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https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
remove unnecessary code
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542c756b2e
commit
bbb96fec8d
@ -319,7 +319,7 @@ extern Vec3f gTeamArrowsViewPos[10];
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extern f32 D_ctx_80177F20[65];
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extern f32 D_ctx_80178028[65];
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extern f32 D_ctx_80178130[65];
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extern u8 D_ctx_80178238[65];
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// extern u8 D_ctx_80178238[65];
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extern Player* gPlayer;
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extern f32* gStarOffsetsX;
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extern f32* gStarOffsetsY;
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@ -365,10 +365,10 @@ s32 gVsMatchWon;
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bool gVsMatchStart;
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bool gChangeTo360;
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Vec3f gTeamArrowsViewPos[10];
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f32 D_ctx_80177F20[65]; // Seem to be an early implementation of RadarMark
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f32 D_ctx_80178028[65];
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f32 D_ctx_80178130[65];
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u8 D_ctx_80178238[65];
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// f32 D_ctx_80177F20[65]; // Seem to be an early implementation of RadarMark
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// f32 D_ctx_80178028[65];
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// f32 D_ctx_80178130[65];
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// u8 D_ctx_80178238[65];
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Player* gPlayer;
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f32* gStarOffsetsX;
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f32* gStarOffsetsY;
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@ -3791,12 +3791,15 @@ void ActorEvent_Update(ActorEvent* this) {
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break;
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}
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// Unused early RadarMark implementation?
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/*
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if (gLevelMode == LEVELMODE_ALL_RANGE) {
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D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
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D_ctx_80178028[this->index + 1] = this->obj.pos.z;
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D_ctx_80178130[this->index + 1] = Math_ModF(this->rot_0F4.y, 360.0f) + 180.0f;
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D_ctx_80178238[this->index + 1] = 1;
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}
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*/
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}
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UNK_TYPE D_800D129C[140] = { 0 }; // unused
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@ -4241,11 +4244,14 @@ void func_enmy2_800763A4(Actor* this) {
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Object_Kill(&this->obj, this->sfxSource);
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Actor_Despawn(this);
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// Unused early RadarMark implementation?
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/*
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if (gLevelMode == LEVELMODE_ALL_RANGE) {
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D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
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D_ctx_80178028[this->index + 1] = this->obj.pos.z;
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D_ctx_80178130[this->index + 1] = 1001.0f;
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}
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*/
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return;
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}
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} else {
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@ -4446,11 +4452,14 @@ void func_enmy2_800763A4(Actor* this) {
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}
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}
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// Unused early RadarMark implementation?
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/*
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if (gLevelMode == LEVELMODE_ALL_RANGE) {
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D_ctx_80177F20[this->index + 1] = this->obj.pos.x;
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D_ctx_80178028[this->index + 1] = this->obj.pos.z;
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D_ctx_80178130[this->index + 1] = this->rot_0F4.y + 180.0f;
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}
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*/
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if (this->obj.id == OBJ_ACTOR_ALLRANGE) {
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ActorAllRange_SetShadowData(this);
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