadMsgQueue;
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extern void* sMainThreadMsgBuff[32];
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extern OSMesg sMainThreadMsgBuff[32];
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extern OSMesgQueue gTaskMsgQueue;
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extern void* sTaskMsgBuff[16];
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extern OSMesg sTaskMsgBuff[16];
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extern OSMesgQueue gAudioVImsgQueue;
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extern void* sAudioVImsgBuff[1];
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extern OSMesg sAudioVImsgBuff[1];
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extern OSMesgQueue gAudioTaskMsgQueue;
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extern void* sAudioTaskMsgBuff[1];
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extern OSMesg sAudioTaskMsgBuff[1];
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extern OSMesgQueue gGfxVImsgQueue;
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extern void* sGfxVImsgBuff[4];
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extern OSMesg sGfxVImsgBuff[4];
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extern OSMesgQueue gGfxTaskMsgQueue;
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extern void* sGfxTaskMsgBuff[2];
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extern OSMesg sGfxTaskMsgBuff[2];
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extern OSMesgQueue gSerialThreadMsgQueue;
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extern void* sSerialThreadMsgBuff[8];
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extern OSMesg sSerialThreadMsgBuff[8];
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extern OSMesgQueue gControllerMsgQueue;
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extern void* sControllerMsgBuff[1];
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extern OSMesg sControllerMsgBuff[1];
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extern OSMesgQueue gSaveMsgQueue;
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extern void* sSaveMsgBuff[1];
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extern OSMesg sSaveMsgBuff[1];
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extern OSMesgQueue gTimerTaskMsgQueue;
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extern void* sTimerTaskMsgBuff[16];
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extern OSMesg sTimerTaskMsgBuff[16];
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extern OSMesgQueue gTimerWaitMsgQueue;
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extern void* sTimerWaitMsgBuff[1];
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extern OSMesg sTimerWaitMsgBuff[1];
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extern GfxPool gGfxPools[2]; // 800E23B0
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@ -55,8 +55,8 @@ extern u16 D_game_80161A34;
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extern u16 gBgColor;
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extern u8 gBlurAlpha;
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extern u8 D_game_80161A39;
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extern f32 D_game_80161A3C;
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extern f32 D_game_80161A40;
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extern f32 D_game_80161A44;
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extern f32 gFovY;
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extern f32 gProjectNear;
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extern f32 gProjectFar;
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#endif
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@ -22,8 +22,8 @@ extern Vec3f D_tank_800C9F2C;
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// fox_display
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extern s32 D_display_800CA220;
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extern f32 D_display_800CA230;
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extern Actor* D_display_800CA234;
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extern s32 D_display_Timer_800CA238;
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extern Actor* gTeamHelpActor;
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extern s32 gTeamHelpTimer;
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// fox_edata
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extern f32 gActor241Hitbox[];
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@ -1,5 +1,5 @@
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//fox_display
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D_display_Timer_800CA238 = 0x800CA238;
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gTeamHelpTimer = 0x800CA238;
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//fox_std_lib
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sSmallChars = 0x800D2660;//type:asciz size:42
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@ -187,8 +187,8 @@ func_edisplay_8005A010 = 0x8005A010;
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func_edisplay_8005A07C = 0x8005A07C;
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func_edisplay_8005A088 = 0x8005A088;
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Actor189_Draw = 0x8005A094;
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func_edisplay_8005ADAC = 0x8005ADAC;
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func_edisplay_8005B1E8 = 0x8005B1E8;
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Actor_DrawEngineAndContrails = 0x8005ADAC;
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Actor_DrawEngineGlow = 0x8005B1E8;
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func_edisplay_8005B388 = 0x8005B388;
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func_edisplay_8005B6A4 = 0x8005B6A4;
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func_edisplay_8005B71C = 0x8005B71C;
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@ -216,8 +216,8 @@ Boss_Draw = 0x8005E1B8;
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Effect_DrawOnRails = 0x8005E454;
|
||||
Effect_DrawAllRange = 0x8005E538;
|
||||
Item_Draw = 0x8005E7B8;
|
||||
func_edisplay_8005EA24 = 0x8005EA24;
|
||||
func_edisplay_8005ECD8 = 0x8005ECD8;
|
||||
ActorAllRange_DrawShadow = 0x8005EA24;
|
||||
Object_DrawShadow = 0x8005ECD8;
|
||||
Object_ClampSfxSource = 0x8005F030;
|
||||
func_edisplay_8005F0E8 = 0x8005F0E8;
|
||||
func_edisplay_8005F1EC = 0x8005F1EC;
|
||||
@ -273,7 +273,7 @@ func_enmy_80061A4C = 0x80061A4C;
|
||||
func_enmy_80061B68 = 0x80061B68;
|
||||
func_enmy_80061CD0 = 0x80061CD0;
|
||||
func_enmy_80061E48 = 0x80061E48;
|
||||
func_enmy_80061F0C = 0x80061F0C;
|
||||
ActorEvent_Load = 0x80061F0C;
|
||||
Object_Load = 0x80062180;
|
||||
func_enmy_80062568 = 0x80062568;
|
||||
Object_LoadFromInit = 0x80062664;
|
||||
@ -363,9 +363,9 @@ D_game_80161A34 = 0x80161A34;
|
||||
gBgColor = 0x80161A36;
|
||||
gBlurAlpha = 0x80161A38;
|
||||
D_game_80161A39 = 0x80161A39;
|
||||
D_game_80161A3C = 0x80161A3C;
|
||||
D_game_80161A40 = 0x80161A40;
|
||||
D_game_80161A44 = 0x80161A44;
|
||||
gFovY = 0x80161A3C;
|
||||
gProjectNear = 0x80161A40;
|
||||
gProjectFar = 0x80161A44;
|
||||
gShowCrosshairs = 0x800D2860;
|
||||
D_game_800D2870 = 0x800D2870;
|
||||
sVsCameraULx = 0x800D2874;
|
||||
@ -431,14 +431,14 @@ gPlayerShots = 0x80174050; //size:0x700
|
||||
gTexturedLines = 0x80174750; //size:0x12C0
|
||||
gRadarMarks = 0x80175A10; //size:0xA28
|
||||
gBonusText = 0x80176438; //size:0x118
|
||||
D_ctx_80176550 = 0x80176550;
|
||||
D_ctx_80176558 = 0x80176558;
|
||||
D_ctx_80176878 = 0x80176878;
|
||||
D_ctx_80176B98 = 0x80176B98;
|
||||
D_ctx_80176EB8 = 0x80176EB8;
|
||||
D_ctx_801771D8 = 0x801771D8;
|
||||
gActor194Status = 0x80176550;
|
||||
gActor194xPos = 0x80176558;
|
||||
gActor194yPos = 0x80176878;
|
||||
gActor194zPos = 0x80176B98;
|
||||
gActor194xRot = 0x80176EB8;
|
||||
gActor194yRot = 0x801771D8;
|
||||
gOverlaySetup = 0x801774F8;
|
||||
D_ctx_80177500 = 0x80177500;
|
||||
gActor194zRot = 0x80177500;
|
||||
gOverlayStage = 0x80177820;
|
||||
D_ctx_80177824 = 0x80177824;
|
||||
gEnemyShotSpeed = 0x80177828;
|
||||
@ -689,7 +689,7 @@ func_play_800A6070 = 0x800A6070;
|
||||
BonusText_Initialize = 0x800A60B8;
|
||||
TexturedLine_Initialize = 0x800A60E8;
|
||||
RadarMark_Initialize = 0x800A6118;
|
||||
func_play_800A6148 = 0x800A6148;
|
||||
Play_ClearObjectData = 0x800A6148;
|
||||
Play_UpdateFillScreen = 0x800A6590;
|
||||
func_play_800A668C = 0x800A668C;
|
||||
func_play_800A670C = 0x800A670C;
|
||||
@ -709,7 +709,7 @@ func_play_800A887C = 0x800A887C;
|
||||
func_play_800A8BA4 = 0x800A8BA4;
|
||||
func_play_800AA800 = 0x800AA800;
|
||||
func_play_800AB2AC = 0x800AB2AC;
|
||||
func_play_800AB304 = 0x800AB304;
|
||||
Player_Initialize = 0x800AB304;
|
||||
func_play_800AB334 = 0x800AB334;
|
||||
func_play_800AB964 = 0x800AB964;
|
||||
func_play_800ABA08 = 0x800ABA08;
|
||||
|
399
sfxIds.txt
Normal file
399
sfxIds.txt
Normal file
@ -0,0 +1,399 @@
|
||||
0x09000000
|
||||
0x09400000
|
||||
0x09001001
|
||||
0x09000002
|
||||
0x09004002
|
||||
0x09000003
|
||||
0x09000004
|
||||
0x0903F004
|
||||
0x0100F005
|
||||
0x0100F006
|
||||
0x09000007
|
||||
0x01008008
|
||||
0x0901A009
|
||||
0x0903A00A
|
||||
0x0901A00B
|
||||
0x0940A00B
|
||||
0x0940800C
|
||||
0x0903900E
|
||||
0x0903A00F
|
||||
0x0900C010
|
||||
0x09007011
|
||||
0x09000012
|
||||
0x09000013
|
||||
0x09002013
|
||||
0x09000014
|
||||
0x09008015
|
||||
0x01008016
|
||||
0x09000017
|
||||
0x0140001C
|
||||
0x0100001D
|
||||
0x0100001E
|
||||
0x0100001F
|
||||
0x0100F020
|
||||
0x09400021
|
||||
0x0100F022
|
||||
0x09008023
|
||||
0x01004024
|
||||
0x01000025
|
||||
0x01038026
|
||||
0x09400027
|
||||
0x09404028
|
||||
0x09007029
|
||||
0x0900802A
|
||||
0x0940802A
|
||||
0x0940802B
|
||||
0x0900A02C
|
||||
0x0900302D
|
||||
0x0903502E
|
||||
0x0900402F
|
||||
0x09004030
|
||||
0x09004031
|
||||
0x09000032
|
||||
|
||||
0x11000000
|
||||
0x19000001
|
||||
0x19030003
|
||||
0x19031003
|
||||
0x19130003
|
||||
0x19030004
|
||||
0x19122005
|
||||
0x19020006
|
||||
0x19030006
|
||||
0x19400007
|
||||
0x19020008
|
||||
0x19033008
|
||||
0x1100000A
|
||||
0x1100000B
|
||||
0x1100000C
|
||||
0x1900000D
|
||||
0x1903000D
|
||||
0x1900000E
|
||||
0x1903000E
|
||||
0x1903400F
|
||||
0x11030010
|
||||
0x11000011
|
||||
0x19003012
|
||||
0x19004013
|
||||
0x19000014
|
||||
0x19500015
|
||||
0x11030016
|
||||
0x11404016
|
||||
0x19800017
|
||||
0x19832019
|
||||
0x1983201A
|
||||
0x1900001B
|
||||
0x1903901C
|
||||
0x1903001D
|
||||
0x1903001E
|
||||
0x1903001F
|
||||
0x19000020
|
||||
0x19003021
|
||||
0x11033022
|
||||
0x11003023
|
||||
0x19000024
|
||||
0x11037025
|
||||
0x19000026
|
||||
0x11000027
|
||||
0x11000028
|
||||
0x19000029
|
||||
0x1900602A
|
||||
0x1900302B
|
||||
0x1100802C
|
||||
0x1900002D
|
||||
0x1900002E
|
||||
0x1902102F
|
||||
0x19003030
|
||||
0x19402031
|
||||
0x19000032
|
||||
0x19000033
|
||||
0x11015034
|
||||
0x19006035
|
||||
0x19030036
|
||||
0x19030037
|
||||
0x19404038
|
||||
0x19404139
|
||||
0x1940423A
|
||||
0x1940433B
|
||||
0x1940443C
|
||||
0x1940453D
|
||||
0x1940463E
|
||||
0x1903203F
|
||||
0x19032040
|
||||
0x19032041
|
||||
0x19034041
|
||||
0x19034042
|
||||
0x11034043
|
||||
0x19406044
|
||||
0x1140B045
|
||||
0x11038046
|
||||
0x19408047
|
||||
0x19401048
|
||||
0x11032049
|
||||
0x1913204A
|
||||
0x1100004C
|
||||
0x1100204C
|
||||
0x1900404D
|
||||
0x1900404F
|
||||
0x11002050
|
||||
0x19004051
|
||||
0x11002052
|
||||
0x19035053
|
||||
0x19036053
|
||||
0x19035054
|
||||
0x19036054
|
||||
0x11000055
|
||||
0x19032056
|
||||
0x19030057
|
||||
0x19033058
|
||||
0x19030059
|
||||
0x1903005A
|
||||
0x1903205B
|
||||
0x1903205C
|
||||
0x1940405D
|
||||
0x1940205E
|
||||
0x1903205F
|
||||
0x19020060
|
||||
0x19020061
|
||||
0x19001062
|
||||
0x11001063
|
||||
0x19032064
|
||||
0x19000065
|
||||
0x19034066
|
||||
0x19022067
|
||||
0x19023068
|
||||
0x19022069
|
||||
0x1940306A
|
||||
0x1940306B
|
||||
0x1940306C
|
||||
0x1940306D
|
||||
0x1940306E
|
||||
0x1940306F
|
||||
0x19403070
|
||||
0x11403071
|
||||
0x19038072
|
||||
0x11030073
|
||||
0x11034074
|
||||
0x11032075
|
||||
0x11403076
|
||||
0x19400077
|
||||
0x19021078
|
||||
0x11407079
|
||||
0x1950107A
|
||||
0x1940807B
|
||||
0x1940307C
|
||||
0x1903407D
|
||||
0x1903807E
|
||||
0x1903807F
|
||||
0x19038080
|
||||
0x11032081
|
||||
0x19031082
|
||||
0x19031083
|
||||
0x11020084
|
||||
|
||||
0x29000000
|
||||
0x29002002
|
||||
0x29024003
|
||||
0x29034003
|
||||
0x29121007
|
||||
0x2903A008
|
||||
0x2903B009
|
||||
0x2940C00A
|
||||
0x2903700B
|
||||
0x2900000D
|
||||
0x2903300E
|
||||
0x2900300F
|
||||
0x2943500F
|
||||
0x29022019
|
||||
0x2940201A
|
||||
0x2903101B
|
||||
0x2903201B
|
||||
0x2902401C
|
||||
0x2903401C
|
||||
0x2900201D
|
||||
0x2902201F
|
||||
0x29023020
|
||||
0x29034021
|
||||
0x2903A021
|
||||
0x29433022
|
||||
0x29400023
|
||||
0x29034024
|
||||
0x29402024
|
||||
0x2902F026
|
||||
0x2940F026
|
||||
0x2940C027
|
||||
0x29000028
|
||||
0x29406029
|
||||
0x2900502A
|
||||
0x2940702B
|
||||
0x2940802C
|
||||
0x2940902D
|
||||
0x29003031
|
||||
0x29403031
|
||||
0x29503032
|
||||
0x29038033
|
||||
0x29018036
|
||||
0x29033037
|
||||
0x2903203B
|
||||
0x2940983C
|
||||
0x2900403D
|
||||
0x2900803F
|
||||
0x29034041
|
||||
0x29034045
|
||||
0x2902A046
|
||||
0x29022048
|
||||
0x29018049
|
||||
0x2903404B
|
||||
0x2903604C
|
||||
0x2940604C
|
||||
0x2940804E
|
||||
0x2940A04F
|
||||
0x29036050
|
||||
0x29409051
|
||||
0x29400052
|
||||
0x29408054
|
||||
0x29408055
|
||||
0x29038058
|
||||
0x2902405E
|
||||
0x2903305F
|
||||
0x2903A060
|
||||
0x29001062
|
||||
0x29033064
|
||||
0x29034065
|
||||
0x2900306A
|
||||
0x2900306B
|
||||
0x2902306C
|
||||
0x2902306D
|
||||
0x2901306E
|
||||
0x2903A06F
|
||||
0x29000071
|
||||
0x29000072
|
||||
0x29432073
|
||||
0x29433074
|
||||
0x29434075
|
||||
0x29432077
|
||||
0x2902107D
|
||||
0x29032080
|
||||
0x29033081
|
||||
0x29034082
|
||||
0x29405084
|
||||
0x29022086
|
||||
0x29022088
|
||||
0x29022089
|
||||
0x2900308C
|
||||
0x2900208D
|
||||
0x2903408F
|
||||
0x29038090
|
||||
0x2940B096
|
||||
0x29030098
|
||||
0x29036099
|
||||
0x2940D09A
|
||||
|
||||
0x31004005
|
||||
0x31004006
|
||||
0x3100000C
|
||||
0x31000011
|
||||
0x31000012
|
||||
0x31000013
|
||||
0x31000014
|
||||
0x31000015
|
||||
0x31000016
|
||||
0x31000017
|
||||
0x31038018
|
||||
0x3100001E
|
||||
0x31000025
|
||||
0x31034025
|
||||
0x3140402E
|
||||
0x3143402E
|
||||
0x3143102F
|
||||
0x39435830
|
||||
0x31012039
|
||||
0x3100203A
|
||||
0x3100503E
|
||||
0x31000040
|
||||
0x31030043
|
||||
0x31000047
|
||||
0x3140904D
|
||||
0x31016056
|
||||
0x31037057
|
||||
0x31024059
|
||||
0x3102505A
|
||||
0x3103605B
|
||||
0x3102705C
|
||||
0x3102405D
|
||||
0x31032061
|
||||
0x3103A061
|
||||
0x31009063
|
||||
0x31034064
|
||||
0x31404066
|
||||
0x31404067
|
||||
0x39404068
|
||||
0x31008069
|
||||
0x39439076
|
||||
0x31033078
|
||||
0x39033079
|
||||
0x3140807E
|
||||
0x31030083
|
||||
0x31078085
|
||||
0x31022087
|
||||
0x3140208A
|
||||
0x3103108B
|
||||
0x3100208E
|
||||
0x39408091
|
||||
0x39408092
|
||||
0x39033093
|
||||
0x31405094
|
||||
0x31408095
|
||||
0x31408097
|
||||
0x3103109B
|
||||
|
||||
0x4900F000
|
||||
0x49000002
|
||||
0x49000003
|
||||
0x49002004
|
||||
0x49002005
|
||||
0x49002006
|
||||
0x49004007
|
||||
0x49000008
|
||||
0x49000009
|
||||
0x4900100A
|
||||
0x4900000C
|
||||
0x4900200D
|
||||
0x4900200E
|
||||
0x4900400F
|
||||
0x49008010
|
||||
0x49008011
|
||||
0x41007012
|
||||
0x49003013
|
||||
0x49000014
|
||||
0x49008015
|
||||
0x49002016
|
||||
0x49000017
|
||||
0x49002018
|
||||
0x49000019
|
||||
0x4900101A
|
||||
0x4900001B
|
||||
0x4900001C
|
||||
0x4900101D
|
||||
0x4100001E
|
||||
0x4900001F
|
||||
0x49000020
|
||||
0x49000021
|
||||
0x49000022
|
||||
0x4100C023
|
||||
0x4900C024
|
||||
0x49008025
|
||||
0x49001026
|
||||
0x49008027
|
||||
0x4900C028
|
||||
0x4900C02A
|
||||
0x4900002C
|
||||
0x4900002D
|
||||
0x4900402E
|
||||
0x4900402F
|
||||
0x49008030
|
||||
0x49008031
|
||||
0x49000032
|
||||
0x49000033
|
||||
0x49008034
|
||||
0x4900D036
|
@ -964,7 +964,6 @@ void Audio_ProcessSeqCmd(u32 seqCmd) {
|
||||
val = seqCmd & 0xFF;
|
||||
ioPort = ((seqCmd & 0xFF0000) >> 0x10); // may be misnamed
|
||||
AUDIOCMD_SEQPLAYER_SET_IO(seqPlayId, ioPort, val);
|
||||
// AudioThread_QueueCmdS8(((seqPlayId & 0xFF) << 0x10) | 0x46000000 | (temp3 << 8), temp4);
|
||||
break;
|
||||
case SEQCMD_OP_SET_CHANNEL_IO:
|
||||
val = seqCmd & 0xFF;
|
||||
@ -973,8 +972,6 @@ void Audio_ProcessSeqCmd(u32 seqCmd) {
|
||||
ioPort = (seqCmd & 0xFF0000) >> 0x10;
|
||||
if (!(sActiveSequences[seqPlayId].channelPortMask & (1 << channel))) {
|
||||
AUDIOCMD_CHANNEL_SET_IO(seqPlayId, (u32) channel, ioPort, val);
|
||||
// AudioThread_QueueCmdS8(((seqPlayId & 0xFF) << 0x10) | 0x06000000 | ((temp_a2_5 & 0xFF) << 8) | temp3,
|
||||
// temp4);
|
||||
}
|
||||
break;
|
||||
case SEQCMD_OP_SET_CHANNEL_IO_DISABLE_MASK:
|
||||
@ -1012,7 +1009,6 @@ void Audio_ProcessSeqCmd(u32 seqCmd) {
|
||||
switch (subOp) {
|
||||
case SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE:
|
||||
AUDIOCMD_GLOBAL_SET_SOUND_MODE(sSoundModeList[val]);
|
||||
// AudioThread_QueueCmdS32(0xF0000000, sSoundModeList[temp11]);
|
||||
break;
|
||||
case SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES:
|
||||
sStartSeqDisabled = val & 1;
|
||||
|
@ -29,10 +29,8 @@ s32 PAD_80146D88[2];
|
||||
AudioSlowLoadBuffer gSlowLoads;
|
||||
|
||||
s32 AudioLoad_DiscardFont(s32 fontId);
|
||||
|
||||
void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2);
|
||||
void* AudioLoad_SyncLoadSeq(s32 seqId);
|
||||
void* AudioLoad_SyncLoadSampleBank(u32 sampleBankId, s32* outMedium);
|
||||
void* AudioLoad_SyncLoadFont(s32 fontId);
|
||||
void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate);
|
||||
s32 AudioLoad_GetLoadTableIndex(s32 tableType, u32 entryId);
|
||||
@ -44,9 +42,7 @@ s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void
|
||||
OSMesgQueue* retQueue, s32 medium, const char* dmaType);
|
||||
s32 func_8000FC7C(u32 unkMediumParam, u32* addrPtr);
|
||||
void func_8000FC8C(s32 unkParam2, u32 addr, u8* ramAddr, u32 size);
|
||||
void AudioLoad_SyncLoadSimple(u32 tableType, u32 id);
|
||||
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
|
||||
|
||||
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
|
||||
void AudioLoad_ProcessSlowLoads(s32 resetStatus);
|
||||
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size);
|
||||
@ -60,7 +56,6 @@ void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, u8* ramAddr, u32 size, s32 unkMedi
|
||||
void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo);
|
||||
s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, u32 fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync);
|
||||
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
|
||||
s32 AudioLoad_GetSamplesForFont(s32 fontId, Sample** sampleSet);
|
||||
|
||||
void AudioLoad_DecreaseSampleDmaTtls(void) {
|
||||
SampleDma* dma;
|
||||
|
@ -171,7 +171,7 @@ void AllRange_GreatFoxRepair(Player* player) {
|
||||
switch (player->unk_1D0) {
|
||||
case 0:
|
||||
player->unk_1F4 = player->timer_498 = player->damage = player->unk_280 = player->unk_2BC = player->unk_2B4 =
|
||||
player->unk_4DC = gCsFrameCount = 0;
|
||||
player->somersault = gCsFrameCount = 0;
|
||||
player->unk_130 = player->camRoll = player->unk_110 = player->unk_08C = player->unk_0D8.x =
|
||||
player->unk_0D8.y = player->unk_0D8.z = player->unk_134 = player->unk_4D8 = 0.0f;
|
||||
gCsCamEyeX = 1673.0f;
|
||||
@ -376,7 +376,7 @@ void func_360_8002EE64(Actor* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_360_8002F180(void) {
|
||||
void ActorAllRange_SpawnTeam(void) {
|
||||
Actor* actor;
|
||||
s32 i;
|
||||
s32 temp = 4;
|
||||
@ -423,7 +423,7 @@ void func_360_8002F180(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_360_8002F3E0(void) {
|
||||
void ActorAllRange_SpawnStarWolf(void) {
|
||||
Actor* actor;
|
||||
s32 i;
|
||||
|
||||
@ -490,7 +490,7 @@ void func_360_8002F69C(Actor* actor) {
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 30);
|
||||
}
|
||||
if (gAllRangeEventTimer == D_360_800C9B4C) {
|
||||
func_360_8002F3E0();
|
||||
ActorAllRange_SpawnStarWolf();
|
||||
actor->state = 3;
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY;
|
||||
if ((gCurrentLevel == LEVEL_VENOM_2) || (gCurrentLevel == LEVEL_BOLSE)) {
|
||||
@ -516,13 +516,13 @@ void func_360_8002F69C(Actor* actor) {
|
||||
if ((otherActor->obj.status == OBJ_ACTIVE) && (otherActor->state == 2) && (otherActor->health < 70) &&
|
||||
(otherActor->timer_0C6 != 0) && (otherActor->unk_0D4 == 1)) {
|
||||
if ((gActors[otherActor->aiIndex].state == STATE360_3) &&
|
||||
(gActors[otherActor->aiIndex].aiType < AI360_KATT)) {
|
||||
(gActors[otherActor->aiIndex].aiType <= AI360_ANDREW)) {
|
||||
gActors[otherActor->aiIndex].iwork[2] = AI360_FOX;
|
||||
gActors[otherActor->aiIndex].state = 2;
|
||||
gActors[otherActor->aiIndex].aiIndex = otherActor->aiType;
|
||||
if (D_display_800CA234 == &gActors[otherActor->aiIndex]) {
|
||||
D_display_800CA234 = NULL;
|
||||
D_display_Timer_800CA238 = 0;
|
||||
if (gTeamHelpActor == &gActors[otherActor->aiIndex]) {
|
||||
gTeamHelpActor = NULL;
|
||||
gTeamHelpTimer = 0;
|
||||
}
|
||||
if (gActors[otherActor->aiIndex].iwork[3] == 0) {
|
||||
switch (gActors[otherActor->aiIndex].aiType) {
|
||||
@ -609,9 +609,9 @@ void func_360_8002FC00(Actor* actor) {
|
||||
func_360_8002FB4C(&gActors[otherActor->aiIndex]);
|
||||
if ((otherActor->iwork[5] != 0) && (otherActor->unk_0D4 == 1) &&
|
||||
(gActors[otherActor->aiIndex].iwork[3] == 0)) {
|
||||
if (D_display_800CA234 == &gActors[otherActor->aiIndex]) {
|
||||
D_display_800CA234 = NULL;
|
||||
D_display_Timer_800CA238 = 0;
|
||||
if (gTeamHelpActor == &gActors[otherActor->aiIndex]) {
|
||||
gTeamHelpActor = NULL;
|
||||
gTeamHelpTimer = 0;
|
||||
}
|
||||
switch (gActors[otherActor->aiIndex].aiType) {
|
||||
case AI360_FALCO:
|
||||
@ -1123,9 +1123,9 @@ void ActorAllRange_ApplyDamage(Actor* this) {
|
||||
} else {
|
||||
Radio_PlayMessage(gMsg_ID_9151, RCID_FALCO);
|
||||
}
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
D_display_800CA234 = this;
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
gTeamHelpActor = this;
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
case AI360_SLIPPY:
|
||||
@ -1134,9 +1134,9 @@ void ActorAllRange_ApplyDamage(Actor* this) {
|
||||
} else {
|
||||
Radio_PlayMessage(gMsg_ID_9152, RCID_SLIPPY);
|
||||
}
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
D_display_800CA234 = this;
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
gTeamHelpActor = this;
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
case AI360_PEPPY:
|
||||
@ -1145,9 +1145,9 @@ void ActorAllRange_ApplyDamage(Actor* this) {
|
||||
} else {
|
||||
Radio_PlayMessage(gMsg_ID_9153, RCID_PEPPY);
|
||||
}
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
D_display_800CA234 = this;
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
||||
gTeamHelpActor = this;
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1471,7 +1471,7 @@ void ActorAllRange_Update(Actor* this) {
|
||||
}
|
||||
if (this->aiIndex == AI360_FOX) {
|
||||
if (gCurrentLevel != LEVEL_VENOM_2) {
|
||||
if (((gPlayer[0].unk_4DC != 0) && (this->iwork[4] > 10)) ||
|
||||
if ((gPlayer[0].somersault && (this->iwork[4] > 10)) ||
|
||||
((gCurrentLevel == LEVEL_BOLSE) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY))) {
|
||||
this->state = 3;
|
||||
this->unk_04E = 300;
|
||||
@ -1491,7 +1491,7 @@ void ActorAllRange_Update(Actor* this) {
|
||||
spC8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 100.0f;
|
||||
spC4 = SIN_DEG((this->index * 45) + gGameFrameCount) * 100.0f;
|
||||
}
|
||||
if (gPlayer[0].unk_4DC == 0) {
|
||||
if (!gPlayer[0].somersault) {
|
||||
this->fwork[4] = gPlayer[0].pos.x + spCC;
|
||||
this->fwork[5] = gPlayer[0].pos.y + spC8;
|
||||
this->fwork[6] = gPlayer[0].unk_138 + spC4;
|
||||
@ -1608,9 +1608,9 @@ void ActorAllRange_Update(Actor* this) {
|
||||
ActorAllRange_PlayMessage(gMsg_ID_9100, RCID_FALCO);
|
||||
}
|
||||
gActors[this->aiIndex].iwork[2] = this->aiType;
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
D_display_800CA234 = &gActors[this->aiIndex];
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
gTeamHelpActor = &gActors[this->aiIndex];
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
case AI360_SLIPPY:
|
||||
@ -1622,9 +1622,9 @@ void ActorAllRange_Update(Actor* this) {
|
||||
ActorAllRange_PlayMessage(gMsg_ID_9110, RCID_SLIPPY);
|
||||
}
|
||||
gActors[this->aiIndex].iwork[2] = this->aiType;
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
D_display_800CA234 = &gActors[this->aiIndex];
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
gTeamHelpActor = &gActors[this->aiIndex];
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
case AI360_PEPPY:
|
||||
@ -1636,9 +1636,9 @@ void ActorAllRange_Update(Actor* this) {
|
||||
ActorAllRange_PlayMessage(gMsg_ID_9120, RCID_PEPPY);
|
||||
}
|
||||
gActors[this->aiIndex].iwork[2] = this->aiType;
|
||||
if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
D_display_800CA234 = &gActors[this->aiIndex];
|
||||
D_display_Timer_800CA238 = 320;
|
||||
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
||||
gTeamHelpActor = &gActors[this->aiIndex];
|
||||
gTeamHelpTimer = 320;
|
||||
}
|
||||
break;
|
||||
case AI360_WOLF:
|
||||
@ -2124,14 +2124,14 @@ void ActorAllRange_Update(Actor* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_360_80034E64(Actor* actor) {
|
||||
void ActorAllRange_DrawShield(Actor* this) {
|
||||
f32 sp24;
|
||||
s32 sp20;
|
||||
|
||||
if (actor->fwork[22] > 0) {
|
||||
if (this->fwork[22] > 0) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
sp24 = 3.5f;
|
||||
sp20 = (s32) (actor->fwork[22] * 60.0f);
|
||||
sp20 = (s32) (this->fwork[22] * 60.0f);
|
||||
if (gCurrentLevel == LEVEL_VENOM_2) {
