mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-03 00:33:55 +03:00
Bump LUS
This commit is contained in:
parent
69cfe9b2c4
commit
be38e53176
@ -73,11 +73,18 @@ SPTask* AudioThread_CreateTask(void) {
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gCurAudioFrameDmaCount = 0;
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AudioLoad_DecreaseSampleDmaTtls();
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<<<<<<< HEAD
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AudioLoad_ProcessLoads(gAudioResetStep);
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if (MQ_GET_MESG(gAudioSpecQueue, &specId)) {
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if (gAudioResetStep == 0) {
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gAudioResetStep = 5;
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=======
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AudioLoad_ProcessLoads(gResetStatus);
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if (osRecvMesg(&gAudioTaskMesgQueue, &sp38, 0) != -1) {
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if (gResetStatus == 0) {
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gResetStatus = 5;
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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gAudioSpecId = specId;
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}
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@ -116,9 +123,14 @@ SPTask* AudioThread_CreateTask(void) {
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gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
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gAudioRandom = gAiBuffers[aiBuffIndex][gAudioTaskCountQ & 0xFF] + gAudioRandom;
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<<<<<<< HEAD
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aiBuffIndex = gAudioTaskIndexQ;
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gAudioCurTask->msgQueue = NULL;
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=======
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sp4C = gAudioTaskIndexQ;
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gAudioCurTask->msg = OS_MESG_PTR(NULL);
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task = &gAudioCurTask->task.t;
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@ -425,7 +437,11 @@ void AudioThread_ResetAudioHeap(s32 specId) {
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MQ_CLEAR_QUEUE(gAudioResetQueue);
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AudioThread_ResetCmdQueue();
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<<<<<<< HEAD
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osSendMesg(gAudioSpecQueue, OS_MESG_32(specId), OS_MESG_NOBLOCK);
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=======
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osSendMesg(gAudioSpecQueue, OS_MESG_32(specId), 0);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void AudioThread_PreNMIReset(void) {
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@ -374,7 +374,11 @@ void Game_Update(void) {
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case GSTATE_SHOW_LOGO:
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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=======
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TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gGameState++;
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break;
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@ -394,7 +398,11 @@ void Game_Update(void) {
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case GSTATE_LOGO_WAIT:
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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=======
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TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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break;
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case GSTATE_START:
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@ -585,7 +585,11 @@ void HUD_VenomTitleCard_Draw(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f,
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=======
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TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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1.0f);
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}
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}
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@ -663,7 +667,11 @@ void HUD_TitleCard_Draw(f32 x, f32 y) {
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HUD_VenomTitleCard_Draw();
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}
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2, 1.0f,
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=======
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TextureRect_IA8(&gMasterDisp, D_800D1AEC[j].unk_0C, D_800D1AEC[j].unk_10, D_800D1AEC[j].unk_14, x2, y2, 1.0f,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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1.0f);
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if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
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@ -855,6 +863,7 @@ void HUD_DrawLevelClearScreen(void) {
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y = 64.0f;
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}
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<<<<<<< HEAD
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switch (levelClearState) {
