Implemented namespace system, added ItemDropEvent and cleaned up a little bit

This commit is contained in:
KiritoDv 2024-12-28 15:07:59 -06:00 committed by Lywx
parent 7cfa58117d
commit bc45e3ca87
11 changed files with 94 additions and 29 deletions

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@ -18,6 +18,7 @@
#include "assets/ast_title.h" #include "assets/ast_title.h"
#include "assets/ast_katina.h" #include "assets/ast_katina.h"
#include "assets/ast_allies.h" #include "assets/ast_allies.h"
#include "port/hooks/Events.h"
void func_demo_80048AC0(TeamId teamId) { void func_demo_80048AC0(TeamId teamId) {
s32 teamShield; s32 teamShield;
@ -1567,7 +1568,9 @@ void Cutscene_DropVsItem(Player* player, ObjectId itemId, Item* item) {
item->obj.pos.y = player->pos.y; item->obj.pos.y = player->pos.y;
item->obj.pos.z = player->trueZpos; item->obj.pos.z = player->trueZpos;
item->obj.id = itemId; item->obj.id = itemId;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
} }
void Cutscene_KillPlayer(Player* player) { void Cutscene_KillPlayer(Player* player) {

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@ -18,6 +18,7 @@
#include "assets/ast_training.h" #include "assets/ast_training.h"
#include "assets/ast_versus.h" #include "assets/ast_versus.h"
#include "assets/ast_zoness.h" #include "assets/ast_zoness.h"
#include "port/hooks/Events.h"
s32 D_enmy_Timer_80161670[4]; s32 D_enmy_Timer_80161670[4];
s32 gLastPathChange; s32 gLastPathChange;
@ -276,7 +277,9 @@ void Item_Load(Item* this, ObjectInit* objInit) {
this->obj.rot.z = objInit->rot.z; this->obj.rot.z = objInit->rot.z;
this->obj.id = objInit->id; this->obj.id = objInit->id;
this->width = 1.0f; this->width = 1.0f;
Object_SetInfo(&this->info, this->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, this){
Object_SetInfo(&this->info, this->obj.id);
}
} }
void Effect_Effect346_Setup(Effect346* this, f32 xPos, f32 yPos, f32 zPos) { void Effect_Effect346_Setup(Effect346* this, f32 xPos, f32 yPos, f32 zPos) {
@ -1042,7 +1045,9 @@ void Scenery_CoStoneArch_Init(CoStoneArch* this, f32* hitboxData) {
item->obj.pos.y = this->obj.pos.y; item->obj.pos.y = this->obj.pos.y;
item->obj.pos.z = this->obj.pos.z; item->obj.pos.z = this->obj.pos.z;
item->obj.rot.y = this->obj.rot.y; item->obj.rot.y = this->obj.rot.y;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
item->info.hitbox = LOAD_ASSET(hitboxData); item->info.hitbox = LOAD_ASSET(hitboxData);
break; break;
} }
@ -1696,7 +1701,9 @@ void func_enmy_800660F0(Actor* this) {
item->obj.pos.z = this->obj.pos.z; item->obj.pos.z = this->obj.pos.z;
item->timer_4A = 8; item->timer_4A = 8;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) || if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) ||
(item->obj.id == OBJ_ITEM_LASERS)) { (item->obj.id == OBJ_ITEM_LASERS)) {

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@ -21,6 +21,7 @@
#include "assets/ast_versus.h" #include "assets/ast_versus.h"
#include "assets/ast_area_6.h" #include "assets/ast_area_6.h"
#include "assets/ast_zoness.h" #include "assets/ast_zoness.h"
#include "port/hooks/Events.h"
extern float gCurrentScreenWidth; extern float gCurrentScreenWidth;
extern float gCurrentScreenHeight; extern float gCurrentScreenHeight;
@ -7011,7 +7012,9 @@ void Play_SpawnVsItem(ObjectId objId, Item* item) {
item->obj.pos.y = gScenery360[spawnIndex].obj.pos.y; item->obj.pos.y = gScenery360[spawnIndex].obj.pos.y;
item->obj.pos.z = gScenery360[spawnIndex].obj.pos.z; item->obj.pos.z = gScenery360[spawnIndex].obj.pos.z;
item->obj.id = objId; item->obj.id = objId;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
} }
} }
} }

