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Skip briefing developer option
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@ -112,27 +112,27 @@ void Map_LevelSelect(void) {
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}
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// Bypass briefing
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#if DEBUG_SKIP_BRIEFING
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if ((timer == 0) && (startLevel == 1)) {
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if ((sMapState == 2) && (sMapSubState > 0)) {
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if (sCurrentPlanetId == PLANET_VENOM) {
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if (startOption) {
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gCurrentLevel = LEVEL_VENOM_ANDROSS;
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} else if (sPlanetArray[mission][difficulty] == SAVE_SLOT_VENOM_2) {
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gCurrentLevel = LEVEL_VENOM_2;
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if (CVarGetInteger("gSkipBriefing", 0) == 1) {
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if ((timer == 0) && (startLevel == 1)) {
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if ((sMapState == 2) && (sMapSubState > 0)) {
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if (sCurrentPlanetId == PLANET_VENOM) {
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if (startOption) {
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gCurrentLevel = LEVEL_VENOM_ANDROSS;
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} else if (sPlanetArray[mission][difficulty] == SAVE_SLOT_VENOM_2) {
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gCurrentLevel = LEVEL_VENOM_2;
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}
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} else if ((sCurrentPlanetId == PLANET_AREA_6) && startOption) {
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gCurrentLevel = LEVEL_UNK_4;
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}
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Map_LevelStart_AudioSpecSetup(gCurrentLevel);
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sLevelStartState = 0;
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D_menu_801CD968 = 0;
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Map_PlayLevel();
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if (startOption && ((gCurrentLevel == LEVEL_METEO) || (gCurrentLevel == LEVEL_SECTOR_X) ||
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(sPlanetArray[mission][difficulty] == SAVE_SLOT_VENOM_2))) {
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gLevelPhase = 1;
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}
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} else if ((sCurrentPlanetId == PLANET_AREA_6) && startOption) {
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gCurrentLevel = LEVEL_UNK_4;
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}
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Map_LevelStart_AudioSpecSetup(gCurrentLevel);
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sLevelStartState = 0;
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D_menu_801CD968 = 0;
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Map_PlayLevel();
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if (startOption && ((gCurrentLevel == LEVEL_METEO) || (gCurrentLevel == LEVEL_SECTOR_X) ||
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(sPlanetArray[mission][difficulty] == SAVE_SLOT_VENOM_2))) {
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gLevelPhase = 1;
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}
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}
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}
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#endif
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}
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@ -485,6 +485,10 @@ void DrawDebugMenu() {
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.tooltip = "Allows you to select any level from the main menu"
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});
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UIWidgets::CVarCheckbox("Skip Briefing", "gSkipBriefing", {
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.tooltip = "Allows you to skip the briefing sequence in level select"
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});
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UIWidgets::CVarCheckbox("Enable Expert Mode", "gForceExpertMode", {
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.tooltip = "Allows you to force expert mode"
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});
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