remove unnecessary code

This commit is contained in:
Sonic Dreamcaster 2024-12-02 23:48:06 -03:00
parent 542c756b2e
commit bbb96fec8d
3 changed files with 14 additions and 5 deletions

View File

@ -319,7 +319,7 @@ extern Vec3f gTeamArrowsViewPos[10];
extern f32 D_ctx_80177F20[65];
extern f32 D_ctx_80178028[65];
extern f32 D_ctx_80178130[65];
extern u8 D_ctx_80178238[65];
// extern u8 D_ctx_80178238[65];
extern Player* gPlayer;
extern f32* gStarOffsetsX;
extern f32* gStarOffsetsY;

View File

@ -365,10 +365,10 @@ s32 gVsMatchWon;
bool gVsMatchStart;
bool gChangeTo360;
Vec3f gTeamArrowsViewPos[10];
f32 D_ctx_80177F20[65]; // Seem to be an early implementation of RadarMark
f32 D_ctx_80178028[65];
f32 D_ctx_80178130[65];
u8 D_ctx_80178238[65];
// f32 D_ctx_80177F20[65]; // Seem to be an early implementation of RadarMark
// f32 D_ctx_80178028[65];
// f32 D_ctx_80178130[65];
// u8 D_ctx_80178238[65];
Player* gPlayer;
f32* gStarOffsetsX;
f32* gStarOffsetsY;

View File

@ -3791,12 +3791,15 @@ void ActorEvent_Update(ActorEvent* this) {
break;
}
// Unused early RadarMark implementation?
/*
if (gLevelMode == LEVELMODE_ALL_RANGE) {
D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
D_ctx_80178028[this->index + 1] = this->obj.pos.z;
D_ctx_80178130[this->index + 1] = Math_ModF(this->rot_0F4.y, 360.0f) + 180.0f;
D_ctx_80178238[this->index + 1] = 1;
}
*/
}
UNK_TYPE D_800D129C[140] = { 0 }; // unused
@ -4241,11 +4244,14 @@ void func_enmy2_800763A4(Actor* this) {
Object_Kill(&this->obj, this->sfxSource);
Actor_Despawn(this);
// Unused early RadarMark implementation?
/*
if (gLevelMode == LEVELMODE_ALL_RANGE) {
D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
D_ctx_80178028[this->index + 1] = this->obj.pos.z;
D_ctx_80178130[this->index + 1] = 1001.0f;
}
*/
return;
}
} else {
@ -4446,11 +4452,14 @@ void func_enmy2_800763A4(Actor* this) {
}
}
// Unused early RadarMark implementation?
/*
if (gLevelMode == LEVELMODE_ALL_RANGE) {
D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
D_ctx_80178028[this->index + 1] = this->obj.pos.z;
D_ctx_80178130[this->index + 1] = this->rot_0F4.y + 180.0f;
}
*/
if (this->obj.id == OBJ_ACTOR_ALLRANGE) {
ActorAllRange_SetShadowData(this);