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synced 2025-02-28 21:02:51 +03:00
Fortuna Katina Bolse Venom 2 360 floors initial fix
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@ -44,10 +44,26 @@ f32 gAndrossUnkAlpha = 0.0f;
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u16 gBolseDynamicGround = true;
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s32 D_bg_800C9C38 = 0; // unused?
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static f32 sGroundPositions360x_FIX[] = {
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5999.0f, -5999.0f, 5999.0f, -5999.0f, /* 5999.0f * 2.0f, 5999.0f * 2.0f, -5999.0f * 2.0f, -5999.0f * 2.0f,*/
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5999.0f, -5999.0f, 5999.0f, -5999.0f, // Center pieces X : 0 - 3
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5999.0f * 3.0f, // lower right corner piece : 4
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5999.0f * 1.0f, -5999.0f * 1.0f, // Lower middle pieces : 5 - 6
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-5999.0f * 3.0f, // lower left corner piece : 7
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-5999.0f * 3.0f, // upper left corner piece : 8
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-5999.0f * 1.0f, +5999.0f * 1.0f, // Upper middle pieces X : 9 - 10
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+5999.0f * 3.0f, // upper right corner piece : 11
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-5999.0f * 3.0f, -5999.0f * 3.0f, // Side left pieces : 12 - 13
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+5999.0f * 3.0f, +5999.0f * 3.0f, // Side Right pieces : 14 - 15
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};
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static f32 sGroundPositions360z_FIX[] = {
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5999.0f, 5999.0f, -5999.0f, -5999.0f, /* 5999.0f * 2.0f, 5999.0f * 2.0f, -5999.0f * 2.0f, -5999.0f * 2.0f,*/
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5999.0f, 5999.0f, -5999.0f, -5999.0f, // Center pieces Z
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5999.0f * 3.0f, // lower right corner piece : 4
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5999.0f * 3.0f, +5999.0f * 3.0f, // Lower pieces Z : 5 - 6
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5999.0f * 3.0f, // lower left corner piece : 7
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-5999.0f * 3.0f, -5999.0f * 3.0f, // Upper pieces X : 9 - 11
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-5999.0f * 3.0f, // upper right corner piece : 12
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-5999.0f * 3.0f, // upper left corner piece : 8
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-5999.0f * 1.0f, 5999.0f * 1.0f, // Side left pieces
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-5999.0f * 1.0f, 5999.0f * 1.0f, // Side Right pieces
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};
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u16 gStarColors[16] = {
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0x108B, 0x108B, 0x1087, 0x1089, 0x39FF, 0x190D, 0x108B, 0x1089,
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@ -1177,6 +1193,16 @@ void Background_DrawGround(void) {
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u32 temp_s0;
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u16* sp1C4;
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Gfx* sp1C0;
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f32 temp_fv1;
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f32 temp_fa0;
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bool sQuadrantX1 = false;
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bool sQuadrantZ1 = false;
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bool sQuadrantX2 = false;
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bool sQuadrantZ2 = false;
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bool sQuadrantX3 = false;
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bool sQuadrantZ3 = false;
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bool sQuadrantX4 = false;
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bool sQuadrantZ4 = false;
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if ((gCurrentLevel != LEVEL_VENOM_2) && ((gPlayer[0].cam.eye.y > 4000.0f) || !gDrawGround)) {
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return;
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@ -1198,8 +1224,6 @@ void Background_DrawGround(void) {
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if (gLevelMode == LEVELMODE_ALL_RANGE) {
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Vec3f sp1B4;
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Vec3f sp1A8;
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f32 temp_fv1;
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f32 temp_fa0;
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sp1D4 = 0.0f;
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gPlayer[gPlayerNum].xPath = 0.0f;
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@ -1214,31 +1238,50 @@ void Background_DrawGround(void) {
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temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
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temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
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// printf("X: %f\n Z: %f\n\n", temp_fv1, temp_fa0);
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if (temp_fv1 > 6000.0f) {
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gPlayer[gPlayerNum].xPath = 12000.0f;
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// gPlayer[gPlayerNum].xPath = 12000.0f;
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//printf("X QUADRANT 1 ");
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sQuadrantX1 = true;
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}
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if (temp_fv1 > 18000.0f) {
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gPlayer[gPlayerNum].xPath = 24000.0f;
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// gPlayer[gPlayerNum].xPath = 24000.0f;
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//printf("X QUADRANT 2 ");
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sQuadrantX2 = true;
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}
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if (temp_fv1 < -6000.0f) {
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gPlayer[gPlayerNum].xPath = -12000.0f;
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// gPlayer[gPlayerNum].xPath = -12000.0f;
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//printf("X QUADRANT 3 ");
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sQuadrantX3 = true;
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}
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if (temp_fv1 < -18000.0f) {
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gPlayer[gPlayerNum].xPath = -24000.0f;
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// gPlayer[gPlayerNum].xPath = -24000.0f;
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//printf("X QUADRANT 4 ");
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sQuadrantX4 = true;
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}
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if (temp_fa0 > 6000.0f) {
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sp1D4 = 12000.0f;
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// sp1D4 = 12000.0f;
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//printf("Z QUADRANT 1 ");
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sQuadrantZ1 = true;
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}
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if (temp_fa0 > 18000.0f) {
