High poly Arwing

This commit is contained in:
Sonic Dreamcaster 2024-11-16 10:06:44 -03:00
parent 32982631e0
commit b64aaeb94a

View File

@ -557,7 +557,7 @@ void ActorTeamArwing_Draw(ActorTeamArwing* this) {
Matrix_MultVec3f(gGfxMatrix, &src, &dest);
if ((((fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) && !gBossActive) ||
if (((/*(fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) &&*/ !gBossActive) ||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) || (gCurrentLevel == LEVEL_VENOM_ANDROSS) ||
(gCurrentLevel == LEVEL_VENOM_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) &&
(gCurrentLevel != LEVEL_MACBETH) && (gCurrentLevel != LEVEL_TITANIA)) {