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set default interpolation to 60
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@ -335,7 +335,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
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wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
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wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
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std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
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std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
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int target_fps = CVarGetInteger("gInterpolationFPS", 20);
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int target_fps = CVarGetInteger("gInterpolationFPS", 60);
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static int last_fps;
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static int last_fps;
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static int last_update_rate;
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static int last_update_rate;
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static int time;
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static int time;
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