|
||||
sp24 *= 1.5f;
|
||||
}
|
||||
@ -2152,26 +2152,26 @@ void func_360_80034E64(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_360_80035098(Actor* actor) {
|
||||
s32 sp2C;
|
||||
void ActorAllRange_DrawBarrelRoll(Actor* this) {
|
||||
s32 alpha;
|
||||
|
||||
if (actor->fwork[23] > 1.0f) {
|
||||
if (this->fwork[23] > 1.0f) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
sp2C = actor->fwork[23];
|
||||
alpha = this->fwork[23];
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, -actor->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, -actor->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * -actor->obj.rot.y - gPlayer[0].camYaw, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, -this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, -this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * -this->obj.rot.y - gPlayer[0].camYaw, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, gPlayer[0].camPitch, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * actor->iwork[15] * M_DTOR, MTXF_APPLY);
|
||||
if (actor->iwork[15] < 0) {
|
||||
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * this->iwork[15] * M_DTOR, MTXF_APPLY);
|
||||
if (this->iwork[15] < 0) {
|
||||
Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY);
|
||||
}
|
||||
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
RCP_SetupDL(&gMasterDisp, 0x43);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, sp2C);
|
||||
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, sp2C);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, alpha);
|
||||
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, alpha);
|
||||
gSPDisplayList(gMasterDisp++, D_101DC10);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
@ -2224,7 +2224,7 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
func_edisplay_8005B388(this);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
func_360_80035098(this);
|
||||
ActorAllRange_DrawBarrelRoll(this);
|
||||
break;
|
||||
case AI360_WOLF:
|
||||
case AI360_LEON:
|
||||
@ -2234,36 +2234,36 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F0103D0);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, -30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
func_360_80035098(this);
|
||||
func_360_80034E64(this);
|
||||
ActorAllRange_DrawBarrelRoll(this);
|
||||
ActorAllRange_DrawShield(this);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
if (gCurrentLevel == LEVEL_BOLSE) {
|
||||
func_edisplay_8005B1E8(this, 3);
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
} else {
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AI360_KATT:
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
case AI360_BILL:
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
case AI360_GREAT_FOX:
|
||||
func_edisplay_8005F670(&this->obj.pos);
|
||||
this->unk_0B6 = 1;
|
||||
func_demo_8004FEC0(this);
|
||||
Actor195_Draw(this);
|
||||
break;
|
||||
case AI360_MISSILE:
|
||||
Animation_GetFrameData(&D_SZ_6006D64, 0, sp7C);
|
||||
@ -2271,7 +2271,7 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
gCalcMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -400.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, this->fwork[29], this->fwork[29], this->fwork[29], MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 3);
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
break;
|
||||
default:
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
@ -2280,7 +2280,7 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
gSPDisplayList(gMasterDisp++, D_FO_6006BE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -100.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, 1.5f, 1.5f, 1.5f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
} else if (gCurrentLevel == LEVEL_KATINA) {
|
||||
switch (this->unk_0B6) {
|
||||
case 0:
|
||||
@ -2289,24 +2289,25 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
case 1:
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600E050);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 0);
|
||||
Actor_DrawEngineGlow(this, 0);
|
||||
break;
|
||||
case 3:
|
||||
gSPDisplayList(gMasterDisp++, D_KA_6001530);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
||||
func_360_80034E64(this);
|
||||
ActorAllRange_DrawShield(this);
|
||||
break;
|
||||
}
|
||||
} else if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
||||
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
||||
gSPDisplayList(gMasterDisp++, D_BO_6008770) Matrix_Push(&gGfxMatrix);
|
||||
gSPDisplayList(gMasterDisp++, D_BO_6008770);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
func_360_80034E64(this);
|
||||
ActorAllRange_DrawShield(this);
|
||||
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||
Animation_GetFrameData(&D_VE2_600C200, this->unk_04A, this->vwork);
|
||||
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
||||
@ -2317,11 +2318,11 @@ void ActorAllRange_Draw(ActorAllRange* this) {
|
||||
if (this->aiIndex == AI360_FOX) {
|
||||
gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 3);
|
||||
Actor_DrawEngineGlow(this, 3);
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40068F0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -393,7 +393,7 @@ s32 func_beam_80036F88(PlayerShot* shot, Actor* actor) {
|
||||
}
|
||||
if (((actor->vwork[29].z != 0.0f) || (actor->vwork[29].x != 0.0f) || (actor->unk_0F4.z != 0.0f) ||
|
||||
(actor->vwork[29].y != 0.0f)) &&
|
||||
(actor->unk_0B4 != 31)) {
|
||||
(actor->unk_0B4 != EINFO_31)) {
|
||||
Matrix_RotateZ(gCalcMatrix, -(actor->vwork[29].z + actor->unk_0F4.z) * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateX(gCalcMatrix, -actor->vwork[29].x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gCalcMatrix, -actor->vwork[29].y * M_DTOR, MTXF_APPLY);
|
||||
@ -1712,7 +1712,7 @@ bool func_beam_8003BB4C(PlayerShot* shot) {
|
||||
}
|
||||
if (gVersusMode) {
|
||||
for (i = 0, player = gPlayer; i < gCamCount; i++, player++) {
|
||||
if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_4DC == 0) &&
|
||||
if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && !player->somersault &&
|
||||
(player->form != FORM_ON_FOOT) && (i != shot->playerNum) && (D_ctx_80177B00[i][shot->playerNum] == 0) &&
|
||||
(fabsf(shot->obj.pos.x - player->pos.x) <= var_fa0) &&
|
||||
(fabsf(shot->obj.pos.y - player->pos.y) <= var_fa0) &&
|
||||
|
@ -187,17 +187,17 @@ void func_bg_8003DE68(s32 arg0, s32 arg1) {
|
||||
gDPSetCombineMode(gMasterDisp++, G_CC_SHADE, G_CC_SHADE);
|
||||
gDPSetRenderMode(gMasterDisp++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
|
||||
|
||||
if (D_ctx_80178420 >= 480.0f) {
|
||||
D_ctx_80178420 -= 480.0f;
|
||||
if (D_ctx_80178420 >= 1.5f * SCREEN_WIDTH) {
|
||||
D_ctx_80178420 -= 1.5f * SCREEN_WIDTH;
|
||||
}
|
||||
if (D_ctx_80178424 >= 360.0f) {
|
||||
D_ctx_80178424 -= 360.0f;
|
||||
if (D_ctx_80178424 >= 1.5f * SCREEN_HEIGHT) {
|
||||
D_ctx_80178424 -= 1.5f * SCREEN_HEIGHT;
|
||||
}
|
||||
if (D_ctx_80178420 < 0.0f) {
|
||||
D_ctx_80178420 += 480.0f;
|
||||
D_ctx_80178420 += 1.5f * SCREEN_WIDTH;
|
||||
}
|
||||
if (D_ctx_80178424 < 0.0f) {
|
||||
D_ctx_80178424 += 360.0f;
|
||||
D_ctx_80178424 += 1.5f * SCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
spf68 = D_ctx_80178420;
|
||||
@ -213,17 +213,17 @@ void func_bg_8003DE68(s32 arg0, s32 arg1) {
|
||||
for (i = 0; i < var_s2; i++, sp5C++, sp60++, sp58++) {
|
||||
var_fv1 = *sp60 + spf68;
|
||||
var_fa0 = *sp5C + spf64;
|
||||
if (var_fv1 >= 400.0f) {
|
||||
var_fv1 -= 480.0f;
|
||||
if (var_fv1 >= SCREEN_WIDTH * 1.25f) {
|
||||
var_fv1 -= 1.5f * SCREEN_WIDTH;
|
||||
}
|
||||
var_fv1 -= 160.0f;
|
||||
if (var_fa0 >= 300.0f) {
|
||||
var_fa0 -= 360.0f;
|
||||
var_fv1 -= SCREEN_WIDTH / 2.0f;
|
||||
if (var_fa0 >= SCREEN_HEIGHT * 1.25f) {
|
||||
var_fa0 -= 1.5f * SCREEN_HEIGHT;
|
||||
}
|
||||
var_fa0 -= 120.0f;
|
||||
var_fa0 -= SCREEN_HEIGHT / 2.0f;
|
||||
|
||||
temp_ft2 = (sp70 * var_fv1) + (spf6C * var_fa0) + 160.0f;
|
||||
temp_ft0 = (-spf6C * var_fv1) + (sp70 * var_fa0) + 120.0f;
|
||||
temp_ft2 = (sp70 * var_fv1) + (spf6C * var_fa0) + SCREEN_WIDTH / 2.0f;
|
||||
temp_ft0 = (-spf6C * var_fv1) + (sp70 * var_fa0) + SCREEN_HEIGHT / 2.0f;
|
||||
if ((temp_ft2 >= 0) && (temp_ft2 < SCREEN_WIDTH) && (arg0 < temp_ft0) && (temp_ft0 < arg1)) {
|
||||
gDPPipeSync(gMasterDisp++);
|
||||
gDPSetFillColor(gMasterDisp++, *sp58);
|
||||
|
@ -256,13 +256,13 @@ PlayerShot gPlayerShots[16];
|
||||
TexturedLine gTexturedLines[100];
|
||||
RadarMark gRadarMarks[65];
|
||||
BonusText gBonusText[10];
|
||||
s32 D_ctx_80176550[2];
|
||||
f32 D_ctx_80176558[2][100];
|
||||
f32 D_ctx_80176878[2][100];
|
||||
f32 D_ctx_80176B98[2][100];
|
||||
f32 D_ctx_80176EB8[2][100];
|
||||
f32 D_ctx_801771D8[2][100];
|
||||
f32 D_ctx_80177500[2][100];
|
||||
s32 gActor194Status[2];
|
||||
f32 gActor194xPos[2][100];
|
||||
f32 gActor194yPos[2][100];
|
||||
f32 gActor194zPos[2][100];
|
||||
f32 gActor194xRot[2][100];
|
||||
f32 gActor194yRot[2][100];
|
||||
f32 gActor194zRot[2][100];
|
||||
UNK_TYPE P_800D31A8 = 0;
|
||||
u16 gEnemyShotSpeed; // enemy shot speed?
|
||||
u8 D_ctx_80177830; // show level complete status overlay
|
||||
|
@ -174,12 +174,12 @@ void func_demo_80048CC4(Actor* actor, s32 arg1) {
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
|
||||
if (arg1 == 3) {
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0);
|
||||
actor->unk_0B6 = 1;
|
||||
} else {
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,7 +204,7 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
||||
|
||||
switch (player->unk_1D0) {
|
||||
case 0:
|
||||
player->unk_4DC = 0;
|
||||
player->somersault = false;
|
||||
Audio_StopSfxByBankAndSource(1, player->sfxSource);
|
||||
player->unk_1D0++;
|
||||
D_ctx_80177A48[0] = 0.0f;
|
||||
@ -266,7 +266,7 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
||||
break;
|
||||
|
||||
case 450:
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
|
||||
@ -357,7 +357,7 @@ void func_demo_80049630(Actor* actor) {
|
||||
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->timer_0BC = 150;
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
@ -411,7 +411,7 @@ void func_demo_80049968(Actor* actor, s32 arg1) {
|
||||
actor->vel.z = gPlayer[0].vel.z;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void func_demo_80049A9C(Effect* effect, f32 x, f32 y, f32 z) {
|
||||
@ -451,7 +451,7 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
|
||||
player->pos.x += player->vel.x;
|
||||
player->flags_228 = 0;
|
||||
player->cockpitView = 0;
|
||||
player->cockpitView = false;
|
||||
player->pos.y += player->vel.y;
|
||||
player->pos.z += player->vel.z;
|
||||
|
||||
@ -476,7 +476,7 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
|
||||
switch (player->unk_1D0) {
|
||||
case 0:
|
||||
player->unk_4DC = 0;
|
||||
player->somersault = false;
|
||||
D_ctx_80178414 = 100.0f;
|
||||
player->unk_1D0 = 1;
|
||||
D_ctx_80178410 = 1;
|
||||
@ -521,7 +521,7 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
|
||||
if (player->timer_1F8 <= 100) {
|
||||
if (player->timer_1F8 == 100) {
|
||||
func_play_800A6028(player->sfxSource, 0x0940802AU);
|
||||
func_play_800A6028(player->sfxSource, 0x0940802A);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
}
|
||||
@ -540,22 +540,22 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
|
||||
if ((player->timer_1F8 == 95) && (gTeamShields[TEAM_ID_FALCO] > 0)) {
|
||||
gActors[0].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[0].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x0940802A, gActors[0].sfxSource, 0);
|
||||
}
|
||||
|
||||
if ((player->timer_1F8 == 90) && (gTeamShields[TEAM_ID_PEPPY] > 0)) {
|
||||
gActors[2].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[2].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x0940802A, gActors[2].sfxSource, 0);
|
||||
}
|
||||
|
||||
if ((player->timer_1F8 == 85) && (gTeamShields[TEAM_ID_SLIPPY] > 0)) {
|
||||
gActors[1].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[1].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x0940802A, gActors[1].sfxSource, 0);
|
||||
}
|
||||
|
||||
if (player->timer_1F8 == 60) {
|
||||
gActors[3].state = var_v0;
|
||||
AUDIO_PLAY_SFX(0x0940802AU, gActors[3].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x0940802A, gActors[3].sfxSource, 0);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
}
|
||||
@ -574,7 +574,7 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
gFillScreenAlphaTarget = 255;
|
||||
gFillScreenAlphaStep = 8;
|
||||
if (gFillScreenAlpha == 255) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
player->unk_1D0 = 5;
|
||||
player->timer_1F8 = 10;
|
||||
player->unk_08C = -10000.0f;
|
||||
@ -588,7 +588,7 @@ void Cutscene_EnterWarpZone(Player* player) {
|
||||
player->unk_234 = 1;
|
||||
gLevelStage = 1;
|
||||
D_display_800CA230 = 0.15f;
|
||||
AUDIO_PLAY_SFX(0x11407079U, gDefaultSfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11407079, gDefaultSfxSource, 0);
|
||||
func_play_800AB334();
|
||||
}
|
||||
}
|
||||
@ -737,7 +737,7 @@ void func_demo_8004A700(Actor* actor, s32 arg1) {
|
||||
actor->obj.rot.z = D_demo_800CA074[arg1];
|
||||
actor->iwork[11] = 1;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void func_demo_8004A840(s32 actor) {
|
||||
@ -865,11 +865,11 @@ void Cutscene_AllRangeMode(Player* player) {
|
||||
}
|
||||
|
||||
if (gCsFrameCount == 138) {
|
||||
AUDIO_PLAY_SFX(0x09000007U, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000007, player->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (gCsFrameCount == 190) {
|
||||
AUDIO_PLAY_SFX(0x09000013U, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000013, player->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (D_ctx_80177A48[1] > 350.0f) {
|
||||
@ -879,7 +879,7 @@ void Cutscene_AllRangeMode(Player* player) {
|
||||
player->unk_194 = 10.0f;
|
||||
player->unk_190 = 10.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
|
||||
D_ctx_801779A8[player->num] = 70.0f;
|
||||
|
||||
@ -1165,7 +1165,7 @@ void Cutscene_CoComplete2(Player* player) {
|
||||
}
|
||||
|
||||
if (player->timer_1F8 == 90) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
||||
func_demo_8004A840(2);
|
||||
}
|
||||
@ -1307,7 +1307,7 @@ void Cutscene_CoComplete2(Player* player) {
|
||||
case 1255:
|
||||
player->unk_1D0 = 3;
|
||||
player->timer_1F8 = 10;
|
||||
func_play_800A6028(player->sfxSource, 0x09000002U);
|
||||
func_play_800A6028(player->sfxSource, 0x09000002);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
break;
|
||||
@ -1514,7 +1514,7 @@ void Cutscene_UTurn(Player* player) {
|
||||
player->unk_12C = -180.0f;
|
||||
}
|
||||
player->unk_1D0 = 3;
|
||||
func_play_800A5FA0(player->sfxSource, 0x09000002U, player->num);
|
||||
func_play_800A5FA0(player->sfxSource, 0x09000002, player->num);
|
||||
player->unk_194 = 7.0f;
|
||||
player->unk_190 = 7.0f;
|
||||
}
|
||||
@ -1611,8 +1611,8 @@ void Cutscene_KillPlayer(Player* player) {
|
||||
s32 teamId;
|
||||
|
||||
func_8001CA24(player->num);
|
||||
Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010U);
|
||||
func_play_800A5FA0(player->sfxSource, 0x0903F004U, player->num);
|
||||
Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010);
|
||||
func_play_800A5FA0(player->sfxSource, 0x0903F004, player->num);
|
||||
player->state_1C8 = PLAYERSTATE_1C8_NEXT;
|
||||
player->timer_1F8 = 70;
|
||||
player->timer_224 = 20;
|
||||
@ -1728,7 +1728,7 @@ void func_demo_8004D828(Player* player) {
|
||||
player->vel.y = 10.0f;
|
||||
player->unk_1D0 = 1;
|
||||
|
||||
func_play_800A6070(player->sfxSource, 0x29000000U);
|
||||
func_play_800A6070(player->sfxSource, 0x29000000);
|
||||
|
||||
if ((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_FORTUNA)) {
|
||||
func_enmy_80062C38(player->pos.x, player->pos.z);
|
||||
@ -1838,7 +1838,7 @@ void func_demo_8004DEF8(Player* player) {
|
||||
player->timer_220 = 0;
|
||||
player->vel.y = 10.0f;
|
||||
player->unk_1D0 = 1;
|
||||
func_play_800A6070(player->sfxSource, 0x29000000U);
|
||||
func_play_800A6070(player->sfxSource, 0x29000000);
|
||||
if (gCurrentLevel == LEVEL_CORNERIA) {
|
||||
func_enmy_80062C38(player->pos.x, player->pos.z);
|
||||
}
|
||||
@ -1949,7 +1949,7 @@ void func_demo_8004E4D4(Actor* actor) {
|
||||
actor->state = 2;
|
||||
actor->timer_0BC = 50;
|
||||
actor->fwork[9] = 2.0f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
/* fallthrough */
|
||||
|
||||
@ -1971,7 +1971,7 @@ void func_demo_8004E4D4(Actor* actor) {
|
||||
actor->state = 11;
|
||||
actor->timer_0BC = 150;
|
||||
actor->timer_0BE = 40;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
/* fallthrough */
|
||||
case 11:
|
||||
@ -2026,7 +2026,7 @@ void func_demo_8004E4D4(Actor* actor) {
|
||||
break;
|
||||
|
||||
case 31:
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->state += 1;
|
||||
actor->fwork[29] = 5.0f;
|
||||
/* fallthrough */
|
||||
@ -2183,7 +2183,7 @@ void func_demo_8004F05C(Actor* actor) {
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
actor->timer_0BC = 100;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
case 2:
|
||||
@ -2340,7 +2340,7 @@ void func_demo_8004F798(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_demo_8004F8AC(Actor* actor) {
|
||||
void Actor195_Update(Actor* actor) {
|
||||
|
||||
if (gCurrentLevel == LEVEL_AQUAS) {
|
||||
func_hud_80093164(actor);
|
||||
@ -2402,7 +2402,7 @@ void func_demo_8004F8AC(Actor* actor) {
|
||||
actor->state = 1;
|
||||
actor->timer_0BC = 50;
|
||||
actor->iwork[0] = 255;
|
||||
AUDIO_PLAY_SFX(0x2902F026U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x2902F026, actor->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2517,7 +2517,7 @@ void func_demo_8004FCB8(Actor* actor, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_demo_8004FEC0(Actor* actor) {
|
||||
void Actor195_Draw(Actor* actor) {
|
||||
static f32 D_800CA210 = 0.0f;
|
||||
static f32 D_800CA214 = 0.0f;
|
||||
static f32 D_800CA218 = 0.0f;
|
||||
@ -2544,7 +2544,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0);
|
||||
|
||||
if (actor->unk_046 > 50) {
|
||||
func_edisplay_8005ADAC(actor);
|
||||
Actor_DrawEngineAndContrails(actor);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2557,7 +2557,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
|
||||
}
|
||||
actor->info.bonus = 1;
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
break;
|
||||
|
||||
case 10:
|
||||
@ -2587,7 +2587,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
|
||||
case 24:
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
func_edisplay_8005ADAC(actor);
|
||||
Actor_DrawEngineAndContrails(actor);
|
||||
break;
|
||||
|
||||
case 25:
|
||||
@ -2601,13 +2601,13 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
case 26:
|
||||
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(actor, 2);
|
||||
Actor_DrawEngineGlow(actor, 2);
|
||||
break;
|
||||
|
||||
case 28:
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0);
|
||||
Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(actor, 2);
|
||||
Actor_DrawEngineGlow(actor, 2);
|
||||
break;
|
||||
|
||||
case 30:
|
||||
@ -2615,7 +2615,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
|
||||
if (actor->unk_046 != 0) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x37);
|
||||
gSPClearGeometryMode(gMasterDisp++, 0x00002000);
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
Rand_SetSeed(1, 29000, 9876);
|
||||
|
||||
for (sp2D0 = 0; sp2D0 < 30; sp2D0++) {
|
||||
@ -2717,9 +2717,9 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
gDPSetTextureFilter(gMasterDisp++, 0 << 12);
|
||||
gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
|
||||
gSPDisplayList(gMasterDisp++, D_BO_6000D80);
|
||||
gDPSetTextureFilter(gMasterDisp++, 2 << 12);
|
||||
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
@ -2748,7 +2748,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600E050);
|
||||
}
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(actor, 0);
|
||||
Actor_DrawEngineGlow(actor, 0);
|
||||
break;
|
||||
|
||||
case 34:
|
||||
@ -2879,9 +2879,9 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
|
||||
case 44:
|
||||
Animation_GetFrameData(&D_AQ_6020A40, actor->iwork[0], actor->vwork);
|
||||
gSPClearGeometryMode(gMasterDisp++, 0x00002000);
|
||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
||||
gSPSetGeometryMode(gMasterDisp++, 0x00002000);
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
break;
|
||||
|
||||
case 45:
|
||||
@ -2900,7 +2900,7 @@ void func_demo_8004FEC0(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_demo_800515C4(void) {
|
||||
void Cutscene_DrawGreatFox(void) {
|
||||
Vec3f* var_s6_2;
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
@ -21,8 +21,8 @@ u8 sPlayersVisible[] = { 0, 0, 0, 0 }; //
|
||||
s32 sDrawCockpit = 0; //
|
||||
s32 D_display_800CA22C = 0; //
|
||||
f32 D_display_800CA230 = 0.0f;
|
||||
Actor* D_display_800CA234 = NULL;
|
||||
s32 D_display_Timer_800CA238 = 0;
|
||||
Actor* gTeamHelpActor = NULL;
|
||||
s32 gTeamHelpTimer = 0;
|
||||
f32 D_display_800CA23C[3] = { 0.5f, 0.25f, 0.25f }; //
|
||||
f32 D_display_800CA248[3] = { 2.0f, 1.0f, 0.5f }; //
|
||||
|
||||
@ -33,34 +33,34 @@ void func_display_80051B30(void) {
|
||||
Vec3f sp68;
|
||||
Vec3f sp5C;
|
||||
|
||||
if ((gPlayState == PLAY_PAUSE) || (D_display_800CA234 == NULL)) {
|
||||
if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) {
|
||||
return;
|
||||
}
|
||||
if ((D_display_800CA234->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) {
|
||||
D_display_800CA234 = NULL;
|
||||
D_display_Timer_800CA238 = 0;
|
||||
if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) {
|
||||
gTeamHelpActor = NULL;
|
||||
gTeamHelpTimer = 0;
|
||||
return;
|
||||
}
|
||||
if (D_display_Timer_800CA238 != 0) {
|
||||
D_display_Timer_800CA238--;
|
||||
if (D_display_Timer_800CA238 == 0) {
|
||||
D_display_800CA234 = NULL;
|
||||
if (gTeamHelpTimer != 0) {
|
||||
gTeamHelpTimer--;
|
||||
if (gTeamHelpTimer == 0) {
|
||||
gTeamHelpActor = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!(D_display_Timer_800CA238 & 4)) {
|
||||
if (!(gTeamHelpTimer & 4)) {
|
||||
Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW);
|
||||
Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY);
|
||||
sp68.x = D_display_800CA234->obj.pos.x - gPlayer[0].cam.eye.x;
|
||||
sp68.y = D_display_800CA234->obj.pos.y - gPlayer[0].cam.eye.y;
|
||||
sp68.z = D_display_800CA234->obj.pos.z + D_ctx_80177D20 - gPlayer[0].cam.eye.z;
|
||||
sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x;
|
||||
sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y;
|
||||
sp68.z = gTeamHelpActor->obj.pos.z + D_ctx_80177D20 - gPlayer[0].cam.eye.z;
|
||||
Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
|
||||
sp7C = 0;
|
||||
if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
|
||||
sp7C = 1;
|
||||
}
|
||||
RCP_SetupDL(&gMasterDisp, 0xC);
|
||||
switch (D_display_800CA234->aiType) {
|
||||
switch (gTeamHelpActor->aiType) {
|
||||
case AI360_PEPPY:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
|
||||
break;
|
||||
@ -73,7 +73,7 @@ void func_display_80051B30(void) {
|
||||
}
|
||||
switch (sp7C) {
|
||||
case 0:
|
||||
if (D_display_800CA234->sfxSource[0] > 0.0f) {
|
||||
if (gTeamHelpActor->sfxSource[0] > 0.0f) {
|
||||
sp78 = 20.0f;
|
||||
sp74 = M_PI / 2;
|
||||
} else {
|
||||
@ -616,7 +616,7 @@ void func_display_80053C38(Player* player, s32 arg1) {
|
||||
sp4C.z = 2400.0f + sp48;
|
||||
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]);
|
||||
}
|
||||
if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS) &&
|
||||
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS) &&
|
||||
(fabsf(player->unk_138 + D_ctx_80177D20 - player->cam.eye.z) < 10.0f)) {
|
||||
if (arg1 == 0) {
|
||||
sDrawCockpit = 1;
|
||||
@ -757,7 +757,7 @@ void func_display_80054300(Player* player) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_display_8005465C(s32 levelType) {
|
||||
void Play_DrawEngineGlow(s32 levelType) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x43);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||
|
||||
@ -798,7 +798,7 @@ void func_display_8005478C(Player* player) {
|
||||
Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, MTXF_APPLY);
|
||||
}
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
func_display_8005465C(gLevelType);
|
||||
Play_DrawEngineGlow(gLevelType);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
|
||||
@ -874,7 +874,7 @@ void func_display_80054E80(Player* player) {
|
||||
if (gChargeTimers[player->num] > 10) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x43);
|
||||
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
|
||||
if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
|
||||
} else {
|
||||
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
|
||||
@ -884,7 +884,7 @@ void func_display_80054E80(Player* player) {
|
||||
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
|
||||
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY);
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY);
|
||||
} else {
|
||||
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
||||
@ -916,7 +916,7 @@ void func_display_80054E80(Player* player) {
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
gSPDisplayList(gMasterDisp++, D_101C2E0);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
|
||||
}
|
||||
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
|
||||
@ -941,7 +941,7 @@ void func_display_80054E80(Player* player) {
|
||||
case LASERS_SINGLE:
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
|
||||
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
|
||||
if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
|
||||
} else {
|
||||
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
|
||||
@ -1565,7 +1565,7 @@ void Play_Draw(void) {
|
||||
gPlayerCamAt.y += player->pos.y;
|
||||
gPlayerCamAt.z += player->unk_138 + player->unk_144;
|
||||
|
||||
if ((player->cockpitView != 0) && (player->unk_110 > 5.0f)) {
|
||||
if (player->cockpitView && (player->unk_110 > 5.0f)) {
|
||||
gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f;
|
||||
}
|
