diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 38135a6e..d636ad62 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -7,6 +7,7 @@ #include "assets/ast_sector_z.h" #include "port/interpolation/FrameInterpolation.h" #include "port/hooks/list/EngineEvent.h" +#include "port/mods/PortEnhancements.h" // f32 path1 = 0.0f; // f32 path2 = 0.0f; @@ -144,7 +145,7 @@ void Display_DrawHelpAlert(void) { switch (centered) { case false: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); if (sp78 < 0.0f) { Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f, "HELP!!"); @@ -154,7 +155,7 @@ void Display_DrawHelpAlert(void) { break; case true: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f, "HELP!!"); Graphics_DisplaySmallText(OTRGetRectDimensionFromRightEdgeOverride(248), 106, 1.0f, 1.0f, "HELP!!"); @@ -779,7 +780,7 @@ void Display_Reticle(Player* player) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY); if (gChargeTimers[player->num] >= 20) { - RCP_SetupDL(&gMasterDisp, SETUPDL_63_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_63_OPTIONAL); if (i == 1) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255); @@ -789,7 +790,7 @@ void Display_Reticle(Player* player) { gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255); } } else { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_36_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_36_OPTIONAL]); } if (i == 1) { @@ -1685,7 +1686,7 @@ void Display_LockOnIndicator(void) { Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, D_display_801615A8[i] * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); - RCP_SetupDL(&gMasterDisp, SETUPDL_67_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_67_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255); gSPDisplayList(gMasterDisp++, D_1024F60); diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c index a57d0466..83bb3066 100644 --- a/src/engine/fox_effect.c +++ b/src/engine/fox_effect.c @@ -23,6 +23,7 @@ #include "assets/ast_enmy_planet.h" #include "assets/ast_zoness.h" #include "port/interpolation/FrameInterpolation.h" +#include "port/mods/PortEnhancements.h" // rodata const char D_800D7230[] = "Enm->wrk3=<%d>\n"; @@ -140,7 +141,7 @@ void BonusText_DrawAll(void) { BonusText* bonus; s32 i; - RCP_SetupDL(&gMasterDisp, SETUPDL_62_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_62_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); for (i = 0, bonus = gBonusText; i < ARRAY_COUNT(gBonusText); i++, bonus++) { diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c index b1293894..25c2e770 100644 --- a/src/engine/fox_game.c +++ b/src/engine/fox_game.c @@ -5,6 +5,7 @@ #include "mods.h" #include "port/interpolation/FrameInterpolation.h" #include "port/hooks/list/EngineEvent.h" +#include "port/mods/PortEnhancements.h" f32 gNextVsViewScale; f32 gVsViewScale; @@ -381,7 +382,7 @@ void Game_Update(void) { break; case GSTATE_SHOW_LOGO: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f); gGameState++; @@ -401,7 +402,7 @@ void Game_Update(void) { Timer_CreateTask(MSEC_TO_CYCLES(1000), Timer_Increment, (s32*) &gGameState, 1); /* fallthrough */ case GSTATE_LOGO_WAIT: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f); break; diff --git a/src/engine/fox_hud.c b/src/engine/fox_hud.c index 7bb51bff..377a5ae4 100644 --- a/src/engine/fox_hud.c +++ b/src/engine/fox_hud.c @@ -3,6 +3,7 @@ #include "prevent_bss_reordering.h" #include "port/interpolation/FrameInterpolation.h" #include "port/hooks/Events.h" +#include "port/mods/PortEnhancements.h" Vec3f D_801616A0; Vec3f D_801616B0; @@ -132,7 +133,7 @@ void HUD_LivesCount1_Draw(f32 xPos, f32 yPos, s32 lifeCount) { s32 maxLives; s32 digits; - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); player = &gPlayer[0]; @@ -160,7 +161,7 @@ void HUD_LivesCount1_Draw(f32 xPos, f32 yPos, s32 lifeCount) { xPos += 11.0f; yPos -= 1.0f; - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); if (lifeCount < 0) { @@ -498,7 +499,7 @@ void HUD_TeamShields_Draw(f32 xPos, f32 yPos, s32 arg2) { if ((arg2 <= 0) && (arg2 != -2) && ((gPlayState == PLAY_PAUSE) || (gShowLevelClearStatusScreen == 1) || (gLevelStartStatusScreenTimer != 0))) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); if ((arg2 == 0) && (gPlayer[0].state == PLAYERSTATE_LEVEL_COMPLETE)) { Graphics_DisplaySmallText(xPos + (8.0f * xScale) + 4.0f, yPos + 2.0f, 1.0f, 1.0f, " OK "); @@ -613,7 +614,7 @@ void HUD_VenomTitleCard_Draw(void) { } if (i != 9) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, sVenomTitleCardDLs[i], sVenomTitleCardWidths[i], 