mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 05:25:01 +03:00
Reimplemented built-in generation
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parent
5aac47e2fa
commit
c02015fb05
@ -18,6 +18,8 @@ set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
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# Add a custom module path to locate additional CMake modules
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
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set(YAML_CPP_STATIC_DEFINE ON)
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add_compile_definitions(YAML_CPP_STATIC_DEFINE)
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if (WIN32)
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include(cmake/automate-vcpkg.cmake)
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@ -27,6 +29,11 @@ vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 glew glfw3 nlohmann-json tinyxml2 spdlog)
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endif()
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if(NOT EXISTS ${CMAKE_BINARY_DIR}/config.yml)
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/config.yml" "${CMAKE_BINARY_DIR}/config.yml")
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets/" "${CMAKE_BINARY_DIR}/assets/")
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endif()
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if (MSVC)
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set(CPP "${CMAKE_C_COMPILER}" "/EP")
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else()
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@ -221,7 +228,6 @@ add_dependencies(${PROJECT_NAME} libultraship)
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target_link_libraries(${PROJECT_NAME} PRIVATE libultraship)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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"$<$<CONFIG:Debug>:"
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"_DEBUG;"
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@ -233,30 +239,12 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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">"
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"INCLUDE_GAME_PRINTF;"
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"UNICODE;"
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"_UNICODE"
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STORMLIB_NO_AUTO_LINK
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"_UNICODE;"
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"_CRT_SECURE_NO_WARNINGS;"
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"_SILENCE_ALL_MS_EXT_DEPRECATION_WARNINGS;"
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)
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elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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"$<$<CONFIG:Debug>:"
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"NOINCLUDE_GAME_PRINTF;"
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"_DEBUG;"
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"_CRT_SECURE_NO_WARNINGS;"
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"ENABLE_OPENGL"
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">"
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"$<$<CONFIG:Release>:"
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"NDEBUG;"
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">"
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"INCLUDE_GAME_PRINTF;"
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"WIN32;"
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"UNICODE;"
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"_UNICODE"
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STORMLIB_NO_AUTO_LINK
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"_SILENCE_ALL_MS_EXT_DEPRECATION_WARNINGS;"
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)
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endif()
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add_compile_definitions(STORMLIB_NO_AUTO_LINK)
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set(STORMLIB_NO_AUTO_LINK ON)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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"$<$<CONFIG:Debug>:"
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@ -319,18 +307,24 @@ if(USE_NETWORKING)
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target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
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endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
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option(USE_STANDALONE "Build as a standalone executable" OFF)
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option(BUILD_STORMLIB "Build with StormLib support" OFF)
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option(BUILD_SM64 "Build with Super Mario 64 support" OFF)
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option(BUILD_MK64 "Build with Mario Kart 64 support" OFF)
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add_subdirectory(tools/Torch)
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target_link_libraries(${PROJECT_NAME} PRIVATE torch "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
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if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
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nx_generate_nacp(Lylat.nacp
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nx_generate_nacp(${PROJECT_NAME}.nacp
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NAME "${PROJECT_NAME}"
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AUTHOR "${PROJECT_TEAM}"
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VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}"
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)
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nx_create_nro(${PROJECT_NAME}
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NACP Lylat.nacp
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NACP ${PROJECT_NAME}.nacp
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)
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INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.nro DESTINATION . COMPONENT ${PROJECT_NAME})
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@ -530,20 +524,20 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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endif()
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include(ExternalProject)
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ExternalProject_Add(torch
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PREFIX torch
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ExternalProject_Add(TorchExternal
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PREFIX TorchExternal
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/tools/Torch
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/Torch
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)
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ExternalProject_Get_Property(torch install_dir)
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ExternalProject_Get_Property(TorchExternal install_dir)
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if (MSVC)
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set(TORCH_EXECUTABLE ${install_dir}/src/torch-build/$<CONFIGURATION>/torch)
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set(TORCH_EXECUTABLE ${install_dir}/src/TorchExternal-build/$<CONFIGURATION>/torch)
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else()
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set(TORCH_EXECUTABLE ${install_dir}/src/torch-build/torch)
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set(TORCH_EXECUTABLE ${install_dir}/src/TorchExternal-build/torch)
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endif()
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add_custom_target(
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ExtractAssets
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DEPENDS torch
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DEPENDS TorchExternal
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMAND ${TORCH_EXECUTABLE} o2r baserom.z64
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sf64.o2r" "${CMAKE_BINARY_DIR}/sf64.o2r"
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@ -551,7 +545,7 @@ add_custom_target(
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add_custom_target(
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GeneratePortOTR
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DEPENDS torch
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DEPENDS TorchExternal
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMAND ${TORCH_EXECUTABLE} pack port starship.o2r o2r
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/starship.o2r" "${CMAKE_BINARY_DIR}/starship.o2r"
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1770
include/portable-file-dialogs.h
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1770
include/portable-file-dialogs.h
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File diff suppressed because it is too large
Load Diff
@ -2,6 +2,7 @@
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#include "ui/ImguiUI.h"
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#include "StringHelper.h"
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#include "extractor/GameExtractor.h"
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#include "libultraship/src/Context.h"
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#include "resource/type/ResourceType.h"
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#include "resource/importers/AnimFactory.h"
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@ -47,7 +48,6 @@ namespace fs = std::filesystem;
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extern "C" {
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bool prevAltAssets = false;
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float gInterpolationStep = 0.0f;
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#include <sf64thread.h>
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#include <macros.h>
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#include "sf64audio_provisional.h"
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@ -59,14 +59,24 @@ static GamePool MemoryPool = { .chunk = 1024 * 512, .cursor = 0, .length = 0, .m
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GameEngine::GameEngine() {
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std::vector<std::string> archiveFiles;
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if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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std::filesystem::exists(cube_path)) {
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archiveFiles.push_back(cube_path);