||||
} else if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
||||
|
@ -288,7 +288,7 @@ ObjectInfo D_edata_800CC124[0x190] = {
|
||||
/* OBJ_ACTOR_192 */ {(void*) func_edisplay_8005B9A4, 1, (ObjectFunc) func_enmy_8006654C, D_CO_603E54C, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
|
||||
/* OBJ_ACTOR_193 */ {(void*) func_edisplay_8005BA30, 1, (ObjectFunc) func_enmy_800669A0, D_CO_603E598, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_194 */ {(void*) Actor194_Draw, 1, (ObjectFunc) Actor194_Update, gActor194HItbox, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||
/* OBJ_ACTOR_195 */ {(void*) func_demo_8004FEC0, 1, (ObjectFunc) func_demo_8004F8AC, gHitboxNone, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_195 */ {(void*) Actor195_Draw, 1, (ObjectFunc) Actor195_Update, gHitboxNone, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||
/* OBJ_ACTOR_196 */ {(void*) Actor196_Draw, 1, (ObjectFunc) Actor196_Update, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, gActorAllRangeHItbox, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
|
||||
/* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, gTeamHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||
|
@ -422,7 +422,7 @@ void Actor189_Draw(Actor189* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005ADAC(Actor* actor) {
|
||||
void Actor_DrawEngineAndContrails(Actor* actor) {
|
||||
f32 sp5C;
|
||||
f32 temp1;
|
||||
f32 sp54;
|
||||
@ -447,7 +447,7 @@ void func_edisplay_8005ADAC(Actor* actor) {
|
||||
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
func_display_8005465C(gLevelType);
|
||||
Play_DrawEngineGlow(gLevelType);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
sp5C = actor->fwork[21];
|
||||
@ -483,7 +483,7 @@ f32 D_edisplay_800CFCA0[] = {
|
||||
1.7f, 1.8f, 2.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f,
|
||||
};
|
||||
|
||||
void func_edisplay_8005B1E8(Actor* actor, s32 levelType) {
|
||||
void Actor_DrawEngineGlow(Actor* actor, s32 levelType) {
|
||||
f32 scale;
|
||||
|
||||
if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) {
|
||||
@ -501,7 +501,7 @@ void func_edisplay_8005B1E8(Actor* actor, s32 levelType) {
|
||||
Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
func_display_8005465C(levelType);
|
||||
Play_DrawEngineGlow(levelType);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
}
|
||||
@ -552,7 +552,7 @@ void func_edisplay_8005B388(Actor* actor) {
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870);
|
||||
}
|
||||
func_edisplay_8005ADAC(actor);
|
||||
Actor_DrawEngineAndContrails(actor);
|
||||
}
|
||||
|
||||
void func_edisplay_8005B6A4(Actor* actor) {
|
||||
@ -595,7 +595,7 @@ void func_edisplay_8005B848(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
actor->iwork[11] = 1;
|
||||
Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(actor, 2);
|
||||
Actor_DrawEngineGlow(actor, 2);
|
||||
}
|
||||
|
||||
void func_edisplay_8005B9A4(Actor* actor) {
|
||||
@ -1282,7 +1282,7 @@ void Item_Draw(Item* this, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005EA24(Actor* actor) {
|
||||
void ActorAllRange_DrawShadow(Actor* actor) {
|
||||
Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->fwork[25] + 3.0f, actor->obj.pos.z, MTXF_APPLY);
|
||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||
Matrix_RotateY(gGfxMatrix, actor->fwork[27], MTXF_APPLY);
|
||||
@ -1313,11 +1313,11 @@ void func_edisplay_8005EA24(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005ECD8(s32 index, Object* obj) {
|
||||
void Object_DrawShadow(s32 index, Object* obj) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x42);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 180);
|
||||
if (obj->id == OBJ_ACTOR_ALLRANGE) {
|
||||
func_edisplay_8005EA24(&gActors[index]);
|
||||
ActorAllRange_DrawShadow(&gActors[index]);
|
||||
} else {
|
||||
switch (obj->id) {
|
||||
case OBJ_ACTOR_230:
|
||||
@ -1468,7 +1468,7 @@ void Object_58_Draw(Object_58* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_edisplay_8005F670(Vec3f* arg0) {
|
||||
void func_edisplay_8005F670(Vec3f* pos) {
|
||||
Vec3f sp9C;
|
||||
f32 sp98;
|
||||
f32 sp94;
|
||||
@ -1482,10 +1482,10 @@ void func_edisplay_8005F670(Vec3f* arg0) {
|
||||
f32 pad;
|
||||
|
||||
if (D_ctx_8017836C > 0.01f) {
|
||||
sp9C.x = arg0->x - D_ctx_80178370;
|
||||
sp9C.y = arg0->y - D_ctx_80178374;
|
||||
sp9C.z = arg0->z - D_ctx_80178378;
|
||||
temp_fv0 = (VEC3F_MAG(&sp9C));
|
||||
sp9C.x = pos->x - D_ctx_80178370;
|
||||
sp9C.y = pos->y - D_ctx_80178374;
|
||||
sp9C.z = pos->z - D_ctx_80178378;
|
||||
temp_fv0 = VEC3F_MAG(&sp9C);
|
||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
||||
var_fs0 = 700.0f / temp_fv0;
|
||||
} else {
|
||||
@ -1595,7 +1595,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
if ((boss->unk_05E != 0) && (D_edisplay_801615D0.y > 0.0f)) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
func_edisplay_8005ECD8(i, &boss->obj);
|
||||
Object_DrawShadow(i, &boss->obj);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
}
|
||||
@ -1643,7 +1643,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
if (actor->unk_0C9 != 0) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
func_edisplay_8005ECD8(i, &actor->obj);
|
||||
Object_DrawShadow(i, &actor->obj);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
break;
|
||||
@ -1654,7 +1654,7 @@ void Object_DrawAll(s32 arg0) {
|
||||
if ((actor->unk_0C9 != 0) && (D_edisplay_801615EC != 0) &&
|
||||
((D_edisplay_801615E0.z > -4000.0f) || (gCurrentLevel != LEVEL_KATINA))) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
func_edisplay_8005ECD8(i, &actor->obj);
|
||||
Object_DrawShadow(i, &actor->obj);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
break;
|
||||
@ -1700,7 +1700,7 @@ void Effect_DrawAll(s32 arg0) {
|
||||
func_edisplay_8005F1EC(effect->sfxSource);
|
||||
if (effect->obj.id == OBJ_EFFECT_374) {
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
func_edisplay_8005ECD8(i, &effect->obj);
|
||||
Object_DrawShadow(i, &effect->obj);
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
}
|
||||
}
|
||||
|
@ -701,9 +701,9 @@ void func_effect_8007968C(Effect* effect) {
|
||||
}
|
||||
}
|
||||
|
||||
bool func_effect_800798C4(s32 arg0, Gfx** arg1, Vec3f* arg2, Vec3f* arg3, void* arg4) {
|
||||
if ((arg0 != 1) && (arg0 != 5)) {
|
||||
*arg1 = NULL;
|
||||
bool func_effect_800798C4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||
if ((limbIndex != 1) && (limbIndex != 5)) {
|
||||
*dList = NULL;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -369,7 +369,7 @@ void func_enmy_80061E48(Actor* actor, f32 xPos, f32 yPos, f32 zPos) {
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
}
|
||||
|
||||
void func_enmy_80061F0C(Actor* actor, ObjectInit* objInit, s32 index) {
|
||||
void ActorEvent_Load(Actor* actor, ObjectInit* objInit, s32 index) {
|
||||
Vec3f sp24;
|
||||
|
||||
Actor_Initialize(actor);
|
||||
@ -495,7 +495,7 @@ void Object_Load(ObjectInit* objInit, f32 xMax, f32 xMin, f32 yMax, f32 yMin) {
|
||||
if (objInit->id > OBJ_UNK_406) {
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
if (gActors[i].obj.status == OBJ_FREE) {
|
||||
func_enmy_80061F0C(&gActors[i], objInit, i);
|
||||
ActorEvent_Load(&gActors[i], objInit, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1158,12 +1158,12 @@ void Object_Init(s32 index, ObjectId objId) {
|
||||
case OBJ_ACTOR_194:
|
||||
gActors[index].unk_046 = 100;
|
||||
for (var_a0 = 0; var_a0 < 2; var_a0++) {
|
||||
if (D_ctx_80176550[var_a0] == 0) {
|
||||
D_ctx_80176550[var_a0] = 1;
|
||||
if (gActor194Status[var_a0] == 0) {
|
||||
gActor194Status[var_a0] = 1;
|
||||
gActors[index].unk_046 = var_a0;
|
||||
for (var_a2 = 0; var_a2 < 100; var_a2++) {
|
||||
D_ctx_80176878[var_a0][var_a2] = gActors[index].obj.pos.y;
|
||||
D_ctx_80176B98[var_a0][var_a2] = gActors[index].obj.pos.z;
|
||||
gActor194yPos[var_a0][var_a2] = gActors[index].obj.pos.y;
|
||||
gActor194zPos[var_a0][var_a2] = gActors[index].obj.pos.z;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2200,7 +2200,7 @@ void ItemSupplyRing_Update(Item* this) {
|
||||
} else {
|
||||
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.5f;
|
||||
}
|
||||
if ((gPlayer[0].cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
if (gPlayer[0].cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
||||
this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 300.0f - this->obj.pos.z) * 0.3f;
|
||||
} else {
|
||||
this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - this->obj.pos.z) * 0.5f;
|
||||
@ -2300,7 +2300,7 @@ void ItemCheckpoint_Update(ItemCheckpoint* this) {
|
||||
} else {
|
||||
this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.3f;
|
||||
}
|
||||
if (gPlayer[0].cockpitView != 0) {
|
||||
if (gPlayer[0].cockpitView) {
|
||||
this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 200.0f - this->obj.pos.z) * 0.3f;
|
||||
} else {
|
||||
this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 100.0f - this->obj.pos.z) * 0.3f;
|
||||
@ -2512,11 +2512,11 @@ void Actor_Move(Actor* actor) {
|
||||
Titania_8018E3B0(actor);
|
||||
break;
|
||||
case OBJ_ACTOR_194:
|
||||
D_ctx_80176550[actor->unk_046] = 0;
|
||||
gActor194Status[actor->unk_046] = 0;
|
||||
break;
|
||||
case OBJ_ACTOR_EVENT:
|
||||
if ((actor->unk_0B4 >= EINFO_200) && (actor->unk_0B4 < EINFO_300)) {
|
||||
D_ctx_80176550[actor->unk_046] = 0;
|
||||
gActor194Status[actor->unk_046] = 0;
|
||||
} else if ((actor->unk_0B4 == EINFO_38) && (actor->unk_046 != 2)) {
|
||||
gRingPassCount = -1;
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ void ActorEvent_SetMessage(u16* msg, s32 character) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
||||
Effect_Initialize(effect);
|
||||
|
||||
effect->obj.status = OBJ_INIT;
|
||||
@ -47,10 +47,10 @@ void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4)
|
||||
}
|
||||
|
||||
effect->unk_4A = 100;
|
||||
effect->scale2 = arg4 * 0.25f;
|
||||
effect->scale2 = scale2 * 0.25f;
|
||||
effect->scale1 = 0.3f;
|
||||
|
||||
if (arg4 < 10.0f) {
|
||||
if (scale2 < 10.0f) {
|
||||
effect->scale1 = 0.1f;
|
||||
}
|
||||
|
||||
@ -58,12 +58,12 @@ void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4)
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 arg3) {
|
||||
void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
||||
s32 i;
|
||||
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
func_enmy2_8006A800(&gEffects[i], xPos, yPos, zPos, arg3);
|
||||
func_enmy2_8006A800(&gEffects[i], xPos, yPos, zPos, scale2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -75,7 +75,7 @@ void Actor237_Update(Actor237* this) {
|
||||
void Actor237_Draw(Actor237* this) {
|
||||
}
|
||||
|
||||
void Ovj54_8006A984(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
|
||||
void Obj54_8006A984(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = OBJ_EFFECT_365;
|
||||
@ -97,7 +97,7 @@ void Obj54_8006AA3C(f32 xPos, f32 yPos, f32 zPos) {
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
Ovj54_8006A984(&gEffects[i], xPos, yPos, zPos);
|
||||
Obj54_8006A984(&gEffects[i], xPos, yPos, zPos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -250,12 +250,12 @@ void Actor194_Init(Actor194* this) {
|
||||
this->unk_04E = 0;
|
||||
}
|
||||
|
||||
D_ctx_80176558[this->unk_046][this->unk_04E] = this->obj.pos.x;
|
||||
D_ctx_80176878[this->unk_046][this->unk_04E] = this->obj.pos.y;
|
||||
D_ctx_80176B98[this->unk_046][this->unk_04E] = this->obj.pos.z;
|
||||
D_ctx_80176EB8[this->unk_046][this->unk_04E] = this->obj.rot.x;
|
||||
D_ctx_801771D8[this->unk_046][this->unk_04E] = this->obj.rot.y;
|
||||
D_ctx_80177500[this->unk_046][this->unk_04E] = this->obj.rot.z;
|
||||
gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x;
|
||||
gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y;
|
||||
gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z;
|
||||
gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x;
|
||||
gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y;
|
||||
gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z;
|
||||
|
||||
this->obj.rot.x -= 10.0f;
|
||||
this->obj.rot.y += 3.0f;
|
||||
@ -270,11 +270,11 @@ void Actor194_Init(Actor194* this) {
|
||||
if ((this->timer_0BC == 0) && ((gGameFrameCount % 4) == 0)) {
|
||||
temp_hi = (D_800CFF94[this->unk_04A] + this->unk_04E) % 100;
|
||||
if (this->unk_04A == 0) {
|
||||
func_effect_8007D2C8(D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi],
|
||||
D_ctx_80176B98[this->unk_046][temp_hi], 7.0f);
|
||||
func_effect_8007D2C8(gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi],
|
||||
gActor194zPos[this->unk_046][temp_hi], 7.0f);
|
||||
} else {
|
||||
func_effect_8007D2C8(D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi],
|
||||
D_ctx_80176B98[this->unk_046][temp_hi], 4.0f);
|
||||
func_effect_8007D2C8(gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi],
|
||||
gActor194zPos[this->unk_046][temp_hi], 4.0f);
|
||||
}
|
||||
|
||||
AUDIO_PLAY_SFX(0x2903B009, this->sfxSource, 4);
|
||||
@ -282,27 +282,27 @@ void Actor194_Init(Actor194* this) {
|
||||
|
||||
if (this->unk_04A > 15) {
|
||||
Object_Kill(&this->obj, this->sfxSource);
|
||||
D_ctx_80176550[this->unk_046] = 0;
|
||||
gActor194Status[this->unk_046] = 0;
|
||||
gHitCount += this->info.bonus;
|
||||
D_ctx_80177850 = 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Actor194_8006B46C(Actor194* this, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, u8 arg7, f32 arg8,
|
||||
s32 arg9) {
|
||||
void Actor194_8006B46C(Actor194* this, f32 xTrans, f32 yTrans, f32 zTrans, f32 xRot, f32 yRot, f32 zRot, u8 arg7,
|
||||
f32 scale, s32 arg9) {
|
||||
Vec3f sp34 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
Matrix_Push(&gGfxMatrix);
|
||||
Matrix_Translate(gGfxMatrix, arg1, arg2, arg3 + D_ctx_80177D20, MTXF_APPLY);
|
||||
Matrix_Translate(gGfxMatrix, xTrans, yTrans, zTrans + D_ctx_80177D20, MTXF_APPLY);
|
||||
|
||||
if (arg7 != 1) {
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * arg5, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, M_DTOR * arg4, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * arg6, MTXF_APPLY);
|
||||
Matrix_RotateY(gGfxMatrix, M_DTOR * yRot, MTXF_APPLY);
|
||||
Matrix_RotateX(gGfxMatrix, M_DTOR * xRot, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, M_DTOR * zRot, MTXF_APPLY);
|
||||
}
|
||||
|
||||
Matrix_Scale(gGfxMatrix, arg8, arg8, 1.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, scale, scale, 1.0f, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
if (arg7 != 1) {
|
||||
@ -334,9 +334,9 @@ void Actor194_Draw(Actor194* this) {
|
||||
|
||||
for (var_s0 = this->unk_04A; var_s0 < 16; var_s0++) {
|
||||
temp_hi = (D_800CFF94[var_s0] + this->unk_04E) % 100;
|
||||
Actor194_8006B46C(this, D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi],
|
||||
D_ctx_80176B98[this->unk_046][temp_hi], D_ctx_80176EB8[this->unk_046][temp_hi],
|
||||
D_ctx_801771D8[this->unk_046][temp_hi], D_ctx_80177500[this->unk_046][temp_hi],
|
||||
Actor194_8006B46C(this, gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi],
|
||||
gActor194zPos[this->unk_046][temp_hi], gActor194xRot[this->unk_046][temp_hi],
|
||||
gActor194yRot[this->unk_046][temp_hi], gActor194zRot[this->unk_046][temp_hi],
|
||||
D_800CFFB4[var_s0], D_800CFFC4[var_s0], this->timer_0C6 % 2U);
|
||||
}
|
||||
}
|
||||
@ -819,7 +819,7 @@ void Actor189_Update(Actor189* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy2_8006D0F4(Actor* actor) {
|
||||
void func_enmy2_8006D0F4(Actor* this) {
|
||||
s32 i;
|
||||
s32 j;
|
||||
f32* hitboxData;
|
||||
@ -843,9 +843,9 @@ void func_enmy2_8006D0F4(Actor* actor) {
|
||||
if (count != 0) {
|
||||
Matrix_RotateY(gCalcMatrix, -gObjects80[i].obj.rot.y * M_DTOR, MTXF_NEW);
|
||||
|
||||
spA8.x = actor->obj.pos.x - gObjects80[i].obj.pos.x;
|
||||
spA8.y = actor->obj.pos.y - gObjects80[i].obj.pos.y;
|
||||
spA8.z = actor->obj.pos.z - gObjects80[i].obj.pos.z;
|
||||
spA8.x = this->obj.pos.x - gObjects80[i].obj.pos.x;
|
||||
spA8.y = this->obj.pos.y - gObjects80[i].obj.pos.y;
|
||||
spA8.z = this->obj.pos.z - gObjects80[i].obj.pos.z;
|
||||
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA8, &sp9C);
|
||||
|
||||
@ -861,7 +861,7 @@ void func_enmy2_8006D0F4(Actor* actor) {
|
||||
D_ctx_80161A7C = 10;
|
||||
D_ctx_80161A80 = 10;
|
||||
D_ctx_80161A84 = 10;
|
||||
actor->unk_0C8 = 5;
|
||||
this->unk_0C8 = 5;
|
||||
}
|
||||
hitboxData += 6;
|
||||
}
|
||||
@ -1083,12 +1083,12 @@ void ActorEvent_ProcessScript(ActorEvent* this) {
|
||||
this->info.unk_1C = 1.0f;
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (D_ctx_80176550[i] == 0) {
|
||||
D_ctx_80176550[i] = 1;
|
||||
if (gActor194Status[i] == 0) {
|
||||
gActor194Status[i] = 1;
|
||||
this->unk_046 = i;
|
||||
for (j = 0; j < 100; j++) {
|
||||
D_ctx_80176878[i][j] = this->obj.pos.y;
|
||||
D_ctx_80176B98[i][j] = this->obj.pos.z;
|
||||
gActor194yPos[i][j] = this->obj.pos.y;
|
||||
gActor194zPos[i][j] = this->obj.pos.z;
|
||||
}
|
||||
if (this->unk_0B4 == EINFO_200) {
|
||||
AUDIO_PLAY_SFX(0x11032049, this->sfxSource, 4);
|
||||
@ -1615,14 +1615,14 @@ void ActorEvent_8006EC60(f32 xPos, f32 yPos, f32 zPos) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg6,
|
||||
f32 arg7, f32 arg8, f32 xRot, f32 yRot, f32 zRot) {
|
||||
void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel,
|
||||
f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot) {
|
||||
PlayerShot_Initialize(shot);
|
||||
shot->obj.status = 1;
|
||||
|
||||
shot->vel.z = arg8;
|
||||
shot->vel.x = arg6;
|
||||
shot->vel.y = arg7;
|
||||
shot->vel.z = zVel;
|
||||
shot->vel.x = xVel;
|
||||
shot->vel.y = yVel;
|
||||
|
||||
shot->obj.pos.x = xPos;
|
||||
shot->obj.pos.y = yPos;
|
||||
@ -1660,33 +1660,33 @@ void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 x
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy2_8006EEFC(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
|
||||
void func_enmy2_8006EEFC(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||
f32 zRot) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
if (gPlayerShots[i].obj.status == 0) {
|
||||
func_enmy2_8006ECBC(PLAYERSHOT_1, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, arg4, arg5, arg6, xRot, yRot,
|
||||
func_enmy2_8006ECBC(PLAYERSHOT_1, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, xVel, yVel, zVel, xRot, yRot,
|
||||
zRot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
|
||||
void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||
f32 zRot) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
if (gPlayerShots[i].obj.status == 0) {
|
||||
func_enmy2_8006ECBC(PLAYERSHOT_9, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, arg4, arg5, arg6, xRot, yRot,
|
||||
func_enmy2_8006ECBC(PLAYERSHOT_9, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, xVel, yVel, zVel, xRot, yRot,
|
||||
zRot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = OBJ_EFFECT_347;
|
||||
@ -1695,24 +1695,24 @@ void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4)
|
||||
effect->obj.pos.y = yPos;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
effect->scale1 = arg4;
|
||||
effect->scale1 = scale1;
|
||||
effect->unk_44 = 100;
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
func_effect_8007A6F0(&effect->obj.pos, 0x2903B009);
|
||||
}
|
||||
|
||||
void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3) {
|
||||
void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
ActorEvent_8006F044(&gEffects[i], xPos, yPos, zPos, arg3);
|
||||
ActorEvent_8006F044(&gEffects[i], xPos, yPos, zPos, scale1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||
Effect_Initialize(effect);
|
||||
effect->obj.status = OBJ_INIT;
|
||||
effect->obj.id = OBJ_EFFECT_394;
|
||||
@ -1721,7 +1721,7 @@ void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4)
|
||||
effect->obj.pos.y = yPos;
|
||||
effect->obj.pos.z = zPos;
|
||||
|
||||
effect->scale1 = arg4;
|
||||
effect->scale1 = scale1;
|
||||
effect->unk_44 = 100;
|
||||
effect->unk_78 = 102;
|
||||
effect->unk_7A = 18;
|
||||
@ -1730,12 +1730,12 @@ void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4)
|
||||
func_effect_8007A6F0(&effect->obj.pos, 0x2903B009);
|
||||
}
|
||||
|
||||
void ActorEvent_8006F1EC(f32 xPos, f32 yPos, f32 zPos, f32 arg3) {
|
||||
void ActorEvent_8006F1EC(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
ActorEvent_8006F140(&gEffects[i], xPos, yPos, zPos, arg3);
|
||||
ActorEvent_8006F140(&gEffects[i], xPos, yPos, zPos, scale1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2258,14 +2258,14 @@ void ActorEvent_80070BA8(ActorEvent* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void ActorEvent_80070CEC(ActorEvent* this) {
|
||||
if (this->iwork[3] < 200) {
|
||||
void ActorEvent_TriggerBranch(ActorEvent* this) {
|
||||
if (this->iwork[3] < EV_CHANGE_AI) {
|
||||
this->aiIndex = this->iwork[3] * 2;
|
||||
this->iwork[0] = 0;
|
||||
this->iwork[2] = 0;
|
||||
ActorEvent_ProcessScript(this);
|
||||
} else {
|
||||
this->aiType = this->iwork[3] - 200;
|
||||
this->aiType = this->iwork[3] - EV_CHANGE_AI;
|
||||
this->aiIndex = 0;
|
||||
this->iwork[0] = 0;
|
||||
this->iwork[2] = 0;
|
||||
@ -2287,7 +2287,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
|
||||
if (this->iwork[2] >= EVC_CLOSE_Z) {
|
||||
if (fabsf(this->obj.pos.z - gPlayer[0].unk_138) <= ((this->iwork[2] - EVC_CLOSE_Z) * 100.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -2299,229 +2299,229 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
case EVC_1:
|
||||
if ((gActors[this->iwork[1]].obj.status != OBJ_ACTIVE) || (gActors[this->iwork[1]].health <= 0) ||
|
||||
(this->iwork[10] != gActors[this->iwork[1]].aiType)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TEAM_COUNT_3:
|
||||
if (var_v1 == 3) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TEAM_COUNT_2:
|
||||
if (var_v1 == 2) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TEAM_COUNT_1:
|
||||
if (var_v1 == 1) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TEAM_COUNT_0:
|
||||
if (var_v1 == 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_FALCO_ACTIVE:
|
||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_PEPPY_ACTIVE:
|
||||
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SLIPPY_ACTIVE:
|
||||
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_LEFT_100:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) <= 100.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_LEFT_400:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) <= 400.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_LEFT_700:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) <= 700.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_LEFT_200:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) <= 200.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_RIGHT_100:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) >= -100.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_RIGHT_400:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) >= -400.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_RIGHT_700:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) >= -700.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_RIGHT_200:
|
||||
if (((this->obj.pos.x - gPlayer[0].pos.x) >= -200.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_ABOVE_100:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) <= 100.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_ABOVE_400:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) <= 400.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_ABOVE_700:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) <= 700.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_ABOVE_200:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) <= 200.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_BELOW_100:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) >= -100.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_BELOW_400:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) >= -400.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_BELOW_700:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) >= -700.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_CLOSE_BELOW_200:
|
||||
if (((this->obj.pos.y - gPlayer[0].pos.y) >= -200.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HEALTH_100p:
|
||||
if (gPlayer[0].shields >= Play_GetMaxShields()) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HEALTH_75p:
|
||||
if (gPlayer[0].shields >= (Play_GetMaxShields() * 3 / 4)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HEALTH_50p:
|
||||
if (gPlayer[0].shields >= (Play_GetMaxShields() / 2)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HEALTH_25p:
|
||||
if (gPlayer[0].shields >= (Play_GetMaxShields() / 4)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HEALTH_0p:
|
||||
if (gPlayer[0].shields == 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK270_5PLUS:
|
||||
if (gPlayer[0].unk_270 >= 5) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK270_NONZERO:
|
||||
if (gPlayer[0].unk_270 != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK270_ZERO:
|
||||
if (gPlayer[0].unk_270 == 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK250_GREATER_168:
|
||||
if (gPlayer[0].unk_250 >= 16.8f) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK250_LESS_84:
|
||||
if (gPlayer[0].unk_250 <= 8.4f) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SINGLE_LASER:
|
||||
if (gPlayer[0].wings.unk_14 > -8.0f) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TWIN_LASER:
|
||||
if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_TWIN)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_HYPER_LASER:
|
||||
if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_HYPER)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_UNK3_LASER:
|
||||
if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_UNK_3)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2531,7 +2531,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
(fabsf(this->obj.pos.x - gPlayerShots[i].obj.pos.x) < 150.0f) &&
|
||||
(fabsf(this->obj.pos.y - gPlayerShots[i].obj.pos.y) < 150.0f) &&
