mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
Implemented namespace system, added ItemDropEvent and cleaned up a little bit
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7cfa58117d
commit
bc45e3ca87
@ -18,6 +18,7 @@
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#include "assets/ast_title.h"
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#include "assets/ast_katina.h"
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#include "assets/ast_allies.h"
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#include "port/hooks/Events.h"
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void func_demo_80048AC0(TeamId teamId) {
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s32 teamShield;
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@ -1567,8 +1568,10 @@ void Cutscene_DropVsItem(Player* player, ObjectId itemId, Item* item) {
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item->obj.pos.y = player->pos.y;
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item->obj.pos.z = player->trueZpos;
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item->obj.id = itemId;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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}
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void Cutscene_KillPlayer(Player* player) {
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s32 teamId;
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@ -18,6 +18,7 @@
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#include "assets/ast_training.h"
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#include "assets/ast_versus.h"
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#include "assets/ast_zoness.h"
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#include "port/hooks/Events.h"
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s32 D_enmy_Timer_80161670[4];
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s32 gLastPathChange;
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@ -276,8 +277,10 @@ void Item_Load(Item* this, ObjectInit* objInit) {
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this->obj.rot.z = objInit->rot.z;
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this->obj.id = objInit->id;
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this->width = 1.0f;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, this){
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Object_SetInfo(&this->info, this->obj.id);
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}
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}
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void Effect_Effect346_Setup(Effect346* this, f32 xPos, f32 yPos, f32 zPos) {
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Effect_Initialize(this);
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@ -1042,7 +1045,9 @@ void Scenery_CoStoneArch_Init(CoStoneArch* this, f32* hitboxData) {
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item->obj.pos.y = this->obj.pos.y;
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item->obj.pos.z = this->obj.pos.z;
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item->obj.rot.y = this->obj.rot.y;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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item->info.hitbox = LOAD_ASSET(hitboxData);
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break;
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}
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@ -1696,7 +1701,9 @@ void func_enmy_800660F0(Actor* this) {
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item->obj.pos.z = this->obj.pos.z;
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item->timer_4A = 8;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) ||
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(item->obj.id == OBJ_ITEM_LASERS)) {
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@ -21,6 +21,7 @@
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#include "assets/ast_versus.h"
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#include "assets/ast_area_6.h"
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#include "assets/ast_zoness.h"
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#include "port/hooks/Events.h"
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extern float gCurrentScreenWidth;
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extern float gCurrentScreenHeight;
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@ -7011,10 +7012,12 @@ void Play_SpawnVsItem(ObjectId objId, Item* item) {
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item->obj.pos.y = gScenery360[spawnIndex].obj.pos.y;
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item->obj.pos.z = gScenery360[spawnIndex].obj.pos.z;
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item->obj.id = objId;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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}
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}
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}
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void Play_SetupZPos360(f32* zPos) {
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*zPos += gPathProgress + 15000.0f;
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@ -8,6 +8,7 @@
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#include "assets/ast_arwing.h"
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#include "assets/ast_corneria.h"
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#include "fox_co.h"
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#include "port/hooks/Events.h"
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u8 sFightCarrier;
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f32 sCoGrangaWork[68];
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@ -89,7 +90,9 @@ void Corneria_Granga_SpawnItem(Boss* this, f32 x, f32 y, f32 z, ObjectId itemId)
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gItems[i].obj.pos.x = x;
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gItems[i].obj.pos.y = y;
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gItems[i].obj.pos.z = z;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, &gItems[i]){
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Object_SetInfo(&gItems[i].info, gItems[i].obj.id);
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}
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break;
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}
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}
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@ -593,7 +596,9 @@ void Corneria_CoGranga_1UpCheck(CoGranga* this) {
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gItems[i].obj.pos.z = gPlayer[0].trueZpos + dest.z;
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gItems[i].timer_4A = 8;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, &gItems[i]){
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Object_SetInfo(&gItems[i].info, gItems[i].obj.id);
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}
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Effect_Effect384_Spawn(gItems[i].obj.pos.x, gItems[i].obj.pos.y, gItems[i].obj.pos.z, 5.0f, 0);
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break;
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}
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@ -7,6 +7,7 @@
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#include "global.h"
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#include "assets/ast_blue_marine.h"
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#include "assets/ast_aquas.h"
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#include "port/hooks/Events.h"
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// #include "prevent_bss_reordering2.h"
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const char D_i3_801C1A30[] = "プレイヤーのすべてをクリア \n"; // Clear of all players
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@ -380,7 +381,9 @@ void Aquas_SpawnItem(Vec3f* pos, ObjectId objId) {
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item->obj.pos.y = pos->y;
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item->obj.pos.z = pos->z;
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item->timer_4A = 2;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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break;
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}
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}
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@ -7,6 +7,7 @@
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#include "assets/ast_bg_planet.h"
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#include "prevent_bss_reordering.h"
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#include "prevent_bss_reordering2.h"
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#include "port/hooks/Events.h"
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f32 D_i6_801A7F5C;
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f32 D_i6_801A7F64;
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@ -154,7 +155,9 @@ void Andross_801878A8() {
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item->obj.pos.z = -gLevelObjects[i].zPos1;
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item->obj.pos.z += gLevelObjects[i].zPos2;
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item->obj.pos.y = gLevelObjects[i].yPos;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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item++;
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}
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}
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@ -235,7 +238,9 @@ void Andross_80187C5C(void) {
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item->obj.pos.z = -gLevelObjects[i].zPos1;
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item->obj.pos.z += gLevelObjects[i].zPos2;
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item->obj.pos.y = gLevelObjects[i].yPos;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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item++;
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}
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}
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@ -1632,7 +1637,9 @@ void Andross_Effect396_Update(Effect396* this) {
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item->obj.pos.y = this->obj.pos.y;
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item->obj.pos.z = this->obj.pos.z;