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@ -8,6 +8,7 @@
#include "assets/ast_arwing.h" #include "assets/ast_arwing.h"
#include "assets/ast_corneria.h" #include "assets/ast_corneria.h"
#include "fox_co.h" #include "fox_co.h"
#include "port/hooks/Events.h"
u8 sFightCarrier; u8 sFightCarrier;
f32 sCoGrangaWork[68]; f32 sCoGrangaWork[68];
@ -89,7 +90,9 @@ void Corneria_Granga_SpawnItem(Boss* this, f32 x, f32 y, f32 z, ObjectId itemId)
gItems[i].obj.pos.x = x; gItems[i].obj.pos.x = x;
gItems[i].obj.pos.y = y; gItems[i].obj.pos.y = y;
gItems[i].obj.pos.z = z; gItems[i].obj.pos.z = z;
Object_SetInfo(&gItems[i].info, gItems[i].obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, &gItems[i]){
Object_SetInfo(&gItems[i].info, gItems[i].obj.id);
}
break; break;
} }
} }
@ -593,7 +596,9 @@ void Corneria_CoGranga_1UpCheck(CoGranga* this) {
gItems[i].obj.pos.z = gPlayer[0].trueZpos + dest.z; gItems[i].obj.pos.z = gPlayer[0].trueZpos + dest.z;
gItems[i].timer_4A = 8; gItems[i].timer_4A = 8;
Object_SetInfo(&gItems[i].info, gItems[i].obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, &gItems[i]){
Object_SetInfo(&gItems[i].info, gItems[i].obj.id);
}
Effect_Effect384_Spawn(gItems[i].obj.pos.x, gItems[i].obj.pos.y, gItems[i].obj.pos.z, 5.0f, 0); Effect_Effect384_Spawn(gItems[i].obj.pos.x, gItems[i].obj.pos.y, gItems[i].obj.pos.z, 5.0f, 0);
break; break;
} }

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@ -7,6 +7,7 @@
#include "global.h" #include "global.h"
#include "assets/ast_blue_marine.h" #include "assets/ast_blue_marine.h"
#include "assets/ast_aquas.h" #include "assets/ast_aquas.h"
#include "port/hooks/Events.h"
// #include "prevent_bss_reordering2.h" // #include "prevent_bss_reordering2.h"
const char D_i3_801C1A30[] = "プレイヤーのすべてをクリア \n"; // Clear of all players const char D_i3_801C1A30[] = "プレイヤーのすべてをクリア \n"; // Clear of all players
@ -380,7 +381,9 @@ void Aquas_SpawnItem(Vec3f* pos, ObjectId objId) {
item->obj.pos.y = pos->y; item->obj.pos.y = pos->y;
item->obj.pos.z = pos->z; item->obj.pos.z = pos->z;
item->timer_4A = 2; item->timer_4A = 2;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
break; break;
} }
} }

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@ -7,6 +7,7 @@
#include "assets/ast_bg_planet.h" #include "assets/ast_bg_planet.h"
#include "prevent_bss_reordering.h" #include "prevent_bss_reordering.h"
#include "prevent_bss_reordering2.h" #include "prevent_bss_reordering2.h"
#include "port/hooks/Events.h"
f32 D_i6_801A7F5C; f32 D_i6_801A7F5C;
f32 D_i6_801A7F64; f32 D_i6_801A7F64;
@ -154,7 +155,9 @@ void Andross_801878A8() {
item->obj.pos.z = -gLevelObjects[i].zPos1; item->obj.pos.z = -gLevelObjects[i].zPos1;
item->obj.pos.z += gLevelObjects[i].zPos2; item->obj.pos.z += gLevelObjects[i].zPos2;
item->obj.pos.y = gLevelObjects[i].yPos; item->obj.pos.y = gLevelObjects[i].yPos;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
item++; item++;
} }
} }
@ -235,7 +238,9 @@ void Andross_80187C5C(void) {
item->obj.pos.z = -gLevelObjects[i].zPos1; item->obj.pos.z = -gLevelObjects[i].zPos1;
item->obj.pos.z += gLevelObjects[i].zPos2; item->obj.pos.z += gLevelObjects[i].zPos2;
item->obj.pos.y = gLevelObjects[i].yPos; item->obj.pos.y = gLevelObjects[i].yPos;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
item++; item++;
} }
} }
@ -1632,7 +1637,9 @@ void Andross_Effect396_Update(Effect396* this) {
item->obj.pos.y = this->obj.pos.y; item->obj.pos.y = this->obj.pos.y;
item->obj.pos.z = this->obj.pos.z; item->obj.pos.z = this->obj.pos.z;
item->timer_4A = 8; item->timer_4A = 8;
Object_SetInfo(&item->info, item->obj.id); CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
Object_SetInfo(&item->info, item->obj.id);
}
item->unk_50 = 90.0f; item->unk_50 = 90.0f;
break; break;
} }

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@ -1,3 +1,4 @@
#pragma once #pragma once
#include "list/PlayerShotEvent.h" #include "list/EngineEvent.h"
#include "list/ItemEvent.h"

