Fortuna Katina Bolse Venom 2 360 floors initial fix

This commit is contained in:
Sonic Dreamcaster 2025-02-13 01:08:53 -03:00 committed by Alejandro Asenjo Nitti
parent fd8e94fd5a
commit c6f37df35f

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@ -44,10 +44,26 @@ f32 gAndrossUnkAlpha = 0.0f;
u16 gBolseDynamicGround = true; u16 gBolseDynamicGround = true;
s32 D_bg_800C9C38 = 0; // unused? s32 D_bg_800C9C38 = 0; // unused?
static f32 sGroundPositions360x_FIX[] = { static f32 sGroundPositions360x_FIX[] = {
5999.0f, -5999.0f, 5999.0f, -5999.0f, /* 5999.0f * 2.0f, 5999.0f * 2.0f, -5999.0f * 2.0f, -5999.0f * 2.0f,*/ 5999.0f, -5999.0f, 5999.0f, -5999.0f, // Center pieces X : 0 - 3
5999.0f * 3.0f, // lower right corner piece : 4
5999.0f * 1.0f, -5999.0f * 1.0f, // Lower middle pieces : 5 - 6
-5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 1.0f, +5999.0f * 1.0f, // Upper middle pieces X : 9 - 10
+5999.0f * 3.0f, // upper right corner piece : 11
-5999.0f * 3.0f, -5999.0f * 3.0f, // Side left pieces : 12 - 13
+5999.0f * 3.0f, +5999.0f * 3.0f, // Side Right pieces : 14 - 15
}; };
static f32 sGroundPositions360z_FIX[] = { static f32 sGroundPositions360z_FIX[] = {
5999.0f, 5999.0f, -5999.0f, -5999.0f, /* 5999.0f * 2.0f, 5999.0f * 2.0f, -5999.0f * 2.0f, -5999.0f * 2.0f,*/ 5999.0f, 5999.0f, -5999.0f, -5999.0f, // Center pieces Z
5999.0f * 3.0f, // lower right corner piece : 4
5999.0f * 3.0f, +5999.0f * 3.0f, // Lower pieces Z : 5 - 6
5999.0f * 3.0f, // lower left corner piece : 7
-5999.0f * 3.0f, -5999.0f * 3.0f, // Upper pieces X : 9 - 11
-5999.0f * 3.0f, // upper right corner piece : 12
-5999.0f * 3.0f, // upper left corner piece : 8
-5999.0f * 1.0f, 5999.0f * 1.0f, // Side left pieces
-5999.0f * 1.0f, 5999.0f * 1.0f, // Side Right pieces
}; };
u16 gStarColors[16] = { u16 gStarColors[16] = {
0x108B, 0x108B, 0x1087, 0x1089, 0x39FF, 0x190D, 0x108B, 0x1089, 0x108B, 0x108B, 0x1087, 0x1089, 0x39FF, 0x190D, 0x108B, 0x1089,
@ -1177,6 +1193,16 @@ void Background_DrawGround(void) {
u32 temp_s0; u32 temp_s0;
u16* sp1C4; u16* sp1C4;
Gfx* sp1C0; Gfx* sp1C0;
f32 temp_fv1;
f32 temp_fa0;
bool sQuadrantX1 = false;
bool sQuadrantZ1 = false;
bool sQuadrantX2 = false;
bool sQuadrantZ2 = false;
bool sQuadrantX3 = false;
bool sQuadrantZ3 = false;
bool sQuadrantX4 = false;
bool sQuadrantZ4 = false;
if ((gCurrentLevel != LEVEL_VENOM_2) && ((gPlayer[0].cam.eye.y > 4000.0f) || !gDrawGround)) { if ((gCurrentLevel != LEVEL_VENOM_2) && ((gPlayer[0].cam.eye.y > 4000.0f) || !gDrawGround)) {
return; return;
@ -1198,8 +1224,6 @@ void Background_DrawGround(void) {
if (gLevelMode == LEVELMODE_ALL_RANGE) { if (gLevelMode == LEVELMODE_ALL_RANGE) {
Vec3f sp1B4; Vec3f sp1B4;
Vec3f sp1A8; Vec3f sp1A8;
f32 temp_fv1;
f32 temp_fa0;
sp1D4 = 0.0f; sp1D4 = 0.0f;
gPlayer[gPlayerNum].xPath = 0.0f; gPlayer[gPlayerNum].xPath = 0.0f;
@ -1214,31 +1238,50 @@ void Background_DrawGround(void) {
temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x; temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z; temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
// printf("X: %f\n Z: %f\n\n", temp_fv1, temp_fa0);
if (temp_fv1 > 6000.0f) { if (temp_fv1 > 6000.0f) {
gPlayer[gPlayerNum].xPath = 12000.0f; // gPlayer[gPlayerNum].xPath = 12000.0f;
//printf("X QUADRANT 1 ");
sQuadrantX1 = true;
} }
if (temp_fv1 > 18000.0f) { if (temp_fv1 > 18000.0f) {
gPlayer[gPlayerNum].xPath = 24000.0f; // gPlayer[gPlayerNum].xPath = 24000.0f;
//printf("X QUADRANT 2 ");
sQuadrantX2 = true;
} }
if (temp_fv1 < -6000.0f) { if (temp_fv1 < -6000.0f) {
gPlayer[gPlayerNum].xPath = -12000.0f; // gPlayer[gPlayerNum].xPath = -12000.0f;
//printf("X QUADRANT 3 ");
sQuadrantX3 = true;