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item->timer_4A = 8;
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CALL_CANCELLABLE_EVENT(ItemDropEvent, item){
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Object_SetInfo(&item->info, item->obj.id);
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}
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item->unk_50 = 90.0f;
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break;
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}
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@ -1,3 +1,4 @@
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#pragma once
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#include "list/PlayerShotEvent.h"
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#include "list/EngineEvent.h"
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#include "list/ItemEvent.h"
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@ -1,35 +1,42 @@
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#include "EventSystem.h"
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#include <stdexcept>
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#include <algorithm>
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EventSystem* EventSystem::Instance = new EventSystem();
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ListenerID EventSystem::RegisterListener(EventID id, EventCallback callback, EventPriority priority) {
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if(std::find_if(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [callback](EventListener listener) {
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auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
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if(std::find_if(listeners.begin(), listeners.end(), [callback](EventListener listener) {
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return listener.function == callback;
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}) != this->mEventListeners[id].end()) {
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}) != listeners.end()) {
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throw std::runtime_error("Listener already registered");
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}
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this->mEventListeners[id].push_back({ priority, callback });
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listeners.push_back({ priority, callback });
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// Sort by priority
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std::sort(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [](EventListener a, EventListener b) {
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std::sort(listeners.begin(), listeners.end(), [](EventListener a, EventListener b) {
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return a.priority < b.priority;
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});
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return this->mEventListeners[id].size() - 1;
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return listeners.size() - 1;
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}
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void EventSystem::UnregisterListener(EventID ev, ListenerID id) {
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this->mEventListeners[ev].erase(this->mEventListeners[ev].begin() + id);
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void EventSystem::UnregisterListener(EventID id, ListenerID listenerId) {
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auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
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listeners.erase(listeners.begin() + listenerId);
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}
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void EventSystem::CallEvent(EventID id, IEvent* event) {
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if (this->mEventListeners[id].empty()) {
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auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
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if (listeners.empty()) {
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return;
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}
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for (auto& listener : this->mEventListeners[id]) {
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for (auto& listener : listeners) {
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listener.function(event);
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}
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}
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@ -5,6 +5,7 @@
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#include <stddef.h>
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typedef uint16_t EventID;
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typedef uint16_t NamespaceID;
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typedef uint32_t ListenerID;
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typedef enum {
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@ -29,13 +30,32 @@ typedef struct {
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EventCallback function;
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} EventListener;
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// ID Type
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// 000000000000000 0
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#define EVENT_ID(id, type) ((id << 1) | type)
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// Namespace ID Type
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// 00000000XXXXXXXX 000000000000000 0
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#define EVENT_ID(namespace_, id_, type_) ((((uint32_t)(namespace_) & 0xFFFF) << 16) | (((uint32_t)(id_) & 0x7FFF) << 1) | ((uint32_t)(type_) & 0x1))
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#define INTERNAL_EVENT_ID(id, type) EVENT_ID(0, id, type)
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#define DEFINE_EVENT(id, eventName, type, ...) \
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typedef struct { \
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IEvent event; \
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__VA_ARGS__ \
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} eventName; \
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\
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static uint32_t eventName##_ID = INTERNAL_EVENT_ID(id, type);
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#define CALL_EVENT(eventType, ...) \
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eventType eventType##_ = { {false}, __VA_ARGS__ }; \
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EventSystem_CallEvent(eventType##_ID, &eventType##_);
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#define CALL_CANCELLABLE_EVENT(eventType, ...) \
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eventType eventType##_ = { {false}, __VA_ARGS__ }; \
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EventSystem_CallEvent(eventType##_ID, &eventType##_); \
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if (!eventType##_.event.cancelled)
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#ifdef __cplusplus
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#include <array>
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#include <vector>
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#include <unordered_map>
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class EventSystem {
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public:
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@ -44,7 +64,7 @@ public:
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void UnregisterListener(EventID ev, ListenerID id);
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void CallEvent(EventID id, IEvent* event);
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private:
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std::array<std::vector<EventListener>, 0xFFFF> mEventListeners;
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std::unordered_map<NamespaceID, std::unordered_map<EventID, std::vector<EventListener>>> mEventListeners;
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};
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#else
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extern ListenerID EventSystem_RegisterListener(EventID id, EventCallback callback, EventPriority priority);
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@ -2,8 +2,8 @@
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#include "port/hooks/impl/EventSystem.h"
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#define DISPLAY_UPDATE_EVENT_PRE EVENT_ID(1, EVENT_TYPE_PRE)
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#define DISPLAY_UPDATE_EVENT_POST EVENT_ID(1, EVENT_TYPE_POST)
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#define DISPLAY_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(1, EVENT_TYPE_PRE)
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#define DISPLAY_UPDATE_EVENT_POST INTERNAL_EVENT_ID(1, EVENT_TYPE_POST)
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#define GAME_UPDATE_EVENT_PRE EVENT_ID(2, EVENT_TYPE_PRE)
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#define GAME_UPDATE_EVENT_POST EVENT_ID(2, EVENT_TYPE_POST)
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#define GAME_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(2, EVENT_TYPE_PRE)
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#define GAME_UPDATE_EVENT_POST INTERNAL_EVENT_ID(2, EVENT_TYPE_POST)
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9
src/port/hooks/list/ItemEvent.h
Normal file
9
src/port/hooks/list/ItemEvent.h
Normal file
@ -0,0 +1,9 @@
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#pragma once
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#include "gfx.h"
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#include "sf64object.h"
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#include "port/hooks/impl/EventSystem.h"
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DEFINE_EVENT(3, ItemDropEvent, EVENT_TYPE_PRE,
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Item* item;
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);
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