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case LEVEL_CLEAR_STATE_1:
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if (missionStatus != MISSION_COMPLETE) {
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@ -868,6 +877,21 @@ void HUD_DrawLevelClearScreen(void) {
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Lib_TextureRect_IA8(&gMasterDisp, aTextACCOM, 120, 23, x - 62.0f, y + 50.0f, 1.0f, 1.0f);
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} else {
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Lib_TextureRect_IA8(&gMasterDisp, aTextCOMP, 96, 23, x - 22.0f, y + 50.0f, 1.0f, 1.0f);
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=======
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switch (temp) {
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case 1:
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if (boolTemp) {
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TextureRect_IA8(&gMasterDisp, aTextPLISHED, 136, 23, x + 50.0f, y + 50.0f, 1.0f, 1.0f);
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} else {
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TextureRect_IA8(&gMasterDisp, aTextLETE, 80, 21, x + 66.0f, y + 50.0f, 1.0f, 1.0f);
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}
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case 2:
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if (boolTemp) {
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TextureRect_IA8(&gMasterDisp, aTextACCOM, 120, 23, x - 62.0f, y + 50.0f, 1.0f, 1.0f);
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} else {
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TextureRect_IA8(&gMasterDisp, aTextCOMP, 96, 23, x - 22.0f, y + 50.0f, 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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case LEVEL_CLEAR_STATE_3:
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@ -998,7 +1022,11 @@ void HUD_TeammateStatus_Draw(void) {
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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}
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<<<<<<< HEAD
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Lib_TextureRect_RGBA16(&gMasterDisp, sPortraitTex[j + 1], 44, 44, x[j][0], y[j][0], 1.0f, 1.0f);
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=======
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TextureRect_RGBA16(&gMasterDisp, D_800D1D18[j + 1], 44, 44, x[j][0], y[j][0], 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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HUD_TeamShields_Draw(x[j][2], y[j][2], shield);
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}
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@ -1613,7 +1641,11 @@ void HUD_PauseScreen_Update(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2,
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=======
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TextureRect_IA8(&gMasterDisp, D_800D1AEC[j].unk_0C, D_800D1AEC[j].unk_10, D_800D1AEC[j].unk_14, x2,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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y2 + i, 1.0f, 1.0f);
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HUD_MsgWindowBg_Draw2(x1 - 10.0f, y0 - 4.0f, 4.7f, 2.8f);
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@ -2699,7 +2731,11 @@ void HUD_VsModePortraitTex_Draw(f32 xPos, f32 yPos, f32 scale, s32 idx) {
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};
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s32 i;
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<<<<<<< HEAD
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[arg3], 44, 44, xPos, yPos, scale, scale);
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=======
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TextureRect_RGBA16(&gMasterDisp, D_800D1EE8[arg3], 44, 44, arg0, arg1, arg2, arg2);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void HUD_EdgeArrows_Draw(s32 idx, bool arg1) {
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@ -2850,8 +2886,13 @@ void HUD_VS_ShieldGaugeFrame_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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s32 i;
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// LTodo: [HD-Texture] Is broken
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<<<<<<< HEAD
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u8* texture = (u8*) LOAD_ASSET(aVsShieldGaugeFrameTex);
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Lib_TextureRect_IA8(&gMasterDisp, texture + 2 * ((640 * i) / 2), 80, 8, xPos, (8 * i * yScale) + yPos, xScale, yScale);
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=======
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u8* texture = (u8*) LOAD_ASSET(D_versus_3000BC0);
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TextureRect_IA8(&gMasterDisp, texture + 2 * ((640 * i) / 2), 80, 8, arg0, (8 * i * arg3) + arg1, arg2, arg3);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void HUD_VS_ShieldGaugeTex_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale, f32 width) {
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@ -29,10 +29,18 @@ void Load_RomFile(void* vRomAddress, void* dest, ptrdiff_t size) {
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Lib_FillScreen(true);
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sFillTimer = 3;
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<<<<<<< HEAD
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gGameStandby = true;