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sp1D4 = 24000.0f;
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// sp1D4 = 24000.0f;
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// printf("Z QUADRANT 2 ");
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sQuadrantZ2 = true;
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}
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if (temp_fa0 < -6000.0f) {
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sp1D4 = -12000.0f;
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// sp1D4 = -12000.0f;
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//printf("Z QUADRANT 3 ");
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sQuadrantZ3 = true;
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}
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if (temp_fa0 < -18000.0f) {
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sp1D4 = -24000.0f;
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// sp1D4 = -24000.0f;
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// printf("Z QUADRANT 4 ");
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sQuadrantZ4 = true;
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}
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// printf("\n");
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}
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Matrix_Push(&gGfxMatrix);
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@ -1737,21 +1780,75 @@ void Background_DrawGround(void) {
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RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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}
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skipInterpolationGround = prevPlayerPath != gPlayer[gPlayerNum].xPath;
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skipInterpolationGround2 = prevPlayerPath2 != sp1D4;
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if (skipInterpolationGround || skipInterpolationGround2) {
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// @port Skip interpolation
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FrameInterpolation_ShouldInterpolateFrame(false);
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}
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printf("Player X: %f ", gPlayer[0].pos.x);
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printf("Player Z: %f ", gPlayer[0].pos.z);
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printf("\n");
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for (i = 0; i < ARRAY_COUNT(sGroundPositions360x_FIX); i++) {
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("360Ground", i);
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const f32 dist = 4000.0f;
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#if 1
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// lower right corner piece Z + X +
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if ((i == 4) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x < -dist) {
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continue;
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}
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// lower left corner piece Z + X -
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if ((i == 7) && gPlayer[0].pos.z < -dist && gPlayer[0].pos.x > dist) {
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continue;
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}
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// upper left corner piece Z - X -
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if ((i == 8) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x > dist) {
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continue;
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}
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// upper right corner piece Z - X +
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if ((i == 11) && gPlayer[0].pos.z > dist && gPlayer[0].pos.x < -dist) {
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continue;
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}
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// Lower middle pieces
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if ((i >= 5 && i <= 6) && gPlayer[0].pos.z < -dist) {
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continue;
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}
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// Upper middle pieces
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if ((i >= 9 && i <= 11) && gPlayer[0].pos.z > dist) {
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continue;
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}
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// Side Left pieces
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if ((i >= 12 && i <= 13) && gPlayer[0].pos.x > dist) {
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continue;
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}
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// Side Right pieces
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if ((i >= 14 && i <= 15) && gPlayer[0].pos.x < -dist) {
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continue;
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}
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#else
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f32 xDist = sGroundPositions360x_FIX[i] + gPlayer[0].pos.x;
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f32 zDist = sGroundPositions360z_FIX[i] + gPlayer[0].pos.z;
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f32 xPDist = gPlayer[0].pos.x;
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f32 zPDist = gPlayer[0].pos.z;
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if (xDist > xPDist || zDist > zPDist) {
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continue;
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}
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#endif
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// if ((i == 4 || i == 5) && !sQuadrantX1 && !sQuadrantZ1) {
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// continue;
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// }
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//if (i == 5 && !sQuadrantX3 && !sQuadrantZ1) {
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// continue;
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//}
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Matrix_Push(&gGfxMatrix);
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FrameInterpolation_RecordOpenChild("360Ground", i);
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Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i],
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MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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@ -1766,10 +1863,9 @@ void Background_DrawGround(void) {
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gSPDisplayList(gMasterDisp++, D_VE2_6010700);
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}
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if (!skipInterpolationGround && !skipInterpolationGround2) {
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// @port: Tag the transform.
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FrameInterpolation_RecordCloseChild();
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}
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Matrix_Pop(&gGfxMatrix);
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}
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if (skipInterpolationGround || skipInterpolationGround2) {
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