From c317bf663dd2d33b8c6480b4d8ac0ea15592dc06 Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Sat, 1 Feb 2025 04:23:30 -0300 Subject: [PATCH] crash bypass --- src/audio/audio_seqplayer.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/audio/audio_seqplayer.c b/src/audio/audio_seqplayer.c index 9aaf7f76..e487f67f 100644 --- a/src/audio/audio_seqplayer.c +++ b/src/audio/audio_seqplayer.c @@ -1281,7 +1281,6 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { } seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake? - bool euRunning = GameEngine_HasVersion(SF64_VER_EU); if (seqPlayer->delay > 1) { @@ -1290,6 +1289,10 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { temp_s0 = &seqPlayer->scriptState; seqPlayer->recalculateVolume = true; while (true) { + // LTODO: Needs to be fixed! + if (euRunning && temp_s0->pc == NULL) { + break; + } temp_s2 = AudioSeq_ScriptReadU8(temp_s0); if (temp_s2 == 0xFF) { if (temp_s0->depth == 0) {