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https://github.com/HarbourMasters/Starship.git
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Renamed some events
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@ -1781,8 +1781,8 @@ void Display_Update(void) {
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}
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#endif
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// @port: @event: Call DISPLAY_UPDATE_EVENT_PRE
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EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_PRE, NULL);
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// @port: @event: Call DisplayPreUpdateEvent
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EventSystem_CallEvent(DisplayPreUpdateEvent, NULL);
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Matrix_Push(&gGfxMatrix);
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if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state == PLAYERSTATE_ACTIVE)) {
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@ -2015,6 +2015,6 @@ void Display_Update(void) {
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sPlayersVisible[gPlayerNum] = false;
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Matrix_Pop(&gGfxMatrix);
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// @port: @event: Call DISPLAY_UPDATE_EVENT_POST
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EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_POST, NULL);
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// @port: @event: Call DisplayPostUpdateEvent
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EventSystem_CallEvent(DisplayPostUpdateEvent, NULL);
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}
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@ -347,8 +347,8 @@ void Game_Update(void) {
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u8 partialFill;
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u8 soundMode;
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// @port: @event: Call GAME_UPDATE_EVENT_PRE
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EventSystem_CallEvent(GAME_UPDATE_EVENT_PRE, NULL);
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// @port: @event: Call GamePreUpdateEvent
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EventSystem_CallEvent(GamePreUpdateEvent, NULL);
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Game_SetGameState();
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if (gGameStandby) {
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@ -605,8 +605,8 @@ void Game_Update(void) {
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}
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Audio_dummy_80016A50();
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// @port: @event: Call GAME_UPDATE_EVENT_POST
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EventSystem_CallEvent(GAME_UPDATE_EVENT_POST, NULL);
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// @port: @event: Call GamePostUpdateEvent
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EventSystem_CallEvent(GamePostUpdateEvent, NULL);
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}
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}
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@ -2,8 +2,8 @@
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#include "port/hooks/impl/EventSystem.h"
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#define DISPLAY_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(1, EVENT_TYPE_PRE)
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#define DISPLAY_UPDATE_EVENT_POST INTERNAL_EVENT_ID(1, EVENT_TYPE_POST)
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#define DisplayPreUpdateEvent INTERNAL_EVENT_ID(1, EVENT_TYPE_PRE)
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#define DisplayPostUpdateEvent INTERNAL_EVENT_ID(1, EVENT_TYPE_POST)
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#define GAME_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(2, EVENT_TYPE_PRE)
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#define GAME_UPDATE_EVENT_POST INTERNAL_EVENT_ID(2, EVENT_TYPE_POST)
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#define GamePreUpdateEvent INTERNAL_EVENT_ID(2, EVENT_TYPE_PRE)
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#define GamePostUpdateEvent INTERNAL_EVENT_ID(2, EVENT_TYPE_POST)
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@ -1,5 +1,5 @@
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#include "PortEnhancements.h"
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#include "port/hooks/list/EngineEvent.h"
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#include "port/hooks/Events.h"
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#include "global.h"
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#include "hit64.h"
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#include "mods.h"
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@ -157,8 +157,8 @@ void OnGameUpdatePost(IEvent* event) {
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void PortEnhancements_Init() {
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// Register event listeners
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EventSystem_RegisterListener(DISPLAY_UPDATE_EVENT_PRE, OnDisplayUpdatePre, EVENT_PRIORITY_NORMAL);
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EventSystem_RegisterListener(GAME_UPDATE_EVENT_POST, OnGameUpdatePost, EVENT_PRIORITY_NORMAL);
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EventSystem_RegisterListener(DisplayPreUpdateEvent, OnDisplayUpdatePre, EVENT_PRIORITY_NORMAL);
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EventSystem_RegisterListener(GamePostUpdateEvent, OnGameUpdatePost, EVENT_PRIORITY_NORMAL);
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}
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void PortEnhancements_Exit() {
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