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}
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u8 Load_SceneFiles(Scene* scene) {
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=======
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// D_game_80161A39 = true;
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}
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u8 Load_SceneFiles(Scene* scene) {
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#if 1
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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sCurrentScene = *scene;
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return true;
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#else
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@ -427,10 +427,17 @@ void func_radio_800BAAE8(void) {
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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if (mirror) {
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<<<<<<< HEAD
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Lib_TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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} else {
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Lib_TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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=======
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TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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} else {
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TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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}
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}
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@ -599,7 +599,11 @@ void Lib_TextureRect_CI8(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32
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(s32) (1.0f / yScale * 1024.0f));
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}
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<<<<<<< HEAD
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void Lib_TextureRect_RGBA16(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
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=======
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void TextureRect_RGBA16(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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f32 yScale) {
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gDPSetTileCustom((*gfxPtr)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -613,7 +617,11 @@ void Lib_TextureRect_RGBA16(Gfx** gfxPtr, void* texture, u32 width, u32 height,
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(s32) (1.0f / yScale * 1024.0f));
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}
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<<<<<<< HEAD
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void Lib_TextureRect_RGBA16_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
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=======
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void TextureRect_RGBA16_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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f32 yScale) {
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gDPSetTileCustom((*gfxPtr)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -627,7 +635,11 @@ void Lib_TextureRect_RGBA16_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 hei
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(u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f));
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}
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<<<<<<< HEAD
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void Lib_TextureRect_IA8(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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=======
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void TextureRect_IA8(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gDPSetTileCustom((*gfxPtr)++, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -88,7 +88,11 @@ void func_versus_800BC88C(f32 xPos, f32 yPos, f32 scale) {
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}
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void func_versus_800BC8D8(f32 xPos, f32 yPos, f32 scale) {
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<<<<<<< HEAD
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Lib_TextureRect_CI8(&gMasterDisp, D_versus_300A470, D_versus_300B218, 152, 23, xPos, yPos, scale, scale);
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=======
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TextureRect_CI8(&gMasterDisp, D_versus_300A470, D_versus_300B218, 152, 23, xPos, yPos, scale, scale);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void func_versus_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
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@ -96,12 +100,20 @@ void func_versus_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
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u8* D_800D4ABC[] = { D_versus_30087A0, D_versus_3008EC0, D_versus_3009990 };
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s32 D_800D4AB0[] = { 40, 64, 64 };
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<<<<<<< HEAD
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Lib_TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale], D_800D4AA4[yScale], D_800D4AB0[yScale], 40, xPos, yPos, scale,