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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#ifdef _WIN32
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AllocConsole();
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#endif
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if (std::filesystem::exists(main_path)) {
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archiveFiles.push_back(main_path);
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} else {
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GenAssetFile();
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archiveFiles.push_back(main_path);
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}
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if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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std::filesystem::exists(sm64_otr_path)) {
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archiveFiles.push_back(sm64_otr_path);
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if (std::filesystem::exists(assets_path)) {
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archiveFiles.push_back(assets_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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@ -187,6 +197,23 @@ GameEngine::GameEngine() {
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context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
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}
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void GameEngine::GenAssetFile() {
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auto extractor = new GameExtractor();
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if (!extractor->SelectGameFromUI()) {
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ShowMessage("Extractor", "No game selected.");
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return;
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}
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if (!extractor->ValidateChecksum()) {
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ShowMessage("Extractor", "Invalid checksum.");
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return;
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}
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if (!extractor->GenerateOTR()) {
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ShowMessage("Extractor", "Failed to generate OTR.");
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}
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}
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void GameEngine::Create() {
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const auto instance = Instance = new GameEngine();
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instance->AudioInit();
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@ -421,6 +448,15 @@ uint32_t GameEngine::GetInterpolationFPS() {
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CVarGetInteger("gInterpolationFPS", 60));
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}
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void GameEngine::ShowMessage(const char* title, const char* message) {
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#if defined(__SWITCH__)
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SPDLOG_ERROR(message);
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, nullptr);
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SPDLOG_ERROR(message);
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#endif
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}
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extern "C" uint32_t GameEngine_GetSampleRate() {
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auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
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if (player == nullptr) {
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@ -24,6 +24,7 @@ class GameEngine {
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std::shared_ptr<Ship::Context> context;
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GameEngine();
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static void GenAssetFile();
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static void Create();
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void StartFrame() const;
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static void HandleAudioThread();
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@ -37,6 +38,7 @@ class GameEngine {
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static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
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static uint32_t GetInterpolationFPS();
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static void ShowMessage(const char* title, const char* message);
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};
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extern "C" void* GameEngine_Malloc(size_t size);
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51
src/port/extractor/GameExtractor.cpp
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51
src/port/extractor/GameExtractor.cpp
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@ -0,0 +1,51 @@
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#include "GameExtractor.h"
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#include <fstream>
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#include "Context.h"
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#include "spdlog/spdlog.h"
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#include "portable-file-dialogs.h"
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#include <port/Engine.h>
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std::unordered_map<std::string, std::string> mGameList = {
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{ "f7475fb11e7e6830f82883412638e8390791ab87", "Star Fox 64 (U) (V1.1) (Uncompressed)" },
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{ "09f0d105f476b00efa5303a3ebc42e60a7753b7a", "Star Fox 64 (U) (V1.1)" }
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};
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bool GameExtractor::SelectGameFromUI() {
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#if !defined(__IOS__) || !defined(__ANDROID__) || !defined(__SWITCH__)
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auto selection = pfd::open_file("Select a file", ".", { "N64 Roms", "*.z64 *.n64 *.v64" }).result();
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if (selection.empty()) {
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return false;
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}
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this->mGamePath = selection[0];
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#else
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this->mGamePath = Ship::Context::GetPathRelativeToAppDirectory("baserom.us.rev1.z64");
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#endif
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std::ifstream file(this->mGamePath, std::ios::binary);
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this->mGameData = std::vector<uint8_t>( std::istreambuf_iterator( file ), {} );
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file.close();
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return true;
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}
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std::optional<std::string> GameExtractor::ValidateChecksum() const {
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const auto rom = new N64::Cartridge(this->mGameData);
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rom->Initialize();
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return mGameList[rom->GetHash()];
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}
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bool GameExtractor::GenerateOTR() const {
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Companion::Instance = new Companion(this->mGameData, ArchiveType::O2R, false);
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try {
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Companion::Instance->Init(ExportType::Binary);
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} catch (const std::exception& e) {
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GameEngine::ShowMessage("Failed to generate OTR", e.what());
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exit(1);
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}
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return true;
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}
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17
src/port/extractor/GameExtractor.h
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17
src/port/extractor/GameExtractor.h
Normal file
@ -0,0 +1,17 @@
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#pragma once
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#include "Companion.h"
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#include <filesystem>
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#include <vector>
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#include <cstdint>
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class GameExtractor {
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public:
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static void GenAssetFile();
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std::optional<std::string> ValidateChecksum() const;
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bool SelectGameFromUI();
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bool GenerateOTR() const;
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private:
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fs::path mGamePath;
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std::vector<uint8_t> mGameData;
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};
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@ -1,10 +1,3 @@
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//
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// UIWidgets.cpp
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// soh
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//
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// Created by David Chavez on 25.08.22.
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//
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#include "UIWidgets.h"
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#include "libultraship/src/Context.h"
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@ -1 +1 @@
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Subproject commit 82c4397160b42f0b2c9a51581335ee1a23907993
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Subproject commit 53a3be31d9308a462e8af799ea30256a7f76a93e
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