19, sVenomTitleCardWidths[i], @@ -682,7 +683,7 @@ void HUD_TitleCard_Draw(f32 x, f32 y) { break; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); if ((levelIdx != 14) && (levelIdx != 15)) { // LEVEL_KATINA || LEVEL_FORTUNA @@ -739,7 +740,7 @@ void HUD_Number_Draw(f32 xPos, f32 yPos, s32 k, f32 scale, bool skipLeadingZeroe } void HUD_MsgWindowBg_Draw2(f32 xPos, f32 yPos, f32 xScale, f32 yScale) { - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 60, 60, 128, 96); gDPSetAlphaDither(gMasterDisp++, G_AD_DISABLE); Lib_TextureRect_CI8(&gMasterDisp, aMsgWindowBgTex, aMsgWindowBgTLUT, 24, 17, xPos, yPos, xScale, yScale); @@ -880,7 +881,7 @@ void HUD_DrawLevelClearScreen(void) { levelIdx = HUD_GetLevelIndex(); if (levelClearState != LEVEL_CLEAR_STATE_0) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); x = 98.0f; y = 64.0f; @@ -933,7 +934,7 @@ void HUD_LivesCount2_Draw(f32 x, f32 y, s32 number) { s32 i; s32 form; - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); form = FORM_ARWING; @@ -1022,11 +1023,11 @@ void HUD_TeammateStatus_Draw(void) { for (j = 0; j < 3; j++) { HUD_MsgWindowBg_Draw2(x[j][0] - 6.0f, y[j][1] - 1.0f, 2.4f, 0.7f); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, sText[j], sTextWidth[j], sTextHeght[j], x[j][1], y[j][1], 1.0f, 1.0f); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); shield = gTeamShields[3 - j]; if (shield <= 0) { @@ -1233,7 +1234,7 @@ void HUD_LevelClearStatusScreen_Draw(void) { } x4 += (4 - i) * 8; - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 90, 160, 200, 255); HUD_Number_Draw(OTRGetRectDimensionFromLeftEdgeOverride(24.0f), 30.0f + 3.0f, D_801617C0[5], 1.0f, false, 999); @@ -1251,7 +1252,7 @@ void HUD_LevelClearStatusScreen_Draw(void) { HUD_LivesCount2_Draw(232.0f, 90.0f, D_801617C0[3]); } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, aTextStatusOfTeam, 120, 12, x6 - 8.0f, y6 + 10.0f, 1.0f, 1.0f); @@ -1662,7 +1663,7 @@ void HUD_PauseScreen_Update(void) { break; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, @@ -1670,7 +1671,7 @@ void HUD_PauseScreen_Update(void) { HUD_MsgWindowBg_Draw2(x1 - 10.0f, y0 - 4.0f, 4.7f, 2.8f); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); if (sPauseScreenIwork[1] == 0) { temp = (sPauseScreenTimer[0] % 20); @@ -2251,7 +2252,7 @@ s32 ActorMissileSeek_ModeCheck(ActorMissileSeekMode mode) { void HUD_RadioCharacterName_Draw(void) { if (gGameState == GSTATE_PLAY) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); f32 xPos = OTRGetRectDimensionFromLeftEdgeOverride(73.0f); @@ -2344,7 +2345,7 @@ void HUD_IncomingMsg_Draw(void) { f32 xPos = 142.0f; f32 yPos = 18.0f; - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); switch (D_80161790 / 2) { @@ -2940,7 +2941,7 @@ void HUD_KillCountStars_Update(void) { j = gVsKills[gPlayerNum][i]; - RCP_SetupDL(&gMasterDisp, SETUPDL_77_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_77_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(gMasterDisp++, r[j], g[j], b[j], 0); @@ -2970,7 +2971,7 @@ void HUD_VsModePortrait_Draw(void) { f32 faceXpos[] = { 113.0f, 273.0f, 113.0f, 273.0f }; f32 faceYpos[] = { 79.0f, 79.0f, 199.0f, 199.0f }; - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); HUD_VsModePortraitTex_Draw(faceXpos[gPlayerNum], faceYpos[gPlayerNum], 0.54f, gPlayerNum); } @@ -2980,12 +2981,12 @@ void HUD_VS_ShieldGauge_Draw(void) { f32 D_800D20F8[] = { 78.0f, 78.0f, 198.0f, 198.0f }; Math_SmoothStepToF(&D_800D19E0[gPlayerNum], gPlayer[gPlayerNum].shields * (1.0f / 255.0f), 0.3f, 10.0f, 0.01f); - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); HUD_VS_ShieldGaugeTex_Draw(D_800D20E8[gPlayerNum] + 3.0f, D_800D20F8[gPlayerNum] + 18.0f, 1.0f, 1.0f, D_800D19E0[gPlayerNum]); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -3050,7 +3051,7 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) { temp_t9 = D_800D19AC[playerNum]; - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, temp_t9, temp_t9, temp_t9, 255); @@ -3062,7 +3063,7 @@ void HUD_BoostGauge_Draw(f32 xPos, f32 yPos) { HUD_BoostGaugeOverheat_Draw(boostGaugeXpos[playerNum] + temp + 1.0f, boostGaugeYpos[playerNum] + sp60, temp_fs0, 1.0f); } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); HUD_BoostGaugeFrame_Draw(boostGaugeXpos[playerNum], boostGaugeYpos[playerNum], 1.0f, 1.0f); } @@ -3074,7 +3075,7 @@ void HUD_VS_PlayerNumber_Draw(void) { s32 playerNumberG[] = { 242, 30, 179, 30 }; s32 playerNumberB[] = { 12, 0, 67, 255 }; - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, playerNumberR[gPlayerNum], playerNumberG[gPlayerNum], playerNumberB[gPlayerNum], 