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=======
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TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale], D_800D4AA4[yScale], D_800D4AB0[yScale], 40, xPos, yPos, scale,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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scale);
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}
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void func_versus_800BCB44(f32 xPos, f32 yPos, f32 scale) {
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<<<<<<< HEAD
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Lib_TextureRect_CI8(&gMasterDisp, D_versus_3006C60, D_versus_3007500, 96, 23, xPos, yPos, scale, scale);
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=======
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TextureRect_CI8(&gMasterDisp, D_versus_3006C60, D_versus_3007500, 96, 23, xPos, yPos, scale, scale);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void func_versus_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4) {
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@ -109,11 +121,16 @@ void func_versus_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4)
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u8* D_800D4AD8[] = { D_versus_3006040, D_versus_30076C0, D_versus_300B3F0, D_versus_3004F60 };
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s32 D_800D4AE8[] = { 104, 152, 168, 152 };
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<<<<<<< HEAD
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Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4], D_800D4AC8[arg4], D_800D4AE8[arg4], 25, xPos, yPos, xScale,
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=======
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TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4], D_800D4AC8[arg4], D_800D4AE8[arg4], 25, xPos, yPos, xScale,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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yScale);
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}
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void func_versus_800BCE24(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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<<<<<<< HEAD
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Lib_TextureRect_CI8(&gMasterDisp, D_versus_3001420, D_versus_3003E20, 256, 42, xPos, yPos, xScale, yScale);
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}
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@ -121,6 +138,13 @@ void func_versus_800BCEF8(f32 xPos, f32 yPos, f32 scale) {
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s32 i;
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Lib_TextureRect_CI8(&gMasterDisp, D_versus_3004010, D_versus_3004D58, 136, 25, xPos, yPos, scale, scale);
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=======
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TextureRect_CI8(&gMasterDisp, D_versus_3001420, D_versus_3003E20, 256, 42, xPos, yPos, xScale, yScale);
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}
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void func_versus_800BCEF8(f32 xPos, f32 yPos, f32 scale) {
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TextureRect_CI8(&gMasterDisp, D_versus_3004010, D_versus_3004D58, 136, 25, xPos, yPos, scale, scale);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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}
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void func_versus_800BCFFC(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
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@ -168,9 +192,15 @@ void func_versus_800BD350(f32 xPos, f32 yPos) {
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}
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void func_versus_800BD3A8(f32 xPos, f32 yPos) {
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<<<<<<< HEAD
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s32 i;
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Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + ((80 * 8 * i) / 2), aVsHandicapFrameTLUT, 80, 71, xPos, yPos, 1.0f,
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=======
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s32 i = 0;
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TextureRect_CI4(&gMasterDisp, D_VS_MENU_70118E0 + ((80 * 8 * i) / 2), D_VS_MENU_70123F8, 80, 71, xPos, yPos, 1.0f,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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1.0f);
|
||||
}
|
||||
|
||||
|
@ -2201,15 +2201,27 @@ void Map_Prologue_Draw(void) {
|
||||
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, sPrologueTextures[sPrologueTexIdx], 96, 52, 109.0f, 24.0f, 1.0f, 1.0f);
|
||||
|
||||
<<<<<<< HEAD
|
||||
// Next Prologue texture
|
||||
if ((sPrologueNextTexAlpha != 0) && ((sPrologueTexIdx + 1) < 7)) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, sPrologueNextTexAlpha);
|
||||
=======
|
||||
TextureRect_RGBA16(&gMasterDisp, D_menu_801B6954[D_menu_801CD9F0], 96, 52, 109.0f, 24.0f, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, sPrologueTextures[sPrologueTexIdx + 1], 96, 52, 109.0f, 24.0f, 1.0f, 1.0f);
|
||||
|
||||
<<<<<<< HEAD
|
||||
if (sPrologueNextTexAlpha == 255) {
|
||||
sPrologueNextTexAlpha = 0;
|
||||
sPrologueTexIdx++;
|
||||
=======
|
||||
TextureRect_RGBA16(&gMasterDisp, D_menu_801B6954[D_menu_801CD9F0 + 1], 96, 52, 109.0f, 24.0f, 1.0f, 1.0f);
