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fix THEEND texture in ending
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b83724a77b
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@ -44,19 +44,8 @@ void Ending_8018CE20(u32 arg0) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
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gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, alpha);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, alpha);
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// LTODO: This is a bug im pretty sure
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00, 192, 30, 64.0f, 105.0f, 1.0f,
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 0, 192, 5, 64.0f,
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1.0f);
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105.0f, 1.0f, 1.0f);
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 1, 192, 5, 64.0f,
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110.0f, 1.0f, 1.0f);
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 2, 192, 5, 64.0f,
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115.0f, 1.0f, 1.0f);
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 3, 192, 5, 64.0f,
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120.0f, 1.0f, 1.0f);
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 4, 192, 5, 64.0f,
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125.0f, 1.0f, 1.0f);
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Lib_TextureRect_IA8(&gMasterDisp, D_ending_80192E74[i].unk_00 + 192 * 5 * 5, 192, 5, 64.0f,
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130.0f, 1.0f, 1.0f);
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} else {
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} else {
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xPos = (320 - Graphics_GetSmallTextWidth(D_ending_80192E74[i].unk_00)) / 2;
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xPos = (320 - Graphics_GetSmallTextWidth(D_ending_80192E74[i].unk_00)) / 2;
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RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT);
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RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT);
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