} }
if (temp_fv1 < -18000.0f) { if (temp_fv1 < -18000.0f) {
gPlayer[gPlayerNum].xPath = -24000.0f; // gPlayer[gPlayerNum].xPath = -24000.0f;
//printf("X QUADRANT 4 ");
sQuadrantX4 = true;
} }
if (temp_fa0 > 6000.0f) { if (temp_fa0 > 6000.0f) {
sp1D4 = 12000.0f; // sp1D4 = 12000.0f;
//printf("Z QUADRANT 1 ");
sQuadrantZ1 = true;
} }
if (temp_fa0 > 18000.0f) { if (temp_fa0 > 18000.0f) {
sp1D4 = 24000.0f; // sp1D4 = 24000.0f;
// printf("Z QUADRANT 2 ");
sQuadrantZ2 = true;
} }
if (temp_fa0 < -6000.0f) { if (temp_fa0 < -6000.0f) {
sp1D4 = -12000.0f; // sp1D4 = -12000.0f;
//printf("Z QUADRANT 3 ");
sQuadrantZ3 = true;
} }
if (temp_fa0 < -18000.0f) { if (temp_fa0 < -18000.0f) {
sp1D4 = -24000.0f; // sp1D4 = -24000.0f;
// printf("Z QUADRANT 4 ");
sQuadrantZ4 = true;
} }
// printf("\n");
} }
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
@ -1737,21 +1780,75 @@ void Background_DrawGround(void) {
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
} }
skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath; printf("Player X: %f ", gPlayer[0].pos.x);
skipInterpolationGround2 = prevPlayerPath2 != sp1D4; printf("Player Z: %f ", gPlayer[0].pos.z);
printf("\n");
if (skipInterpolationGround || skipInterpolationGround2) {
// @port Skip interpolation
FrameInterpolation_ShouldInterpolateFrame(false);
}
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) { for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
if (!skipInterpolationGround && !skipInterpolationGround2) { const f32 dist = 4000.0f;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("360Ground", i); #if 1
// lower right corner piece Z + X +
if ((i == 4) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x < -dist) {
continue;
}
// lower left corner piece Z + X -
if ((i == 7) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x > dist) {
continue;
} }
// upper left corner piece Z - X -
if ((i == 8) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x > dist) {
continue;
}
// upper right corner piece Z - X +
if ((i == 11) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x < -dist) {
continue;
}
// Lower middle pieces
if ((i >= 5 && i <= 6) && gPlayer[0].pos.z < -dist) {
continue;
}
// Upper middle pieces
if ((i >= 9 && i <= 11) && gPlayer[0].pos.z > dist) {
continue;
}
// Side Left pieces
if ((i >= 12 && i <= 13) && gPlayer[0].pos.x > dist) {
continue;
}
// Side Right pieces
if ((i >= 14 && i <= 15) && gPlayer[0].pos.x < -dist) {
continue;
}
#else
f32 xDist = sGroundPositions360x_FIX[i] + gPlayer[0].pos.x;
f32 zDist = sGroundPositions360z_FIX[i] + gPlayer[0].pos.z;
f32 xPDist = gPlayer[0].pos.x;
f32 zPDist = gPlayer[0].pos.z;
if (xDist > xPDist || zDist > zPDist) {
continue;
}
#endif
// if ((i == 4 || i == 5) && !sQuadrantX1 && !sQuadrantZ1) {
// continue;
// }
//if (i == 5 && !sQuadrantX3 && !sQuadrantZ1) {
// continue;
//}
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
FrameInterpolation_RecordOpenChild("360Ground", i);
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i], Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
MTXF_APPLY); MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp); Matrix_SetGfxMtx(&gMasterDisp);
@ -1766,10 +1863,9 @@ void Background_DrawGround(void) {
gSPDisplayList(gMasterDisp++, D_VE2_6010700); gSPDisplayList(gMasterDisp++, D_VE2_6010700);
} }
if (!skipInterpolationGround && !skipInterpolationGround2) {
// @port: Tag the transform. // @port: Tag the transform.
FrameInterpolation_RecordCloseChild(); FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix);
} }
if (skipInterpolationGround || skipInterpolationGround2) { if (skipInterpolationGround || skipInterpolationGround2) {