|
||||
(fabsf(this->obj.pos.z - gPlayerShots[i].obj.pos.z) < 150.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2543,7 +2543,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
(fabsf(this->obj.pos.x - gPlayerShots[i].obj.pos.x) < 300.0f) &&
|
||||
(fabsf(this->obj.pos.y - gPlayerShots[i].obj.pos.y) < 300.0f) &&
|
||||
(fabsf(this->obj.pos.z - gPlayerShots[i].obj.pos.z) < 300.0f)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2552,7 +2552,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
case EVC_41:
|
||||
if ((gActors[this->iwork[9]].obj.status != OBJ_ACTIVE) ||
|
||||
((gActors[this->iwork[9]].scale < 0.0f) && (this->health <= 0))) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2563,14 +2563,14 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
break;
|
||||
|
||||
case EVC_43:
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].obj.id == OBJ_ACTOR_EVENT) &&
|
||||
(gActors[i].iwork[13] != 0) && (i != this->index) && (this->index == gActors[i].iwork[9])) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2578,7 +2578,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
|
||||
case EVC_TOOK_DAMAGE:
|
||||
if (this->unk_0D0 != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2597,7 +2597,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
|
||||
if (!((gCurrentLevel == LEVEL_CORNERIA) && (gTeamShields[TEAM_ID_FALCO] <= 0)) &&
|
||||
(gRingPassCount >= var_v1_4)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2605,7 +2605,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) {
|
||||
if (((otherActor->obj.status == OBJ_DYING) || (otherActor->obj.status == OBJ_FREE)) &&
|
||||
(otherActor->iwork[15] == this->iwork[15]) && (otherActor->iwork[16] != 0)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -2615,127 +2615,127 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
|
||||
func_8001AF40(0);
|
||||
gCallVoiceParam = 0;
|
||||
gCallTimer = 0;
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_WING_BROKEN:
|
||||
if ((gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN)) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_ME_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_METEO] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_FO_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_FORTUNA] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SX_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_SECTOR_X] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_TI_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_TITANIA] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_BO_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_BOLSE] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SY_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_SECTOR_Y] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_KA_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_KATINA] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SO_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_SOLAR] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_MA_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_MACBETH] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_AQ_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_AQUAS] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_ZO_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_ZONESS] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_SZ_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_SECTOR_Z] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_A6_CLEAR:
|
||||
if (D_play_800D3180[LEVEL_AREA_6] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_62:
|
||||
if (D_enmy_Timer_80161670[this->iwork[12]] == 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_63:
|
||||
if (D_enmy_Timer_80161670[this->iwork[12]] != 0) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_MISSED_SEARCHLIGHT:
|
||||
if (gMissedZoSearchlight) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_30_HITS:
|
||||
if (gHitCount >= 30) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_80_HITS:
|
||||
if (gHitCount >= 80) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVC_EXPERT_MODE:
|
||||
if (gExpertMode) {
|
||||
ActorEvent_80070CEC(this);
|
||||
ActorEvent_TriggerBranch(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2986,12 +2986,12 @@ void ActorEvent_Update(ActorEvent* this) {
|
||||
this->unk_04E = 0;
|
||||
}
|
||||
|
||||
D_ctx_80176558[this->unk_046][this->unk_04E] = this->obj.pos.x;
|
||||
D_ctx_80176878[this->unk_046][this->unk_04E] = this->obj.pos.y;
|
||||
D_ctx_80176B98[this->unk_046][this->unk_04E] = this->obj.pos.z;
|
||||
D_ctx_80176EB8[this->unk_046][this->unk_04E] = this->obj.rot.x;
|
||||
D_ctx_801771D8[this->unk_046][this->unk_04E] = this->obj.rot.y;
|
||||
D_ctx_80177500[this->unk_046][this->unk_04E] = this->obj.rot.z;
|
||||
gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x;
|
||||
gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y;
|
||||
gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z;
|
||||
gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x;
|
||||
gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y;
|
||||
gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z;
|
||||
|
||||
if (this->unk_0D0 != 0) {
|
||||
this->unk_0D0 = 0;
|
||||
@ -3846,12 +3846,12 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
|
||||
switch (this->unk_0B4) {
|
||||
case EINFO_56:
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
break;
|
||||
|
||||
case EINFO_0:
|
||||
this->iwork[11] = 1;
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_2:
|
||||
@ -3878,12 +3878,12 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
} else {
|
||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870);
|
||||
}
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_5:
|
||||
this->iwork[11] = 1;
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_6:
|
||||
@ -3900,7 +3900,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
|
||||
case EINFO_7:
|
||||
this->iwork[11] = 1;
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_9:
|
||||
@ -3914,7 +3914,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
this->iwork[11] = 1;
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, 2.5f, 2.5f, 2.5f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -3923,7 +3923,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
this->iwork[11] = 1;
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
||||
Matrix_Scale(gGfxMatrix, 2.5f, 2.5f, 2.5f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -3938,7 +3938,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
||||
this->iwork[11] = 1;
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
break;
|
||||
|
||||
case EINFO_22:
|
||||
@ -3947,7 +3947,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
||||
this->iwork[11] = 1;
|
||||
func_edisplay_8005B1E8(this, 2);
|
||||
Actor_DrawEngineGlow(this, 2);
|
||||
break;
|
||||
|
||||
case EINFO_27:
|
||||
@ -4068,12 +4068,12 @@ void ActorEvent_Draw(ActorEvent* this) {
|
||||
|
||||
case EINFO_85:
|
||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_86:
|
||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||
func_edisplay_8005ADAC(this);
|
||||
Actor_DrawEngineAndContrails(this);
|
||||
break;
|
||||
|
||||
case EINFO_88:
|
||||
@ -4380,5 +4380,5 @@ void Actor234_Update(Actor234* this) {
|
||||
}
|
||||
|
||||
void Actor234_Draw(Actor234* this) {
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ u16 D_game_80161A34;
|
||||
u16 gBgColor;
|
||||
u8 gBlurAlpha;
|
||||
u8 D_game_80161A39;
|
||||
f32 D_game_80161A3C;
|
||||
f32 D_game_80161A40;
|
||||
f32 D_game_80161A44;
|
||||
f32 gFovY;
|
||||
f32 gProjectNear;
|
||||
f32 gProjectFar;
|
||||
|
||||
s32 gShowCrosshairs[4] = { true, true, true, true };
|
||||
s32 D_game_800D2870 = 0;
|
||||
@ -57,9 +57,9 @@ void Game_Initialize(void) {
|
||||
gNextGameStateTimer = 0;
|
||||
gBgColor = 0;
|
||||
gBlurAlpha = 255;
|
||||
D_game_80161A3C = 45.0f;
|
||||
D_game_80161A40 = 10.0f;
|
||||
D_game_80161A44 = 12800.0f;
|
||||
gFovY = 45.0f;
|
||||
gProjectNear = 10.0f;
|
||||
gProjectFar = 12800.0f;
|
||||
D_game_80161A10 = D_game_80161A14 = 0.0f;
|
||||
gOverlaySetup = OVL_SETUP_LOGO;
|
||||
gOverlayStage = 0;
|
||||
@ -93,7 +93,7 @@ void Game_SetGameState(void) {
|
||||
break;
|
||||
}
|
||||
Memory_FreeAll();
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
gGameState = gNextGameState;
|
||||
gNextGameStateTimer = 3;
|
||||
gAllRangeCheckpoint = 0;
|
||||
@ -386,7 +386,7 @@ void Game_Update(void) {
|
||||
D_ctx_80177AE0 = 1;
|
||||
D_ctx_80177824 = 1;
|
||||
Memory_FreeAll();
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
gCamCount = 1;
|
||||
gLifeCount[0] = 2;
|
||||
D_ctx_80177D20 = 0.0f;
|
||||
@ -495,16 +495,16 @@ void Game_Update(void) {
|
||||
gDPSetCycleType(gMasterDisp++, G_CYC_1CYCLE);
|
||||
gDPSetCombineMode(gMasterDisp++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||
gDPSetRenderMode(gMasterDisp++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 0);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 0);
|
||||
gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 2 - 1, SCREEN_MARGIN, SCREEN_WIDTH / 2 + 2,
|
||||
SCREEN_HEIGHT - SCREEN_MARGIN);
|
||||
gDPFillRectangle(gMasterDisp++, SCREEN_MARGIN, SCREEN_HEIGHT / 2 - 2 - 1, SCREEN_WIDTH - SCREEN_MARGIN,
|
||||
SCREEN_HEIGHT / 2 + 2);
|
||||
|
||||
if (gLevelType == LEVELTYPE_PLANET) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 255);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 100, 100, 255, 255);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 100, 100, 255, 255);
|
||||
}
|
||||
gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 1 - 1, SCREEN_MARGIN, SCREEN_WIDTH / 2 + 1,
|
||||
SCREEN_HEIGHT - SCREEN_MARGIN);
|
||||
|
@ -226,15 +226,15 @@ void func_hud_80084B94(s32 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_hud_80084E78(Gfx** gfxP, void* arg1, void* arg2, u32 arg3, u32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
||||
f32 arg9, f32 argA) {
|
||||
void func_hud_80084E78(Gfx** gfxP, u8* texture, u16* palette, u32 tWidth, u32 tHeight, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale, f32 xWidth, f32 yWidth) {
|
||||
gDPPipeSync((*gfxP)++);
|
||||
gDPLoadTLUT((*gfxP)++, 256, 256, arg2);
|
||||
gDPLoadTextureBlock((*gfxP)++, arg1, G_IM_FMT_CI, G_IM_SIZ_8b, arg3, arg4, 0, G_TX_NOMIRROR, G_TX_NOMIRROR,
|
||||
gDPLoadTLUT((*gfxP)++, 256, 256, palette);
|
||||
gDPLoadTextureBlock((*gfxP)++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, tWidth, tHeight, 0, G_TX_NOMIRROR, G_TX_NOMIRROR,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxP)++, (arg5 * 4.0f), (arg6 * 4.0f), ((arg5 + (arg9 * arg7)) * 4.0f),
|
||||
((arg6 + (argA * arg8)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32, (s32) (1 / arg7 * (32 * 32)),
|
||||
(s32) (1 / arg8 * (32 * 32)));
|
||||
gSPTextureRectangle((*gfxP)++, (xPos * 4.0f), (yPos * 4.0f), ((xPos + (xWidth * xScale)) * 4.0f),
|
||||
((yPos + (yWidth * yScale)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32,
|
||||
(s32) (1 / xScale * (32 * 32)), (s32) (1 / yScale * (32 * 32)));
|
||||
}
|
||||
|
||||
void func_hud_800853A4(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
@ -274,7 +274,7 @@ void func_hud_8008566C(f32 x, f32 y, f32 arg2, f32 arg3) {
|
||||
}
|
||||
|
||||
void func_hud_800856C0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
|
||||
func_hud_80084E78(&gMasterDisp, &D_1013580, &D_1013700, 48, 12, arg0, arg1, arg2, arg3, 48.0f * arg4, 8.0f);
|
||||
func_hud_80084E78(&gMasterDisp, D_1013580, D_1013700, 48, 12, arg0, arg1, arg2, arg3, 48.0f * arg4, 8.0f);
|
||||
}
|
||||
|
||||
void func_hud_80085740(f32 arg0, f32 arg1, f32 arg2, f32 arg3) {
|
||||
@ -686,9 +686,8 @@ void func_hud_800869A0(f32 arg0, f32 arg1, s32 k, f32 arg3, s32 arg4, s32 arg5)
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
u16* D_800D1CD4[] = {
|
||||
(u16*) D_5009F60, (u16*) D_500A050, (u16*) D_500A140, (u16*) D_500A230, (u16*) D_500A320,
|
||||
(u16*) D_500A410, (u16*) D_500A500, (u16*) D_500A5F0, (u16*) D_500A6E0, (u16*) D_500A7D0,
|
||||
u8* D_800D1CD4[] = {
|
||||
D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0,
|
||||
};
|
||||
|
||||
if (arg4 != 0) {
|
||||
@ -796,7 +795,7 @@ void func_hud_80086DCC(void) {
|
||||
|
||||
if ((gLevelClearScreenTimer == 92) || (gLevelClearScreenTimer == 87) || (gLevelClearScreenTimer == 82) ||
|
||||
(gLevelClearScreenTimer == 77)) {
|
||||
AUDIO_PLAY_SFX(0x49008031U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49008031, gDefaultSfxSource, 4);
|
||||
}
|
||||
} else {
|
||||
if (gLevelClearScreenTimer <= 100) {
|
||||
@ -824,9 +823,9 @@ void func_hud_80086DCC(void) {
|
||||
if ((gLevelClearScreenTimer == 80) || (gLevelClearScreenTimer == 72) || (gLevelClearScreenTimer == 64) ||
|
||||
(gLevelClearScreenTimer == 56)) {
|
||||
if (!boolTemp) {
|
||||
AUDIO_PLAY_SFX(0x49008034U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49008034, gDefaultSfxSource, 4);
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x49008031U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49008031, gDefaultSfxSource, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1054,7 +1053,7 @@ void func_hud_80087B5C(void) {
|
||||
f32 y6;
|
||||
|
||||
if (D_ctx_80177830 == 0) {
|
||||
Audio_KillSfxById(0x41007012U);
|
||||
Audio_KillSfxById(0x41007012);
|
||||
D_801617C0[0] = 0;
|
||||
}
|
||||
|
||||
@ -1084,20 +1083,20 @@ void func_hud_80087B5C(void) {
|
||||
if (((gTeamShields[TEAM_ID_FALCO] > 0) && (gTeamShields[TEAM_ID_FALCO] < 255)) &&
|
||||
((gTeamShields[TEAM_ID_SLIPPY] > 0) && (gTeamShields[TEAM_ID_SLIPPY] < 255)) &&
|
||||
((gTeamShields[TEAM_ID_PEPPY] > 0) && (gTeamShields[TEAM_ID_PEPPY] < 255))) {
|
||||
AUDIO_PLAY_SFX(0x41007012U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x41007012, gDefaultSfxSource, 4);
|
||||
}
|
||||
D_801617C0[0] = 2;
|
||||
|
||||
case 2:
|
||||
if ((D_801617C0[5] == 0) && (D_801617C0[4] == 0)) {
|
||||
Audio_KillSfxById(0x41007012U);
|
||||
Audio_KillSfxById(0x41007012);
|
||||
D_801617C0[0] = 3;
|
||||
D_801617E8[0] = 30;
|
||||
break;
|
||||
}
|
||||
|
||||
if (D_801617C0[5] > 0) {
|
||||
AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
|
||||
|
||||
if (D_801617C0[5] >= 100) {
|
||||
D_801617C0[5] -= 100;
|
||||
@ -1136,7 +1135,7 @@ void func_hud_80087B5C(void) {
|
||||
|
||||
if ((D_801617C0[i] == 0) || (temp == 0)) {
|
||||
D_801617C0[4] = 0;
|
||||
Audio_KillSfxById(0x41007012U);
|
||||
Audio_KillSfxById(0x41007012);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1155,7 +1154,7 @@ void func_hud_80087B5C(void) {
|
||||
D_801617C0[0]++;
|
||||
} else {
|
||||
if (((gGameFrameCount % 2) == 0)) {
|
||||
AUDIO_PLAY_SFX(0x4900C024U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900C024, gDefaultSfxSource, 4);
|
||||
D_801617C0[3]++;
|
||||
}
|
||||
}
|
||||
@ -1430,7 +1429,7 @@ void func_hud_80088970(void) {
|
||||
D_80161838[0] = 0;
|
||||
if (((ret > 0) && (D_80161810[1] == 1)) || ((ret < 0) && (D_80161810[1] == 0))) {
|
||||
D_80161810[1] ^= 1;
|
||||
AUDIO_PLAY_SFX(0x49000002U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1463,7 +1462,7 @@ void func_hud_80088970(void) {
|
||||
|
||||
gRadioState = 0;
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
gShowBossHealth = false;
|
||||
gFillScreenAlpha = 255;
|
||||
@ -1824,7 +1823,7 @@ void func_hud_80089D28(void) {
|
||||
if ((gb == 10) || (gb == 0)) {
|
||||
// clang-format off
|
||||
//! FAKE: Probably a MACRO
|
||||
if (1) {AUDIO_PLAY_SFX(0x4900001c, gDefaultSfxSource, 4);}
|
||||
if (1) {AUDIO_PLAY_SFX(0x4900001C, gDefaultSfxSource, 4);}
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
@ -2523,7 +2522,7 @@ void func_hud_8008B9E8(void) {
|
||||
}
|
||||
|
||||
if ((D_80161788 == 0) && (D_8016178C == 0)) {
|
||||
if ((gRadioState >= 4) && (D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) {
|
||||
if ((gRadioState >= 4) && (D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) {
|
||||
temp = func_hud_8008B774();
|
||||
if (temp == 1) {
|
||||
D_80161788 = 20;
|
||||
@ -2536,7 +2535,7 @@ void func_hud_8008B9E8(void) {
|
||||
}
|
||||
}
|
||||
|
||||
if ((D_ctx_801782A4 == 2) || (D_ctx_801782A4 == 3)) {
|
||||
if ((D_ctx_801782A4 == RCID_STATIC) || (D_ctx_801782A4 == RCID_STATIC_FLIP)) {
|
||||
D_80161788 = 0;
|
||||
D_8016178C = 0;
|
||||
}
|
||||
@ -3718,8 +3717,8 @@ s32 func_hud_80090200(Boss* boss) {
|
||||
|
||||
switch (boss->swork[1]) {
|
||||
case 0:
|
||||
AUDIO_PLAY_SFX(0x11000011U, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x3140402EU, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11000011, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x3140402E, boss->sfxSource, 0);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
|
||||
@ -4680,7 +4679,7 @@ void ActorTeamBoss_Init(Actor* actor) {
|
||||
actor->unk_0C9 = 1;
|
||||
}
|
||||
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
|
||||
if (((s32) (D_hud_800D1970 % 4U) == AI360_SLIPPY) && (gCurrentLevel == LEVEL_SECTOR_X)) {
|
||||
Object_Kill(&actor->obj, actor->sfxSource);
|
||||
@ -5131,7 +5130,7 @@ void func_hud_800935E8(Player* player) {
|
||||
}
|
||||
|
||||
if (player->timer_1F8 == 774) {
|
||||
AUDIO_PLAY_SFX(0x01038026U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x01038026, player->sfxSource, 0);
|
||||
D_ctx_80177A10[9] = 40;
|
||||
}
|
||||
|
||||
@ -5748,7 +5747,7 @@ void func_hud_80095604(Player* player) {
|
||||
gAmbientG = 30;
|
||||
gAmbientB = 50;
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
player->unk_144 = D_ctx_80177D20 = 0;
|
||||
|
||||
@ -6053,7 +6052,7 @@ void func_hud_80096A74(Player* player) {
|
||||
player->unk_190 = player->unk_194 = 10.0f;
|
||||
player->unk_1D0 = 2;
|
||||
D_ctx_80177A48[1] = 400.0f;
|
||||
AUDIO_PLAY_SFX(0x09004002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09004002, player->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -31,7 +31,7 @@ s32 Message_GetWidth(u16* msgPtr) {
|
||||
u16* msgChar = msgPtr;
|
||||
|
||||
while (*msgChar != MSGCHAR_END) {
|
||||
if (*msgChar > 15 || *msgChar == 12) {
|
||||
if ((*msgChar >= MSGCHAR_CLF) || (*msgChar == MSGCHAR_SPC)) {
|
||||
width++;
|
||||
}
|
||||
msgChar++;
|
||||
@ -43,7 +43,7 @@ s32 Message_GetCharCount(u16* msgPtr) {
|
||||
s32 count = 0;
|
||||
u16* msgChar = msgPtr;
|
||||
|
||||
while (*msgChar != 0) {
|
||||
while (*msgChar != MSGCHAR_END) {
|
||||
count++;
|
||||
msgChar++;
|
||||
}
|
||||
@ -104,7 +104,7 @@ bool Message_DisplayText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, s32 len)
|
||||
case MSGCHAR_PRI3:
|
||||
case MSGCHAR_QSP:
|
||||
case MSGCHAR_HSP:
|
||||
case MSGCHAR_NPF:
|
||||
case MSGCHAR_NXT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -150,7 +150,7 @@ void Message_DisplayScrollingText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos,
|
||||
case MSGCHAR_PRI1:
|
||||
case MSGCHAR_PRI2:
|
||||
case MSGCHAR_PRI3:
|
||||
case MSGCHAR_NPF:
|
||||
case MSGCHAR_NXT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -164,21 +164,21 @@ bool Message_IsPrintingChar(u16* msgPtr, s32 charPos) {
|
||||
for (i = 0; msgPtr[i] != 0 && i < charPos; i++) {
|
||||
print = false;
|
||||
switch (msgPtr[i]) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
case MSGCHAR_NWL:
|
||||
case MSGCHAR_NP2:
|
||||
case MSGCHAR_NP3:
|
||||
case MSGCHAR_NP4:
|
||||
case MSGCHAR_NP5:
|
||||
case MSGCHAR_NP6:
|
||||
case MSGCHAR_NP7:
|
||||
case MSGCHAR_PRI0:
|
||||
case MSGCHAR_PRI1:
|
||||
case MSGCHAR_PRI2:
|
||||
case MSGCHAR_PRI3:
|
||||
case MSGCHAR_SPC:
|
||||
case MSGCHAR_QSP:
|
||||
case MSGCHAR_HSP:
|
||||
case MSGCHAR_NXT:
|
||||
break;
|
||||
default:
|
||||
print = true;
|
||||
|
@ -153,7 +153,7 @@ void func_play_800A4460(Player* player) {
|
||||
player->unk_060 = SIN_DEG(player->unk_0F4 * 0.7f) * 0.5f;
|
||||
player->unk_088 += 10.0f;
|
||||
player->unk_0F4 += 8.0f;
|
||||
if ((gLevelType == LEVELTYPE_PLANET) || ((player->cockpitView == 1) && (gLevelMode == LEVELMODE_ON_RAILS))) {
|
||||
if ((gLevelType == LEVELTYPE_PLANET) || ((player->cockpitView == true) && (gLevelMode == LEVELMODE_ON_RAILS))) {
|
||||
player->unk_080 = -SIN_DEG(player->unk_088) * 0.5f;
|
||||
if ((player->wings.rightState <= WINGSTATE_BROKEN) || (player->wings.leftState <= WINGSTATE_BROKEN)) {
|
||||
player->unk_0F0 = SIN_DEG(player->unk_0F4) * 5.0f;
|
||||
@ -168,7 +168,7 @@ void func_play_800A46A0(Player* player) {
|
||||
s32 var_v1;
|
||||
f32 sp40;
|
||||
|
||||
if ((player->cockpitView == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) {
|
||||
if (!player->cockpitView || (gLevelMode == LEVELMODE_ALL_RANGE)) {
|
||||
if (player->wings.rightState <= WINGSTATE_BROKEN) {
|
||||
if (((gGameFrameCount % 2U) == 0) && (D_ctx_80177D70[player->num] != 0)) {
|
||||
func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y,
|
||||
@ -203,7 +203,7 @@ void func_play_800A46A0(Player* player) {
|
||||
if (player->shields > 48) {
|
||||
var_v1 = 64 - 1;
|
||||
}
|
||||
if ((player->cockpitView == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) {
|
||||
if (!player->cockpitView || (gLevelMode == LEVELMODE_ALL_RANGE)) {
|
||||
sp40 = 0.0f;
|
||||
if (player->form == FORM_LANDMASTER) {
|
||||
sp40 = 30.0f;
|
||||
@ -522,10 +522,10 @@ void func_play_800A594C(void) {
|
||||
D_ctx_801784D0 = D_ctx_801784F8 = D_ctx_80178520 = D_ctx_801784B8 = D_ctx_801784C4 = sEnvSettings->unk_20.x;
|
||||
D_ctx_801784D4 = D_ctx_801784FC = D_ctx_80178524 = D_ctx_801784BC = D_ctx_801784C8 = sEnvSettings->unk_20.y;
|
||||
D_ctx_801784D8 = D_ctx_80178500 = D_ctx_80178528 = D_ctx_801784C0 = D_ctx_801784CC = sEnvSettings->unk_20.z;
|
||||
D_game_80161A44 = 12800.0f;
|
||||
gProjectFar = 12800.0f;
|
||||
D_ctx_80178540 = 40;
|
||||
D_ctx_80178544 = 40;
|
||||
D_game_80161A3C = 45.0f;
|
||||
gFovY = 45.0f;
|
||||
}
|
||||
|
||||
void func_play_800A5D6C(void) {
|
||||
@ -614,7 +614,7 @@ void RadarMark_Initialize(RadarMark* radarMark) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_play_800A6148(void) {
|
||||
void Play_ClearObjectData(void) {
|
||||
s16 i;
|
||||
s16 j;
|
||||
|
||||
@ -661,10 +661,10 @@ void func_play_800A6148(void) {
|
||||
for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) {
|
||||
gTeamArrowsViewPos[i].x = gTeamArrowsViewPos[i].y = gTeamArrowsViewPos[i].z = 100.0f;
|
||||
}
|
||||
for (i = 0; i < ARRAY_COUNT(D_ctx_80176878); i++) {
|
||||
D_ctx_80176550[i] = 0;
|
||||
for (j = 0; j < ARRAY_COUNT(*D_ctx_80176878); j++) {
|
||||
D_ctx_80176878[i][j] = -5000.0f;
|
||||
for (i = 0; i < ARRAY_COUNT(gActor194yPos); i++) {
|
||||
gActor194Status[i] = 0;
|
||||
for (j = 0; j < ARRAY_COUNT(*gActor194yPos); j++) {
|
||||
gActor194yPos[i][j] = -5000.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2354,7 +2354,7 @@ void func_play_800AB2AC(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_play_800AB304(Player* player) {
|
||||
void Player_Initialize(Player* player) {
|
||||
u8* ptr = (u8*) player;
|
||||
u32 i;
|
||||
|
||||
@ -2521,12 +2521,12 @@ void func_play_800ABA08(void) {
|
||||
func_play_800AB964();
|
||||
for (i = 0; i < 4; i++) {
|
||||
gPlayerNum = i;
|
||||
func_play_800AB304(&gPlayer[i]);
|
||||
Player_Initialize(&gPlayer[i]);
|
||||
func_play_800B0F50(&gPlayer[i]);
|
||||
func_play_800B44C4(&gPlayer[i]);
|
||||
func_play_800B7184(&gPlayer[i], 1);
|
||||
}
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
}
|
||||
|
||||
void Play_Init(void) {
|
||||
@ -2545,8 +2545,8 @@ void Play_Init(void) {
|
||||
gPauseEnabled = 0;
|
||||
gVIsPerFrame = 2;
|
||||
D_ctx_80177C70 = 0;
|
||||
D_display_800CA234 = NULL;
|
||||
D_display_Timer_800CA238 = 0;
|
||||
gTeamHelpActor = NULL;
|
||||
gTeamHelpTimer = 0;
|
||||
Audio_KillSfxById(0x11403076);
|
||||
Audio_KillSfxById(0x49000014);
|
||||
Memory_FreeAll();
|
||||
@ -2614,7 +2614,7 @@ void Play_Init(void) {
|
||||
D_ctx_801784E8 = 5.0f;
|
||||
D_ctx_80178510 = 5.0f;
|
||||
D_ctx_80178538 = 5.0f;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
D_ctx_801782C8 = 0;
|
||||
if (gCurrentLevel == LEVEL_TITANIA) {
|
||||
Ground_801B5110(0.0f, 0.0f, 200.0f);
|
||||
@ -2647,29 +2647,29 @@ void Play_Init(void) {
|
||||
case LEVEL_SECTOR_Z:
|
||||
if (D_ctx_8017782C == 0) {
|
||||
SectorZ_8019EA68();
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
}
|
||||
break;
|
||||
case LEVEL_FORTUNA:
|
||||
Fortuna_8018BA2C();
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
break;
|
||||
case LEVEL_KATINA:
|
||||
Katina_80198930();
|
||||
if (D_ctx_8017782C == 0) {
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
}
|
||||
break;
|
||||
case LEVEL_BOLSE:
|
||||
if (D_ctx_8017782C == 0) {
|
||||
Bolse_80191ED8();
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
}
|
||||
break;
|
||||
case LEVEL_VENOM_2:
|
||||
Venom2_80196968();
|
||||
if (gLevelStage == 0) {
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
}
|
||||
break;
|
||||
case LEVEL_VENOM_ANDROSS:
|
||||
@ -3227,7 +3227,7 @@ void func_play_800ADF58(Player* player) {
|
||||
player->unk_144 = 0.0f;
|
||||
player->pos.z = 0.0f;
|
||||
D_ctx_80177DC8 = 0;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
}
|
||||
player->unk_138 = player->pos.z + player->unk_08C;
|
||||
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
|
||||
@ -3481,13 +3481,13 @@ void func_play_800AECAC(Player* player) {
|
||||
player->unk_190 = 2;
|
||||
Math_SmoothStepToF(&player->unk_4D8, 360.0f, 0.1f, 5.0f, 0.001f);
|
||||
if (player->unk_4D8 > 350.0f) {
|
||||
player->unk_4DC = 0;
|
||||
player->somersault = false;
|
||||
if (gLevelMode != LEVELMODE_ON_RAILS) {
|
||||
player->unk_018 = 0.05f;
|
||||
player->unk_014 = 0.05f;
|
||||
} else {
|
||||
player->cockpitView = player->savedCockpitView;
|
||||
if (player->cockpitView != 0) {
|
||||
if (player->cockpitView) {
|
||||
player->unk_014 = 0.0f;
|
||||
}
|
||||
}
|
||||
@ -3546,7 +3546,7 @@ void func_play_800AF07C(Player* player) {
|
||||
|
||||
Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 5.0f, 0.01f);
|
||||
|
||||
if (player->cockpitView != 0) {
|
||||
if (player->cockpitView) {
|
||||
Matrix_RotateZ(gCalcMatrix, player->unk_12C * M_DTOR, MTXF_NEW);
|
||||
|
||||
sp68.z = 0.0f;
|
||||
