From b98dc5fa6eb96fc4e5c26236d691645d925dc6b8 Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Fri, 31 Jan 2025 02:15:30 -0600 Subject: [PATCH] Added tons of extra space for dma because of an stupid bug --- src/audio/audio_load.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/audio/audio_load.c b/src/audio/audio_load.c index 2840039d..395348d5 100644 --- a/src/audio/audio_load.c +++ b/src/audio/audio_load.c @@ -926,7 +926,7 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) { slowLoad->sample = *sample; slowLoad->status = status; - slowLoad->curRamAddr = GameEngine_Malloc(sample->size); + slowLoad->curRamAddr = GameEngine_Malloc(sample->size * 2); if (slowLoad->curRamAddr == NULL) { if ((sample->medium == MEDIUM_UNK) || (sample->codec == 2)) { @@ -941,7 +941,8 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status) { slowLoad->state = SLOW_LOAD_START; slowLoad->bytesRemaining = ALIGN16(sample->size); slowLoad->ramAddr = slowLoad->curRamAddr; - slowLoad->curDevAddr = sample->sampleAddr; + slowLoad->curDevAddr = GameEngine_Malloc(sample->size * 2); + memcpy(slowLoad->curDevAddr, sample->sampleAddr, sample->size); slowLoad->medium = sample->medium; slowLoad->seqOrFontId = fontId; slowLoad->instId = instId;