From c490c100a79b7789b5562b67eab5821556849ddc Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Mon, 6 Jan 2025 04:11:01 -0300 Subject: [PATCH] katt --- src/engine/fox_display.c | 95 +++++++++++++++++++++++++++++++++++++++- 1 file changed, 93 insertions(+), 2 deletions(-) diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 51efb9cd..e3884090 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -608,7 +608,7 @@ void Display_ArwingWings(ArwingInfo* arwing) { if (gGameState == GSTATE_PLAY) { Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, Display_ArwingWingsOverrideLimbDraw, NULL, - arwing, &gIdentityMatrix); + arwing, &gIdentityMatrix); } else { if (gGameState == GSTATE_MENU) { Animation_GetFrameData(&D_arwing_3015AF4, 0, frameTable); @@ -684,6 +684,97 @@ void Display_ArwingWings(ArwingInfo* arwing) { FrameInterpolation_RecordCloseChild(); } +void Display_ArwingWings_Katt(ArwingInfo* arwing) { + Vec3f frameTable[30]; + s32 drawFace; + + Matrix_Push(&gGfxMatrix); + + arwing->laserGunsXpos = 0.0f; + if (arwing->laserGunsYpos < -7.0f) { + arwing->laserGunsXpos = (-arwing->laserGunsYpos - 7.0f) * 2.5f; + } + + if (gGameState == GSTATE_PLAY) { + // Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, Display_ArwingWingsOverrideLimbDraw, NULL, + // arwing, &gIdentityMatrix); + gSPDisplayList(gMasterDisp++, aKattShipDL); + } else { + if (gGameState == GSTATE_MENU) { + Animation_GetFrameData(&D_arwing_3015AF4, 0, frameTable); + } else { + Animation_GetFrameData(&D_arwing_3015C28, 0, frameTable); + } + //Animation_DrawSkeleton(1, D_arwing_3016610, frameTable, Display_ArwingWingsOverrideLimbDraw, NULL, arwing, + // &gIdentityMatrix); + gSPDisplayList(gMasterDisp++, aKattShipDL); + } + + D_display_800CA22C = false; + + drawFace = arwing->drawFace; + if (D_display_800CA220 != 0) { + drawFace = true; + } + + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild(arwing, 0); + + if (drawFace != 0) { + Matrix_Push(&gGfxMatrix); + + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("ArwingCharFace", arwing->drawFace); + + Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY); + Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY); + Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY); + + if (gGameState == GSTATE_ENDING) { + Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY); + } + + Matrix_SetGfxMtx(&gMasterDisp); + + if (gExpertMode) { + gSPDisplayList(gMasterDisp++, sExpertFaceDL[drawFace - 1]); + } else { + gSPDisplayList(gMasterDisp++, sFaceDL[drawFace - 1]); + } + Matrix_Pop(&gGfxMatrix); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); + } + + Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, arwing->cockpitGlassXrot * M_DTOR, MTXF_APPLY); + Matrix_SetGfxMtx(&gMasterDisp); + RCP_SetupDL_64_2(); + + if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state == PLAYERSTATE_LEVEL_INTRO) && + (gCurrentLevel == LEVEL_CORNERIA)) { + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); + gSPDisplayList(gMasterDisp++, D_arwing_30194E0); + RCP_SetupDL_46(); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); + gSPDisplayList(gMasterDisp++, D_arwing_30183D0); + } else { + RCP_SetupDL_46(); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); + gSPDisplayList(gMasterDisp++, D_arwing_30194E0); + } + + gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); + Matrix_Pop(&gGfxMatrix); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); +} + void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) { /* Unimplemented. */ } @@ -758,7 +849,7 @@ void Display_Arwing(Player* player, s32 reflectY) { } D_display_800CA22C = true; gReflectY = reflectY; - Display_ArwingWings(&player->arwing); + Display_ArwingWings_Katt(&player->arwing); } } }