@ -4600,16 +4600,16 @@ void func_play_800B2574(Player* player) {
|
||||
if (D_Timer_80177A88[gPlayerNum] != 0) {
|
||||
D_Timer_80177A88[gPlayerNum]--;
|
||||
}
|
||||
if ((player->unk_4DC == 0) && (D_ctx_80177AB0 < 5)) {
|
||||
if (!player->somersault && (D_ctx_80177AB0 < 5)) {
|
||||
if (var >= -50) {
|
||||
D_Timer_80177A70[gPlayerNum] = 5;
|
||||
}
|
||||
if ((D_Timer_80177A70[gPlayerNum] > 0) && (D_Timer_80177A70[gPlayerNum] < 5) &&
|
||||
(D_Timer_80177A88[gPlayerNum] != 0)) {
|
||||
player->unk_4DC = 1;
|
||||
player->somersault = true;
|
||||
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
||||
player->savedCockpitView = player->cockpitView;
|
||||
player->cockpitView = 0;
|
||||
player->cockpitView = false;
|
||||
}
|
||||
player->unk_014 = player->unk_018 = 0.0f;
|
||||
if (player->unk_4D8 > 340.0f) {
|
||||
@ -5120,7 +5120,7 @@ void func_play_800B42B0(Player* player) {
|
||||
func_play_800B2C00(player);
|
||||
func_play_800B41E0(player);
|
||||
func_play_800B2130(player);
|
||||
if (player->unk_4DC != 0) {
|
||||
if (player->somersault) {
|
||||
func_play_800AECAC(player);
|
||||
} else {
|
||||
func_play_800AF07C(player);
|
||||
@ -5173,7 +5173,7 @@ void func_play_800B44C4(Player* player) {
|
||||
func_play_800B2C00(player);
|
||||
func_play_800B41E0(player);
|
||||
func_play_800B2130(player);
|
||||
if (player->unk_4DC != 0) {
|
||||
if (player->somersault) {
|
||||
func_play_800AECAC(player);
|
||||
} else {
|
||||
func_play_800AE4A4(player);
|
||||
@ -5351,8 +5351,7 @@ void Player_Update(Player* player) {
|
||||
func_play_800B46F8(player);
|
||||
player->wings.modelId = 0;
|
||||
D_hud_80161704 = 255;
|
||||
if ((!gVersusMode || (D_ctx_80177E7C != 0)) && (player->unk_4DC == 0) &&
|
||||
(gInputPress->button & U_CBUTTONS) &&
|
||||
if ((!gVersusMode || (D_ctx_80177E7C != 0)) && !player->somersault && (gInputPress->button & U_CBUTTONS) &&
|
||||
((player->form == FORM_ARWING) || (gVersusMode && (player->form == FORM_LANDMASTER)))) {
|
||||
if (player->cockpitView = 1 - player->cockpitView) {
|
||||
AUDIO_PLAY_SFX(0x4900002C, gDefaultSfxSource, 4);
|
||||
@ -5430,8 +5429,8 @@ void Player_Update(Player* player) {
|
||||
}
|
||||
break;
|
||||
case PLAYERSTATE_1C8_LEVEL_COMPLETE:
|
||||
player->cockpitView = 0;
|
||||
gPauseEnabled = 0;
|
||||
player->cockpitView = false;
|
||||
gPauseEnabled = false;
|
||||
func_play_800B40AC(player);
|
||||
Cutscene_LevelComplete(player);
|
||||
func_play_800A4C40(player);
|
||||
@ -5467,7 +5466,7 @@ void Player_Update(Player* player) {
|
||||
func_play_800B5FBC(player, player->unk_288 - 1, 0);
|
||||
} else if ((D_ctx_80177E74 == 0) && (player->unk_1D0 != 0)) {
|
||||
player->unk_1D0 = 0;
|
||||
func_play_800AB304(player);
|
||||
Player_Initialize(player);
|
||||
func_play_800B0F50(player);
|
||||
func_play_800B44C4(player);
|
||||
func_play_800B7184(player, 1);
|
||||
@ -5505,7 +5504,7 @@ void Player_Update(Player* player) {
|
||||
gFillScreenAlphaTarget = 255;
|
||||
}
|
||||
if (gFillScreenAlpha == 255) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
D_ctx_80177D20 = gPlayer[0].unk_144 = 0.0f;
|
||||
gPlayerFillScreenAlphas[0] = 0;
|
||||
gShowAllRangeCountdown = gRadioState = 0;
|
||||
@ -5596,7 +5595,7 @@ void func_play_800B56BC(Player* player) {
|
||||
var_fv1 = gInputPress->stick_x;
|
||||
var_fv0 = -gInputPress->stick_y;
|
||||
|
||||
if ((player->state_1C8 != PLAYERSTATE_1C8_ACTIVE) || (player->unk_4DC != 0)) {
|
||||
if ((player->state_1C8 != PLAYERSTATE_1C8_ACTIVE) || player->somersault) {
|
||||
var_fv0 = 0.0f;
|
||||
var_fv1 = 0;
|
||||
}
|
||||
@ -5632,7 +5631,7 @@ void func_play_800B56BC(Player* player) {
|
||||
if (D_ctx_80177C70 == 2) {
|
||||
gCsCamEyeZ -= 50.0f;
|
||||
}
|
||||
if (player->unk_4DC != 0) {
|
||||
if (player->somersault) {
|
||||
gCsCamEyeZ += 200.0f;
|
||||
gCsCamAtY = (player->pos.y - player->unk_0B0) * 0.9f;
|
||||
Math_SmoothStepToF(&player->cam.eye.z, gCsCamEyeZ, 0.1f, 8.0f, 0.0f);
|
||||
@ -5778,12 +5777,12 @@ void func_play_800B63BC(Player* player, s32 arg1) {
|
||||
Matrix_RotateX(gCalcMatrix, player->unk_134 * 0.2f * M_DTOR, MTXF_APPLY);
|
||||
sp74.x = 0.0f;
|
||||
sp74.y = 0.0f;
|
||||
if (player->cockpitView != 0) {
|
||||
if (player->cockpitView) {
|
||||
sp74.z = 1000.0f - player->unk_08C;
|
||||
} else {
|
||||
sp74.z = 300.0f - player->unk_08C;
|
||||
}
|
||||
if (player->unk_4DC != 0) {
|
||||
if (player->somersault) {
|
||||
sp74.z += 500.0f;
|
||||
}
|
||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
|
||||
@ -5800,7 +5799,7 @@ void func_play_800B63BC(Player* player, s32 arg1) {
|
||||
|
||||
atX = player->pos.x + player->unk_134;
|
||||
|
||||
var_fv0 = (player->unk_4DC != 0) ? 1.0f : 0.79f;
|
||||
var_fv0 = (player->somersault) ? 1.0f : 0.79f;
|
||||
atY = (player->pos.y * (var_fv0)) + player->unk_134 + (player->unk_060 * 5.0f);
|
||||
atY += (player->unk_02C * 0.5f);
|
||||
if (player->state_1C8 == PLAYERSTATE_1C8_U_TURN) {
|
||||
@ -5935,32 +5934,32 @@ void func_play_800B6BFC(Player* player, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_play_800B6F50(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) {
|
||||
void func_play_800B6F50(f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt) {
|
||||
f32 sp34;
|
||||
f32 sp30;
|
||||
f32 sp2C;
|
||||
f32 sp28;
|
||||
f32 var_ft5;
|
||||
f32 pitch;
|
||||
f32 yaw;
|
||||
f32 tempf;
|
||||
f32 sp20;
|
||||
|
||||
sp28 = -Math_Atan2F(arg0 - arg3, arg2 - arg5);
|
||||
var_ft5 = sqrtf(SQ(arg2 - arg5) + SQ(arg0 - arg3));
|
||||
sp2C = -Math_Atan2F(arg1 - arg4, var_ft5);
|
||||
if (sp28 >= M_PI / 2) {
|
||||
sp28 -= M_PI;
|
||||
yaw = -Math_Atan2F(xEye - xAt, zEye - zAt);
|
||||
tempf = sqrtf(SQ(zEye - zAt) + SQ(xEye - xAt));
|
||||
pitch = -Math_Atan2F(yEye - yAt, tempf);
|
||||
if (yaw >= M_PI / 2) {
|
||||
yaw -= M_PI;
|
||||
}
|
||||
if (sp28 <= -M_PI / 2) {
|
||||
sp28 += M_PI;
|
||||
if (yaw <= -M_PI / 2) {
|
||||
yaw += M_PI;
|
||||
}
|
||||
var_ft5 = 0.0f;
|
||||
tempf = 0.0f;
|
||||
if (gCurrentLevel == LEVEL_UNK_15) {
|
||||
var_ft5 = gPlayer[0].cam.eye.y * 0.03f;
|
||||
tempf = gPlayer[0].cam.eye.y * 0.03f;
|
||||
}
|
||||
sp30 = (2.0f * (-sp2C * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_ctx_80178430 + var_ft5;
|
||||
sp34 = (2.0f * (sp28 * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_ctx_8017842C;
|
||||
sp30 = (-pitch * (-8.0f / 3.0f * M_RTOD) * 2.0f) + 3000.0f + D_ctx_80178430 + tempf;
|
||||
sp34 = (yaw * (-8.0f / 3.0f * M_RTOD) * 2.0f) + 3000.0f + D_ctx_8017842C;
|
||||
sp20 = D_ctx_80178420;
|
||||
D_ctx_80178420 = Math_ModF(sp34, 480.0f);
|
||||
D_ctx_80178424 = Math_ModF(sp30, 360.0f);
|
||||
D_ctx_80178420 = Math_ModF(sp34, SCREEN_WIDTH * 1.5f);
|
||||
D_ctx_80178424 = Math_ModF(sp30, SCREEN_HEIGHT * 1.5f);
|
||||
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
|
||||
(gCurrentLevel == LEVEL_METEO)) {
|
||||
if (fabsf(D_ctx_80178420 - sp20) < 50.0f) {
|
||||
@ -5992,7 +5991,7 @@ void Player_UpdateCamera(Player* player) {
|
||||
switch (gLevelMode) {
|
||||
case LEVELMODE_ON_RAILS:
|
||||
if (player->form == FORM_ARWING) {
|
||||
if (player->cockpitView == 0) {
|
||||
if (!player->cockpitView) {
|
||||
func_play_800B56BC(player);
|
||||
} else {
|
||||
func_play_800B5D30(player, 0);
|
||||
@ -6382,7 +6381,7 @@ void Play_Main(void) {
|
||||
sp34 = 55.0f;
|
||||
break;
|
||||
}
|
||||
Math_SmoothStepToF(&D_game_80161A3C, sp34, 0.1f, 5.0f, 0.0f);
|
||||
Math_SmoothStepToF(&gFovY, sp34, 0.1f, 5.0f, 0.0f);
|
||||
if (gChangeTo360) {
|
||||
gChangeTo360 = false;
|
||||
gLevelMode = LEVELMODE_ALL_RANGE;
|
||||
@ -6392,7 +6391,7 @@ void Play_Main(void) {
|
||||
for (i = 0; i < 200; i++) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
}
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
if (gCurrentLevel == LEVEL_CORNERIA) {
|
||||
func_play_800A5338();
|
||||
} else if (gCurrentLevel == LEVEL_SECTOR_Y) {
|
||||
@ -6438,7 +6437,7 @@ void Play_Main(void) {
|
||||
gSaveFile.save.data.planet[D_800D2F6C[gCurrentLevel]].normalClear) {
|
||||
Audio_ClearVoice();
|
||||
Audio_SetBaseSfxReverb(0);
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
for (i = 0; i < gCamCount; i++) {
|
||||
Audio_KillSfxBySource(gPlayer[i].sfxSource);
|
||||
func_8001CA24(i);
|
||||
|
@ -512,7 +512,7 @@ void func_radio_800BB5D0(void) {
|
||||
switch (gRadioState) {
|
||||
case 100:
|
||||
D_radio_80178748 = 1;
|
||||
D_ctx_801782A4 = 1000;
|
||||
D_ctx_801782A4 = RCID_1000;
|
||||
gRadioState = 1;
|
||||
D_ctx_801782D8 = 0;
|
||||
D_ctx_80177D38 = 0.0f;
|
||||
@ -529,9 +529,9 @@ void func_radio_800BB5D0(void) {
|
||||
gRadioState++;
|
||||
D_Timer_801782AC = 10;
|
||||
}
|
||||
D_ctx_801782A4 = 2;
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -540,9 +540,9 @@ void func_radio_800BB5D0(void) {
|
||||
gRadioState++;
|
||||
D_Timer_801782AC = 10;
|
||||
}
|
||||
D_ctx_801782A4 = 2;
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -605,7 +605,7 @@ void func_radio_800BB5D0(void) {
|
||||
temp_v0 = Audio_GetCurrentVoiceStatus();
|
||||
|
||||
if (D_ctx_801782D8 < 60) {
|
||||
if (D_ctx_80178308[D_ctx_801782D8 + 1] == MSGCHAR_NPF) {
|
||||
if (D_ctx_80178308[D_ctx_801782D8 + 1] == MSGCHAR_NXT) {
|
||||
if (temp_v0 == 0) {
|
||||
gRadioState = 31;
|
||||
}
|
||||
@ -616,7 +616,7 @@ void func_radio_800BB5D0(void) {
|
||||
|
||||
if (D_radio_8017874C != 0) {
|
||||
if ((D_ctx_801782E8 >= 23000) && (D_ctx_801782E8 < 23033)) {
|
||||
if (D_ctx_801782F8 != 0) {
|
||||
if (D_ctx_801782F8) {
|
||||
D_Timer_801782B4 = 2;
|
||||
AUDIO_PLAY_SFX(0x49000017, gDefaultSfxSource, 4);
|
||||
}
|
||||
@ -647,9 +647,9 @@ void func_radio_800BB5D0(void) {
|
||||
}
|
||||
gRadioState++;
|
||||
}
|
||||
D_ctx_801782A4 = 2;
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
D_ctx_80177D50 -= 0.26f;
|
||||
if (D_ctx_80177D50 < 0.0f) {
|
||||
@ -664,9 +664,9 @@ void func_radio_800BB5D0(void) {
|
||||
gCurrentMsgPri = 0;
|
||||
gRadioState = 0;
|
||||
}
|
||||
D_ctx_801782A4 = 2;
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -697,13 +697,15 @@ void func_radio_800BB5D0(void) {
|
||||
var_v1 = TEAM_ID_PEPPY;
|
||||
}
|
||||
if ((gTeamShields[var_v1] <= 0) && (gGameFrameCount & 4) && (gTeamShields[var_v1] != -2) &&
|
||||
(D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3) && (D_ctx_801782A4 != 1000)) {
|
||||
(D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP) &&
|
||||
(D_ctx_801782A4 != RCID_1000)) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x4C);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
|
||||
Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN");
|
||||
func_hud_80084B94(1);
|
||||
}
|
||||
if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) {
|
||||
if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) &&
|
||||
(D_ctx_801782A4 != RCID_1000)) {
|
||||
func_hud_80086110(22.0f, 165.0f, gTeamShields[var_v1]);
|
||||
}
|
||||
}
|
||||
@ -744,17 +746,19 @@ void func_radio_800BB5D0(void) {
|
||||
}
|
||||
|
||||
if ((gActors[var_v1].obj.status != OBJ_ACTIVE) && (gGameFrameCount & 4) &&
|
||||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3) &&
|
||||
(D_ctx_801782A4 != 1000)) {
|
||||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_801782A4 != RCID_STATIC) &&
|
||||
(D_ctx_801782A4 != RCID_STATIC_FLIP) && (D_ctx_801782A4 != RCID_1000)) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x4C);
|
||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
|
||||
Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN");
|
||||
}
|
||||
if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) {
|
||||
if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) &&
|
||||
(D_ctx_801782A4 != RCID_1000)) {
|
||||
func_hud_80086110(22.0f, 165.0f, gActors[var_v1].health * 2.55f);
|
||||
}
|
||||
}
|
||||
if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) {
|
||||
if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) &&
|
||||
(D_ctx_801782A4 != RCID_1000)) {
|
||||
func_hud_8008AD94();
|
||||
}
|
||||
}
|
||||
@ -775,7 +779,7 @@ void func_radio_800BC040(void) {
|
||||
|
||||
switch (gRadioState) {
|
||||
case 100:
|
||||
D_ctx_801782A4 = 1000;
|
||||
D_ctx_801782A4 = RCID_1000;
|
||||
gRadioState = 1;
|
||||
D_ctx_80177D38 = 0.0f;
|
||||
D_ctx_80177D50 = 0.0f;
|
||||
@ -799,10 +803,10 @@ void func_radio_800BC040(void) {
|
||||
D_Timer_801782AC = 5;
|
||||
}
|
||||
|
||||
D_ctx_801782A4 = 2;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -845,10 +849,10 @@ void func_radio_800BC040(void) {
|
||||
gRadioState++;
|
||||
}
|
||||
|
||||
D_ctx_801782A4 = 2;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
|
||||
D_ctx_80177D50 -= 0.015f;
|
||||
@ -864,9 +868,9 @@ void func_radio_800BC040(void) {
|
||||
gRadioState = 0;
|
||||
D_Timer_801782AC = 5;
|
||||
}
|
||||
D_ctx_801782A4 = 2;
|
||||
if ((gGameFrameCount & 1) != 0) {
|
||||
D_ctx_801782A4 = 3;
|
||||
D_ctx_801782A4 = RCID_STATIC;
|
||||
if ((gGameFrameCount % 2) != 0) {
|
||||
D_ctx_801782A4 = RCID_STATIC_FLIP;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -39,7 +39,7 @@ u16 Save_Checksum(Save* arg0) {
|
||||
}
|
||||
|
||||
s32 Save_Write(void) {
|
||||
void* sp1C;
|
||||
OSMesg sp1C;
|
||||
|
||||
gSaveFile.save.checksum = Save_Checksum(&gSaveFile.save);
|
||||
gSaveFile.backup = gSaveFile.save;
|
||||
@ -53,7 +53,7 @@ s32 Save_Write(void) {
|
||||
}
|
||||
|
||||
s32 Save_Read(void) {
|
||||
void* sp24;
|
||||
OSMesg sp24;
|
||||
s32 i;
|
||||
|
||||
osSendMesg(&gSerialThreadMsgQueue, (OSMesg) SI_READ_SAVE, OS_MESG_PRI_NORMAL);
|
||||
|
@ -538,7 +538,7 @@ s32 Math_PursueVec3f(Vec3f* pos, Vec3f* target, Vec3f* rot, f32 stepSize, f32 sc
|
||||
return (VEC3F_MAG(&diff)) < dist;
|
||||
}
|
||||
|
||||
void TextureRect_4bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_4bCI(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette);
|
||||
gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
@ -548,7 +548,7 @@ void TextureRect_4bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32
|
||||
(s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_4bCI_Flip(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
void TextureRect_4bCI_Flip(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
f32 xScale, f32 yScale) {
|
||||
gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette);
|
||||
gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
@ -558,7 +558,7 @@ void TextureRect_4bCI_Flip(Gfx** gfxPtr, void* texture, void* palette, u32 width
|
||||
G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_4bCI_MirX(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
void TextureRect_4bCI_MirX(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
f32 xScale, f32 yScale) {
|
||||
gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette);
|
||||
gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
@ -568,7 +568,7 @@ void TextureRect_4bCI_MirX(Gfx** gfxPtr, void* texture, void* palette, u32 width
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_4bCI_MirY(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
void TextureRect_4bCI_MirY(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos,
|
||||
f32 xScale, f32 yScale) {
|
||||
gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette);
|
||||
gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
@ -578,7 +578,7 @@ void TextureRect_4bCI_MirY(Gfx** gfxPtr, void* texture, void* palette, u32 width
|
||||
(s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_8bCI(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTLUT_pal256((*gfxPtr)++, palette);
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
@ -588,16 +588,16 @@ void TextureRect_8bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32
|
||||
(s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bRGBA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_16bRGBA(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f),
|
||||
(s32) ((yPos + height * yScale) * 4.0f), 0, 0, 0, (s32) (1.0f / xScale * 1024.0f),
|
||||
(s32) ((yPos + height * yScale) * 4.0f), G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f),
|
||||
(s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -606,15 +606,15 @@ void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
void TextureRect_8bIA(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f),
|
||||
(s32) ((yPos + height * yScale) * 4.0f), 0, 0, 0, (s32) (1.0f / xScale * 1024.0f),
|
||||
(s32) ((yPos + height * yScale) * 4.0f), G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f),
|
||||
(s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -624,7 +624,7 @@ void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, void* texture, u32 width, u32 heigh
|
||||
(s32) (1.0f / xScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -634,7 +634,7 @@ void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, void* texture, u32 width, u32 heigh
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_8bIA_MirX(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -643,7 +643,7 @@ void TextureRect_8bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_8bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_8bIA_MirY(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -652,7 +652,7 @@ void TextureRect_8bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f
|
||||
(s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
void TextureRect_16bIA(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f),
|
||||
@ -660,7 +660,7 @@ void TextureRect_16bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 x
|
||||
(s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_16bIA_MirX(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -669,7 +669,7 @@ void TextureRect_16bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height,
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_16bIA_MirY(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -678,7 +678,7 @@ void TextureRect_16bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height,
|
||||
(s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_16bIA_MirXY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_16bIA_MirXY(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -687,7 +687,7 @@ void TextureRect_16bIA_MirXY(Gfx** gfxPtr, void* texture, u32 width, u32 height,
|
||||
(u16) (s32) (-1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f));
|
||||
}
|
||||
|
||||
void TextureRect_32bRGBA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
void TextureRect_32bRGBA(Gfx** gfxPtr, u32* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
|
||||
f32 yScale) {
|
||||
gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
@ -761,7 +761,7 @@ u16* Graphics_SetupTextureRender(Gfx** gfxPtr, u8 width, u8 height) {
|
||||
gDPSetFillColor((*gfxPtr)++, FILL_COLOR(gBgColor | 1));
|
||||
gDPFillRectangle((*gfxPtr)++, 0, 0, width - 1, height - 1);
|
||||
gDPPipeSync((*gfxPtr)++);
|
||||
guPerspective(gGfxMtx, &norm, D_game_80161A3C, (f32) width / height, 10.0f, 12800.0f, 1.0f);
|
||||
guPerspective(gGfxMtx, &norm, gFovY, (f32) width / height, 10.0f, 12800.0f, 1.0f);
|
||||
gSPPerspNormalize((*gfxPtr)++, norm);
|
||||
gSPMatrix((*gfxPtr)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f);
|
||||
@ -818,22 +818,22 @@ char sSmallChars[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZ!:-.0123456789";
|
||||
char sLargeChars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ. 0123456789st-";
|
||||
u8 sLargeCharWidths[] = { 15, 14, 14, 13, 13, 13, 14, 14, 5, 12, 14, 12, 16, 14, 15, 13, 16, 14, 13, 13, 13,
|
||||
16, 17, 17, 16, 13, 5, 16, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 10, 9, 14, 0 };
|
||||
void* sLargeCharTex[] = {
|
||||
u8* sLargeCharTex[] = {
|
||||
D_5008020, D_5008110, D_5008200, D_50082F0, D_50083E0, D_50084D0, D_50085C0, D_50086B0, D_50087A0,
|
||||
D_5008890, D_5008980, D_5008A70, D_5008B60, D_5008C50, D_5008D40, D_5008E30, D_5008F20, D_5009010,
|
||||
D_5009100, D_50091F0, D_50092E0, D_50093D0, D_50094C0, D_50096A0, D_5009880, D_5009A60, D_5009DB0,
|
||||
NULL, D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0,
|
||||
D_500A6E0, D_500A7D0, D_5009B50, D_5009C40, D_5009970,
|
||||
};
|
||||
void* sLargeNumberTex[] = {
|
||||
u8* sLargeNumberTex[] = {
|
||||
D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0,
|
||||
};
|
||||
void* sSmallCharTex[] = { NULL, D_50070C0, D_5007100, D_5007180, D_50071C0, D_5007200, D_5007510,
|
||||
D_5007550, D_5007590, D_50075D0, D_5007610, D_5007650, D_5007F60, D_5007FA0,
|
||||
D_5007FE0, D_5009D30, D_5009D70, D_5009EA0, D_5009EE0, D_5009F20, D_500B380,
|
||||
D_500B440, D_500B480, D_500B4C0, D_500B500, D_500B540, D_500B5C0, D_5007140,
|
||||
D_500B400, D_500B580, D_500B3C0, D_5000000, D_5000080, D_5000100, D_5000180,
|
||||
D_5000200, D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
|
||||
u8* sSmallCharTex[] = { NULL, D_50070C0, D_5007100, D_5007180, D_50071C0, D_5007200, D_5007510,
|
||||
D_5007550, D_5007590, D_50075D0, D_5007610, D_5007650, D_5007F60, D_5007FA0,
|
||||
D_5007FE0, D_5009D30, D_5009D70, D_5009EA0, D_5009EE0, D_5009F20, D_500B380,
|
||||
D_500B440, D_500B480, D_500B4C0, D_500B500, D_500B540, D_500B5C0, D_5007140,
|
||||
D_500B400, D_500B580, D_500B3C0, D_5000000, D_5000080, D_5000100, D_5000180,
|
||||
D_5000200, D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
|
||||
|
||||
void Graphics_DisplayLargeText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char* text) {
|
||||
u32 charIndex;
|
||||
|
@ -52,7 +52,7 @@ void func_versus_800BC760(void) {
|
||||
s32 i;
|
||||
|
||||
Memory_FreeAll();
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
for (i = 0; i < gCamCount; i++) {
|
||||
Audio_KillSfxBySource(gPlayer[i].sfxSource);
|
||||
@ -61,7 +61,7 @@ void func_versus_800BC760(void) {
|
||||
|
||||
gGameState = GSTATE_INIT;
|
||||
gNextGameStateTimer = 2;
|
||||
gCamCount = GSTATE_INIT;
|
||||
gCamCount = 1;
|
||||
gPlayState = PLAY_STANDBY;
|
||||
gDrawMode = DRAW_NONE;
|
||||
D_ctx_80177AE0 = 0;
|
||||
@ -336,7 +336,7 @@ void func_versus_800BDE44(void) {
|
||||
} else {
|
||||
D_80178810[i] = 0;
|
||||
}
|
||||
AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -365,12 +365,12 @@ s32 func_versus_800BE078(void) {
|
||||
|
||||
if ((D_versus_80178768[1] -= temp) >= 0) {
|
||||
if ((D_versus_80178768[0] == 0) && (D_versus_80178768[1] < 15) && (D_versus_80178768[1] >= 0)) {
|
||||
AUDIO_PLAY_SFX(0x4900C02AU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900C02A, gDefaultSfxSource, 4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// clang-format off
|
||||
if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036U, gDefaultSfxSource, 4U); }
|
||||
if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036, gDefaultSfxSource, 4); }
|
||||
// clang-format on
|
||||
D_versus_80178768[1] *= -1;
|
||||
temp = (D_versus_80178768[1] / 60) + 1;
|
||||
@ -466,19 +466,19 @@ s32 func_versus_800BE564(void) {
|
||||
}
|
||||
|
||||
if ((sUnlockLandmaster) && (D_80178780[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
|
||||
AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
|
||||
D_80178780[i] = 2;
|
||||
}
|
||||
|
||||
if ((sUnlockOnFoot) && (D_80178780[i] == 0) &&
|
||||
((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
|
||||
(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
|
||||
AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
|
||||
D_80178780[i] = 3;
|
||||
}
|
||||
|
||||
if ((D_80178780[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
|
||||
AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
|
||||
D_80178780[i] = 1;
|
||||
}
|
||||
|
||||
@ -601,10 +601,10 @@ s32 func_versus_800BEF00(void) {
|
||||
if (D_80178794 == 0) {
|
||||
D_80178790--;
|
||||
if (D_80178790 != 0) {
|
||||
AUDIO_PLAY_SFX(0x49000008U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000008, gDefaultSfxSource, 4);
|
||||
ret = 0;
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x49000009U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000009, gDefaultSfxSource, 4);
|
||||
ret = 1;
|
||||
}
|
||||
D_80178794 = 30;
|
||||
@ -1134,7 +1134,7 @@ s32 func_versus_800C07C4(void) {
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
if (ret != 0) { AUDIO_PLAY_SFX(0x49000002U, gDefaultSfxSource, 4U); }
|
||||
if (ret != 0) { AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); }
|
||||
// clang-format on
|
||||
|
||||
return ret;
|
||||
@ -1260,7 +1260,7 @@ bool func_versus_800C0D10(void) {
|
||||
if (cont == 4) {
|
||||
D_800D4A90 = 2;
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1311,7 +1311,7 @@ s32 func_versus_800C0E78(void) {
|
||||
bool func_versus_800C107C(s32 arg0) {
|
||||
D_80178798++;
|
||||
if (D_80178798 == 10) {
|
||||
AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
|
||||
D_801787B8++;
|
||||
D_80178798 = 0;
|
||||
}
|
||||
|
@ -1500,7 +1500,7 @@ void Ending_8018B860(void) {
|
||||
gAmbientG = sp1C[1];
|
||||
gAmbientB = sp1C[2];
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
Ending_8018B3E8(&gActors[0], 0);
|
||||
Ending_8018B52C(&gActors[1], 0);
|
||||
@ -1547,7 +1547,7 @@ void Ending_8018BAD0(void) {
|
||||
gAmbientG = sp1C[1];
|
||||
gAmbientB = sp1C[2];
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Ending_8018B3E8(&gActors[0], 1);
|
||||
Ending_8018B624(&gActors[1]);
|
||||
|
||||
@ -1583,7 +1583,7 @@ bool Ending_8018BCB0(void) {
|
||||
|
||||
case 1010:
|
||||
sp5C = true;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1806,7 +1806,7 @@ void Ending_8018C21C(void) {
|
||||
Matrix_RotateX(gGfxMatrix, gActors[i].obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||
Matrix_RotateZ(gGfxMatrix, gActors[i].obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -496,7 +496,7 @@ void Ending_8018F2A8(u32 arg0, AssetInfo* asset) {
|
||||
|
||||
gCurrentLevel = LEVEL_UNK_M1;
|
||||
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
}
|
||||
|
||||
void Ending_8018F64C(u32 arg0, AssetInfo* asset) {
|
||||
@ -745,7 +745,7 @@ void Ending_80190CF0(u32 arg0, AssetInfo* asset) {
|
||||
}
|
||||
|
||||
if (arg0 == asset->unk_0C) {
|
||||
AUDIO_PLAY_SFX(0x1940306EU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x1940306E, gDefaultSfxSource, 4);
|
||||
}
|
||||
|
||||
RCP_SetupDL(&gMasterDisp, asset->unk_08);
|
||||
|
@ -347,9 +347,7 @@ ObjectId Corneria_80188750(Boss* boss) {