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@ -1,35 +1,42 @@
#include "EventSystem.h" #include "EventSystem.h"
#include <stdexcept> #include <stdexcept>
#include <algorithm>
EventSystem* EventSystem::Instance = new EventSystem(); EventSystem* EventSystem::Instance = new EventSystem();
ListenerID EventSystem::RegisterListener(EventID id, EventCallback callback, EventPriority priority) { ListenerID EventSystem::RegisterListener(EventID id, EventCallback callback, EventPriority priority) {
if(std::find_if(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [callback](EventListener listener) { auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
if(std::find_if(listeners.begin(), listeners.end(), [callback](EventListener listener) {
return listener.function == callback; return listener.function == callback;
}) != this->mEventListeners[id].end()) { }) != listeners.end()) {
throw std::runtime_error("Listener already registered"); throw std::runtime_error("Listener already registered");
} }
this->mEventListeners[id].push_back({ priority, callback }); listeners.push_back({ priority, callback });
// Sort by priority // Sort by priority
std::sort(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [](EventListener a, EventListener b) { std::sort(listeners.begin(), listeners.end(), [](EventListener a, EventListener b) {
return a.priority < b.priority; return a.priority < b.priority;
}); });
return this->mEventListeners[id].size() - 1; return listeners.size() - 1;
} }
void EventSystem::UnregisterListener(EventID ev, ListenerID id) { void EventSystem::UnregisterListener(EventID id, ListenerID listenerId) {
this->mEventListeners[ev].erase(this->mEventListeners[ev].begin() + id); auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
listeners.erase(listeners.begin() + listenerId);
} }
void EventSystem::CallEvent(EventID id, IEvent* event) { void EventSystem::CallEvent(EventID id, IEvent* event) {
if (this->mEventListeners[id].empty()) { auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
if (listeners.empty()) {
return; return;
} }
for (auto& listener : this->mEventListeners[id]) { for (auto& listener : listeners) {
listener.function(event); listener.function(event);
} }
} }

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@ -5,6 +5,7 @@
#include <stddef.h> #include <stddef.h>
typedef uint16_t EventID; typedef uint16_t EventID;
typedef uint16_t NamespaceID;
typedef uint32_t ListenerID; typedef uint32_t ListenerID;
typedef enum { typedef enum {
@ -29,13 +30,32 @@ typedef struct {
EventCallback function; EventCallback function;
} EventListener; } EventListener;
// ID Type // Namespace ID Type
// 000000000000000 0 // 00000000XXXXXXXX 000000000000000 0
#define EVENT_ID(id, type) ((id << 1) | type) #define EVENT_ID(namespace_, id_, type_) ((((uint32_t)(namespace_) & 0xFFFF) << 16) | (((uint32_t)(id_) & 0x7FFF) << 1) | ((uint32_t)(type_) & 0x1))
#define INTERNAL_EVENT_ID(id, type) EVENT_ID(0, id, type)
#define DEFINE_EVENT(id, eventName, type, ...) \
typedef struct { \
IEvent event; \
__VA_ARGS__ \
} eventName; \
\
static uint32_t eventName##_ID = INTERNAL_EVENT_ID(id, type);
#define CALL_EVENT(eventType, ...) \
eventType eventType##_ = { {false}, __VA_ARGS__ }; \
EventSystem_CallEvent(eventType##_ID, &eventType##_);
#define CALL_CANCELLABLE_EVENT(eventType, ...) \
eventType eventType##_ = { {false}, __VA_ARGS__ }; \
EventSystem_CallEvent(eventType##_ID, &eventType##_); \
if (!eventType##_.event.cancelled)
#ifdef __cplusplus #ifdef __cplusplus
#include <array> #include <array>
#include <vector> #include <vector>
#include <unordered_map>
class EventSystem { class EventSystem {
public: public:
@ -44,7 +64,7 @@ public:
void UnregisterListener(EventID ev, ListenerID id); void UnregisterListener(EventID ev, ListenerID id);
void CallEvent(EventID id, IEvent* event); void CallEvent(EventID id, IEvent* event);
private: private:
std::array<std::vector<EventListener>, 0xFFFF> mEventListeners; std::unordered_map<NamespaceID, std::unordered_map<EventID, std::vector<EventListener>>> mEventListeners;
}; };
#else #else
extern ListenerID EventSystem_RegisterListener(EventID id, EventCallback callback, EventPriority priority); extern ListenerID EventSystem_RegisterListener(EventID id, EventCallback callback, EventPriority priority);

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@ -2,8 +2,8 @@
#include "port/hooks/impl/EventSystem.h" #include "port/hooks/impl/EventSystem.h"
#define DISPLAY_UPDATE_EVENT_PRE EVENT_ID(1, EVENT_TYPE_PRE) #define DISPLAY_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(1, EVENT_TYPE_PRE)
#define DISPLAY_UPDATE_EVENT_POST EVENT_ID(1, EVENT_TYPE_POST) #define DISPLAY_UPDATE_EVENT_POST INTERNAL_EVENT_ID(1, EVENT_TYPE_POST)
#define GAME_UPDATE_EVENT_PRE EVENT_ID(2, EVENT_TYPE_PRE) #define GAME_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(2, EVENT_TYPE_PRE)
#define GAME_UPDATE_EVENT_POST EVENT_ID(2, EVENT_TYPE_POST) #define GAME_UPDATE_EVENT_POST INTERNAL_EVENT_ID(2, EVENT_TYPE_POST)

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@ -0,0 +1,9 @@
#pragma once
#include "gfx.h"
#include "sf64object.h"
#include "port/hooks/impl/EventSystem.h"
DEFINE_EVENT(3, ItemDropEvent, EVENT_TYPE_PRE,
Item* item;
);