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High poly Arwing
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@ -557,7 +557,7 @@ void ActorTeamArwing_Draw(ActorTeamArwing* this) {
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Matrix_MultVec3f(gGfxMatrix, &src, &dest);
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if ((((fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) && !gBossActive) ||
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if (((/*(fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) &&*/ !gBossActive) ||
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(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) || (gCurrentLevel == LEVEL_VENOM_ANDROSS) ||
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(gCurrentLevel == LEVEL_VENOM_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) &&
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(gCurrentLevel != LEVEL_MACBETH) && (gCurrentLevel != LEVEL_TITANIA)) {
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