|
||||
if (boss->swork[35] >= 5) {
|
||||
boss->swork[35] = 0;
|
||||
return OBJ_ACTOR_191;
|
||||
}
|
||||
|
||||
if (func_hud_8008AC54(0) < 4) {
|
||||
} else if (func_hud_8008AC54(0) < 4) {
|
||||
return OBJ_ACTOR_190;
|
||||
} else {
|
||||
return 0;
|
||||
@ -939,9 +937,9 @@ void Corneria_80189058(Boss* boss) {
|
||||
boss->swork[31] = 0;
|
||||
}
|
||||
if ((boss->state != 0) && ((boss->unk_04C == 0) || (boss->unk_04C == 52))) {
|
||||
AUDIO_PLAY_SFX(0x29022019U, boss->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x29022019, boss->sfxSource, 4);
|
||||
}
|
||||
if ((gPlayer[0].unk_4DC != 0) && (boss->state != 0)) {
|
||||
if (gPlayer[0].somersault && (boss->state != 0)) {
|
||||
boss->state = 0;
|
||||
boss->swork[31] = 1;
|
||||
boss->timer_050 = 100;
|
||||
@ -2737,7 +2735,7 @@ void Corneria_8018F880(Player* player) {
|
||||
actor0->obj.pos.y = player->pos.y + 80.0f;
|
||||
actor0->obj.pos.z += 100.0f;
|
||||
}
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
player->wings.unk_30 = 5.0f;
|
||||
}
|
||||
break;
|
||||
@ -2747,14 +2745,14 @@ void Corneria_8018F880(Player* player) {
|
||||
D_ctx_80177A48[0] = 0.0f;
|
||||
player->timer_1F8 = 190;
|
||||
}
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
player->wings.unk_30 = 5.0f;
|
||||
}
|
||||
gCsCamEyeY = player->pos.y + 10.0f;
|
||||
gCsCamAtY = player->pos.y + 10.0f;
|
||||
break;
|
||||
case 4:
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
player->wings.unk_30 = 5.0f;
|
||||
}
|
||||
Math_SmoothStepToF(&D_ctx_80177A48[0], 0.1f, 1.0f, 0.001f, 0.0f);
|
||||
@ -2775,7 +2773,7 @@ void Corneria_8018F880(Player* player) {
|
||||
Math_SmoothStepToF(&actor0->fwork[19], 50.0f, 0.1f, 3.0f, 0.01f);
|
||||
}
|
||||
actor0->fwork[20] = 0.0f;
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
actor0->fwork[20] = 5.0f;
|
||||
}
|
||||
break;
|
||||
@ -2815,7 +2813,7 @@ void Corneria_8018F880(Player* player) {
|
||||
Radio_PlayMessage(gMsg_ID_2030, RCID_PEPPY);
|
||||
}
|
||||
actor2->fwork[20] = 0.0f;
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
actor2->fwork[20] = 5.0f;
|
||||
}
|
||||
break;
|
||||
@ -2842,7 +2840,7 @@ void Corneria_8018F880(Player* player) {
|
||||
Math_SmoothStepToF(&actor1->fwork[19], -20.0f, 0.1f, 3.0f, 0.01f);
|
||||
}
|
||||
actor1->fwork[20] = 0.0f;
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
actor1->fwork[20] = 5.0f;
|
||||
}
|
||||
break;
|
||||
@ -2865,7 +2863,7 @@ void Corneria_8018F880(Player* player) {
|
||||
Radio_PlayMessage(gMsg_ID_2050, RCID_FOX);
|
||||
}
|
||||
player->wings.unk_30 = 0.0f;
|
||||
if ((D_ctx_801782F8 != 0) && (gGameFrameCount & 2)) {
|
||||
if (D_ctx_801782F8 && (gGameFrameCount & 2)) {
|
||||
player->wings.unk_30 = 5.0f;
|
||||
}
|
||||
if (player->timer_1F8 == 80) {
|
||||
@ -3190,7 +3188,7 @@ void Corneria_80191160(Player* player) {
|
||||
gLevelClearScreenTimer = 100;
|
||||
break;
|
||||
case 470:
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||
Corneria_80190F74(&gActors[0], 0);
|
||||
}
|
||||
|
@ -4,5 +4,5 @@ static s32 D_i1_801997D0 = 0;
|
||||
|
||||
s32 D_i1_8019B6C0;
|
||||
|
||||
void OvlI1_CallFunction(s32 arg0, void* arg1) {
|
||||
void OvlI1_CallFunction(s32 mode, void* ptr) {
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ void Training_ItemRing_Update(ItemTrainingRing* this) {
|
||||
case 0:
|
||||
this->obj.rot.z += 1.0f;
|
||||
Math_SmoothStepToF(&this->scale, 1.0f, 1.0f, 0.05f, 0.0f);
|
||||
if ((this->unk_44 == 0) && (gPlayer[0].unk_4DC == 0)) {
|
||||
if ((this->unk_44 == 0) && !gPlayer[0].somersault) {
|
||||
if (this->obj.rot.y == 0.0f) {
|
||||
var_fv0 = 550.0f;
|
||||
} else {
|
||||
@ -50,8 +50,8 @@ void Training_ItemRing_Update(ItemTrainingRing* this) {
|
||||
case 1:
|
||||
this->obj.pos.x += ((gPlayer[this->playerNum].pos.x - this->obj.pos.x) * 0.05f);
|
||||
this->obj.pos.y += ((gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.05f);
|
||||
if (gPlayer[0].cockpitView != 0) {
|
||||
this->obj.pos.z += ((gPlayer[this->playerNum].unk_138 - 300.0f) - this->obj.pos.z) * 0.05f;
|
||||
if (gPlayer[0].cockpitView) {
|
||||
this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 300.0f - this->obj.pos.z) * 0.05f;
|
||||
} else {
|
||||
this->obj.pos.z += ((gPlayer[this->playerNum].unk_138 - this->obj.pos.z) * 0.05f);
|
||||
}
|
||||
|
@ -4,5 +4,5 @@ UNK_TYPE D_i2_80195D70;
|
||||
|
||||
s32 D_i2_80195420 = 0;
|
||||
|
||||
void OvlI2_CallFunction(s32 arg0, void* arg1) {
|
||||
void OvlI2_CallFunction(s32 mode, void* ptr) {
|
||||
}
|
||||
|
@ -200,10 +200,10 @@ void Meteo_80187B08(Actor* actor) {
|
||||
}
|
||||
}
|
||||
|
||||
void Meteo_80187C68(Actor* actor, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 yRot, s32 timerBC, s32 arg8, s32 id) {
|
||||
void Meteo_80187C68(Actor* actor, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 yRot, s32 timerBC, s32 arg8, s32 objId) {
|
||||
Actor_Initialize(actor);
|
||||
actor->obj.status = OBJ_INIT;
|
||||
actor->obj.id = (u16) id;
|
||||
actor->obj.id = objId;
|
||||
|
||||
actor->obj.pos.x = x;
|
||||
actor->obj.pos.y = y;
|
||||
@ -219,12 +219,12 @@ void Meteo_80187C68(Actor* actor, f32 x, f32 y, f32 z, f32 arg4, f32 xRot, f32 y
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
}
|
||||
|
||||
void Meteo_80187D08(f32 x, f32 y, f32 z, f32 arg3, f32 xRot, f32 yRot, s32 arg6, s32 arg7, s32 id) {
|
||||
void Meteo_80187D08(f32 x, f32 y, f32 z, f32 arg3, f32 xRot, f32 yRot, s32 arg6, s32 arg7, s32 objId) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
if (gActors[i].obj.status == OBJ_FREE) {
|
||||
Meteo_80187C68(&gActors[i], x, y, z, arg3, xRot, yRot, arg6, arg7, id);
|
||||
Meteo_80187C68(&gActors[i], x, y, z, arg3, xRot, yRot, arg6, arg7, objId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -256,7 +256,7 @@ void Meteo_80187E38(f32 x, f32 y, f32 z, f32 arg3) {
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
Meteo_80187D98(&gEffects[i], x, y, z, arg3, 0);
|
||||
AUDIO_PLAY_SFX(0x31037057U, gEffects[i].sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31037057, gEffects[i].sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -304,7 +304,7 @@ void Meteo_80188088(Boss* boss) {
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
Meteo_80187FF8(&gEffects[i], boss->obj.pos.x + 700.0f, boss->obj.pos.y, boss->obj.pos.z + 1235.0f);
|
||||
AUDIO_PLAY_SFX(0x19006035U, gEffects[i].sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19006035, gEffects[i].sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -349,7 +349,7 @@ void Meteo_80188298(f32 x, f32 y, f32 z, f32 zRot) {
|
||||
for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) {
|
||||
if (gEffects[i].obj.status == OBJ_FREE) {
|
||||
Meteo_801881A8(&gEffects[i], x, y, z, zRot, -1);
|
||||
AUDIO_PLAY_SFX(0x3102705CU, gEffects[i].sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x3102705C, gEffects[i].sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -447,7 +447,7 @@ void Meteo_80188344(Boss* boss) {
|
||||
boss->info.unk_10 = 1000.0f;
|
||||
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x3103605B);
|
||||
AUDIO_PLAY_SFX(0x3102405DU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3102405D, boss->sfxSource, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -531,7 +531,7 @@ void Meteo_Boss297_Init(Boss297* this) {
|
||||
|
||||
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
|
||||
Radio_PlayMessage(gMsg_ID_3300, RCID_BOSS_METEO);
|
||||
AUDIO_PLAY_SFX(0x3102505AU, this->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3102505A, this->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Meteo_80188B84(Effect* effect, f32 x, f32 y, f32 z, f32 xRot, f32 yRot, f32 arg6, f32 arg7) {
|
||||
@ -847,27 +847,27 @@ void Meteo_8018978C(Boss* boss) {
|
||||
if (boss->swork[0] > 5) {
|
||||
boss->swork[0]--;
|
||||
if (boss->swork[0] == 5) {
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x3102505AU);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x3102505A);
|
||||
}
|
||||
}
|
||||
|
||||
if (boss->swork[1] > 5) {
|
||||
boss->swork[1] = boss->swork[1] - 1;
|
||||
if (boss->swork[1] == 5) {
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x3102505AU);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x3102505A);
|
||||
}
|
||||
}
|
||||
|
||||
if (boss->dmgType != 0) {
|
||||
boss->dmgType = 0;
|
||||
if ((boss->dmgPart != 7) && (boss->dmgPart >= 5) && (boss->dmgPart != 5)) {
|
||||
AUDIO_PLAY_SFX(0x29121007U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29121007, boss->sfxSource, 4);
|
||||
}
|
||||
|
||||
if ((boss->state >= 2) && (boss->state < 20)) {
|
||||
if ((boss->dmgPart < 5) && (boss[0].fwork[17 + boss->dmgPart] > 0.5f)) {
|
||||
if (boss[0].swork[boss->dmgPart + 2] != 0) {
|
||||
AUDIO_PLAY_SFX(0x29034003U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29034003, boss->sfxSource, 4);
|
||||
|
||||
boss[0].swork[9 + boss->dmgPart] = 20;
|
||||
boss[0].swork[2 + boss->dmgPart] -= boss->damage;
|
||||
@ -887,14 +887,14 @@ void Meteo_8018978C(Boss* boss) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x29121007U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29121007, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
if (boss->state >= 9) {
|
||||
if (boss->dmgPart == 5) {
|
||||
if ((boss->swork[7] != 0) && (boss->fwork[22] > 0.8f)) {
|
||||
AUDIO_PLAY_SFX(0x2943500FU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2943500F, boss->sfxSource, 4);
|
||||
boss->swork[14] = 20;
|
||||
boss->swork[7] -= boss->damage;
|
||||
if (boss->swork[7] <= 0) {
|
||||
@ -902,13 +902,13 @@ void Meteo_8018978C(Boss* boss) {
|
||||
Meteo_801892F0(boss, boss->dmgPart);
|
||||
}
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x29121007U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29121007, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
if (boss->dmgPart == 7) {
|
||||
if ((boss->swork[8] != 0) && (boss->fwork[23] > 0.8f)) {
|
||||
AUDIO_PLAY_SFX(0x2943500FU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2943500F, boss->sfxSource, 4);
|
||||
boss->swork[15] = 20;
|
||||
boss->swork[8] -= boss->damage;
|
||||
if (boss->swork[8] <= 0) {
|
||||
@ -916,7 +916,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
Meteo_801892F0(boss, boss->dmgPart);
|
||||
}
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x29121007U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29121007, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -939,7 +939,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
|
||||
AUDIO_PLAY_SFX(0x2940D09AU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4);
|
||||
gScreenFlashTimer = 8;
|
||||
}
|
||||
}
|
||||
@ -1035,15 +1035,15 @@ void Meteo_8018978C(Boss* boss) {
|
||||
}
|
||||
|
||||
if (boss->swork[18] != 0) {
|
||||
s32 id;
|
||||
s32 objId;
|
||||
|
||||
if (func_hud_8008AC54(0) >= 4) {
|
||||
id = 191;
|
||||
objId = OBJ_ACTOR_191;
|
||||
} else {
|
||||
id = 190;
|
||||
objId = OBJ_ACTOR_190;
|
||||
}
|
||||
|
||||
AUDIO_PLAY_SFX(0x2903201BU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903201B, boss->sfxSource, 4);
|
||||
|
||||
src.x = 0.0f;
|
||||
src.y = 330.0f;
|
||||
@ -1053,10 +1053,10 @@ void Meteo_8018978C(Boss* boss) {
|
||||
|
||||
if (boss->swork[18] == 1) {
|
||||
Meteo_80187D08(boss->obj.pos.x + dest.x, boss->obj.pos.y + dest.y, boss->obj.pos.z + dest.z, 50.0f, 270.0f,
|
||||
0.0f, 30, 0, id);
|
||||
0.0f, 30, 0, objId);
|
||||
} else {
|
||||
Meteo_80187D08(boss->obj.pos.x + dest.x, boss->obj.pos.y + dest.y, boss->obj.pos.z + dest.z, 50.0f, 0.0f,
|
||||
0.0f, 0, 0, id);
|
||||
0.0f, 0, 0, objId);
|
||||
}
|
||||
|
||||
src.y = -330.0f;
|
||||
@ -1065,10 +1065,10 @@ void Meteo_8018978C(Boss* boss) {
|
||||
|
||||
if (boss->swork[18] == 1) {
|
||||
Meteo_80187D08(boss->obj.pos.x + dest.x, boss->obj.pos.y + dest.y, boss->obj.pos.z + dest.z, 50.0f, 90.0f,
|
||||
0.0f, 30, 0, id);
|
||||
0.0f, 30, 0, objId);
|
||||
} else {
|
||||
Meteo_80187D08(boss->obj.pos.x + dest.x, boss->obj.pos.y + dest.y, boss->obj.pos.z + dest.z, 50.0f, 0.0f,
|
||||
0.0f, 0, 0, id);
|
||||
0.0f, 0, 0, objId);
|
||||
}
|
||||
boss->swork[18] = 0;
|
||||
}
|
||||
@ -1146,7 +1146,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
boss->timer_052 = 80;
|
||||
} else if (boss->vel.z < -50.0f) {
|
||||
if (boss->swork[0] == 5) {
|
||||
AUDIO_PLAY_SFX(0x3102505AU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3102505A, boss->sfxSource, 4);
|
||||
}
|
||||
|
||||
if (boss->swork[0] < 10) {
|
||||
@ -1193,7 +1193,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
if ((boss->timer_050 == 0) && (gBosses[boss->unk_044].state == 2)) {
|
||||
boss->fwork[2] = 90.0f;
|
||||
boss->timer_050 = D_i2_80195520[var_v0] + 45;
|
||||
AUDIO_PLAY_SFX(0x19030036U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19030036, boss->sfxSource, 4);
|
||||
}
|
||||
|
||||
if (boss->fwork[2] > 0.0f) {
|
||||
@ -1227,7 +1227,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
boss->obj.rot.z += ((0.0f - boss->obj.rot.z) * 0.02f);
|
||||
|
||||
if (boss->timer_050 == 1) {
|
||||
AUDIO_PLAY_SFX(0x31016056U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31016056, boss->sfxSource, 4);
|
||||
}
|
||||
|
||||
if (boss->timer_050 == 0) {
|
||||
@ -1278,7 +1278,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
}
|
||||
if (boss->timer_050 == 0) {
|
||||
boss->state = 7;
|
||||
AUDIO_PLAY_SFX(0x29038058U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29038058, boss->sfxSource, 4);
|
||||
}
|
||||
Meteo_80189624();
|
||||
}
|
||||
@ -1343,7 +1343,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
|
||||
if (boss->timer_052 != 0) {
|
||||
if (boss->swork[0] == 5) {
|
||||
AUDIO_PLAY_SFX(0x3102505AU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3102505A, boss->sfxSource, 4);
|
||||
}
|
||||
if (boss->swork[0] < 10) {
|
||||
boss->swork[0] += 2;
|
||||
@ -1357,7 +1357,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
boss->state = 9;
|
||||
boss->timer_050 = 0;
|
||||
boss->fwork[15] = 8.0f;
|
||||
AUDIO_PLAY_SFX(0x11015034U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x11015034, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1404,7 +1404,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
boss->state = 9;
|
||||
boss->timer_050 = 70;
|
||||
boss->fwork[15] = 8.0f;
|
||||
AUDIO_PLAY_SFX(0x11015034U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x11015034, boss->sfxSource, 4);
|
||||
} else if ((boss->timer_050 % 2U) == 1) {
|
||||
Meteo_80188088(boss);
|
||||
}
|
||||
@ -1443,7 +1443,7 @@ void Meteo_8018978C(Boss* boss) {
|
||||
}
|
||||
if (boss->timer_050 == 20) {
|
||||
func_effect_8007A568(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 80.0f);
|
||||
AUDIO_PLAY_SFX(0x2940F026U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2940F026, boss->sfxSource, 4);
|
||||
gControllerRumbleTimers[0] = 60;
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
if (gActors[i].obj.id == OBJ_ACTOR_TEAM_BOSS) {
|
||||
@ -1788,12 +1788,12 @@ void Meteo_8018C77C(Actor* actor, s32 arg1) {
|
||||
|
||||
if (actor->unk_0B6 == 0) {
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
return;
|
||||
}
|
||||
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0);
|
||||
}
|
||||
|
||||
void Meteo_8018C8F4(Actor* actor1, Actor* actor2) {
|
||||
@ -2196,12 +2196,12 @@ void Meteo_8018DF08(Actor* actor, s32 idx) {
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
|
||||
if (idx == 3) {
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0);
|
||||
actor->unk_0B6 = 1;
|
||||
} else {
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2430,7 +2430,7 @@ void Meteo_8018E084(Player* player) {
|
||||
break;
|
||||
|
||||
case 1390:
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
break;
|
||||
@ -2493,7 +2493,7 @@ void Meteo_8018ED9C(Actor* actor) {
|
||||
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->timer_0BC = 150;
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
|
@ -107,7 +107,7 @@ void SectorX_8018F330(Actor* actor) {
|
||||
actor->iwork[14] = 3;
|
||||
actor->fwork[0] = 0.0f;
|
||||
actor->fwork[1] = 0.0f;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
SectorX_8018F124();
|
||||
}
|
||||
break;
|
||||
@ -133,10 +133,10 @@ void SectorX_8018F330(Actor* actor) {
|
||||
Math_SmoothStepToF(&gPlayer[0].cam.eye.y, actor->obj.pos.y, actor->fwork[1], 20.0f, 0.0f);
|
||||
if (actor->timer_0BC == 0) {
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
if (gPlayer[0].cockpitView != 0) {
|
||||
if (gPlayer[0].cockpitView) {
|
||||
func_play_800B5D30(&gPlayer[0], 1);
|
||||
}
|
||||
D_game_80161A44 = 12800.0f;
|
||||
gProjectFar = 12800.0f;
|
||||
Object_Kill(&gActors[50].obj, gActors[50].sfxSource);
|
||||
}
|
||||
break;
|
||||
@ -1704,7 +1704,7 @@ void SectorX_80194728(Player* player) {
|
||||
D_ctx_80177A48[4] = 100.0f;
|
||||
D_ctx_80177A48[5] = 0.0f;
|
||||
player->wings.modelId = 1;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
case 1:
|
||||
if (gCsFrameCount > 990) {
|
||||
@ -1757,7 +1757,7 @@ void SectorX_80194728(Player* player) {
|
||||
player->state_1C8 = PLAYERSTATE_1C8_NEXT;
|
||||
D_ctx_8017837C = 4;
|
||||
player->timer_1F8 = 0;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
D_play_800D3180[LEVEL_SECTOR_X] = Play_CheckMedalStatus(150) + 1;
|
||||
}
|
||||
}
|
||||
|
@ -498,7 +498,7 @@ void Area6_BossA6_Init(BossA6* this) {
|
||||
s32 i;
|
||||
|
||||
gBossActive = 1;
|
||||
D_game_80161A44 = 25000.0f;
|
||||
gProjectFar = 25000.0f;
|
||||
gBossFrameCount = 0;
|
||||
this->health = 780;
|
||||
this->fwork[A6_FWK_2] = this->fwork[A6_FWK_34] = 2.0f;
|
||||
@ -2445,7 +2445,7 @@ void Area6_8018DF74(Player* player) {
|
||||
gActors[3].state = 6;
|
||||
break;
|
||||
case 480:
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
break;
|
||||
}
|
||||
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114 + 180.0f) * M_DTOR, MTXF_NEW);
|
||||
@ -2605,7 +2605,7 @@ void Area6_8018ED78(Player* player) {
|
||||
if (gCsFrameCount >= 200) {
|
||||
if (gFillScreenAlpha == 255) {
|
||||
player->unk_1D0 = 2;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
} else {
|
||||
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 255;
|
||||
gFillScreenAlphaTarget = 255;
|
||||
@ -2743,7 +2743,7 @@ void Area6_8018ED78(Player* player) {
|
||||
D_ctx_80161A94[0] = gGoldRingCount[0];
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
gNextGameState = GSTATE_PLAY;
|
||||
gNextLevel = LEVEL_VENOM_2;
|
||||
func_hud_80088564();
|
||||
|
@ -924,7 +924,7 @@ void Aquas_801AACF8(Player* player) {
|
||||
sp58 = 0.0f;
|
||||
D_ctx_80177968 = 2.0f;
|
||||
if (D_i3_801C4190[7] == 0) {
|
||||
AUDIO_PLAY_SFX(0x9404028, player->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09404028, player->sfxSource, 0);
|
||||
D_i3_801C4190[7] = 1;
|
||||
}
|
||||
}
|
||||
@ -1177,7 +1177,7 @@ void Aquas_801AC09C(Player* player) {
|
||||
for (i = 15, shot = &gPlayerShots[15]; i < 16; i++, shot++) {
|
||||
if (shot->obj.status == OBJ_FREE) {
|
||||
func_play_800AC290(player, shot, 0.0f, 0.0f, PLAYERSHOT_8, 50.0f);
|
||||
AUDIO_PLAY_SFX(0x1000025, shot->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x01000025, shot->sfxSource, 0);
|
||||
D_i3_801C4190[5] = i + 1;
|
||||
D_i3_801C4454 = 300;
|
||||
D_i3_801C4458 = -100.0f;
|
||||
@ -1195,9 +1195,9 @@ void Aquas_801AC18C(Player* player) {
|
||||
if (gPlayerShots[i].obj.status == OBJ_FREE) {
|
||||
func_play_800AC290(player, &gPlayerShots[i], 0.0f, -10.0f, PLAYERSHOT_0, 120.0f);
|
||||
if (gLaserStrength[gPlayerNum] == LASERS_SINGLE) {
|
||||
AUDIO_PLAY_SFX(0x9400021, gPlayerShots[i].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09400021, gPlayerShots[i].sfxSource, 0);
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x9400027, gPlayerShots[i].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09400027, gPlayerShots[i].sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1477,7 +1477,7 @@ void Aquas_801ACE50(Player* player) {
|
||||
if ((gBoostButton[player->num] & gInputHold->button) && (player->unk_230 == 0) &&
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_U_TURN) && (player->unk_2B4 == 0)) {
|
||||
if (player->unk_2BC == 0) {
|
||||
AUDIO_PLAY_SFX(0x9004030, player->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x09004030, player->sfxSource, 4);
|
||||
}
|
||||
player->unk_2BC += 3.0f;
|
||||
if (player->unk_2BC > 90.0f) {
|
||||
@ -1517,7 +1517,7 @@ void Aquas_801AD328(Player* player) {
|
||||
if ((gBrakeButton[player->num] & gInputHold->button) && (player->unk_230 == 0) &&
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_U_TURN) && (player->unk_2B4 == 0)) {
|
||||
if (player->unk_2BC == 0) {
|
||||
AUDIO_PLAY_SFX(0x9004031, player->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x09004031, player->sfxSource, 4);
|
||||
}
|
||||
player->unk_2BC += 3.0f;
|
||||
if (player->unk_2BC > 90.0f) {
|
||||
@ -2123,7 +2123,7 @@ void Aquas_801AFA5C(Actor* actor) {
|
||||
if ((gBosses[0].state >= 10) && (actor->health != 0) && (actor->damage == 31)) {
|
||||
actor->timer_0BE = 70;
|
||||
actor->health -= actor->damage;
|
||||
AUDIO_PLAY_SFX(0x2903604CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903604C, actor->sfxSource, 4);
|
||||
if (actor->timer_0C6 == 0) {
|
||||
actor->timer_0C6 = 70;
|
||||
}
|
||||
@ -2191,7 +2191,7 @@ void Aquas_801AFA5C(Actor* actor) {
|
||||
i = -1;
|
||||
}
|
||||
if ((actor->iwork[1] == 13) && (i < 0)) {
|
||||
AUDIO_PLAY_SFX(0x29022048U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29022048, actor->sfxSource, 4);
|
||||
for (i = 0, sp48 = gActors; i < 60; i++, sp48++) {
|
||||
if (sp48->obj.status == OBJ_FREE) {
|
||||
Actor_Initialize(sp48);
|
||||
@ -2242,7 +2242,7 @@ void Aquas_801AFA5C(Actor* actor) {
|
||||
actor->state = 5;
|
||||
actor->vel.y = 10.0f;
|
||||
actor->vel.z = 5.0f;
|
||||
AUDIO_PLAY_SFX(0x1902102FU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x1902102F, actor->sfxSource, 4);
|
||||
break;
|
||||
case 5:
|
||||
if (actor->obj.pos.y > (gGroundLevel + 70.0f)) {
|
||||
@ -2273,10 +2273,10 @@ void Aquas_801AFA5C(Actor* actor) {
|
||||
}
|
||||
if (actor->vel.z != 0) {
|
||||
actor->vel.y = actor->vel.z = 0.0f;
|
||||
AUDIO_PLAY_SFX(0x19402031U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19402031, actor->sfxSource, 4);
|
||||
}
|
||||
if (actor->timer_0C0 == 1) {
|
||||
AUDIO_PLAY_SFX(0x19003030U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19003030, actor->sfxSource, 4);
|
||||
}
|
||||
if (actor->timer_0C0 == 0) {
|
||||
if (actor->timer_0BE == 0) {
|
||||
|
@ -3,5 +3,5 @@
|
||||
static s32 D_i3_801BECA0 = 0;
|
||||
static s32 D_i3_801C2240;
|
||||
|
||||
void OvlI3_CallFunction(s32 arg0, void* arg1) {
|
||||
void OvlI3_CallFunction(s32 mode, void* ptr) {
|
||||
}
|
||||
|
@ -1113,7 +1113,7 @@ void Solar_801A10F4(Player* player) {
|
||||
AUDIO_PLAY_BGM(SEQ_ID_SOLAR | SEQ_FLAG);
|
||||
player->pos.z = 0.0f;
|
||||
player->unk_0D0 = D_play_80161A54;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
gLevelStatusScreenTimer = 50;
|
||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
player->unk_1D0 = 0;
|
||||
@ -2875,7 +2875,7 @@ void Solar_801A7930(Player* player) {
|
||||
}
|
||||
if (gCsFrameCount == 400) {
|
||||
player->unk_1D0++;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
gFillScreenAlpha = 250;
|
||||
@ -2897,7 +2897,7 @@ void Solar_801A7930(Player* player) {
|
||||
func_8001C8B8(0);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_GOOD_END);
|
||||
D_ctx_80177A98 = 1;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
D_ctx_80177A48[1] = 0.0f;
|
||||
D_ctx_80177A48[2] = 0.0f;
|
||||
player->cam.eye.x = 0.0f;
|
||||
@ -3009,7 +3009,7 @@ void Solar_801A7930(Player* player) {
|
||||
Math_SmoothStepToF(&D_ctx_80177A48[0], 0.5f, 0.1f, 0.0005f, 0.0f);
|
||||
}
|
||||
if (gCsFrameCount == 1560) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
}
|
||||
if (gCsFrameCount > 1530) {
|
||||
gFillScreenAlphaTarget = 255;
|
||||
|
@ -4581,7 +4581,7 @@ void Zoness_8019D76C(Player* player) {
|
||||
}
|
||||
if (gCsFrameCount == 160) {
|
||||
player->unk_1D0++;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
gFillScreenAlpha = 250;
|
||||
@ -4603,7 +4603,7 @@ void Zoness_8019D76C(Player* player) {
|
||||
func_8001C8B8(0);
|
||||
AUDIO_PLAY_BGM(SEQ_ID_GOOD_END);
|
||||
D_ctx_80177A98 = 1;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Solar_801A7750();
|
||||
D_ctx_80177A48[1] = 0.0f;
|
||||
D_ctx_80177A48[2] = 0.0f;
|
||||
@ -4665,7 +4665,7 @@ void Zoness_8019D76C(Player* player) {
|
||||
Math_SmoothStepToF(&D_ctx_80177A48[0], 0.05f, 1.0f, 0.00005f, 0.0f);
|
||||
}
|
||||
if (gCsFrameCount == 1300) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
}
|
||||
if (gCsFrameCount > 1270) {
|
||||
gFillScreenAlphaTarget = 255;
|
||||
|
@ -114,7 +114,7 @@ void Bolse_8018BD60(Actor* actor) {
|
||||
actorPtr->itemDrop = DROP_SILVER_RING_50p;
|
||||
actorPtr->aiType = i;
|
||||
Object_SetInfo(&actorPtr->info, actorPtr->obj.id);
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actorPtr->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actorPtr->sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -142,7 +142,7 @@ void Bolse_8018BEF8(Actor* actor, s32 arg1) {
|
||||
} else {
|
||||
actorPtr->obj.pos.x = D_i4_8019EEE4[actor->unk_04E];
|
||||
actorPtr->obj.pos.y = 50.0f;
|
||||
AUDIO_PLAY_SFX(0x2903305FU, actorPtr->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903305F, actorPtr->sfxSource, 4);
|
||||
actorPtr->timer_0BC = 5;
|
||||
actorPtr->timer_0C2 = 100;
|
||||
actorPtr->unk_0F4.x = 90.0f;
|
||||
@ -184,7 +184,7 @@ void Bolse_8018BEF8(Actor* actor, s32 arg1) {
|
||||
}
|
||||
|
||||
Object_SetInfo(&actorPtr->info, actorPtr->obj.id);
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actorPtr->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actorPtr->sfxSource, 4);
|
||||
|
||||
actor->unk_04E++;
|
||||
if (actor->unk_04E >= 5) {
|
||||
@ -269,8 +269,8 @@ void Bolse_8018C158(Actor* actor) {
|
||||
}
|
||||
AllRange_ClearRadio();
|
||||
actor->state = 6;
|
||||
AUDIO_PLAY_SFX(0x31009063U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x2940D09AU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31009063, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x2940D09A, actor->sfxSource, 4);
