fix fox_ka warnings

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-02-10 13:22:32 -03:00
parent 3d82f475de
commit b435e2b63f

View File

@ -604,8 +604,8 @@ void func_i4_80194458(Boss* boss, Vec3f* pos, f32 arg2) {
actor->timer_0C4 = 400; actor->timer_0C4 = 400;
Object_SetInfo(&actor->info, actor->obj.id); Object_SetInfo(&actor->info, actor->obj.id);
Audio_PlaySfx(0x2903305FU, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); Audio_PlaySfx(0x2903305FU, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
actor->info.action = func_i4_80198AA0; actor->info.action = (ObjectFunc) func_i4_80198AA0;
actor->info.draw = func_i4_801995B4; actor->info.draw = (ObjectFunc) func_i4_801995B4;
break; break;
} }
} }
@ -1219,7 +1219,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->swork[10] <= 0) { if (boss->swork[10] <= 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_60012A0; *dList = D_60012A0;
} }
break; break;
@ -1232,7 +1232,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->swork[11] <= 0) { if (boss->swork[11] <= 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_600CDC0; *dList = D_600CDC0;
} }
break; break;
@ -1245,7 +1245,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->swork[12] <= 0) { if (boss->swork[12] <= 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_600D4E0; *dList = D_600D4E0;
} }
break; break;
@ -1258,7 +1258,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->swork[13] <= 0) { if (boss->swork[13] <= 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_600D290; *dList = D_600D290;
} }
break; break;
@ -1271,7 +1271,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->swork[14] <= 0) { if (boss->swork[14] <= 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_600D090; *dList = D_600D090;
} }
break; break;
@ -1279,7 +1279,7 @@ s32 func_i4_801965A8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
if (boss->health < 0) { if (boss->health < 0) {
RCP_SetupDL(&gMasterDisp, 57); RCP_SetupDL(&gMasterDisp, 57);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
*dList = &D_6007300; *dList = D_6007300;
} }
break; break;
} }
@ -1298,7 +1298,7 @@ void func_i4_801968F4(Boss* boss) {
Matrix_RotateY(gGfxMatrix, boss->fwork[13] * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, boss->fwork[13] * M_DTOR, 1);
Animation_GetFrameData(&D_60105D8, 0, jointTable); Animation_GetFrameData(&D_60105D8, 0, jointTable);
Animation_DrawSkeleton(1, &D_6010744, jointTable, func_i4_801965A8, NULL, boss, &gIdentityMatrix); Animation_DrawSkeleton(1, D_6010744, jointTable, func_i4_801965A8, NULL, boss, &gIdentityMatrix);
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
if (boss->fwork[14] > 0.0f) { if (boss->fwork[14] > 0.0f) {
@ -1778,8 +1778,8 @@ void func_i4_801981F8(Actor* actor) {
actor_it->info.bonus = 0; actor_it->info.bonus = 0;
Audio_PlaySfx(0x3100000C, actor_it->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); Audio_PlaySfx(0x3100000C, actor_it->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} }
actor_it->info.action = func_i4_80198AA0; actor_it->info.action = (ObjectFunc) func_i4_80198AA0;
actor_it->info.draw = func_i4_801995B4; actor_it->info.draw = (ObjectFunc) func_i4_801995B4;
actor->unk_04E++; actor->unk_04E++;
} }
break; break;