255); Graphics_DisplayHUDNumber(playerNumberXpos[gPlayerNum], playerNumberYpos[gPlayerNum], gPlayerNum + 1); @@ -3104,7 +3105,7 @@ void HUD_VS_BombCount_Draw(void) { if (((sVsBombCountFlashTimer[gPlayerNum] & 2) != 0) || ((sVsBombCountFlashTimer[gPlayerNum] == 0) && (gBombCount[gPlayerNum] != 0))) { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_OPTIONAL]); if (gBombCount[gPlayerNum] >= 2) { if (Math_SmoothStepToF(&D_800D21A4, D_800D21A0, 0.4f, 100.0f, 0.1f) == 0.0f) { if (D_800D21A0 == 255.0f) { @@ -3136,13 +3137,13 @@ void HUD_VS_DrawHUD(void) { } void HUD_VS_X_Draw(f32 xPos, f32 yPos, s32 r, s32 g, s32 b) { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, D_hud_80161708); Lib_TextureRect_CI4(&gMasterDisp, aXTex, aXTLUT, 16, 7, xPos, yPos, 1.0f, 1.0f); } void HUD_VS_LivesCount_Draw(f32 xPos, f32 yPos, s32 number, s32 r, s32 g, s32 b) { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, D_hud_80161708); if (number >= 10) { @@ -3181,12 +3182,12 @@ void HUD_DrawBossHealth(void) { temp2 = OTRGetRectDimensionFromLeftEdgeOverride(temp2); temp4 = OTRGetRectDimensionFromLeftEdgeOverride(temp4); - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI4(&gMasterDisp, D_1011A40, D_1011AB0, 32, 7, temp2, temp3, 1.0f, 1.0f); f32 border = sp3C; border = OTRGetRectDimensionFromLeftEdgeOverride(border); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); Lib_TextureRect_IA8(&gMasterDisp, D_1002040, 40, 12, border, temp1, 1.0f, 1.0f); if (sp3C >= 25.0f) { @@ -3194,12 +3195,12 @@ void HUD_DrawBossHealth(void) { } if ((D_801616C4 >= 0.1f) && (sp3C >= 25.0f)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI8(&gMasterDisp, D_10129C0, D_1013090, 16, 109, temp4, temp5, 1.0f, D_801616C4); } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255); if (D_801616BC > 0.0f) { @@ -3250,12 +3251,12 @@ void HUD_DisplayCountdown(f32 xPos, f32 yPos, s32* countdown, f32 scale) { } if ((i % 2) != 0) { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI4(&gMasterDisp, D_1011E80, D_1011EC0, 16, 8, (var_fs0 * scale) + xPos, yPos, scale, scale); } else { - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); HUD_DisplaySmallNumber((var_fs0 * scale) + xPos, yPos, scale, var_s2); var_fs0 += 9.0f; @@ -3396,7 +3397,7 @@ void HUD_Score_Update(f32 xPos, f32 yPos) { g = 160; b = 200; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, r, g, b, 255); HUD_Score_Draw(xPos, yPos); } @@ -3534,7 +3535,7 @@ void HUD_BombCounter_Draw(f32 x, f32 y) { D_80161784 = 0.0f; } - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_78_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0, 0, (s32) D_80161770, (s32) D_80161774, (s32) D_80161778, D_hud_80161708); if (gCurrentLevel == LEVEL_AQUAS) { @@ -3604,7 +3605,7 @@ void HUD_BombCounter_Draw(f32 x, f32 y) { break; case 6: - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI4(&gMasterDisp, D_blue_marine_3000090, D_blue_marine_3000120, 32, 9, x + 1.0f, y, 1.0f, 1.0f); diff --git a/src/engine/fox_radio.c b/src/engine/fox_radio.c index ef83004d..f8e39ec2 100644 --- a/src/engine/fox_radio.c +++ b/src/engine/fox_radio.c @@ -19,6 +19,7 @@ #include "assets/ast_title.h" #include "assets/ast_zoness.h" #include "port/hooks/Events.h" +#include "port/mods/PortEnhancements.h" u16** gRadioMsgList; s32 gRadioMsgListIndex; @@ -435,7 +436,7 @@ void func_radio_800BAAE8(void) { D_800D4A74 = -1.0f; } sp38 = gRadioPortraitScaleY * 20.0f * D_800D4A74; - gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_POINT]); + gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_76_OPTIONAL]); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); if (mirror) { @@ -470,7 +471,7 @@ void func_radio_800BB388(void) { sp30 = temp_fa0 * D_800D4A78; - RCP_SetupDL(&gMasterDisp, SETUPDL_85); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); switch (gGameState) { case GSTATE_TITLE: @@ -496,7 +497,7 @@ void func_radio_800BB388(void) { } if (gRadioTextBoxScaleY == 1.3f) { - RCP_SetupDL(&gMasterDisp, SETUPDL_85); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gMsgCharIsPrinting = Message_DisplayText(&gMasterDisp, gRadioMsg, gRadioPrintPosX, gRadioPrintPosY, gRadioMsgCharIndex); } @@ -715,7 +716,7 @@ void Radio_Draw(void) { if ((gTeamShields[idx] <= 0) && (gGameFrameCount & 4) && (gTeamShields[idx] != -2) && (gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1) && (gCurrentRadioPortrait != RCID_1000)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(31.0f), 167, 1.0f, 1.0f, "DOWN"); HUD_TeamDownWrench_Draw(1); @@ -764,7 +765,7 @@ void Radio_Draw(void) { if ((gActors[idx].obj.status != OBJ_ACTIVE) && (gGameFrameCount & 4) && (gPlayer[0].state == PLAYERSTATE_ACTIVE) && (gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1) && (gCurrentRadioPortrait != RCID_1000)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(31.0f), 167, 1.0f, 1.0f, "DOWN"); } diff --git a/src/engine/fox_rcp_setup.c b/src/engine/fox_rcp_setup.c index 6dd770e8..c09f1fdf 100644 --- a/src/engine/fox_rcp_setup.c +++ b/src/engine/fox_rcp_setup.c @@ -1229,7 +1229,7 @@ Gfx gRcpSetupDLs[][9] = { gsSPSetGeometryMode(0), gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, G_AC_NONE | G_ZS_PIXEL), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), - gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_RGBA16 | G_TL_TILE | + gsSPSetOtherModeHi(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE), gsSPEndDisplayList(), }, diff --git a/src/mods/levelselect.c b/src/mods/levelselect.c index ad728ef1..896144e4 100644 --- a/src/mods/levelselect.c +++ b/src/mods/levelselect.c @@ -85,7 +85,7 @@ void Map_LevelSelect(void) { /* Draw */ if ((sCurrentPlanetId >= 0) && (sCurrentPlanetId < PLANET_MAX)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Graphics_DisplaySmallText(20, y, 1.0f, 1.0f, "PLANET:"); diff --git a/src/mods/sfxjukebox2.c b/src/mods/sfxjukebox2.c index 5901fdc1..5026f768 100644 --- a/src/mods/sfxjukebox2.c +++ b/src/mods/sfxjukebox2.c @@ -197,7 +197,7 @@ void Jukebox_Update(void) { /* Draw */ - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Graphics_Printf("SFX ID: %08X", sfx); diff --git a/src/mods/spawner.c b/src/mods/spawner.c index 4733bd2f..2db8da7b 100644 --- a/src/mods/spawner.c +++ b/src/mods/spawner.c @@ -397,7 +397,7 @@ void Spawner(void) { gPlayer[0].baseSpeed = gArwingSpeed; } - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); /* Spawners */ diff --git a/src/overlays/ovl_ending/fox_end1.c b/src/overlays/ovl_ending/fox_end1.c index 95176060..c07432a8 100644 --- a/src/overlays/ovl_ending/fox_end1.c +++ b/src/overlays/ovl_ending/fox_end1.c @@ -6,6 +6,7 @@ #include "assets/ast_great_fox.h" #include "assets/ast_ending.h" #include "prevent_bss_reordering.h" +#include "port/mods/PortEnhancements.h" void Ending_8018CE20(s32); void Ending_801926D4(void); @@ -420,7 +421,7 @@ void Ending_801886F4(void) { return; } - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); switch ((D_ending_80196F90 % 8) / 2) { diff --git a/src/overlays/ovl_ending/fox_end2.c b/src/overlays/ovl_ending/fox_end2.c index b94a8e23..41b8f5f4 100644 --- a/src/overlays/ovl_ending/fox_end2.c +++ b/src/overlays/ovl_ending/fox_end2.c @@ -2,6 +2,7 @@ #include "assets/ast_arwing.h" #include "assets/ast_ending_expert.h" #include "assets/ast_allies.h" +#include "port/mods/PortEnhancements.h" ArwingInfo D_ending_80198590; Vec3f D_ending_801985D0; @@ -50,7 +51,7 @@ void Ending_8018CE20(u32 arg0) { 1.0f); } else { xPos = (320 - Graphics_GetSmallTextWidth(D_ending_80192E74[i].unk_00)) / 2; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 155, 155, alpha); Graphics_DisplaySmallText(xPos, D_ending_80192E74[i].unk_0E, 1.0f, 1.0f, @@ -169,7 +170,7 @@ void Ending_8018D814(u32 arg0, AssetInfo* asset) { alpha = (asset->unk_0C + asset->unk_10 - arg0) * 255 / asset->fogFar; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, asset->prim.r, asset->prim.g, asset->prim.b, alpha); @@ -189,7 +190,7 @@ void Ending_8018DA0C(u32 arg0, AssetInfo* asset) { alpha = (arg0 - asset->unk_0C) * 255 / asset->fogNear; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, asset->prim.r, asset->prim.g, asset->prim.b, alpha); Graphics_DisplaySmallText((s16) asset->unk_18.x, (s16) asset->unk_18.y, asset->unk_30.x, asset->unk_30.y, diff --git a/src/overlays/ovl_i1/fox_tr.c b/src/overlays/ovl_i1/fox_tr.c index a4f7a9ae..f42830f3 100644 --- a/src/overlays/ovl_i1/fox_tr.c +++ b/src/overlays/ovl_i1/fox_tr.c @@ -6,10 +6,11 @@ #include "global.h" #include "assets/ast_training.h" +#include "port/mods/PortEnhancements.h" void Training_RingPassCount_Draw(void) { if (gRingPassCount != 0) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); HUD_Number_Draw(OTRGetDimensionFromRightEdgeOverride(250.0f), 50.0f, gRingPassCount, 1.0f, 0, 999); } diff --git a/src/overlays/ovl_menu/fox_map.c b/src/overlays/ovl_menu/fox_map.c index 367c8b92..c4ad9c22 100644 --- a/src/overlays/ovl_menu/fox_map.c +++ b/src/overlays/ovl_menu/fox_map.c @@ -16,6 +16,7 @@ #include "assets/ast_text.h" #include "assets/ast_font_3d.h" #include "port/interpolation/FrameInterpolation.h" +#include "port/mods/PortEnhancements.h" extern bool gBackToMap; @@ -2181,14 +2182,14 @@ void Map_Prologue_Draw(void) { Map_PrologueArwing_Draw(); - RCP_SetupDL(&gMasterDisp, SETUPDL_81_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_81_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 180, 180, 180, 255); // Prologue text Message_DisplayScrollingText(&gMasterDisp, gMsg_ID_1, sPrologueTextXpos, sPrologueTextYpos, 218, 70, Message_GetCharCount(gMsg_ID_1)); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); // Vertical Fade Margins for prologue text @@ -2200,7 +2201,7 @@ void Map_Prologue_Draw(void) { Background_DrawPartialStarfield(71, 118); Background_DrawPartialStarfield(205, 239); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, sPrologueCurrentTexAlpha); Lib_TextureRect_RGBA16(&gMasterDisp, sPrologueTextures[sPrologueTexIdx], 96, 52, 109.0f, 24.0f, 1.0f, 1.0f); @@ -2385,7 +2386,7 @@ void Map_LylatCard_Update(void) { void Map_LylatCard_Draw(void) { s32 i; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) D_menu_801CEA9C); @@ -3844,7 +3845,7 @@ void Map_PathChange_DrawOptions(void) { } if (gGameFrameCount & mask) { // can't be != 0? - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, r[colorIndex], g[colorIndex], b[colorIndex], 255); Lib_TextureRect_IA8(&gMasterDisp, aMapProceedNextCourseTex, 96, 22, x + 11.0f, y + 3.0f, 1.0f, 1.0f); } @@ -5419,7 +5420,7 @@ void Map_TitleCards_Draw(void) { s32 i; s32 planetCardIdx = sMapCurPlanetCards[sCurrentPlanetId]; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) sMapPlanetCardAlpha); @@ -5511,7 +5512,7 @@ void Map_801A9A8C(void) { break; } - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); if (CVarGetInteger("gLevelSelector", 0) && gMissionNumber == 6) { @@ -5556,7 +5557,7 @@ void Map_801A9DE8(void) { } void Map_TotalHits_Draw(void) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); @@ -5622,7 +5623,7 @@ void Map_PathLineBox_Draw(s32 curMission) { PlanetId* ptr = &gMissionPlanet[0]; for (x = 0.0f, i = 0; i < 7; i++, x += 24.0f + x2, ptr++) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); if (i < 6) { r = g = b = 255; @@ -5669,7 +5670,7 @@ void Map_PathInfo_Draw(s32 missionIdx, f32 x, f32 y, s32 idx) { static s32 D_menu_801B6AE8[] = { 30, 179, 30 }; static s32 D_menu_801B6AF4[] = { 0, 67, 255 }; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Graphics_DisplaySmallText(x + 12.0f - Graphics_GetSmallTextWidth(sPlanetNames[idx]) * 0.5f, y - 8.0f, 1.0f, 1.0f, @@ -5691,7 +5692,7 @@ void Map_PathInfo_Draw(s32 missionIdx, f32 x, f32 y, s32 idx) { x2 = 0.0f; for (i = 0; i < 3; i++, x2 += 9.0f) { if ((gMissionTeamStatus[missionIdx] & mask) != 0) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, D_menu_801B6ADC[i], D_menu_801B6AE8[i], D_menu_801B6AF4[i], 255); Graphics_DisplaySmallText((s32) x + x2 - 1.0f, (s32) y + 24.0f + 8.0f + 2.0f, 1.0f, 1.0f, D_menu_801B6AD0[i]); @@ -6117,7 +6118,7 @@ void Map_BriefingRadio_Draw(s32 arg0) { case 20: case 21: if (sTeamStatusAlpha != 0) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, sTeamStatusAlpha); xPos = 205.0f; yPos = 77.0f; @@ -6140,7 +6141,7 @@ void Map_BriefingRadio_Draw(s32 arg0) { break; case 0: - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); if ((gGameFrameCount & 0x10) != 0) { Graphics_DisplaySmallText(sTeamStatusPos[i], 131 + 28, 1.0f, 1.0f, "OK !"); @@ -6153,7 +6154,7 @@ void Map_BriefingRadio_Draw(s32 arg0) { break; } - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, alpha[i]); Lib_TextureRect_RGBA16(&gMasterDisp, sRadioCharacterFaces[i], 28, 28, sTeamStatusPos[i], 131.0f, 1.0f, 1.0f); @@ -6892,7 +6893,7 @@ void Map_SetCamRot(f32 camAtX, f32 camAtY, f32 camAtZ, f32* camEyeX, f32* camEye } void Map_RemainingLives_Draw(s32 xPos, s32 yPos, s32 number) { - RCP_SetupDL(&gMasterDisp, SETUPDL_85_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI4(&gMasterDisp, aMapArwingIconTex, aMapArwingIconTLUT, 16, 16, xPos, yPos, 1.0f, 1.0f); @@ -6900,7 +6901,7 @@ void Map_RemainingLives_Draw(s32 xPos, s32 yPos, s32 number) { gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Lib_TextureRect_CI4(&gMasterDisp, aMapXTex, aMapXTLUT, 16, 7, xPos + 18.0f, yPos + 9.0f, 1.0f, 1.0f); - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); if (number >= 10) { diff --git a/src/overlays/ovl_menu/fox_option.c b/src/overlays/ovl_menu/fox_option.c index be927a56..e44ede97 100644 --- a/src/overlays/ovl_menu/fox_option.c +++ b/src/overlays/ovl_menu/fox_option.c @@ -14,6 +14,7 @@ #include "assets/ast_vs_menu.h" #include "assets/ast_map.h" #include "port/interpolation/FrameInterpolation.h" +#include "port/mods/PortEnhancements.h" extern s32 gRankingTeamAlive[][3]; extern Gfx gMapVenomCloudDL[]; @@ -1472,12 +1473,12 @@ void Option_Sound_Draw(void) { Option_Sound_Speaker_Draw(); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_RGBA16(&gMasterDisp, aMapWhiteSquareTex, 8, 8, D_menu_801AEFA8[0], D_menu_801AEFD4[0], D_menu_801AF000, 0.2f); - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, D_OPT_8005CD0, 112, 13, D_menu_801AEFA8[1], D_menu_801AEFD4[1], 1.0f, 1.0f); @@ -1741,7 +1742,7 @@ void Option_ExpertSound_Draw(void) { if (!showJukebox) { #endif - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -1969,7 +1970,7 @@ void Option_Data_Draw(void) { Option_DrawMenuLabel(); - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -2159,7 +2160,7 @@ void Option_RankingMenu_Draw(void) { Option_RankingMenu2_Draw(); } else { Title_RankingData_Draw(); - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); Option_Color_FlashRed(&D_menu_801B93F0); colorGB = D_menu_801B93F0; gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255); @@ -2167,7 +2168,7 @@ void Option_RankingMenu_Draw(void) { Lib_TextureRect_IA8(&gMasterDisp, D_VS_MENU_7004010, 8, 8, 70.0f, (D_menu_801B93E4 * 17.0f) + 55.0f, 1.0f, 1.0f); } - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Graphics_DisplaySmallText(242, 215, 1.0f, 1.0f, "PUSH A"); } @@ -2263,7 +2264,7 @@ void Option_80197914(void) { } void Option_OrdinalNumbers_Draw(s32 ordinalType, s32 xPos, s32 yPos) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); if (ordinalType != 9) { @@ -2273,7 +2274,7 @@ void Option_OrdinalNumbers_Draw(s32 ordinalType, s32 xPos, s32 yPos) { Lib_TextureRect_IA8(&gMasterDisp, aLargeText_0, 16, 15, xPos, yPos - 25.0f, 1.0f, 1.0f); } - RCP_SetupDL(&gMasterDisp, SETUPDL_85_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); switch (ordinalType) { @@ -2298,7 +2299,7 @@ void Option_OrdinalNumbers_Draw(s32 ordinalType, s32 xPos, s32 yPos) { void Option_RankingName_Draw(s32 rankIdx, s32 xPos, s32 yPos) { char rankName[4]; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); rankName[0] = gSaveFile.save.data.rankNameEntry[rankIdx][0] & 0xFF; @@ -2310,7 +2311,7 @@ void Option_RankingName_Draw(s32 rankIdx, s32 xPos, s32 yPos) { } void Option_RankingTotalHits_Draw(s32 rankIdx, s32 xPos, s32 yPos) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 60, 60, 255, 170); Lib_TextureRect_IA8(&gMasterDisp, aMapOptionBgTex, 24, 17, xPos, yPos, 3.17f, 1.05f); @@ -2327,7 +2328,7 @@ void Option_RankingTeamAlive_Draw(s32 rankIdx, s32 xPos, s32 yPos) { f32 xOffset; s32 i; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); for (xOffset = 0.0f, i = 0; i < ARRAY_COUNT(sTeamAlivePrimR); i++, xOffset += 12.0f) { gDPSetPrimColor(gMasterDisp++, 0, 0, sTeamAlivePrimR[i], sTeamAlivePrimG[i], sTeamAlivePrimB[i], 255); @@ -2368,7 +2369,7 @@ void Option_RankingRouteFrame_Draw(s32 rankIdx, s32 routeIdx, f32 xPos, f32 yPos PlanetId end; if ((yPos > 30.0f) && (yPos < 200.0f)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); if (routeIdx < 6) { r = g = b = 255; @@ -2426,7 +2427,7 @@ void Option_RankingTeamPresence_Draw(s32 rankIdx, s32 routeIdx, f32 xPos, f32 yP s32 i; if ((yPos > 12.0f) && (yPos < 154.0f)) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); teamAlive[0] = gSaveFile.save.data.stats[rankIdx][routeIdx].peppyAlive & 1; teamAlive[1] = gSaveFile.save.data.stats[rankIdx][routeIdx].slippyAlive & 1; @@ -2451,7 +2452,7 @@ void Option_RankingPlanetName_Draw(s32 rankIdx, s32 routeIdx, f32 xPos, f32 yPos planetIdx = gSaveFile.save.data.stats[rankIdx][routeIdx].planetId & 0xF; planetName = D_menu_801AEEAC[planetIdx]; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); textWidth = Graphics_GetSmallTextWidth(planetName) / 2.0f; Graphics_DisplaySmallText(xPos + 12.0f - textWidth, yPos - 8.0f, 1.0f, 1.0f, planetName); @@ -2813,7 +2814,7 @@ void Option_VS_HandicapSet_Draw(s32 PlayerIdx) { static s32 sCharNameG[4] = { 242, 30, 255, 30 }; static s32 sCharNameB[4] = { 12, 0, 67, 255 }; - RCP_SetupDL(&gMasterDisp, SETUPDL_85); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -3361,7 +3362,7 @@ void Option_VsTimeTrialStageSelect_Draw(void) { alpha[i] = 32; } - RCP_SetupDL(&gMasterDisp, SETUPDL_85); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, alpha[i]); @@ -3407,7 +3408,7 @@ void Option_VsStageSelect2_Draw(void) { alpha[i] = 32; } - RCP_SetupDL(&gMasterDisp, SETUPDL_85); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, alpha[i]); @@ -3456,7 +3457,7 @@ void Option_VsSelectionArrows_Draw(f32 xPos, f32 yPos, f32 offset, s32 r, s32 g, } void Option_AcceptCancel_Draw(void) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, aAtoConfirmTex, 96, 10, 62.0f, 213.0f, 1.0f, 1.0f); Lib_TextureRect_IA8(&gMasterDisp, aBtoCancelTex, 96, 10, 166.0f, 213.0f, 1.0f, 1.0f); @@ -3638,28 +3639,28 @@ void Option_DrawCardLabel(OptionCardTexture tex) { if (!