|
||||
gScreenFlashTimer = 8;
|
||||
|
||||
for (actorPtr = &gActors[10], i = 0; i < 20; i++, actorPtr++) {
|
||||
@ -699,7 +699,7 @@ bool Bolse_8018D584(Actor* actor) {
|
||||
if ((actor->unk_0D2 < 2) && (actor->state == 0)) {
|
||||
actor->timer_0C6 = 20;
|
||||
actor->unk_0D0 = 0;
|
||||
AUDIO_PLAY_SFX(0x29024003U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x29024003, actor->sfxSource, 0);
|
||||
actor->health += actor->damage;
|
||||
|
||||
if (actor->health < 100) {
|
||||
@ -724,8 +724,8 @@ bool Bolse_8018D584(Actor* actor) {
|
||||
|
||||
func_effect_8007B344(actor->obj.pos.x, actor->obj.pos.y + 730.0f, actor->obj.pos.z, 10.0f, 5);
|
||||
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_BO_6011BA4);
|
||||
Audio_KillSfxBySourceAndId(actor->sfxSource, 0x11000028U);
|
||||
AUDIO_PLAY_SFX(0x2903B009U, actor->sfxSource, 0U);
|
||||
Audio_KillSfxBySourceAndId(actor->sfxSource, 0x11000028);
|
||||
AUDIO_PLAY_SFX(0x2903B009, actor->sfxSource, 0);
|
||||
} else {
|
||||
func_effect_8007A6F0(&actor->obj.pos, 0x29121007);
|
||||
}
|
||||
@ -1040,7 +1040,7 @@ void Bolse_8018EAEC(Actor* actor, s32 index) {
|
||||
actor->unk_0F4.y = D_i4_8019F018[index];
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Bolse_8018EC1C(void) {
|
||||
@ -1088,7 +1088,7 @@ void Bolse_8018ED44(void) {
|
||||
actor->unk_0B6 = 31;
|
||||
actor->vel.z = 200.0f;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x29002002U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29002002, actor->sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1112,7 +1112,7 @@ void Bolse_8018EE4C(f32 x, f32 y) {
|
||||
actor->obj.rot.z = RAND_FLOAT_CENTERED(120.0f);
|
||||
actor->unk_0F4.z = RAND_FLOAT_CENTERED(1.0f);
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x29002002U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29002002, actor->sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1242,9 +1242,9 @@ void Bolse_8018EF6C(Player* player) {
|
||||
break;
|
||||
|
||||
case 127:
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Bolse_80191ED8();
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
|
||||
player->unk_1D0 = 2;
|
||||
|
||||
@ -1354,7 +1354,7 @@ void Bolse_8018F83C(Actor* actor, s32 arg1) {
|
||||
actor->vel.z = -gPlayer[0].unk_0D0;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Bolse_8018F94C(Player* player) {
|
||||
@ -1386,10 +1386,10 @@ void Bolse_8018F94C(Player* player) {
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 1;
|
||||
player->timer_1F8 = 200;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1410,7 +1410,7 @@ void Bolse_8018F94C(Player* player) {
|
||||
player->timer_1F8 = 1000;
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
for (i = 0; i < 200; i++) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
@ -1454,7 +1454,7 @@ void Bolse_8018F94C(Player* player) {
|
||||
gGroundLevel = -10000.0f;
|
||||
player->unk_240 = 1;
|
||||
player->wings.modelId = 1;
|
||||
AUDIO_PLAY_SFX(0x31009063U, actor50->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31009063, actor50->sfxSource, 0);
|
||||
func_8001C8B8(0);
|
||||
}
|
||||
break;
|
||||
@ -1502,7 +1502,7 @@ void Bolse_8018F94C(Player* player) {
|
||||
|
||||
case 95:
|
||||
Audio_KillSfxBySource(actor50->sfxSource);
|
||||
AUDIO_PLAY_SFX(0x2902F026U, gActors[0].sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x2902F026, gActors[0].sfxSource, 0);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
|
||||
@ -1606,7 +1606,7 @@ void Bolse_8018F94C(Player* player) {
|
||||
player->timer_1F8 = 50;
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -1760,7 +1760,7 @@ void Bolse_80190D98(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32
|
||||
effect->vel.y = dest.y;
|
||||
effect->vel.z = dest.z;
|
||||
effect->timer_50 = 60;
|
||||
AUDIO_PLAY_SFX(0x31000013U, effect->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31000013, effect->sfxSource, 4);
|
||||
Object_SetInfo(&effect->info, effect->obj.id);
|
||||
}
|
||||
|
||||
@ -1877,7 +1877,7 @@ void Bolse_801912FC(Boss* boss) {
|
||||
boss->state = 2;
|
||||
Radio_PlayMessage(gMsg_ID_11150, RCID_PEPPY);
|
||||
boss->timer_050 = 1000;
|
||||
AUDIO_PLAY_SFX(0x19034041U, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x19034041, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1919,7 +1919,7 @@ void Bolse_801912FC(Boss* boss) {
|
||||
boss->swork[boss->dmgPart] -= boss->damage;
|
||||
if (boss->swork[boss->dmgPart] <= 0) {
|
||||
boss->swork[24 + boss->dmgPart] = 30;
|
||||
AUDIO_PLAY_SFX(0x2903B009U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903B009, boss->sfxSource, 4);
|
||||
boss->swork[36]--;
|
||||
if (boss->swork[36] <= 0) {
|
||||
boss->state = 10;
|
||||
@ -1930,7 +1930,7 @@ void Bolse_801912FC(Boss* boss) {
|
||||
boss->obj.pos.y -= 300.0f;
|
||||
} else {
|
||||
boss->swork[12 + boss->dmgPart] = 20;
|
||||
AUDIO_PLAY_SFX(0x29034003U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29034003, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2065,7 +2065,7 @@ void Bolse_80191BAC(Boss* boss) {
|
||||
Math_SmoothStepToF(&gBosses[0].fwork[1], 0.0f, 1.0f, 0.01f, 0.001f);
|
||||
if (boss->timer_052 == 0) {
|
||||
boss->state = 2;
|
||||
AUDIO_PLAY_SFX(0x19401048U, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x19401048, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2136,7 +2136,7 @@ void Bolse_80191ED8(void) {
|
||||
actor->obj.status = OBJ_INIT;
|
||||
actor->obj.id = gLevelObjects[i].id;
|
||||
if ((actor->obj.id == OBJ_ACTOR_271) && (gAllRangeCheckpoint == 0)) {
|
||||
AUDIO_PLAY_SFX(0x11000028U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11000028, actor->sfxSource, 0);
|
||||
}
|
||||
actor->fwork[10] = actor->obj.pos.x = gLevelObjects[i].xPos;
|
||||
actor->fwork[11] = actor->obj.pos.y = gLevelObjects[i].yPos;
|
||||
|
@ -57,7 +57,7 @@ void Fortuna_801875F0(Actor* actor) {
|
||||
actorPtr->unk_0C9 = actorPtr->iwork[11] = 1;
|
||||
actorPtr->itemDrop = DROP_SILVER_RING_50p;
|
||||
Object_SetInfo(&actorPtr->info, actorPtr->obj.id);
|
||||
AUDIO_PLAY_SFX(0x31000011U, actorPtr->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x31000011, actorPtr->sfxSource, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -88,7 +88,7 @@ void Fortuna_80187884(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4) {
|
||||
actor->iwork[11] = 1;
|
||||
actor->unk_0F4.x = 0.0f;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x31004005U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31004005, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
Vec3f D_i4_8019EDF8[] = { { -300.0f, 1000.0f, 13000.0f }, { 300.0f, 700.0f, 14000.0f }, { 1000.0f, 300.0f, 0.0f } };
|
||||
@ -134,7 +134,7 @@ void Fortuna_80187960(Actor* actor) {
|
||||
}
|
||||
|
||||
if (gAllRangeEventTimer == 7000) {
|
||||
AUDIO_PLAY_SFX(0x11030016U, gBosses[0].sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x11030016, gBosses[0].sfxSource, 4);
|
||||
AllRange_ClearRadio();
|
||||
Radio_PlayMessage(gMsg_ID_9390, RCID_ROB64);
|
||||
gAllRangeCountdownScale = 1.0f;
|
||||
@ -207,7 +207,7 @@ void Fortuna_80187960(Actor* actor) {
|
||||
gPlayer[0].timer_1F8 = 50;
|
||||
player->unk_190 = 5.0f;
|
||||
player->unk_194 = 5.0f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 30);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 30);
|
||||
} else {
|
||||
@ -391,7 +391,7 @@ void Fortuna_80187960(Actor* actor) {
|
||||
}
|
||||
}
|
||||
gOverlayStage = 1;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -496,7 +496,7 @@ void Fortuna_80188AD0(Actor* actor) {
|
||||
actor->info.unk_1C = 0.0f;
|
||||
actor->timer_0CA[0] = 0;
|
||||
actor->info.bonus = 0;
|
||||
AUDIO_PLAY_SFX(0x2903B009U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903B009, actor->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -619,14 +619,14 @@ void Fortuna_801890EC(Actor* actor, s32 arg1) {
|
||||
|
||||
if (arg1 < 3) {
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
} else {
|
||||
actor->obj.pos.z = -9500.0f;
|
||||
actor->unk_0B6 = 1;
|
||||
actor->vel.z = 22.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -726,7 +726,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
}
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -779,7 +779,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
gBosses[0].swork[0] = 1;
|
||||
|
||||
if ((func_hud_80090200(&gBosses[0]) == 2) || (gNextPlanetPath != 0)) {
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
if (gNextPlanetPath == 0) {
|
||||
player->unk_1D0 = 10;
|
||||
} else {
|
||||
@ -1021,7 +1021,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
D_ctx_80177A48[4] = 1.0f;
|
||||
actor2->vel.y = 0.1f;
|
||||
actor1->vel.y = 0.1f;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
|
||||
@ -1041,7 +1041,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
|
||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||
if (player->timer_1F8 == 980) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor3->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor3->sfxSource, 0);
|
||||
actor3->vel.y = 1.0f;
|
||||
actor3->fwork[29] = 5.0f;
|
||||
}
|
||||
@ -1054,7 +1054,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
}
|
||||
|
||||
if ((gTeamShields[TEAM_ID_PEPPY] > 0) && (player->timer_1F8 == 960)) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor2->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor2->sfxSource, 0);
|
||||
actor2->vel.y = 1.0f;
|
||||
actor2->fwork[29] = 5.0f;
|
||||
}
|
||||
@ -1068,7 +1068,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
|
||||
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
||||
if (player->timer_1F8 == 940) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor1->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor1->sfxSource, 0);
|
||||
actor1->vel.y = 1.0f;
|
||||
actor1->fwork[29] = 5.0f;
|
||||
}
|
||||
@ -1278,7 +1278,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
|
||||
case 1240:
|
||||
if (gTeamShields[TEAM_ID_FALCO] > 0) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor3->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor3->sfxSource, 0);
|
||||
actor3->fwork[29] = 5.0f;
|
||||
actor3->iwork[11] = 2;
|
||||
}
|
||||
@ -1286,7 +1286,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
|
||||
case 1260:
|
||||
if (gTeamShields[TEAM_ID_SLIPPY] > 0) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor1->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor1->sfxSource, 0);
|
||||
actor1->fwork[29] = 5.0f;
|
||||
actor1->iwork[11] = 2;
|
||||
}
|
||||
@ -1294,7 +1294,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
|
||||
case 1280:
|
||||
if (gTeamShields[TEAM_ID_PEPPY] > 0) {
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor2->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor2->sfxSource, 0);
|
||||
actor2->fwork[29] = 5.0f;
|
||||
actor2->iwork[11] = 2;
|
||||
}
|
||||
@ -1302,7 +1302,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
break;
|
||||
|
||||
case 1300:
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_190 = 2.0f;
|
||||
player->unk_194 = 5.0f;
|
||||
break;
|
||||
@ -1329,7 +1329,7 @@ void Fortuna_8018927C(Player* player) {
|
||||
// clang-format on
|
||||
|
||||
D_play_800D3180[LEVEL_FORTUNA] = Play_CheckMedalStatus(50) + 1;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,46 +1,46 @@
|
||||
#include "global.h"
|
||||
|
||||
void Fortuna_8018927C(void*);
|
||||
void Bolse_8018D394(void*);
|
||||
void Bolse_8018D454(void*);
|
||||
void Bolse_8018D7F0(void*);
|
||||
void Bolse_8018D960(void*);
|
||||
void Bolse_8018E710(void*);
|
||||
void Bolse_8018E870(void*);
|
||||
void Bolse_80191BAC(void*);
|
||||
void Bolse_80191DB0(void*);
|
||||
void Fortuna_8018927C(Player*);
|
||||
void Bolse_8018D394(Boss*);
|
||||
void Bolse_8018D454(Boss*);
|
||||
void Bolse_8018D7F0(Boss*);
|
||||
void Bolse_8018D960(Boss*);
|
||||
void Bolse_8018E710(Actor*);
|
||||
void Bolse_8018E870(Actor*);
|
||||
void Bolse_80191BAC(Actor*);
|
||||
void Bolse_80191DB0(Actor*);
|
||||
|
||||
UNK_TYPE D_i4_801A03C0;
|
||||
s32 D_i4_8019EDD0 = 0;
|
||||
|
||||
void OvlI4_CallFunction(u32 arg0, void* arg1) {
|
||||
switch (arg0) {
|
||||
void OvlI4_CallFunction(u32 mode, void* ptr) {
|
||||
switch (mode) {
|
||||
case OVLCALL_FO_CS_COMPLETE:
|
||||
Fortuna_8018927C(arg1);
|
||||
Fortuna_8018927C(ptr);
|
||||
break;
|
||||
case OVLCALL_BOSS309_UPDATE:
|
||||
Bolse_8018E710(arg1);
|
||||
Bolse_8018E710(ptr);
|
||||
break;
|
||||
case OVLCALL_BOSS309_DRAW:
|
||||
Bolse_8018E870(arg1);
|
||||
Bolse_8018E870(ptr);
|
||||
break;
|
||||
case OVLCALL_BOSS310_UPDATE:
|
||||
Bolse_80191BAC(arg1);
|
||||
Bolse_80191BAC(ptr);
|
||||
break;
|
||||
case OVLCALL_BOSS310_DRAW:
|
||||
Bolse_80191DB0(arg1);
|
||||
Bolse_80191DB0(ptr);
|
||||
break;
|
||||
case OVLCALL_ACTOR271_UPDATE:
|
||||
Bolse_8018D7F0(arg1);
|
||||
Bolse_8018D7F0(ptr);
|
||||
break;
|
||||
case OVLCALL_ACTOR271_DRAW:
|
||||
Bolse_8018D960(arg1);
|
||||
Bolse_8018D960(ptr);
|
||||
break;
|
||||
case OVLCALL_ACTOR272_UPDATE:
|
||||
Bolse_8018D394(arg1);
|
||||
Bolse_8018D394(ptr);
|
||||
break;
|
||||
case OVLCALL_ACTOR272_DRAW:
|
||||
Bolse_8018D454(arg1);
|
||||
Bolse_8018D454(ptr);
|
||||
default:
|
||||
PRINTF("i4 指定外!\n"); // Not specified!
|
||||
break;
|
||||
|
@ -182,7 +182,7 @@ void Katina_80192C8C(void) {
|
||||
actor->unk_0C9 = 1;
|
||||
actor->iwork[11] = 1;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x31000011U, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x31000011, actor->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -244,7 +244,7 @@ void Katina_80192E20(Player* player) {
|
||||
gActors[4].vel.z += 0.7f;
|
||||
gActors[4].obj.rot.z -= 1.0f;
|
||||
if (gCsFrameCount == 120) {
|
||||
func_360_8002F180();
|
||||
ActorAllRange_SpawnTeam();
|
||||
player->unk_1D0 = 13;
|
||||
player->pos.x = 0.0f;
|
||||
player->pos.y = 1300.0f;
|
||||
@ -402,7 +402,7 @@ void Katina_80193718(Boss* boss) {
|
||||
}
|
||||
if (boss->dmgType != DMG_NONE) {
|
||||
boss->dmgType = DMG_NONE;
|
||||
AUDIO_PLAY_SFX(0x29121007U, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x29121007, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -517,7 +517,7 @@ void Katina_80193EF0(Boss* boss) {
|
||||
func_effect_800794CC(boss->obj.pos.x + dest.x, boss->obj.pos.y - 1200.0f + y,
|
||||
boss->obj.pos.z + dest.z, 1.6f);
|
||||
}
|
||||
AUDIO_PLAY_SFX(0x2940D09AU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4);
|
||||
gScreenFlashTimer = 8;
|
||||
boss->state = 20;
|
||||
boss->timer_050 = 50;
|
||||
@ -591,7 +591,7 @@ void Katina_80194458(Boss* boss, Vec3f* pos, f32 arg2) {
|
||||
actor->timer_0C2 = 30;
|
||||
actor->timer_0C4 = 400;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x2903305FU, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x2903305F, actor->sfxSource, 4);
|
||||
actor->info.action = (ObjectFunc) Katina_80198AA0;
|
||||
actor->info.draw = (ObjectFunc) Katina_801995B4;
|
||||
break;
|
||||
@ -659,7 +659,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
boss->state = 1;
|
||||
boss->vwork[0].y = 2000.0f;
|
||||
boss->unk_05E = 1;
|
||||
AUDIO_PLAY_SFX(0x11000011U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11000011, boss->sfxSource, 0);
|
||||
D_i4_801A0548 = 100.0f;
|
||||
D_i4_801A0544 = 100.0f;
|
||||
D_i4_801A0550 = 70.0f;
|
||||
@ -669,7 +669,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
boss->fwork[12] = 0.4f;
|
||||
boss->fwork[10] = 10.0f;
|
||||
Radio_PlayMessage(gMsg_ID_18030, RCID_BILL);
|
||||
AUDIO_PLAY_SFX(0x11037025U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11037025, boss->sfxSource, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -746,7 +746,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
if (boss->timer_050 == 0) {
|
||||
boss->state++;
|
||||
boss->timer_050 = 60;
|
||||
AUDIO_PLAY_SFX(0x1903203FU, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x1903203F, boss->sfxSource, 0);
|
||||
boss->fwork[5] = 30.0f;
|
||||
boss->fwork[6] = 30.0f;
|
||||
boss->fwork[7] = 30.0f;
|
||||
@ -759,7 +759,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
boss->state++;
|
||||
boss->timer_050 = 100;
|
||||
boss->timer_052 = 310;
|
||||
AUDIO_PLAY_SFX(0x19034042U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19034042, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -773,7 +773,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
}
|
||||
|
||||
if (boss->timer_052 == 0) {
|
||||
AUDIO_PLAY_SFX(0x19032040U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19032040, boss->sfxSource, 0);
|
||||
boss->state++;
|
||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) {
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
@ -798,7 +798,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
|
||||
case 6:
|
||||
if (boss->timer_052 == 1) {
|
||||
AUDIO_PLAY_SFX(0x19034042U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19034042, boss->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (boss->timer_050 == 0) {
|
||||
@ -810,7 +810,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
if ((en_count < 30) || (boss->timer_056 == 0)) {
|
||||
boss->state = 7;
|
||||
boss->timer_050 = 300;
|
||||
AUDIO_PLAY_SFX(0x1903203FU, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x1903203F, boss->sfxSource, 0);
|
||||
boss->fwork[12] = 0.0f;
|
||||
boss->fwork[8] = 30.0f;
|
||||
boss->fwork[7] = 30.0f;
|
||||
@ -827,7 +827,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
}
|
||||
|
||||
if (boss->timer_050 == 240) {
|
||||
AUDIO_PLAY_SFX(0x19034042U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19034042, boss->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (boss->timer_050 == 0) {
|
||||
@ -838,15 +838,15 @@ void Katina_801946C4(Boss* boss) {
|
||||
boss->fwork[5] = 0.0f;
|
||||
boss->timer_056 = 1920;
|
||||
boss->timer_052 = 70;
|
||||
AUDIO_PLAY_SFX(0x19032040U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19032040, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if (boss->timer_050 == 0) {
|
||||
boss->fwork[9] = 200.0f;
|
||||
AUDIO_PLAY_SFX(0x19032041U, boss->sfxSource, 0);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11037025U);
|
||||
AUDIO_PLAY_SFX(0x19032041, boss->sfxSource, 0);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11037025);
|
||||
boss->state = 11;
|
||||
boss->timer_050 = 100;
|
||||
Radio_PlayMessage(gMsg_ID_18050, RCID_BILL);
|
||||
@ -860,11 +860,11 @@ void Katina_801946C4(Boss* boss) {
|
||||
|
||||
case 11:
|
||||
if (boss->timer_050 == 0) {
|
||||
AUDIO_PLAY_SFX(0x19034042U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19034042, boss->sfxSource, 0);
|
||||
boss->state = 12;
|
||||
boss->timer_050 = 1928;
|
||||
Radio_PlayMessage(gMsg_ID_18055, RCID_BILL);
|
||||
AUDIO_PLAY_SFX(0x11034043U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11034043, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -944,8 +944,8 @@ void Katina_801946C4(Boss* boss) {
|
||||
D_i4_801A054C = 70.0f;
|
||||
D_i4_801A0558 = 50.0f;
|
||||
D_i4_801A0554 = 50.0f;
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11034043U);
|
||||
AUDIO_PLAY_SFX(0x19406044U, boss->sfxSource, 0);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11034043);
|
||||
AUDIO_PLAY_SFX(0x19406044, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -992,7 +992,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
i = gGameFrameCount % 64U;
|
||||
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
|
||||
func_effect_8007B344(boss->obj.pos.x, boss->obj.pos.y - 600.0f, boss->obj.pos.z, 90.0f, 0);
|
||||
AUDIO_PLAY_SFX(0x1140B045U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x1140B045, boss->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (boss->timer_052 == 690) {
|
||||
@ -1025,7 +1025,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
gBosses[0].state = 1;
|
||||
boss->state = 18;
|
||||
boss->timer_050 = 50;
|
||||
AUDIO_PLAY_SFX(0x11038046U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11038046, boss->sfxSource, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1050,7 +1050,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
|
||||
gPlayer[0].unk_0EC = gPlayer[0].unk_0E8 = gPlayer[0].unk_0E4 = gPlayer[0].unk_120 =
|
||||
gPlayer[0].unk_114;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
D_ctx_801784D4 = 60.0f;
|
||||
gLight1R = 100;
|
||||
gLight1G = 70;
|
||||
@ -1075,7 +1075,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
boss->obj.rot.y = 30.0f;
|
||||
boss->obj.pos.x = -4000.0f;
|
||||
boss->unk_078.z = 7.0f;
|
||||
AUDIO_PLAY_SFX(0x11404016U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11404016, boss->sfxSource, 0);
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
|
||||
}
|
||||
@ -1087,7 +1087,7 @@ void Katina_801946C4(Boss* boss) {
|
||||
Matrix_RotateX(gCalcMatrix, boss->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||
boss->obj.pos.z += boss->unk_078.z;
|
||||
if (boss->timer_050 == 820) {
|
||||
AUDIO_PLAY_SFX(0x19408047U, boss->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x19408047, boss->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (boss->timer_050 > 820) {
|
||||
@ -1391,7 +1391,7 @@ void Katina_80197024(void) {
|
||||
}
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1480,7 +1480,7 @@ void Katina_80197290(Player* player) {
|
||||
|
||||
if (gCsFrameCount == 250) {
|
||||
player->unk_1D0 = 2;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(&player->sfxSource[0]);
|
||||
player->timer_1F8 = 50;
|
||||
@ -1570,7 +1570,7 @@ void Katina_80197290(Player* player) {
|
||||
break;
|
||||
|
||||
case 1010:
|
||||
AUDIO_PLAY_SFX(0x09000002U, &player->sfxSource[0], 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, &player->sfxSource[0], 0);
|
||||
player->unk_190 = player->unk_194 = 5.0f;
|
||||
break;
|
||||
|
||||
@ -1684,7 +1684,7 @@ void Katina_80197F10(Actor* actor) {
|
||||
|
||||
case 2:
|
||||
actor->state = 3;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
case 3:
|
||||
@ -1797,7 +1797,7 @@ void Katina_8019848C(void) {
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
actor->info.unk_1C = 0.0f;
|
||||
actor->info.bonus = 0;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Katina_80198594(Actor* actor) {
|
||||
@ -1806,7 +1806,7 @@ void Katina_80198594(Actor* actor) {
|
||||
|
||||
switch (actor->state) {
|
||||
case 0:
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
D_i4_801A0540 = 0;
|
||||
gKaKilledAlly = gKaAllyKillCount = 0;
|
||||
actor->state = 2;
|
||||
@ -1816,7 +1816,7 @@ void Katina_80198594(Actor* actor) {
|
||||
gBosses[1].obj.pos.x = 0.0f;
|
||||
gBosses[1].obj.pos.z = 0.0f;
|
||||
gBosses[1].obj.pos.y = 2000.0f;
|
||||
AUDIO_PLAY_SFX(0x11037025U, gBosses[1].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x11037025, gBosses[1].sfxSource, 0);
|
||||
gAllRangeEventTimer = 20000;
|
||||
gBosses[1].swork[16] = 5760;
|
||||
gKaKilledAlly = 1;
|
||||
@ -2166,7 +2166,7 @@ void Katina_801995B4(Actor* actor) {
|
||||
case 1:
|
||||
gSPDisplayList(gMasterDisp++, D_KA_600E050);
|
||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||
func_edisplay_8005B1E8(actor, 0);
|
||||
Actor_DrawEngineGlow(actor, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -52,8 +52,8 @@ void SectorZ_80199900(Actor* actor, s32 arg1) {
|
||||
gPlayer[0].unk_1D0 = 1000;
|
||||
gActors[0].state = 6;
|
||||
gPlayer[0].timer_1F8 = 30;
|
||||
AUDIO_PLAY_SFX(0x11030010U, gActors[0].sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31024059U, gActors[0].sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, gActors[0].sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, gActors[0].sfxSource, 0);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
}
|
||||
@ -200,7 +200,7 @@ void SectorZ_80199FCC(Actor* actor, s32 arg1) {
|
||||
actor->fwork[1] = 25.0f;
|
||||
actor->fwork[29] = 2.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x3103A061U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3103A061, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void SectorZ_8019A0F8(Actor* actor, s32 arg1) {
|
||||
@ -247,7 +247,7 @@ void SectorZ_8019A1D0(void) {
|
||||
|
||||
actor->info.unk_1C = 0.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x31000011U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31000011, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void SectorZ_8019A2F4(Actor* actor) {
|
||||
@ -386,7 +386,7 @@ void SectorZ_8019A3E8(Actor* actor) {
|
||||
actorPtr->itemDrop = DROP_SILVER_RING_50p;
|
||||
actorPtr->timer_0C2 = 30;
|
||||
Object_SetInfo(&actorPtr->info, actorPtr->obj.id);
|
||||
AUDIO_PLAY_SFX(0x31000011U, actorPtr->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31000011, actorPtr->sfxSource, 4);
|
||||
actor->unk_04E++;
|
||||
break;
|
||||
}
|
||||
@ -480,7 +480,7 @@ void SectorZ_8019AB8C(Actor* actor) {
|
||||
gSzMissileR = 63.0f;
|
||||
gSzMissileG = 255.0f;
|
||||
gSzMissileB = 158.0f;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
gAllRangeEventTimer = 0;
|
||||
actor->state = 2;
|
||||
if (gAllRangeCheckpoint != 0) {
|
||||
@ -580,7 +580,7 @@ void SectorZ_8019AB8C(Actor* actor) {
|
||||
gFillScreenAlpha = gFillScreenAlphaTarget = 0;
|
||||
switch (actor->timer_0BC) {
|
||||
case 9800:
|
||||
AUDIO_PLAY_SFX(0x09000002U, gActors[10].sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, gActors[10].sfxSource, 0);
|
||||
gActors[10].fwork[29] = 12.0f;
|
||||
break;
|
||||
|
||||
@ -688,7 +688,7 @@ void SectorZ_8019B568(void) {
|
||||
actor->unk_0B6 = 1;
|
||||
actor->vel.x = -20.0f;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
}
|
||||
Vec3f D_i4_8019F57C[] = {
|
||||
{ 150.0f, 150.0f, 50.0f }, { -150.0f, -150.0f, 50.0f }, { -150.0f, 150.0f, 50.0f }, { 150.0f, -150.0f, 50.0f }
|
||||
@ -715,7 +715,7 @@ void SectorZ_8019B630(Actor* actor, s32 index) {
|
||||
actor->unk_0B6 = 26;
|
||||
actor->iwork[11] = 1;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x31000011U, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x31000011, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
Vec3f D_i4_8019F5BC[] = {
|
||||
@ -738,8 +738,8 @@ void SectorZ_8019B75C(Actor* actor, s32 arg1) {
|
||||
