use Expand instead of Native in HUD aspect ratio options

This commit is contained in:
Sonic Dreamcaster 2025-01-13 17:34:14 -03:00
parent 3bef25f9b6
commit bd8e9fa485

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@ -441,7 +441,7 @@ void DrawGameMenu() {
}
static const char* hudAspects[] = {
"Native", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
"Expand", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
};
void DrawEnhancementsMenu() {