(tex.xScale <= 0.0f) && !(tex.yScale <= 0.0f)) { switch (tex.type) { case 1: - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha); Lib_TextureRect_CI4(&gMasterDisp, tex.texture, tex.palette, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale, tex.yScale); break; case 2: - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha); Lib_TextureRect_CI8(&gMasterDisp, tex.texture, tex.palette, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale, tex.yScale); break; case 0: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha); Lib_TextureRect_IA8(&gMasterDisp, tex.texture, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale, tex.yScale); break; case 3: - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, tex.red, tex.green, tex.blue, tex.alpha); Lib_TextureRect_RGBA16(&gMasterDisp, tex.texture, tex.width, tex.height, tex.xPos, tex.yPos, tex.xScale, tex.yScale); @@ -4211,7 +4212,7 @@ void Option_NameEntry_Draw(void) { static f32 D_menu_801AF30C[6] = { 51.0f, 138.0f, 118.0f, 166.0f, 138.0f, 267.0f }; static f32 D_menu_801AF324[6] = { 29.0f, 49.0f, 145.0f, 155.0f, 87.0f, 127.0f }; - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); if (gLastGameState == GSTATE_ENDING) { gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -4579,7 +4580,7 @@ void Option_InvoiceDraw(void) { Graphics_FillRectangle(&gMasterDisp, 25, 18, SCREEN_WIDTH - 25, SCREEN_HEIGHT - 18, 255, 255, 255, 255); - RCP_SetupDL(&gMasterDisp, SETUPDL_78_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_78_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI4(&gMasterDisp, D_OPT_8000000, D_OPT_8000680, 128, 26, D_menu_801AF3D0[0], D_menu_801AF3F0[0], @@ -4591,7 +4592,7 @@ void Option_InvoiceDraw(void) { Lib_TextureRect_CI4(&gMasterDisp, D_OPT_80017C0, D_OPT_80038C0, 256, 66, D_menu_801AF3D0[2], D_menu_801AF3F0[2], 1.0f, 1.0f); - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_RGBA16(&gMasterDisp, D_OPT_800E170, 188, 60, D_menu_801AF3D0[3], D_menu_801AF3F0[3], 1.0f, 1.0f); diff --git a/src/overlays/ovl_menu/fox_title.c b/src/overlays/ovl_menu/fox_title.c index b6f48733..5a521c15 100644 --- a/src/overlays/ovl_menu/fox_title.c +++ b/src/overlays/ovl_menu/fox_title.c @@ -11,6 +11,7 @@ #include "assets/ast_title.h" #include "assets/ast_text.h" #include "port/interpolation/FrameInterpolation.h" +#include "port/mods/PortEnhancements.h" f32 D_menu_801B7BB0; f32 D_menu_801B7BB4; @@ -419,7 +420,7 @@ void Title_Ranking_Draw(void) { u8* aTextKanjiCOMPLETE_Data = LOAD_ASSET_RAW(aTextKanjiCOMPLETE); // Ranking header - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); Graphics_DisplaySmallText(xPos, yPos, 1.0f, 1.0f, sSTARFOX_RANKING); @@ -435,7 +436,7 @@ void Title_Ranking_Draw(void) { // This Kanji texture was used to draw a white line. Lib_TextureRect_IA8(&gMasterDisp, &aTextKanjiCOMPLETE_Data[288], 16, 2, 36, 32, 15.2f, 1.0f); - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); Title_RankingData_Draw(); } @@ -444,7 +445,7 @@ void Title_RankingData_Draw(void) { s32 yPos; s32 i; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); @@ -2905,7 +2906,7 @@ void Title_Passage_Draw(void) { } void Title_StarfoxLogo_Draw(void) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); // LTodo: Validate this @@ -2925,7 +2926,7 @@ void Title_64Logo_Draw(void) { } void Title_CopyrightSymbol_Draw(void) { - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, aTitleCopyrightTex, 16, 16, 234.0f, 20.0f, 1.0f, 1.0f); } @@ -2953,21 +2954,21 @@ void Title_PressStart_Draw(void) { if (gMainController < 0) { // No Controller background - RCP_SetupDL(&gMasterDisp, SETUPDL_85_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 60, 60, 255, 200); Lib_TextureRect_CI8(&gMasterDisp, aNoControllerBgTex, aNoControllerBgTLUT, 32, 32, sNoControllerBgXpos, sNoControllerBgYpos, sNoControllerBgXscale, sNoControllerBgYscale); // No Controller - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, (s32) sTitleTextPrimCol, (s32) sTitleTextPrimCol, 255); Lib_TextureRect_IA8(&gMasterDisp, aTitleNoControllerTex, 176, 24, D_menu_801AE474, D_menu_801AE478, 1.0f, 1.0f); } else { // Press Start - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, (s32) sTitleTextPrimCol, (s32) sTitleTextPrimCol, 255); Lib_TextureRect_IA8(&gMasterDisp, aTitlePressStartTex, 120, 13, 101.0f, yPos, 1.0f, 1.0f); @@ -2978,7 +2979,7 @@ void Title_PressStart_Draw(void) { void Title_Copyright_Draw(void) { s32 i; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, a1997NintendoTex, 120, 12, 102.0f, 209.0f, 1.0f, 1.0f); @@ -2996,7 +2997,7 @@ void Title_TeamName_Draw(void) { temp_fs2 = D_menu_801AE47C[D_menu_801B8340]; temp = 210.0f; - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); @@ -3050,7 +3051,7 @@ void Title_SunGlare_Draw(void) { D_menu_801B7BD0 -= 2; } - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetAlphaDither(gMasterDisp++, G_AD_NOISE); gDPSetColorDither(gMasterDisp++, G_CD_NOISE); @@ -3171,7 +3172,7 @@ void Title_Logos_Draw(void) { switch (sTitleLogoState) { case TITLE_LOGO_STARFOX_IN: - RCP_SetupDL(&gMasterDisp, SETUPDL_85_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_85_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) sStarfoxLogoAlpha); Lib_TextureRect_CI4(&gMasterDisp, aIntroStarfoxLogoTex, aIntroStarfoxLogoTLUT, 256, 13, 90.0f, 110.0f, 1.0f, 1.0f); @@ -3180,7 +3181,7 @@ void Title_Logos_Draw(void) { break; case TITLE_LOGO_NINTENDO_64: - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) sStarfoxLogoAlpha); Lib_TextureRect_RGBA16(&gMasterDisp, aTitleN64LogoTex, 128, 88, D_menu_801B9070, D_menu_801B9074, D_menu_801B9078, D_menu_801B907C); @@ -3315,14 +3316,14 @@ void Title_TitleCard_Draw(void) { break; case TITLE_CARD_GREAT_FOX: - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, aTitleGreatFoxCardTex, 144, 28, aTitleGreatFoxCardXpos, aTitleGreatFoxCardYpos, 1.0f, 1.0f); break; case TITLE_CARD_ARWING: - RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_83_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_IA8(&gMasterDisp, aTitleArwingCardTex, 112, 26, sTitleArwingCardXpos, sTitleArwingCardYpos, diff --git a/src/port/mods/PortEnhancements.c b/src/port/mods/PortEnhancements.c index 3c38a290..b049a1d5 100644 --- a/src/port/mods/PortEnhancements.c +++ b/src/port/mods/PortEnhancements.c @@ -224,7 +224,7 @@ void OnItemGoldRingDraw(ObjectDrawPostSetupEvent* event) { } event->event.cancelled = true; - RCP_SetupDL(&gMasterDisp, SETUPDL_29_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_29_OPTIONAL); Graphics_SetScaleMtx(item->width * 2.0f); gSPDisplayList(gMasterDisp++, D_101D870); } @@ -297,7 +297,7 @@ void OnBoostGaugeDraw(IEvent* event){ f32 x = 70; f32 y = 30; - RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT); + RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); Lib_TextureRect_CI8(&gMasterDisp, D_1012290, D_10126B0, 48, 22, OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - x), y, 1.0f, 1.0f); Lib_TextureRect_CI8(&gMasterDisp, D_10126F0, D_1012750, 24, 4, OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - (x - 9)), y + 3, 1.0f, 1.0f); diff --git a/src/port/mods/PortEnhancements.h b/src/port/mods/PortEnhancements.h index 435c8da3..0cc87a69 100644 --- a/src/port/mods/PortEnhancements.h +++ b/src/port/mods/PortEnhancements.h @@ -7,6 +7,21 @@ extern "C" { void PortEnhancements_Register(); void PortEnhancements_Init(); void PortEnhancements_Exit(); +#define SETUPDL_OPTIONAL(digits) \ + (CVarGetInteger("gHUDPointFiltering", 1) == 1 ? SETUPDL_##digits##_POINT : SETUPDL_##digits) + +#define SETUPDL_29_OPTIONAL SETUPDL_OPTIONAL(29) +#define SETUPDL_36_OPTIONAL SETUPDL_OPTIONAL(36) +#define SETUPDL_62_OPTIONAL SETUPDL_OPTIONAL(62) +#define SETUPDL_63_OPTIONAL SETUPDL_OPTIONAL(63) +#define SETUPDL_67_OPTIONAL SETUPDL_OPTIONAL(67) +#define SETUPDL_75_OPTIONAL SETUPDL_OPTIONAL(75) +#define SETUPDL_76_OPTIONAL SETUPDL_OPTIONAL(76) +#define SETUPDL_77_OPTIONAL SETUPDL_OPTIONAL(77) +#define SETUPDL_78_OPTIONAL SETUPDL_OPTIONAL(78) +#define SETUPDL_81_OPTIONAL SETUPDL_OPTIONAL(81) +#define SETUPDL_83_OPTIONAL SETUPDL_OPTIONAL(83) +#define SETUPDL_85_OPTIONAL SETUPDL_OPTIONAL(85) #ifdef __cplusplus }; diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index a3eac37f..b870dded 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -399,6 +399,9 @@ void DrawSettingsMenu(){ ImGui::Text("Texture Filter (Needs reload)"); UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0); + if (Ship::Context::GetInstance()->GetConfig()->GetString("Window.Backend.Name") != windowBackendNames[Ship::WindowBackend::FAST3D_SDL_OPENGL]) { + UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true); + } UIWidgets::Spacer(0); Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();