|
||||
|
||||
if (D_menu_801CD9E4 == 255) {
|
||||
D_menu_801CD9E4 = 0;
|
||||
D_menu_801CD9F0++;
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2385,7 +2397,11 @@ void Map_LylatCard_Draw(void) {
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) D_menu_801CEA9C);
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_IA8(&gMasterDisp, D_MAP_600D590, 168, 19, 72.0f, 104.0f, 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_IA8(&gMasterDisp, D_MAP_600D590, 168, 19, 72.0f, 104.0f, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
}
|
||||
|
||||
void Map_ZoomPlanet_Setup(void) {
|
||||
@ -5294,8 +5310,13 @@ void Map_TitleCards_Draw(void) {
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, (s32) sMapPlanetCardAlpha);
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_IA8(&gMasterDisp, sPlanetNameCards[var_s0].texture,
|
||||
sPlanetNameCards[var_s0].width, sPlanetNameCards[var_s0].height, sPlanetNameCards[var_s0].xPos, 20.0f, 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_IA8(&gMasterDisp, D_menu_801AF834[var_s0].texture, D_menu_801AF834[var_s0].width,
|
||||
D_menu_801AF834[var_s0].height, D_menu_801AF834[var_s0].xPos, 20.0f, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
|
||||
Math_SmoothStepToF(&sMapPlanetCardAlpha, 255.0f, sMapPlanetCardAlphaScale, 10.0f, 1.0f);
|
||||
|
||||
@ -5388,6 +5409,7 @@ void Map_801A9A8C(void) {
|
||||
return;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_IA8(&gMasterDisp, aTextMissionNo, 112, 19, sCardXpos[0], sCardYpos[0], 1.0f, 1.0f);
|
||||
Lib_TextureRect_IA8(&gMasterDisp, missionNoTex, 16, 15, sCardXpos[1], sCardYpos[1], 1.0f, 1.0f);
|
||||
|
||||
@ -5396,6 +5418,16 @@ void Map_801A9A8C(void) {
|
||||
|
||||
Lib_TextureRect_IA8(&gMasterDisp, sPlanetTitleCards[planetIdx].texture, sPlanetTitleCards[planetIdx].width, sPlanetTitleCards[planetIdx].height,
|
||||
D_menu_801AF914[planetIdx].xPos, 140.0f, 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_IA8(&gMasterDisp, aTextMissionNo, 112, 19, D_menu_801B6AC0[0], D_menu_801B6AC8[0], 1.0f, 1.0f);
|
||||
TextureRect_IA8(&gMasterDisp, missionNoTex, 16, 15, D_menu_801B6AC0[1], D_menu_801B6AC8[1], 1.0f, 1.0f);
|
||||
|
||||
TextureRect_IA8(&gMasterDisp, D_menu_801AF834[sp58].texture, D_menu_801AF834[sp58].width,
|
||||
D_menu_801AF834[sp58].height, D_menu_801AF834[sp58].xPos, 94.0f, 1.0f, 1.0f);
|
||||
|
||||
TextureRect_IA8(&gMasterDisp, D_menu_801AF914[sp58].texture, D_menu_801AF914[sp58].width,
|
||||
D_menu_801AF914[sp58].height, D_menu_801AF914[sp58].xPos, 140.0f, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
}
|
||||
|
||||
void Map_801A9DE8(void) {
|
||||
@ -5916,9 +5948,15 @@ void Map_BriefingRadio_Update(void) {
|
||||
}
|
||||
|
||||
if ((D_menu_801CF018 > 0) && (D_menu_801CF018 != 100)) {
|
||||
<<<<<<< HEAD
|
||||
Map_BriefingRadio_Draw(gCurrentRadioPortrait);
|
||||
Map_BriefingRadio_Draw(D_menu_801AF420[!D_menu_801CD940]);
|
||||
if (CVarGetInteger("gLevelSelector", 0) && gCurrentPlanet == 6) {
|
||||
=======
|
||||
Map_801AB978(gCurrentRadioPortrait);
|
||||
Map_801AB978(D_menu_801AF420[!D_menu_801CD940]);
|
||||
if (CVarGetInteger("gLevelSelector", 0) && gCurrentLevel == 6) {
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
return;
|
||||
}
|
||||
func_radio_800BB388();
|
||||
@ -5947,7 +5985,11 @@ void Map_BriefingRadio_Draw(s32 arg0) {
|
||||
xPos = 205.0f;
|
||||
yPos = 77.0f;
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, D_MAP_6044820, 92, 51, xPos, yPos, 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_RGBA16(&gMasterDisp, D_MAP_6044820, 92, 51, xPos, yPos, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
|
||||
if (arg0 == 21) {
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, D_MAP_6046CD0, 32, 34, xPos + 47.0, yPos, 1.0f, 1.0f);
|
||||
|
@ -2806,8 +2806,13 @@ void Option_VS_HandicapSet_Draw(s32 PlayerIdx) {
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex, aVsHandicapFrameTLUT, 80, 71, sVsHandicapFrameXpos[arg0],
|
||||
sVsHandicapFrameYpos[arg0], 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_CI4(&gMasterDisp, D_VS_MENU_70118E0, D_VS_MENU_70123F8, 80, 71, D_menu_801AF148[arg0],
|
||||
D_menu_801AF158[arg0], 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
|
||||
Lib_TextureRect_CI8(&gMasterDisp, sVsCharNameTex[PlayerIdx], sVsCharNameTLUT[PlayerIdx], sCharNameWidth[PlayerIdx],
|
||||
sCharNameHeight[PlayerIdx], sVsHandicapFrameXpos[PlayerIdx] + sCharNameXoffsetPos[PlayerIdx],
|
||||
@ -2849,8 +2854,13 @@ void Option_VS_HandicapSet_Draw(s32 PlayerIdx) {
|
||||
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, sVsPlayerFaceTex[arg0], 44, 44, sVsHandicapFrameXpos[arg0] + sPlayerFaceXoffsetPos,
|
||||
sVsHandicapFrameYpos[arg0] + sPlayerFaceYoffsetPos, 0.7f, 0.7f);
|
||||
=======
|
||||
TextureRect_RGBA16(&gMasterDisp, D_menu_801AF20C[arg0], 44, 44, D_menu_801AF148[arg0] + D_menu_801AF1B4,
|
||||
D_menu_801AF158[arg0] + D_menu_801AF1B8, 0.7f, 0.7f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
|
||||
width = 24;
|
||||
if (PlayerIdx == 0) {
|
||||
@ -2869,7 +2879,11 @@ void Option_VS_N64Console_Draw(void) {
|
||||
|
||||
RCP_SetupDL_76();
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||
<<<<<<< HEAD
|
||||
Lib_TextureRect_RGBA16(&gMasterDisp, aVsN64ConsoleTex, 144, 42, 87.0f, 84, 1.0f, 1.0f);
|
||||
=======
|
||||
TextureRect_RGBA16(&gMasterDisp, D_VS_MENU_700E9A0, 144, 42, 87.0f, 84, 1.0f, 1.0f);
|
||||
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
|
||||
}
|
||||
|
||||
void Option_VersusStage_Setup(void) {
|
||||
|
Loading…
Reference in New Issue
Block a user