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
}
|
||||
|
||||
@ -768,7 +768,7 @@ void SectorZ_8019B888(void) {
|
||||
actor->unk_0F4.y = 270.0f;
|
||||
actor->health = 255;
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(gTeamHitbox);
|
||||
actor->info.unk_16 = 0;
|
||||
actor->info.unk_1C = 0.0f;
|
||||
@ -807,7 +807,7 @@ void SectorZ_8019BA64(Player* player) {
|
||||
player->unk_0D0 = 0.0f;
|
||||
player->camRoll = -20.0f;
|
||||
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
|
||||
case 1:
|
||||
if (gCsFrameCount < 7) {
|
||||
@ -929,7 +929,7 @@ void SectorZ_8019BA64(Player* player) {
|
||||
}
|
||||
|
||||
if (gCsFrameCount == 820) {
|
||||
Audio_KillSfxById(0x49000014U);
|
||||
Audio_KillSfxById(0x49000014);
|
||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
player->unk_01C = player->unk_018 = player->unk_014 = 0.f;
|
||||
AUDIO_PLAY_BGM(gBgmSeqId);
|
||||
@ -940,7 +940,7 @@ void SectorZ_8019BA64(Player* player) {
|
||||
|
||||
switch (gCsFrameCount) {
|
||||
case 20:
|
||||
AUDIO_PLAY_SFX(0x49000014U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000014, gDefaultSfxSource, 4);
|
||||
break;
|
||||
|
||||
case 330:
|
||||
@ -994,7 +994,7 @@ void SectorZ_8019BA64(Player* player) {
|
||||
player->unk_114 = 90.0f;
|
||||
player->unk_0D0 = D_play_80161A54;
|
||||
player->unk_234 = 1;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1054,13 +1054,13 @@ void SectorZ_8019C574(Actor* actor, s32 index) {
|
||||
|
||||
if (index < 3) {
|
||||
actor->iwork[11] = 1;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
} else {
|
||||
actor->unk_0B6 = 1;
|
||||
actor->fwork[0] = 20.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1090,7 +1090,7 @@ void SectorZ_8019C70C(void) {
|
||||
actor->timer_0BC = 130;
|
||||
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void SectorZ_8019C85C(Player* player) {
|
||||
@ -1118,10 +1118,10 @@ void SectorZ_8019C85C(Player* player) {
|
||||
if (player->timer_1F8 == 0) {
|
||||
player->unk_1D0 = 1001;
|
||||
player->timer_1F8 = 100;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_194 = 5.0f;
|
||||
player->unk_190 = 5.0f;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1152,7 +1152,7 @@ void SectorZ_8019C85C(Player* player) {
|
||||
gCsCamAtZ = boss0->obj.pos.z;
|
||||
|
||||
D_ctx_80177A48[0] = 1.0f;
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
|
||||
player->unk_234 = 0;
|
||||
player->unk_0D0 = 0.0f;
|
||||
@ -1176,7 +1176,7 @@ void SectorZ_8019C85C(Player* player) {
|
||||
|
||||
player->unk_1D0 = 1;
|
||||
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
|
||||
player->timer_1F8 = 550;
|
||||
player->unk_0D0 = 0.0f;
|
||||
@ -1188,7 +1188,7 @@ void SectorZ_8019C85C(Player* player) {
|
||||
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
|
||||
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
|
||||
}
|
||||
AUDIO_PLAY_SFX(0x31024059U, boss0->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x31024059, boss0->sfxSource, 0);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@ -1242,7 +1242,7 @@ void SectorZ_8019C85C(Player* player) {
|
||||
|
||||
func_8001CA24(0U);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
player->pos.x = 0.0f;
|
||||
player->pos.y = 0.0f;
|
||||
@ -1515,7 +1515,7 @@ void SectorZ_8019C85C(Player* player) {
|
||||
break;
|
||||
|
||||
case 2510:
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
player->unk_190 = player->unk_194 = 5.0f;
|
||||
break;
|
||||
|
||||
@ -1579,7 +1579,7 @@ void SectorZ_8019DD20(Actor* actor) {
|
||||
switch (actor->state) {
|
||||
case 1:
|
||||
actor->state = 2;
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 5.0f;
|
||||
|
||||
case 2:
|
||||
@ -1621,7 +1621,7 @@ void SectorZ_8019DD20(Actor* actor) {
|
||||
break;
|
||||
|
||||
case 430:
|
||||
AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0);
|
||||
actor->fwork[29] = 8.0f;
|
||||
break;
|
||||
|
||||
@ -1681,7 +1681,7 @@ void SectorZ_8019E234(Actor* actor) {
|
||||
actor->timer_0C6 = 20;
|
||||
actor->unk_0D0 = 0;
|
||||
actor->health -= actor->damage;
|
||||
AUDIO_PLAY_SFX(0x2903300EU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2903300E, actor->sfxSource, 4);
|
||||
if (actor->health <= 0) {
|
||||
func_effect_8007BFFC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 5.0f, 10);
|
||||
Actor_Despawn(actor);
|
||||
@ -1724,7 +1724,7 @@ void SectorZ_8019E454(Boss* boss) {
|
||||
boss->timer_050 = 10;
|
||||
boss->timer_052 = 60;
|
||||
boss->state = 1;
|
||||
AUDIO_PLAY_SFX(0x1900404FU, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x1900404F, boss->sfxSource, 0);
|
||||
}
|
||||
|
||||
if (boss->timer_050 == 1) {
|
||||
@ -1785,7 +1785,7 @@ void SectorZ_8019E454(Boss* boss) {
|
||||
|
||||
void SectorZ_8019E98C(Boss* boss) {
|
||||
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
}
|
||||
|
||||
void SectorZ_8019EA68(void) {
|
||||
@ -1857,5 +1857,5 @@ void SectorZ_8019EA68(void) {
|
||||
|
||||
boss->obj.id = OBJ_BOSS_313;
|
||||
Object_SetInfo(&boss->info, boss->obj.id);
|
||||
AUDIO_PLAY_SFX(0x11030010U, boss->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, boss->sfxSource, 0);
|
||||
}
|
||||
|
@ -6188,7 +6188,7 @@ void Macbeth_801AF8F4(Player* player) {
|
||||
}
|
||||
if (gCsFrameCount == 940) {
|
||||
player->unk_1D0++;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
player->pos.z = player->unk_138 = -(D_ctx_80177D20 + 210.0f);
|
||||
player->pos.x = player->unk_0AC;
|
||||
func_effect_8007A568(player->pos.x - 1800.0f, -50.0f, player->pos.z + 5000.0f, 40.0f);
|
||||
@ -6401,7 +6401,7 @@ void Macbeth_801AF8F4(Player* player) {
|
||||
gActors[7].state++;
|
||||
break;
|
||||
case 2160:
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
player->unk_240 = 1;
|
||||
func_8001CA24(0);
|
||||
AUDIO_PLAY_SFX(0x01008016, player->sfxSource, 0);
|
||||
@ -6440,7 +6440,7 @@ void Macbeth_801AF8F4(Player* player) {
|
||||
if (gFillScreenAlpha == 255) {
|
||||
player->state_1C8 = PLAYERSTATE_1C8_NEXT;
|
||||
D_ctx_8017837C = 4;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Audio_FadeOutAll(10);
|
||||
D_play_800D3180[LEVEL_MACBETH] = Play_CheckMedalStatus(150) + 1;
|
||||
}
|
||||
@ -6742,9 +6742,9 @@ void Macbeth_801B38E0(void) {
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
D_ctx_80176550[i] = 0;
|
||||
gActor194Status[i] = 0;
|
||||
for (j = 0; j < 100; j++) {
|
||||
D_ctx_80176878[i][j] = -5000.0f;
|
||||
gActor194yPos[i][j] = -5000.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7009,7 +7009,7 @@ void Macbeth_801B3D04(Player* player) {
|
||||
if (gFillScreenAlpha == 255) {
|
||||
player->state_1C8 = PLAYERSTATE_1C8_NEXT;
|
||||
D_ctx_8017837C = 4;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Audio_FadeOutAll(10);
|
||||
D_play_800D3180[LEVEL_MACBETH] = Play_CheckMedalStatus(150) + 1;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ void Titania_80187530(Actor* actor) {
|
||||
|
||||
actor->obj.rot.y = 180.0f;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
actor->unk_0B6 = 1;
|
||||
}
|
||||
|
||||
@ -35,7 +35,7 @@ void Titania_801875D0(Actor* actor, s32 arg1) {
|
||||
actor->obj.rot.y = 180.0f;
|
||||
actor->iwork[11] = 1;
|
||||
Object_SetInfo(&actor->info, actor->obj.id);
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Titania_8018769C(Player* player) {
|
||||
@ -94,7 +94,7 @@ void Titania_8018769C(Player* player) {
|
||||
if (gCsFrameCount == 430) {
|
||||
player->unk_1D0 = 2;
|
||||
player->timer_1F8 = 10;
|
||||
AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0);
|
||||
}
|
||||
gCsCamAtX = player->pos.x;
|
||||
gCsCamAtY = player->pos.y;
|
||||
@ -206,7 +206,7 @@ void Titania_8018769C(Player* player) {
|
||||
|
||||
if (D_ctx_80177A10[0] == 0) {
|
||||
D_ctx_80177A10[0]++;
|
||||
AUDIO_PLAY_SFX(0x01008016U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x01008016, player->sfxSource, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -273,11 +273,11 @@ void Titania_80188108(Actor* actor, s32 arg1) {
|
||||
actor->unk_0C9 = 1;
|
||||
actor->fwork[3] = D_i5_801B7348[arg1];
|
||||
actor->state = 30;
|
||||
AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4);
|
||||
} else {
|
||||
actor->unk_0B6 = 1;
|
||||
actor->state = 20;
|
||||
AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0);
|
||||
actor->fwork[9] = 20.0f;
|
||||
}
|
||||
}
|
||||
@ -293,7 +293,7 @@ void Titania_801882CC(Player* player) {
|
||||
case 0:
|
||||
gCsFrameCount = gBossActive = gLoadLevelObjects = 0;
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
player->unk_1D0 = 1;
|
||||
|
||||
@ -313,7 +313,7 @@ void Titania_801882CC(Player* player) {
|
||||
Titania_80188108(&gActors[2], 2);
|
||||
}
|
||||
|
||||
Audio_KillSfxBySourceAndId(player->sfxSource, 0x01004024U);
|
||||
Audio_KillSfxBySourceAndId(player->sfxSource, 0x01004024);
|
||||
|
||||
case 1:
|
||||
Math_SmoothStepToF(D_ctx_80177A48, 0.1f, 1.0f, 0.01f, 0.0f);
|
||||
@ -496,10 +496,10 @@ void Titania_801882CC(Player* player) {
|
||||
player->vel.z = 0.0f;
|
||||
player->vel.y = 0.0f;
|
||||
Titania_80188108(&gActors[3], 3);
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
player->unk_240 = 1;
|
||||
func_8001CA24(0);
|
||||
AUDIO_PLAY_SFX(0x01008016U, player->sfxSource, 0U);
|
||||
AUDIO_PLAY_SFX(0x01008016, player->sfxSource, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -524,7 +524,7 @@ void Titania_801882CC(Player* player) {
|
||||
if (gFillScreenAlpha == 255) {
|
||||
player->state_1C8 = PLAYERSTATE_1C8_NEXT;
|
||||
D_ctx_8017837C = 4;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
Audio_FadeOutAll(10);
|
||||
D_play_800D3180[LEVEL_TITANIA] = Play_CheckMedalStatus(150) + 1;
|
||||
}
|
||||
|
@ -420,11 +420,11 @@ void Andross_80188A4C(Boss* boss) {
|
||||
if (boss->swork[4] == 0) {
|
||||
boss->swork[2] = 10;
|
||||
boss->swork[3] = 15;
|
||||
AUDIO_PLAY_SFX(0x2943500FU, boss->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x2943500F, boss->sfxSource, 4);
|
||||
boss->health -= boss->damage;
|
||||
if ((boss->health != 0) && (boss->health <= 0)) {
|
||||
gScreenFlashTimer = 8;
|
||||
AUDIO_PLAY_SFX(0x2940D09AU, boss->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x2940D09A, boss->sfxSource, 4);
|
||||
func_boss_80042EC0(boss);
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY;
|
||||
boss->state = 20;
|
||||
@ -434,8 +434,8 @@ void Andross_80188A4C(Boss* boss) {
|
||||
D_ctx_80177A48[0] = 0.0f;
|
||||
D_ctx_80177A48[1] = 0.1f;
|
||||
gCsFrameCount = 0;
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11034074U);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x31408097U);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x11034074);
|
||||
Audio_KillSfxBySourceAndId(boss->sfxSource, 0x31408097);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
|
||||
}
|
||||
@ -450,7 +450,7 @@ void Andross_80188A4C(Boss* boss) {
|
||||
boss->timer_050 = 50;
|
||||
boss->fwork[3] = gPlayer[0].pos.x;
|
||||
boss->fwork[5] = gPlayer[0].unk_138;
|
||||
AUDIO_PLAY_SFX(0x2940B096U, boss->sfxSource, 4);
|
||||
AUDIO_PLAY_SFX(0x2940B096, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -566,7 +566,7 @@ void Andross_80189214(void) {
|
||||
s32 i;
|
||||
Player* player = &gPlayer[0];
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
for (i = 0; i < 200; i++) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
@ -656,7 +656,7 @@ void Andross_80189470(Actor* actor) {
|
||||
player->unk_234 = 0;
|
||||
player->camRoll = 0.0f;
|
||||
D_ctx_80177A48[0] = 1.0f;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
|
||||
for (i = 0; i < 200; i++) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
@ -771,7 +771,7 @@ void Andross_80189B70(Boss* boss) {
|
||||
Math_SmoothStepToF(&boss->fwork[25], 100.0f, 1.0f, 10.0f, 0);
|
||||
}
|
||||
if ((fabsf(boss->obj.pos.x - gPlayer[0].pos.x) < 300.0f) &&
|
||||
(fabsf((boss->obj.pos.y - 300.0f) - gPlayer[0].pos.y) < 300.0f) &&
|
||||
(fabsf(boss->obj.pos.y - 300.0f - gPlayer[0].pos.y) < 300.0f) &&
|
||||
(fabsf(boss->obj.pos.z - gPlayer[0].unk_138) < 300.0f) && (boss->state < 11) && (boss->timer_05A == 0)) {
|
||||
boss->state = 11;
|
||||
boss->timer_050 = 150;
|
||||
@ -855,14 +855,14 @@ void Andross_80189B70(Boss* boss) {
|
||||
boss->fwork[13] = 1.0f;
|
||||
boss->fwork[19] = 23.0f;
|
||||
boss->fwork[1] = 0.0f;
|
||||
gPlayer[0].cockpitView = 1;
|
||||
gPlayer[0].cockpitView = true;
|
||||
Math_SmoothStepToF(&D_display_800CA230, 0.15f, 0.2f, 0.004f, 0.0f);
|
||||
if (boss->timer_050 == 120) {
|
||||
AUDIO_PLAY_SFX(0x1940306E, boss->sfxSource, 4);
|
||||
}
|
||||
if (boss->timer_050 == 0) {
|
||||
gPlayer[0].unk_0D0 = D_play_80161A54;
|
||||
gPlayer[0].cockpitView = 0;
|
||||
gPlayer[0].cockpitView = false;
|
||||
gFillScreenAlphaTarget = 0;
|
||||
boss->timer_05A = 50;
|
||||
if (boss->swork[4] != 0) {
|
||||
@ -998,7 +998,7 @@ void Andross_80189B70(Boss* boss) {
|
||||
gFogNear = 996;
|
||||
gFogFar = 1007;
|
||||
gBgColor = 0x4081; // 64, 16, 0
|
||||
D_game_80161A44 = 30000.0f;
|
||||
gProjectFar = 30000.0f;
|
||||
gGroundLevel = -50.0f;
|
||||
gPlayer[0].pos.x = -25995.0f;
|
||||
gPlayer[0].pos.y = 300.0f;
|
||||
@ -3650,7 +3650,7 @@ void Andross_80193C4C(Player* player) {
|
||||
player->camRoll = 0.0f;
|
||||
player->unk_234 = 0;
|
||||
D_ctx_80177A48[0] = 1.0f;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
gObjects58 = Memory_Allocate(200 * sizeof(Object_58));
|
||||
for (i = 0; i < 200; i++) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
@ -3971,7 +3971,7 @@ void Andross_80193C4C(Player* player) {
|
||||
player->unk_018 = 0.0f;
|
||||
player->unk_01C = 0.05f;
|
||||
D_ctx_80177AB0 = 6;
|
||||
D_game_80161A44 = 12800.0f;
|
||||
gProjectFar = 12800.0f;
|
||||
}
|
||||
D_ctx_80177A48[0] = 1.0f;
|
||||
gCsCamAtX = (2.0f * SIN_DEG(gGameFrameCount * 40.0f)) + player->pos.x;
|
||||
|
@ -1212,9 +1212,9 @@ void SectorY_8019BC14(Boss* boss) {
|
||||
gPlayer[0].pos.y = sp48;
|
||||
gPlayer[0].unk_138 = gPlayer[0].pos.z = sp44;
|
||||
if (boss->index == 0) {
|
||||
AUDIO_PLAY_SFX(0x2901306EU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2901306E, boss->sfxSource, 4);
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x2900306BU, boss->sfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x2900306B, boss->sfxSource, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2027,7 +2027,7 @@ void SectorY_8019EE60(Player* player) {
|
||||
if (gCsFrameCount == 230) {
|
||||
D_ctx_80177A48[0] = 1.0f;
|
||||
player->unk_1D0++;
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
func_8001CA24(0);
|
||||
Audio_KillSfxBySource(player->sfxSource);
|
||||
gFillScreenAlpha = 250;
|
||||
@ -2053,7 +2053,7 @@ void SectorY_8019EE60(Player* player) {
|
||||
gObjects58[i].obj.status = OBJ_FREE;
|
||||
}
|
||||
|
||||
func_play_800A6148();
|
||||
Play_ClearObjectData();
|
||||
SectorY_8019EB80();
|
||||
D_ctx_80177A48[1] = 10.0f;
|
||||
D_ctx_80177A48[2] = 0.5f;
|
||||
@ -2065,7 +2065,7 @@ void SectorY_8019EE60(Player* player) {
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if ((gCsFrameCount < 720) && (D_ctx_801782F8 != 0)) {
|
||||
if ((gCsFrameCount < 720) && D_ctx_801782F8) {
|
||||
player->wings.unk_30 = (f32) (gGameFrameCount & 2) * 5.0f;
|
||||
}
|
||||
gFillScreenAlphaTarget = 0;
|
||||
|
@ -2014,8 +2014,8 @@ void Map_801A0788(void) {
|
||||
Memory_FreeAll();
|
||||
func_play_800A5D6C();
|
||||
|
||||
D_ctx_80178420 = 320.0f;
|
||||
D_ctx_80178424 = 240.0f;
|
||||
D_ctx_80178420 = SCREEN_WIDTH;
|
||||
D_ctx_80178424 = SCREEN_HEIGHT;
|
||||
D_ctx_8017842C = 0.0f;
|
||||
D_ctx_80178430 = 0.0f;
|
||||
}
|
||||
@ -2133,7 +2133,7 @@ void Map_801A0954(void) {
|
||||
if (gControllerPress[gMainController].button & START_BUTTON) {
|
||||
AUDIO_PLAY_BGM(SEQ_ID_WORLD_MAP);
|
||||
|
||||
AUDIO_PLAY_SFX(0x4900001FU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900001F, gDefaultSfxSource, 4);
|
||||
|
||||
for (planetId = 0; planetId < PLANET_MAX; planetId++) {
|
||||
if ((planetId == PLANET_SECTOR_Z) || (planetId == PLANET_SECTOR_X) || (planetId == PLANET_SECTOR_Y)) {
|
||||
@ -2345,7 +2345,7 @@ void Map_801A1528(void) {
|
||||
}
|
||||
|
||||
if (temp == 0.0f) {
|
||||
AUDIO_PLAY_SFX(0x4900001FU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900001F, gDefaultSfxSource, 4);
|
||||
D_menu_801CD948 = 0;
|
||||
D_menu_801CD97C = 1;
|
||||
D_menu_801CD944 = 3;
|
||||
@ -2354,7 +2354,7 @@ void Map_801A1528(void) {
|
||||
}
|
||||
|
||||
if (gControllerPress[gMainController].button & START_BUTTON) {
|
||||
AUDIO_PLAY_SFX(0x4900001FU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900001F, gDefaultSfxSource, 4);
|
||||
|
||||
for (planetId = 0; planetId < PLANET_MAX; planetId++) {
|
||||
if ((planetId == PLANET_SECTOR_Z) || (planetId == PLANET_SECTOR_X) || (planetId == PLANET_SECTOR_Y)) {
|
||||
@ -2462,9 +2462,9 @@ void Map_801A1C14(void) {
|
||||
if (sCurrentPlanetId == PLANET_CORNERIA) {
|
||||
gFillScreenAlpha = 0;
|
||||
D_menu_801CD948 = 10;
|
||||
AUDIO_PLAY_SFX(0x0940A00BU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x0940A00B, gDefaultSfxSource, 4);
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x19003012U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19003012, gDefaultSfxSource, 4);
|
||||
D_menu_801CD948++;
|
||||
}
|
||||
} else {
|
||||
@ -2480,7 +2480,7 @@ void Map_801A1C14(void) {
|
||||
|
||||
case 10:
|
||||
if (D_menu_801CEB34 == 4) {
|
||||
AUDIO_PLAY_SFX(0x19003012U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19003012, gDefaultSfxSource, 4);
|
||||
D_menu_801CD948 = 2;
|
||||
}
|
||||
break;
|
||||
@ -2488,7 +2488,7 @@ void Map_801A1C14(void) {
|
||||
case 2:
|
||||
Map_801A2674();
|
||||
if ((D_menu_801CD9FC == D_menu_801CDA50.z) && (D_menu_801CD9D8 == 0)) {
|
||||
AUDIO_PLAY_SFX(0x19004013U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19004013, gDefaultSfxSource, 4);
|
||||
D_menu_801CD9D8 = 1;
|
||||
if (sCurrentPlanetId == PLANET_CORNERIA) {
|
||||
D_menu_801CEB48[0] = true;
|
||||
@ -2908,9 +2908,9 @@ void Map_801A2EB8(void) {
|
||||
|
||||
if (D_menu_801CD9C4 == 30) {
|
||||
if (D_menu_801CD93C == 2) {
|
||||
AUDIO_PLAY_SFX(0x0900802AU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x0900802A, gDefaultSfxSource, 4);
|
||||
} else {
|
||||
AUDIO_PLAY_SFX(0x09000032U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x09000032, gDefaultSfxSource, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2978,7 +2978,7 @@ void Map_801A2EB8(void) {
|
||||
}
|
||||
|
||||
if ((D_menu_801CEED8 == 4) && (D_menu_801CEEDC == 0.0f)) {
|
||||
AUDIO_PLAY_SFX(0x19000026U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x19000026, gDefaultSfxSource, 4);
|
||||
}
|
||||
|
||||
if ((D_menu_801CEED8 == 5) && (D_menu_801CEEDC == 0.0f)) {
|
||||
@ -3136,7 +3136,7 @@ void Map_801A36A8(void) {
|
||||
}
|
||||
|
||||
if (gControllerPress[gMainController].button & (A_BUTTON | START_BUTTON)) {
|
||||
AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
|
||||
D_menu_801CD948 = 3;
|
||||
}
|
||||
}
|
||||
@ -3591,7 +3591,7 @@ void Map_801A4D7C(void) {
|
||||
|
||||
if (gControllerPress[gMainController].button & A_BUTTON) {
|
||||
func_8001D6DC(0);
|
||||
AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
|
||||
D_menu_801CF000[D_menu_801CEFDC] = 10;
|
||||
|
||||
if (((D_menu_801CD93C != 0) && (D_menu_801CEFDC == 2)) || ((D_menu_801CD93C == 0) && (D_menu_801CEFDC == 1))) {
|
||||
@ -3943,7 +3943,7 @@ void Map_801A5E80(void) {
|
||||
|
||||
case 1:
|
||||
if ((gControllerPress[gMainController].button & START_BUTTON) && !(D_menu_801CD9A8)) {
|
||||
Audio_KillSfxById(0x4100001EU);
|
||||
Audio_KillSfxById(0x4100001E);
|
||||
Audio_ClearVoice();
|
||||
D_menu_801CF018 = 0;
|
||||
D_menu_801B8280 = 2;
|
||||
@ -3992,7 +3992,7 @@ void Map_801A5E80(void) {
|
||||
|
||||
case 4:
|
||||
if (D_menu_801CD9B8 == 0) {
|
||||
AUDIO_PLAY_SFX(0x49002016U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49002016, gDefaultSfxSource, 4);
|
||||
D_menu_801CD9B8 = 75;
|
||||
D_menu_801B8280++;
|
||||
}
|
||||
@ -4923,7 +4923,7 @@ void Map_801A809C(PlanetId planetId) {
|
||||
D_menu_801CD998 += 8;
|
||||
|
||||
if (D_menu_801CD998 == 8) {
|
||||
AUDIO_PLAY_SFX(0x49008030U, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x49008030, gDefaultSfxSource, 4);
|
||||
}
|
||||
|
||||
if (D_menu_801CD998 >= 255) {
|
||||
@ -5406,7 +5406,7 @@ void Map_801A9A8C(void) {
|
||||
}
|
||||
#endif
|
||||
|
||||
TextureRect_8bIA(&gMasterDisp, &D_5000500, 112, 19, D_menu_801B6AC0[0], D_menu_801B6AC8[0], 1.0f, 1.0f);
|
||||
TextureRect_8bIA(&gMasterDisp, D_5000500, 112, 19, D_menu_801B6AC0[0], D_menu_801B6AC8[0], 1.0f, 1.0f);
|
||||
TextureRect_8bIA(&gMasterDisp, sp54, 16, 15, D_menu_801B6AC0[1], D_menu_801B6AC8[1], 1.0f, 1.0f);
|
||||
|
||||
for (i = 0; i < D_menu_801AF834[sp58].height; i++) {
|
||||
@ -5836,7 +5836,7 @@ void Map_801AB300(void) {
|
||||
D_menu_801CEA74 = 255;
|
||||
D_ctx_80177D50 = 1.3f;
|
||||
|
||||
AUDIO_PLAY_SFX(0x4100001EU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4100001E, gDefaultSfxSource, 4);
|
||||
Audio_PlayVoice(Message_IdFromPtr(D_ctx_80178308));
|
||||
|
||||
D_Timer_801782AC = Message_GetCharCount(D_ctx_80178308) * 2;
|
||||
@ -5918,7 +5918,7 @@ void Map_801AB300(void) {
|
||||
|
||||
case 6:
|
||||
if (D_Timer_801782AC == 0) {
|
||||
Audio_KillSfxById(0x4100001EU);
|
||||
Audio_KillSfxById(0x4100001E);
|
||||
Audio_PlayVoice(0);
|
||||
D_ctx_80177D50 = 0.0f;
|
||||
D_menu_801CF018++;
|
||||
@ -6360,7 +6360,7 @@ void Map_801AC9A0(s32 index) {
|
||||
|
||||
switch (D_ctx_80177BD8[index]) {
|
||||
case 1:
|
||||
AUDIO_PLAY_SFX(0x1900404DU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x1900404D, gDefaultSfxSource, 4);
|
||||
D_ctx_80177BD8[index] = 11;
|
||||
break;
|
||||
|
||||
@ -6368,7 +6368,7 @@ void Map_801AC9A0(s32 index) {
|
||||
Math_SmoothStepToF(&gTexturedLines[index].unk_24, target, 0.1f, 100.0f, 4.0f);
|
||||
gTexturedLines[index].unk_2F = 255;
|
||||
if (gTexturedLines[index].unk_24 == target) {
|
||||
Audio_KillSfxById(0x1900404DU);
|
||||
Audio_KillSfxById(0x1900404D);
|
||||
D_ctx_80177BD8[index] = 4;
|
||||
}
|
||||
break;
|
||||
@ -6582,7 +6582,7 @@ void Map_801AD11C(void) {
|
||||
if (gControllerPress[gMainController].button & START_BUTTON) {
|
||||
if (D_menu_801CD944 == 3 && D_game_80161A34 == 7) {
|
||||
if (D_menu_801CEFD0) {
|
||||
AUDIO_PLAY_SFX(0x4900100AU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x4900100A, gDefaultSfxSource, 4);
|
||||
} else {
|
||||
func_8001D6DC(1);
|
||||
D_menu_801CEFC4 = 1;
|
||||
@ -6634,7 +6634,7 @@ void Map_801AD11C(void) {
|
||||
if ((D_menu_801CF014 == 1) && (var_a3 == 0) && (y == 0.0f) && (x == 0.0f)) {
|
||||
var_a1 = 0;
|
||||
var_a2 = 0;
|
||||
Audio_KillSfxById(0x1100204CU);
|
||||
Audio_KillSfxById(0x1100204C);
|
||||
D_menu_801CF014 = 0;
|
||||
}
|
||||
|
||||
@ -6681,12 +6681,12 @@ void Map_801AD11C(void) {
|
||||
}
|
||||
|
||||
if (D_menu_801CF010 == 0 && var_t0 == 1) {
|
||||
AUDIO_PLAY_SFX(0x1100004CU, gDefaultSfxSource, 4U);
|
||||
AUDIO_PLAY_SFX(0x1100004C, gDefaultSfxSource, 4);
|
||||
D_menu_801CF010 = 1;
|
||||
}
|
||||
|
||||
if (D_menu_801CF010 == 1 && var_t0 == 0) {
|
||||
Audio_KillSfxById(0x1100004CU);
|
||||
Audio_KillSfxById(0x1100004C);
|
||||
D_menu_801CF010 = 0;
|
||||
}
|
||||
}
|
||||
|
@ -513,8 +513,8 @@ void Option_Setup(void) {
|
||||
|
||||
Memory_FreeAll();
|
||||
|
||||
D_ctx_80178420 = 320.0f;
|
||||
D_ctx_80178424 = 240.0f;
|
||||
D_ctx_80178420 = SCREEN_WIDTH;
|
||||
D_ctx_80178424 = SCREEN_HEIGHT;
|
||||
|
||||
func_play_800A5D6C();
|
||||
|
||||
|
@ -199,8 +199,8 @@ void Title_801875E0(void) {
|
||||
Memory_FreeAll();
|
||||
|
||||
func_play_800A5D6C();
|
||||
D_ctx_80178420 = 320.0f;
|
||||
D_ctx_80178424 = 240.0f;
|
||||
D_ctx_80178420 = SCREEN_WIDTH;
|
||||
D_ctx_80178424 = SCREEN_HEIGHT;
|
||||
|
||||
Title_80188010();
|
||||
|
||||
@ -2467,7 +2467,7 @@ void Title_8018E058(void) {
|
||||
|
||||
gGreatFoxIntact = true;
|
||||
|
||||
func_demo_800515C4();
|
||||
Cutscene_DrawGreatFox();
|
||||
func_edisplay_8005F1EC(D_menu_801B8658.unk_24);
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
@ -2867,7 +2867,7 @@ void Title_8018F8E4(void) {
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 60, 60, 255, 200);
|
||||
|
||||
TextureRect_8bCI(&gMasterDisp, &D_TITLE_601D750, &D_TITLE_601DB50, 32, 32, D_menu_801AE464, D_menu_801AE468,
|
||||
TextureRect_8bCI(&gMasterDisp, D_TITLE_601D750, D_TITLE_601DB50, 32, 32, D_menu_801AE464, D_menu_801AE468,
|
||||
D_menu_801AE46C, D_menu_801AE470);
|
||||
RCP_SetupDL(&gMasterDisp, 0x53);
|
||||
|
||||
@ -2982,7 +2982,7 @@ void Title_8018FF74(void) {
|
||||
gDPSetColorDither(gMasterDisp++, G_CD_NOISE);
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, D_menu_801B7BD0);
|
||||
|
||||
TextureRect_16bRGBA(&gMasterDisp, &gTitleSunBeam, 32, 32, D_menu_801B9080, D_menu_801B9084, D_menu_801B7BB0,
|
||||
TextureRect_16bRGBA(&gMasterDisp, gTitleSunBeam, 32, 32, D_menu_801B9080, D_menu_801B9084, D_menu_801B7BB0,
|
||||
D_menu_801B7BB4);
|
||||
D_menu_801B9080 += 1.66f;
|
||||
}
|
||||
|
@ -84,8 +84,7 @@ void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc) {
|
||||
void Lib_InitPerspective(Gfx** dList) {
|
||||
u16 norm;
|
||||
|
||||
guPerspective(gGfxMtx, &norm, D_game_80161A3C, (f32) SCREEN_WIDTH / SCREEN_HEIGHT, D_game_80161A40, D_game_80161A44,
|
||||
1.0f);
|
||||
guPerspective(gGfxMtx, &norm, gFovY, (f32) SCREEN_WIDTH / SCREEN_HEIGHT, gProjectNear, gProjectFar, 1.0f);
|
||||
gSPPerspNormalize((*dList)++, norm);
|
||||
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f);
|
||||
@ -94,7 +93,8 @@ void Lib_InitPerspective(Gfx** dList) {
|
||||
}
|
||||
|
||||
void Lib_InitOrtho(Gfx** dList) {
|
||||
guOrtho(gGfxMtx, -160.0f, 160.0f, -120.0f, 120.0f, D_game_80161A40, D_game_80161A44, 1.0f);
|
||||
guOrtho(gGfxMtx, -SCREEN_WIDTH / 2, SCREEN_WIDTH / 2, -SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2, gProjectNear,
|
||||
gProjectFar, 1.0f);
|
||||
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f);
|
||||
gSPMatrix((*dList)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit c82b4a8423eb41202dc61378aa50f0052140c132
|
||||
Subproject commit 0cb23400b0ea1e443477ca2a764e9e74877c42b8
|
Loading…
Reference in New Issue
Block a user